Debug screen (2024)

Debug screen (1)

This article needs to be updated.

Please update this page to reflect recent updates or newly available information.
Reason: 1.20.2 debug screen changes

This article is about the screen. For other uses, see Debug.

Debug screen (2)

This feature is exclusive to Java Edition.

Debug screen (3)

The debug screen is triggered when the F3 key is pressed. It shows the chunk cache, the memory usage, various parameters, the player's map coordinates and a graph that measures the game's current frame rate.

Contents

  • 1 Legend
    • 1.1 Left side
    • 1.2 Right side
  • 2 Profiler graph
  • 3 Frame time graph
  • 4 More debug keys
  • 5 History
    • 5.1 Pre-1.8 legend
  • 6 Issues
  • 7 Trivia
  • 8 Gallery
  • 9 Notes
  • 10 References

Legend[]

When the reducedDebugInfo gamerule is set to true, or when the Reduced Debug Info option is enabled, only some lines will be present. The debug screen is split into two parts, displayed on either side of the screen.

Left side[]

The left side of the debug screen contains information about the game.

Line formatDescriptionVisible with reduced debug info
First paragraph
Minecraft version (version/vanilla/snapshot)General information about the game:
  • version is the current version (1.20.2);
  • If the game is modded, "vanilla" is replaced with the mod name;
  • "/snapshot" is only present for snapshots, pre-releases and release candidates.
Yes
fps fps T: max vsync graphics clouds B: blend GPU: gpuGeneral information about the renderer:
  • fps is the current framerate;
  • max is the value of the Max Framerate option ("inf" if Unlimited);
  • "vsync" is only present if the VSync option is on;
  • graphics is the value of the Graphics option:
    • "fast" if Fast,
    • "fancy" if Fancy,
    • "fabulous" if Fabulous!;
  • clouds is the value of the Clouds option:
    • "fast-clouds" if Fast,
    • "fancy-clouds" if Fancy,
    • Hidden if OFF;
  • blend is the value of the Biome Blend option;
  • gpu is the estimated GPU utilization percentage.
Yes
brand server @ mst ms ticks, up tx, down rxInformation about the server:
  • brand is the server brand ("Integrated" for singleplayer world);
  • mst is only present on single player worlds and corresponds to the time it takes for a game tick to be processed on the integrated server;
  • up is the average number of packets sent by the client during a game tick;
  • down is the average number of packets received by the client during a game tick.
Yes
C: sections (s) D: distance, pC: batch, pU: uploads, aB: buffersInformation about loaded chunks:
  • sections is the number of sections rendered over the total number of sections in the loaded area;
  • "(s)" is only present if smart culling is enabled, which is always the case in vanilla;
  • distance is the client-side render distance, that is, the value of the Render Distance option;
  • batch is the number of pending chunks to be batched;
  • uploads is the number of pending uploads to the video card;
  • buffers is the number of available buffers to use in the batching process.
Yes
E: entities, B: 0, SD: distanceInformation about loaded entities:
  • entities is the number of rendered entities over the total number of entities;
  • The "B" value is unused and always 0;
  • distance is the server's simulation distance.
Yes
P: particles. T: entitiesMiscellaneous information:
  • particles is the number of particles in the loaded area;
  • entities is the number of entities in the loaded area.
Yes
Chunks[C] W: cached, loadedC E: loadedE,sections,tickingInformation about client-side chunks:
  • cached is the number of cached chunks;[verify]
  • loadedC is the number of loaded chunks;
  • loadedE is the number of loaded entities;
  • sections is the number of entity sections;[verify]
  • ticking is the number of entity ticking chunks.[verify]
Yes
Chunks[S] W: chunks E: entities,visible,sections,chunks,ticking,load,unloadInformation about server-side chunks (integrated server only):
  • chunks is the number of loaded chunks;
  • entities is the number of registered entities;
  • visible may be the number of ticking entities;[verify]
  • sections is the number of entity sections;[verify]
  • chunks may be the number of loaded (or loading) chunks;[verify]
  • ticking is the number of ticking or tracked chunks;[verify]
  • load is the number of chunks that are waiting to be loaded;
  • unload is the number of chunks that are waiting to be unloaded.

Made in mind for LAN connections for server caching.[verify]

No
dimension FC: forcedInformation about the current dimension:No
Second paragraph
XYZ: x / y / zThe player's location:
  • x is the player's location in blocks East of the origin (negative values are to the West);
  • y is the player's feet altitude in blocks;
  • z is the player's location in blocks South of the origin (negative values are to the North).
No
Block: coordinates [relative]The location of the block the player's feet are in:
  • coordinates is the coordinates of the block in the world;
  • relative is the coordinates of the block within its section.
No
Chunk-relative: relativeThe location of the block the player's feet are in relative to the section:
  • relative is the coordinates of the block within its section.
Only reduced
Chunk coordinates [relative in file]The location of the section the player's feet are in:
  • coordinates is the coordinates of the section (in sections, meaning section x y z contains the block 16x 16y 16z);
  • relative is the coordinates of the chunk (without the vertical component) within its region;
  • file is the name of the file in which the chunk is stored.
No
Facing direction (Towards axis) (yaw/pitch)The orientation of the player:
  • direction is the cardinal direction the player is facing;
  • axis is the horizontal axis and the direction along this axis that the player is tooking towards ("negative Z", "positive Z", "negative X", or "positive X");
  • yaw is the player's yaw, 0 meaning facing South (positive is to the West, negative is to the East);
  • pitch is the player's pitch, 0 meaning looking horizontally (positive is down, negative is up).
No
Client Light: light (skylight sky, blocklight block)The client-side light values at the player's feet:No
CH S: WORLD_SURFACE M: MOTION_BLOCKINGThe values of the corresponding client-side heightmaps at the player's position.No
SH S: WORLD_SURFACE O: OCEAN_FLOOR M: MOTION_BLOCKING ML: MOTION_BLOCKING_NO_LEAVESThe values of the corresponding server-side heightmaps at the player's position.No
Biome: biomeThe biome at the player's position:No
Local Difficulty: difficulty // clamped (Day day)Regional difficulty-related values:
  • difficulty is the regional difficulty in the chunk the player is in;
  • clamped is the clamped regional difficulty;
  • day is the number of in-game days the player has been in the world.
No
Blending: Old.Only present if the current chunk was generated using old method.No
NoiseRouter: T: temperature V: vegetation C: continents E: erosion D: depth W: ridges PV: peaksAndValleys AS: initial_density_without_jaggedness N: final_densityThe noise values at the current position, used to generate terrain and biomes:
  • temperature is the temperature value;
  • vegetation is the humidity value;
  • continents is the continentalness value;
  • erosion is the erosion value;
  • depth is the depth value;
  • ridges is the weirdness value;
  • peaksAndValleys is the "peaks and valleys" value derived from the weirdness value: (-abs(abs(ridges) - 23) + 13) × 3;
  • initial_density_without_jaggedness is the initial density without jaggedness value;
  • final_density is the final density value.

For more information, see Custom world generation § JSON format.

Only present when using the multi_noise biome source.

No
Biome builder PV: peaksAndValleys C: continentalness E: erosion T: temperature H: humidityCategorized noise values:
  • peaksAndValleys is:
    • "Valley" if the corresponding value is less than 0.05,
    • "Low" if the corresponding value is between 0.05 and 415,
    • "Mid" if the corresponding value is between 415 and 0.4,
    • "High" if the corresponding value is between 0.4 and 1730,
    • "Peak" if the corresponding value is greater than 1730;
  • continentalness is:
    • "Mushroom fields" if the corresponding value is less than −1.05,
    • "Deep ocean" if the corresponding value is between −1.05 and −0.455,
    • "Ocean" if the corresponding value is between −0.455 and −0.19,
    • "Coast" if the corresponding value is between −0.19 and −0.11,
    • "Near inland" if the corresponding value is between −0.11 and 0.03,
    • "Mid inland" if the corresponding value is between 0.03 and 0.3,
    • "Far inland" if the corresponding value is greater than 0.3;
  • erosion is a number between 0 and 6 (both included), where a lower number corresponds to a lower corresponding value;
  • temperature is a number between 0 and 4 (both included), where a lower number corresponds to a lower corresponding value;
  • humidity is a number between 0 and 4 (both included), where a lower number corresponds to a lower corresponding value.

Only present when using the multi_noise biome source.

No
SC: chunks, M: monsters, C: creatures, A: ambient, A: axolotls, U: underground, W: water, W: fish, M: miscInformation about loaded entities:
  • chunks is the total amount of loaded mob-spawning chunks (usually 289);
  • monsters is the total amount of hostile mobs that count toward the mob cap;
  • creatures is the total amount of creatures (passive mobs that spawn on a surface);
  • ambient is the total amount of ambient mobs (bats);
  • axolotls is the total amount of axolotls;
  • underground is the total amount of underground water creatures (glow squids);
  • water is the total amount of water creatures (squids and dolphins);
  • fish is the total amount of water ambient mobs (all 4 types of fish);
  • misc is the total amount of misc entities.
No
Sounds: static + streaming (Mood mood)Information about sounds:
  • static is the number of "static" sounds (like breaking or placing a block, moving or burning fire) playing over the maximum number of static sounds that can be played (typically, 247);
  • streaming is the number of "streaming" sounds (music, music from music discs, and loop ambience sounds) playing over the maximum number of streaming sounds that can be played (typically, 8);
  • mood is the mood value.
No
Shader: pathInformation about the currently-active shader:
  • path is the file path of the currently-active shader (within the "assets" directory of minecraft.jar).

Only present if a shader is active.

No
Third paragraph
Debug: Pie [shift]: pie FPS [alt]: chartThe visibility of the debug pie and charts:
  • pie is "visible" if the debug pie is visible, "hidden" otherwise;
  • chart is "visible" if the chart is visible, "hidden" otherwise.

On integrated servers, "FPS" is replaced by "FPS + TPS".

Yes
For help: press F3 + QIndication that the player can press F3 + Q for help; see § More debug keys.Yes

Right side[]

The right side of the debug screen contains information about the system.

Line formatDescriptionVisible with reduced debug info
First paragraph
Java version (width)Information about the current Java version:
  • version is the Java version;
  • width is "64bit" on 64-bit architectures, "32bit" otherwise.
Yes
Mem: percentage ratioInformation about the memory used by the game:
  • percentage is the percentage of used memory;
  • ratio is the amount of used of memory over the total amount of memory, in MiB[a].
Yes
Allocation rate: rateThe current allocation rate:
  • rate is the rate of heap memory that the game allocates, in MiB[a]/s.
Yes
Allocated: percentage amountThe amount of allocated memory:
  • percentage is the percentage of memory the game has allocated from the maximum it can use;
  • amount is the amount of allocated memory, in MiB[a].
Yes
Second paragraph
CPU: cores nameInformation about the CPU:
  • core is the number of cores;
  • name is the name of the CPU and may contain its brand, model and speed (typically in GHz).
Yes
Third paragraph
Display: resolution (vendor)Information about the display:
  • resolution is the resolution of Minecraft (widthxheight);
  • vendor is the display vendor.
Yes
rendererInformation about the renderer.Yes
versionInformation about OpenGL:
  • version is the OpenGL version.
Yes
Targeted Block paragraph
Targeted Block: coordinatesInformation about the targeted block:
  • coordinates is the coordinates of the block;
  • identifier is the resource location of the block;
  • state is the state of the block (one line per state property);
  • tags is the list of tags containing this block (one line per tag).

Only present when looking at a block.

No
identifier
state
tags
Targeted Fluid paragraph
Targeted Fluid: coordinatesInformation about the targeted fluid:
  • coordinates is the coordinates of the fluid;
  • identifier is the resource location of the fluid;
  • state is the state of the fluid (one line per property);
  • tags is the list of tags containing this fluid (one line per tag).

Only present when looking at a block or fluid.

No
identifier
state
tags
Targeted Entity paragraph
Targeted EntityInformation about the targeted entity:
  • type is the type of the entity.

Only present when looking at an entity.

No
type
  1. a b c Displayed as "MB" in the game instead of "MiB"

Profiler graph[]

Pie charts in the lower right of the ⇧ Shift + F3 debug screen display real-time profiling information. More detailed information about one section can be displayed by using the keys 1-9. Press 0 to go back to the previous section.

Debug screen (4)

Frame time graph[]

Bar chart in the lower left of the Alt + F3 debug screen displays real time measurement of milliseconds per frame with lines marking 16.7 and 33.3 milliseconds per frame, corresponding to 60 and 30 FPS respectively. The graph is color coded from green to yellow to red, with green being faster frame time, red being slower frame time, and yellow in between. In singleplayer and self-hosted LAN worlds (i.e. when running an integrated server), another graph, at the bottom right, shows milliseconds per tick (MSPT) with a line marking 50 MSPT, which is the maximum amount of time a game tick can take while maintaining 20 ticks per second (the intended rate). The color-coding is similar to the FPS graph.

Debug screen (5)

More debug keys[]

Text appears in chat for most debug keys listed here. Note that when using a specific key combination like F3 + N, F3 + B, etc., the debug screen does not open.

  • F3 + A: Reload all chunks.
  • F3 + B: Toggle visibility of hitboxes of visible entities. It also shows which direction entities are looking, the entities' eye levels, as well as the passenger's attachment point on the entity it's riding.
  • F3 + C: Copies the player's coordinates and rotation in the form of a /tp command.
    • Holding for 10 seconds instead forces a debug crash. This generates error code -1, which is misinterpreted by launchers as "video driver error".
    • Ctrl + F3 + C forces a Java crash instead of a regular Minecraft crash. However, with some keyboards, it triggers only with right control (or rarely, vice versa), thus using left control produces a regular crash.[1]
Debug screen (6)
  • F3 + D: Clear chat history. Does not include recently typed messages and commands from and .
  • F3 + G: Toggles visibility of the chunk borders around the player.
  • F3 + H: Toggles visibility of IDs of items, durability of tools, and armor hexcodes for color on item tooltips. It also shows the scale of maps and details of a firework rocket in a crossbow.
  • F3 + I: Copies server-sided block or entity data to the clipboard.
  • F3 + ⇧ Shift + I: Copies client-sided block or entity data to the clipboard.
  • F3 + L: Generates Performance Metrics.
  • F3 + N: Cycle between Spectator mode and the previous gamemode. Switches to Creative mode if there is no previous gamemode. Requires cheats to be enabled.
  • F3 + P: Toggle automatic pause when Minecraft loses focus on / off.
  • F3 + Q: Gives help and shows all F3 + key combinations.
  • F3 + S: Dumps contents of dynamic textures and font textures to screenshots/debug/.
  • F3 + T: Reload textures, models, sounds, and any other resource pack contents.
  • F3 + F4: Opens gamemode switcher menu and selects the last used gamemode (default Creative mode if there is no previous gamemode). While holding down F3, the player can cycle between the game modes by pressing F4 and enter the selected gamemode after releasing F3, or by using the cursor to highlight the gamemode.
  • F3 + Esc: Toggle pause without pause menu (if pausing is possible). Singleplayer-only.
  • ⇧ Shift + F3: Opens the debug screen with the profiler graph.
  • Alt + F3: Opens the debug screen with the Frame time graph.
    • Note that both graphs can be opened with ⇧ Shift + Alt + F3.
  • Alt + 5: Brings up command shortcut menu (Realms only).

When the reducedDebugInfo gamerule is set to true, the effects of F3 + B (entity hitboxes), F3 + G (chunk boundaries), F3 + C (copying coordinates), and F3 + I (copying block/entity data) are not shown. Holding down F3 + C to initiate a crash still works as expected, as well as Ctrl + F3 + C.

History[]

Debug screen (7)
Java Edition Classic
0.0.2a
{{Extension DPL}}<ul><li>[[Banner Pattern|Banner Pattern]]<br/>{{Item| image = Banner Pattern.png| rarity = * '''Flower Charge, Field Masoned, Bordure Indented, Globe, Snout'''* Common* '''Creeper Charge, Skull Charge'''* Uncommon* '''Thing'''* Epic| renewable = * '''Snout, Thing''': No* '''All others''': Yes| stackable = No}}'''Banner patterns''' are [[item]]s used to customize [[banner]]s inside [[loom]]s.There are six patterns {{in|java}} and eight {{in|bedrock}}.== Obtaining ==[[File:Banner Patterns 20w15a.png|thumb|All six banner patterns {{in|java}} with their various sources.]]=== Crafting ==={{see also|Banner/Patterns|title1=List of patterned banners}}4 out of 6 banner patterns {{only|JE}} and 2 more {{only|BE}} can be obtained by crafting. They are crafted by combining one [[paper]] along with a certain material.{{Crafting|head=1|Paper|Creeper Head|Output=Banner Pattern Creeper|type=Miscellaneous|description=Creeper face}}{{Crafting|Paper|Wither Skeleton Skull|Output=Banner Pattern Skull|type=Miscellaneous|description=Skeleton skull and crossbones}}{{Crafting|Paper|Oxeye Daisy|Output=Banner Pattern Flower|type=Miscellaneous|description=Daisy}}{{Crafting|Paper|Enchanted Golden Apple|Output=Banner Pattern Thing|type=Miscellaneous|showdescription=true|description=Former [[Mojang Studios]] logo}}{{Crafting|Paper|Bricks|Output=Banner Pattern Field Masoned|type=Miscellaneous|description={{only|bedrock}}}}{{Crafting|Paper|Vines|Output=Banner Pattern Bordure Indented|type=Miscellaneous|description={{only|bedrock}}|foot=1}}=== Trading ==='''Globe banner pattern''' is obtained by trading with a master-level [[Trading#Cartographer|cartographer villager]] for a price of 8 emeralds.=== Chest loot ==='''Snout banner pattern''' is obtained in the [[Bastion Remnant]] as loot.{{LootChestItem|snout-banner-pattern}}== Usage ===== Loom ingredient ===Banner patterns are used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the banner pattern is not consumed.{{Looming|head=1|showdescription=1|name=[[Banner|Flower Charge Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Flower Charge|Flower Charge|{{:Banner/recipe|output|Flower Charge}}|Blink=Banner|Olink=Banner|description=Emblazons a flower charge (flower icon)}}{{Looming|name=[[Banner|Creeper Charge Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Creeper Charge|Creeper Charge|{{:Banner/recipe|output|Creeper Charge}}|Blink=Banner|Olink=Banner|description=Emblazons a creeper charge (creeper face)}}{{Looming|name=[[Banner|Skull Charge Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Skull Charge|Skull Charge|{{:Banner/recipe|output|Skull Charge}}|Blink=Banner|Olink=Banner|description=Emblazons a skull charge (skull and crossbones)}}{{Looming|name=[[Banner|Thing Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Thing|Thing|{{:Banner/recipe|output|Thing}}|Blink=Banner|Olink=Banner|description=Emblazons a thing (old Mojang logo)}}{{Looming|name=[[Banner|Snout Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Snout|Snout|{{:Banner/recipe|output|Snout}}|Blink=Banner|Olink=Banner|description=Emblazons a piglin snout}}{{Looming|name=[[Banner|Globe Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Globe|Globe|{{:Banner/recipe|output|Globe}}|Blink=Banner|Olink=Banner|description=Emblazons a globe (cube shaped earth)}}{{Looming|name=[[Banner|Bordure Indented Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Bordure Indented|Bordure Indented|{{:Banner/recipe|output|Bordure Indented}}|Blink=Banner|Olink=Banner|description=Emblazons a bordure indented (fancy border){{only|bedrock}}}}{{Looming|name=[[Banner|Field Masoned Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Field Masoned|Field Masoned|{{:Banner/recipe|output|Field Masoned}}|Blink=Banner|Olink=Banner|description=Emblazons a field masoned (brick pattern)‌{{only|bedrock}}|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Banner Pattern|showforms=y|generatetranslationkeys=y|displayname=Flower Charge|spritename=banner-pattern|spritetype=item|nameid=flower_banner_pattern|form=item}}{{ID table|displayname=Creeper Charge|spritename=banner-pattern|spritetype=item|nameid=creeper_banner_pattern|form=item}}{{ID table|displayname=Skull Charge|spritename=banner-pattern|spritetype=item|nameid=skull_banner_pattern|form=item}}{{ID table|displayname=Thing|spritename=banner-pattern|spritetype=item|nameid=mojang_banner_pattern|form=item}}{{ID table|displayname=Globe|spritename=banner-pattern|spritetype=item|nameid=globe_banner_pattern|form=item}}{{ID table|displayname=Snout|spritename=banner-pattern|spritetype=item|nameid=piglin_banner_pattern|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Banner Pattern|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Creeper Charge|spritename=banner-pattern|spritetype=item|nameid=creeper_banner_pattern|aliasid=banner_pattern / 0|id=582|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.creeper}}{{ID table|displayname=Skull Charge|spritename=banner-pattern|spritetype=item|nameid=skull_banner_pattern|aliasid=banner_pattern / 1|id=583|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.skull}}{{ID table|displayname=Flower Charge|spritename=banner-pattern|spritetype=item|nameid=flower_banner_pattern|aliasid=banner_pattern / 2|id=581|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.flower}}{{ID table|displayname=Thing|spritename=banner-pattern|spritetype=item|nameid=mojang_banner_pattern|aliasid=banner_pattern / 3|id=584|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.thing}}{{ID table|displayname=Field Masoned|spritename=banner-pattern|spritetype=item|nameid=field_masoned_banner_pattern|aliasid=banner_pattern / 4|id=585|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.bricks}}{{ID table|displayname=Bordure Indented|spritename=banner-pattern|spritetype=item|nameid=bordure_indented_banner_pattern|aliasid=banner_pattern / 5|id=586|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.vines}}{{ID table|displayname=Snout|spritename=banner-pattern|spritetype=item|nameid=piglin_banner_pattern|aliasid=banner_pattern / 6|id=587|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.piglin}}{{ID table|displayname=Globe|spritename=banner-pattern|spritetype=item|nameid=globe_banner_pattern|aliasid=banner_pattern / 7|id=588|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.globe|foot=1}}== Achievements =={{load achievements|Fruit on the Loom}}== History =={{History|java}}{{History||1.14|snap=18w43a|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for flower charge, creeper charge, skull charge and thing patterns.}}{{History|||snap=19w11a|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe.|The banner pattern for globe can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.}}{{History||1.16|snap=20w15a|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}{{History|||snap=20w16a|The piglin banner pattern can now be found in [[chest]]s in [[bastion remnants]].}}{{History|||snap=20w18a|The piglin pattern has now been renamed to "Snout".}}{{History||1.16.2|snap=20w30a|The chance of finding the "Snout" banner pattern in bastion remnant chests has been increased from 5.5% to 10.1%.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}{{History||1.11.0|snap=beta 1.11.0.4|The banner patterns flower charge, field masoned and bordure indented can now be [[trading|bought]] from cartographer [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}{{History|||snap=beta 1.16.0.59|The piglin pattern has now been renamed to "Snout".}}{{History||1.16.100|snap=beta 1.16.100.55|The "Thing" banner pattern can now be crafted at the [[loom]].}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of banner patterns have been changed from <code>banner_pattern</code> to <code><type>_banner_pattern</code>.}}{{History||1.18.10|snap=beta 1.18.10.24|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. It is currently unobtainable in survival.}}{{History|||snap=beta 1.18.10.26|The banner pattern for globe are now obtainable in survival and can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.|Removed flower charge, field masoned and bordure indented banner pattern from villager trading.}}{{History|PS4}}{{History||1.90|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[de:Bannervorlage]][[es:Diseño de estandarte]][[fr:Motif de bannière]][[ja:旗の模様]][[ko:현수막 무늬]][[pl:Wzór sztandaru]][[pt:Desenho para estandarte]][[ru:Узор флага]][[th:ลวดลายธง]][[zh:旗帜图案]]</li><li>[[:Category:Minecraft Legends resources|Category:Minecraft Legends resources]]<br/>[[Category:Minecraft Legends]][[Category:Items]][[pt:Categoria:Recursos do Minecraft Legends]]</li></ul>
The version number is now displayed in the top-left corner.
Includes the fps and chunk updates.
0.0.23a
{{Extension DPL}}<ul><li>[[Charcoal|Charcoal]]<br/>{{Item| image = Charcoal.png|type=| renewable = Yes| stackable = Yes (64)}}'''Charcoal''' is an [[item]] obtained by smelting [[log]]s or [[wood]]. It is used as fuel, or for crafting [[torch]]es and [[campfire]]s. Unlike [[coal]], charcoal cannot be traded with [[villager]]s, nor can it be crafted into a [[block of coal]]. Coal and charcoal cannot stack together either. It can be used as a substitute for coal, as both charcoal and coal have an equivalent duration when smelted.== Obtaining == === Breaking ===A [[campfire]] broken without the [[Silk Touch]] enchantment drops 2 charcoal.=== Smelting ==={{Smelting |Any Log; Any Stripped Log; Any Wood; Any Stripped Wood |Charcoal |foot=1 |0,15}}=== Compound creation ===Charcoal can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}{| class="wikitable"!Name!Elements!Example recipe|- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different -->!Charcoal|7 Carbon<br>4 Hydrogen<br>1 Oxygen|{{Crafting Table|shapeless= 1|A2=Carbon,7 |B2=Hydrogen,4 |C2=Oxygen|Output=Charcoal}}|}== Usage ===== Crafting ingredient ==={{crafting usage|Charcoal}}{{Crafting|B1= Stick|A2= Stick|B2= Coal; Charcoal|C2= Stick|A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae|B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae|C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae|Output= Campfire}}=== Lab table ingredient ===Charcoal is one of the [[lab table]] ingredients needed to produce the [[heat block]].{{only|education}}{| class="wikitable"! Result! Materials Needed|-!rowspan=2|{{slot|Heat Block.gif}}<br>[[Heat Block]]|{{slot}}{{slot|Iron|link=Element}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}|-|<center>[[Element|Iron]], [[Water (compound)|Water]], Charcoal, [[Compound|Salt]]</center>|}=== Fuel ===When used in a [[furnace]] as a fuel, a piece of charcoal lasts 80 seconds (smelting up to 8 items), the same as coal. Charcoal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting in ''[[Java Edition]]'', but outstripped by [[wooden slabs]] in Bedrock. Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecarts]]. They provide approximately four minutes of transit each.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Charcoal|spritetype=item|nameid=charcoal|itemtags=coals|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Charcoal|spritetype=item|nameid=charcoal|aliasid=coal / 1|id=303|itemtags=minecraft:coals|form=item|foot=1}}== Achievements =={{load achievements|Renewable Energy}}== History =={{History|java beta}}{{History||December 25, 2010|link=http://www.minecraftforum.net/topic/131047-lantern-update-incoming/page__st__20#entry1986964| In 0.3.2, charcoal was suggested to [[Markus Persson|Notch]] by [https://twitter.com/Moleculor @Moleculor] on [[wikipedia:Twitter|Twitter]] as a writing implement.}}{{History||1.2|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal.|Charcoal is not used as a writing implement.}}{{History|java}}{{History||1.2.1|snap=12w04a|Charcoal can now be used to craft [[fire charge]]s.}}{{History||1.3.1|snap=?|Charcoal is now directly available in the creative inventory.}}{{History|||snap=1.3|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}}{{History||1.6.1|snap=13w19a|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}{{History||1.8|snap=14w02a|Charcoal can no longer be [[trading|traded]] from [[villager]]s.}}{{History||1.13|snap=17w47a|The different data values for the {{code|coal}} ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}}{{History||1.14|snap=18w43a|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}}{{History|||snap=19w02a|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. It is not yet obtainable.}}{{History||v0.3.2|Charcoal is now obtainable by smelting [[log|wood]] in a furnace.}}{{History||v0.8.0|snap=build 1|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}}{{History||v0.8.1|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.13.8|Added [[stripped log]] variants, which can be [[smelting|smelted]] to obtain charcoal.}}{{History|||snap=beta 1.2.20.1|Charcoal now can be crafted using 7 Carbon, 4 Hydrogen, and an Oxygen in a [[compound creator]].|Charcoal can now be used in the [[lab table]] to create a [[heat block]].}}{{History||1.10.0|snap=beta 1.10.0.3|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.|[[File:Charcoal JE4 BE4.png|32px]] The textures of charcoal has been changed.}}{{History||1.16.0|snap=beta 1.16.0.51|Charcoal are now used to craft [[soul fire torch]]es.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of charcoal has been changed from {{code|coal/1}} to {{code|charcoal}}.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal.}}{{History||?|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Charcoal JE3 BE3.png|32px]] Added charcoal.}}{{History|foot}}== Issues =={{issue list|Charcoal}}== How it's renewable ==Charcoal comes from smelting log. Logs are renewable and charcoal can be used as fuel to smelt logs{{Items}}[[Category:Renewable resources]][[de:Holzkohle]][[fr:Charbon (objet)#Charbon de bois]][[hu:Faszén]][[it:Carbonella]][[ko:목탄]][[pt:Carvão#Carvão vegetal]][[nl:Steenkool#Houtskool]][[ru:Уголь#Древесный уголь]][[zh:木炭]]</li><li>[[Longer String|Longer String]]<br/>{{stub}}{{Joke feature}}{{exclusive|java}}{{item| image = Longer String.png| rarity=Common| renewable=Yes| stackable=Yes (64)}}'''Longer string''' is a joke item from [[Java Edition 23w13a_or_b]].==Obtaining=====Crafting==={{Crafting|A1= String |B1= String|Output= Longer String|shapeless= 1|ignoreusage=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Longer String|spritetype=item|nameid=string2|form=item|foot=1}}==History=={{History|java}}{{History||23w13a_or_b|[[File:Longer String.png|32px]] Added longer string.}}{{History|foot}}{{items}}{{Jokes}}[[Category:Joke items]][[ja:Longer String]][[pt:Linha mais comprida]]</li></ul>
Added an option to turn on the debug screen. The current version name is always displayed even when the option is disabled.
Java Edition Indev
0.31
{{Extension DPL}}<ul><li>[[:Category:Storage|Category:Storage]]<br/>Blocks and items used to '''store''' other blocks or items.[[Category:Blocks]][[Category:Items]][[ja:カテゴリ:ストレージ]][[zh:Category:储物]]</li><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}}{{stub}}{{Joke feature}}{{exclusive|java}}{{item| image = Missing Texture.png| rarity=Common| stackable=No|title=minecraft:dupe_hack|renewable=Yes}}'''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]].==Obtaining==Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]].It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands.==Usage==The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest.When using the Dupe Hack, it has a random chance of breaking, which is often decided by votes.===Crafting ingredient==={{Crafting |Any Item |Dupe Hack |Output=Any Item, 2 |showdescription=1 |description=The dupe hack item remains in the crafting grid after duplicating an item. |foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=minecraft:dupe_hack|spritetype=item|nameid=dupe_hack|form=item|foot=1|spritename=missingno}}==History=={{History|java}}{{History||23w13a_or_b|[[File:Missing Texture JE4.png|32px]] Added minecraft:dupe_hack.}}{{History|foot}}{{items}}{{Jokes}}<references />[[Category:Joke items]][[ja:Dupe Hack]][[pt:Dupe Hack]]</li></ul>
20100202Added "E" entities value, "P" particles value, and "LT" value.
Upon placing chests, the second value of "LT" would go up upon every chest placed.
The first value seemingly is unaffected by this.
20100206
{{Extension DPL}}<ul><li>[[Cookie|Cookie]]<br/>{{Item| title = Cookie| image = Cookie.png| heals = {{hunger|2}}| renewable = Yes| stackable = Yes (64)}}'''Cookies''' are [[food]] items that can be obtained in large quantities, but do not restore hunger or saturation significantly.== Obtaining ===== Trading ===Journeyman-level farmer [[villager]]s sell 18 cookies for 3 [[emerald]]s as part of their trades.=== Crafting ==={{Crafting|A2= Wheat|B2= Cocoa Beans|C2= Wheat|Output= Cookie,8|type= Foodstuff}}=== Villager gifts ==={{in|java}}, if the [[player]] has the [[Hero of the Village]] effect, a farmer villager may gift them a cookie.== Usage ===== Food ===To eat a cookie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]].=== Parrots ===Feeding a cookie to a [[parrot]] kills the parrot instantly, and causes it to give off [[Poison]] [[particles]] as it dies due to chocolate being toxic to parrots.{{IN|Bedrock}}, feeding a cookie to a parrot inflicts the parrot with [[Fatal Poison]] for 1,000 seconds.=== Composting ===Placing a cookie into a [[composter]] has an 85% chance of raising the compost level by 1.Considering the high yield of cookies (8 cookies from 1 cocoa bean and 2 wheats) and the higher chance to successfully compost a cookie (85%), it is more efficient to craft cookies to compost rather than using separate ingredients. For example, 100 wheats and 50 cocoa beans, which in total could yield only 13.92 bone meal on average, could be crafted into 400 cookies to yield 48.57 bone meal on average.== Sounds =={{Sound table/Entity/Food}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cookie|spritetype=item|nameid=cookie|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cookie|spritetype=item|nameid=cookie|id=271|form=item|foot=1}}== History =={{History|java beta}}{{History||1.4|[[File:Cookie JE1 BE1.png|32px]] Added cookies. |Cookies restore {{hp|1}} and are currently the only stackable [[food]], up to 8 cookies per stack.}}{{History||1.8|snap=Pre-release|Cookies can now be stacked to 64.|Cookies now restore {{hunger|1}}.}}{{History|java}}{{History||1.3.1|snap=12w18a|Cocoa beans have become farmable, making cookies [[renewable resource|renewable]] and ''much'' cheaper.}}{{History|||snap=12w19a|Cookies now restore {{hunger|2}} instead of {{hunger|1}}.}}{{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 8–10 cookies for 1 [[emerald]].}}{{History||1.8|snap=14w02a|Farmer villagers now sell 6 cookies for 1 emerald.}}{{History||1.11|snap=16w33a|Farmer villagers now sell 6–10 cookies for 1 emerald.}}{{History||1.12|snap=17w13a|Cookies can now be used to tame [[parrot]]s.}}{{History|||snap=pre3|Cookies are no longer used to tame [[parrot]]s. Instead, a cookie now instantly kills a parrot.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 357.}}{{History||1.14|snap=18w43a|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}{{History|||snap=19w03a|Placing a cookie into the new [[composter]] has a 80% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Cookies now have an 85% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w13a|Farmer villagers now give cookies to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.9.0|snap=build 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}{{History||v0.12.1|snap=build 1|Cookies now restore [[hunger]] instead of [[health]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|sell]] 6-10 cookies for 1 [[emerald]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Cookies can now be used to inflict a fatal [[Poison]] [[status effect]] to [[parrot]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Cookies can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 18 cookies for 3 [[emerald]]s as part of their third tier [[trading|trades]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:12w21a CookiePurchase.png|Cookies being obtained by [[trading]] with a farmer [[villager]].File:Eating Steve.png|[[Steve]] eating a cookie.File:Eating Alex.png|Alex eating a cookie.</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--cookie Taking Inventory: Cookie] – Minecraft.net on August 22, 2019{{Items}}[[Category:Food]][[Category:Renewable resources]][[cs:Sušenka]][[de:Keks]][[es:Galleta]][[fr:Cookie]][[hu:Csokis süti]][[ja:クッキー]][[ko:쿠키]][[nl:Koekje]][[pl:Ciastko]][[pt:Biscoito]][[ru:Печенье]][[uk:Печиво]] [[zh:曲奇]]</li><li>[[Netherite Scrap|Netherite Scrap]]<br/>{{About|the unrefined material|the refined item|Netherite Ingot|other uses|Netherite}}{{Item| title = Netherite Scrap| image = Netherite Scrap.png| rarity = Common| renewable = No| stackable = Yes (64)}}'''Netherite scrap''' is a material [[smelt]]ed from [[ancient debris]], which is found in [[the Nether]]. It is used solely for crafting [[Netherite Ingot|netherite ingots]]. Like all netherite-related items, it is not flammable.== Obtaining ===== Smelting ==={{Smelting|Ancient Debris|Netherite Scrap|2}}=== Chest loot ==={{LootChestItem|netherite-scrap}}== Usage ===== Crafting ingredient ==={{Crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Netherite Scrap|spritetype=item|nameid=netherite_scrap|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Netherite Scrap|spritetype=item|nameid=netherite_scrap|id=613|form=item|foot=1}}== History =={{History|java}}{{History||1.16|snap=20w06a|[[File:Netherite Scrap JE1.png|32px]] Added netherite scrap.}}{{History|||snap=20w10a|[[File:Netherite Scrap JE2 BE1.png|32px]] The texture of netherite scrap has been changed.}}{{History|||snap=20w16a|Netherite scraps now generate in[[bastion remnant]]chests.}}{{History||1.16.2|snap=20w30a|The chance of finding netherite scraps in bastion remnant chests has been increased.}}{{History|bedrock}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Scrap JE2 BE1.png|32px]] Added netherite scrap.}}{{History|||snap=beta 1.16.0.57|Netherite scraps now generate in [[bastion remnants]] chests.}}{{History|foot}}== Issues =={{Issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--netherite-scrap Taking Inventory: Netherite Scrap] – Minecraft.net on March 25, 2021{{Items}}[[Category:Non-renewable resources]][[de:Netheritplatten]][[fr:Fragments de Netherite]][[it:Frammento di netherite]][[ja:ネザライトの欠片]][[ko:네더라이트 파편]][[pl:Odłamek netherytu]][[pt:Fragmentos de netherita]][[ru:Незеритовый скрап]][[th:เศษเนเธอไรต์]][[uk:Незеритовий уламок]][[zh:下界合金碎片]]</li></ul>
Removed "LT" value.
FPS and chunk updates have been moved next to the version number and are now contained within parentheses.
Moved "E" value below "C" value, and moved "P" value below "E" value.
"C", "F", "O", "B", "I", and "T" values have been added.
"C" values cover rendered/total chunks, "F" values are chunks outside the field of view, "O" values are chunks culled by occlusion culling, "B" values are culled entities that are hidden in a chunk and can't be seen, "I" values are individually culled entities, and "T" values are terrain and lighting data.
20100212-1
{{Extension DPL}}<ul><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}}{{Block| image = <gallery>Torchflower Age 0.png| Age 0Torchflower Age 1.png| Age 1Torchflower Age 2.png| Age 2</gallery>| image2 = Torchflower Seeds JE1.png| transparent = Yes| light = No| tool = N/A| renewable = Yes| stackable = Yes (64)| rarity = Common|flammable=No|lavasusceptible=No}}'''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging.== Obtaining ==[[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item.Sniffers can only dig for torchflower seeds in the following blocks:*{{BlockLink|Dirt}}*{{BlockLink|Grass Block}}*{{BlockLink|Podzol}}*{{BlockLink|Coarse Dirt}}*{{BlockLink|Rooted Dirt}}*{{BlockLink|Moss Block}}*{{BlockLink|Mud}}*{{BlockLink|Muddy Mangrove Roots}}They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>== Usage ===== Crop ==={{main|Tutorials/Crop farming|title1=Crop farming}}Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed.Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>=== Feeding ===Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points.=== Taming ===Torchflower seeds can be used to tame [[parrot]]s.=== Composting ===Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1.== Sounds =={{Sound table/Block/Crop}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Torchflower Crop|spritetype=block|nameid=torchflower_crop|form=block|blocktags=bee_growables, crops}}{{ID table|displayname=Torchflower Seeds|spritetype=item|nameid=torchflower_seeds|form=item|itemtags=villager_plantable_seeds|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Torchflower Crop|spritetype=block|nameid=torchflower_crop|id=-567|form=block|translationkey=-}}{{ID table|displayname=Torchflower Seeds|spritetype=item|nameid=torchflower_seeds|id=296|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Achievements =={{Load achievements|Planting The Past}}== Advancements =={{load advancements|A Seedy Place;Planting The Past;Little Sniffs}}== History =={{History|java}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}{{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}{{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}}{{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}}{{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}}{{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}}{{History|bedrock}}{{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}}{{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref> == Gallery ==<gallery>Torchflower Seeds stages.png|All the growth stages of torchflower seeds.</gallery>== Notes =={{notelist}}== References =={{reflist}}{{Blocks|upcoming}}{{Items}}[[Category:Plants]][[Category:Non-solid blocks]][[de:Fackelliliensamen]][[es:Semillas de plantorcha]][[ja:トーチフラワーの種]][[pt:sem*ntes de plantocha]][[zh:火把莲种子]]</li><li>[[Lapis Lazuli|Lapis Lazuli]]<br/>{{Item| image = Lapis Lazuli.png|type=| renewable = Yes| stackable = Yes (64)}}{{About|the item|the ore|Lapis Lazuli Ore|the mineral block|Lapis Lazuli Block}}'''Lapis lazuli''' is a mineral required to [[Enchanting|enchant]] items in an [[Enchanting Table|enchanting table]].== Obtaining ===== Mining ===When mined with a stone [[pickaxe]] or better, [[lapis lazuli ore]] drops 4–9 lapis lazuli. With the [[Fortune]] III enchantment, a single block has a chance of dropping up to 36 items.=== Crafting ==={{Crafting |Block of Lapis Lazuli |Output=Lapis Lazuli,9 |type=Material}}=== Smelting ==={{Smelting |showname=1 |Lapis Lazuli Ore; Deepslate Lapis Lazuli Ore |Lapis Lazuli |0.2}}=== Villager gifts ==={{IN|java}}, cleric [[villager]]s give [[player]]s lapis lazuli if they have the [[Hero of the Village]] effect.=== Trading ===Apprentice-level cleric villagers sell one lapis lazuli for an [[emerald]] as part of their trades.{{IN|bedrock}}, [[wandering trader]]s may sell 3 lapis lazuli for an emerald.=== Chest loot ==={{see also|Lapis Lazuli Ore#Natural generation}}{{LootChestItem|lapis-lazuli}}== Usage ===== Enchanting ===1–3 pieces of lapis lazuli are required to use an [[Enchanting Table|enchanting table]] to enchant an [[items|item]]. More specifically, the enchanting table UI shows 3 options (see [[Enchanting mechanics]] for details): the first, second, and third options cost 1, 2, and 3 lapis lazuli, respectively.=== Crafting ingredient ===Lapis lazuli can be used to make [[blocks of lapis lazuli]] and [[blue dye]]. {{IN|bedrock}}, it can also be used directly as a substitute for blue dye.{{crafting usage}}{{IN|bedrock}}, lapis lazuli can be also used in banner patterns:{{banner crafting usage}}=== Loom ingredient === {{Banner loom usage|Lapis Lazuli}}=== Dye ==={{Dye usage}}=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Lapis Lazuli|Any Armor Trim Smithing Template|Netherite Chestplate|Lapis Lazuli|Lapis Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palette is shown on the designs on trimmed armor:*{{TrimPalette|lapis lazuli}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Lapis Lazuli|spritetype=item|nameid=lapis_lazuli|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Lapis Lazuli|spritetype=item|nameid=lapis_lazuli|aliasid=dye / 4|id=414|form=item|translationkey=item.dye.blue.name|foot=1}}== Advancements =={{load advancements|Enchanter}}== History =={{History|java beta}}{{History||1.2|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}{{History||1.2_02|[[Lapis lazuli ore]] can now be found at [[bedrock]] level and now drops 4–8 lapis lazuli per block mined (increased from 1) on [[singleplayer]] only. However, servers have not been affected yet.}}{{History||1.8|snap=Pre-release|Lapis lazuli can now be found in [[mineshaft]] [[chest]]s.}}{{History|java}}{{History||1.4.2|snap=12w34a|Lapis lazuli can now be used to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Lapis lazuli can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|Lapis lazuli can now be used to craft blue [[stained clay]].}}{{History||1.7.2|snap=13w41a|Lapis lazuli can now be used to craft blue [[stained glass]].}}{{History||1.8|snap=14w02a|[[Enchanting]] now requires lapis lazuli. Different enchantments require different amounts of levels and different amounts of levels now require different amounts of lapis lazuli (between 1-3).|Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]], making it a [[renewable resource]].}}{{History|||snap=14w30a|Lapis lazuli can now be used to dye [[banner]]s.}}{{History||1.9|snap=15w44a|The average yield of lapis lazuli in [[mineshaft]] [[chest]]s has been decreased.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}{{History||1.12|snap=17w06a|Can now be used to craft blue [[concrete powder]].}}{{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History|||snap=18w11a|Lapis lazuli now generates in [[shipwreck]] [[chest]]s.}}{{History||1.14|snap=18w43a|Lapis lazuli can now be used to craft [[blue dye]].|Lapis lazuli can no longer be used as a [[dye]].|All of the dye-related functions and crafting recipes of lapis lazuli (except lapis lazuli blocks) have been transferred to blue dye.|[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}{{History|||snap=18w50a|Lapis lazuli can now be found in chests in [[village]] temples.}}{{History|||snap=19w13a|Cleric villagers now give lapis lazuli to players under the [[Hero of the Village]] effect.}}{{History||1.17|snap=21w08a|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Lapis lazuli can now be used as an armor trim material.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}{{History||v0.3.2|Lapis lazuli can now be crafted into lapis lazuli blocks, and vice versa.}}{{History||v0.12.1|snap=build 1|Lapis lazuli is now required for [[enchanting]].}}{{History||v0.14.0|snap=build 1|Lapis lazuli can now be found inside [[minecart with chest]]s in [[mineshaft]]s.|Lapis lazuli can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]].|Lapis lazuli can now be used to [[dyeing|dye]] [[shulker shell]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Lapis lazuli can now be used to dye [[shulker box]]es and [[bed]]s.|Lapis lazuli can now be used to [[crafting|craft]] blue [[concrete powder]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Lapis lazuli can now be used to dye [[banner]]s, [[firework star]]s and [[glass]].}}{{History||1.4.0|snap=beta 1.2.14.2|Lapis lazuli can now be found in [[shipwreck]] treasure chests.}}{{History|||snap=beta 1.2.20.1|Lapis lazuli can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.10|Lapis lazuli can now be used to craft [[blue dye]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Lapis lazuli are now [[trading|sold]] by [[wandering trader]]s.|[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Lapis lazuli can now be found in [[desert]] [[village]] temple [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] one lapis lazuli for one [[emerald]].}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of lapis lazuli has been changed from <code>dye/4</code> to <code>lapis_lazuli</code>.}}{{History||1.17.0|snap=beta 1.16.230.52|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}}{{History||1.19.80|snap=beta 1.19.80.21|Lapis lazuli can now be used as an armor trim material.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Lapis lazuli can now be used in [[enchanting]].}}{{History|Ps4}}{{History||1.90|[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* In real life, lapis lazuli is a blue gem that can be ground and processed into ultramarine pigment. Lapis lazuli pigment has been famously used in the production of illuminated manuscripts, stained glass, and cave paintings. [[Wikipedia:Lapis lazuli|See the Wikipedia article for more information]].* Lapis lazuli is the only [[ore]] that can be used as a [[dye]]{{only|BE|short=1}} or making a dye.* It is the only item that can be put in the second slot of an [[enchantment table]].== References =={{reflist}}{{Items}}[[Category:Dyes]][[cs:Lazurit]][[de:Lapislazuli]][[es:Lapislázuli]][[fr:Lapis-lazuli]][[hu:Lazurit]][[ja:ラピスラズリ]][[ko:청금석]][[nl:Lapis lazuli]][[pl:Lazuryt]][[pt:Lápis-lazúli]][[ru:Лазурит]][[th:แร่แลพิสแลซูลี]][[uk:Лазурит]][[zh:青金石]][[Category:Renewable resources]]</li></ul>
Added "L" lighting updates value.
20100212-2
{{Extension DPL}}<ul><li>[[Cooked Cod|Cooked Cod]]<br/>{{redirect|Cooked Fish|cooked salmon|Cooked Salmon}}{{Item| title = Cooked Cod| image = Cooked Cod.png| renewable = Yes| heals = {{hunger|5}}| stackable = Yes (64)}}'''Cooked cod''' is a food item obtained by cooking [[raw cod]].== Obtaining ===== Mob loot =======Cod====[[Cod]] always drops 1 [[Raw Cod|raw cod]] when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 cooked cod instead.====Dolphins ====When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.====Guardians and elder guardians====[[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.Guardians and elder guardians also drop a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.====Polar bears====[[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.===Chest loot==={{LootChestItem|cooked-cod}}===Cooking===Cooked cod can be obtained by cooking [[raw cod]] in a [[furnace]], [[smoker]], or [[campfire]]. {{smelting|Raw Cod|Cooked Cod|0,35}}===Trading===Novice-level Fisherman [[Villager|villagers]] have a 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]].== Usage ===== Food ===To eat cooked cod, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].=== Wolves ==={{IN|Bedrock}}, cooked cod can be used to feed a wolf not at full health, healing by {{hp|5|mob=1}}. However, unlike other wolf food, cooked cod cannot be used to speed up the growth of baby wolves nor used to breed them.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Cooked Cod|spritetype=item|nameid=cooked_cod|itemtags=fishes|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|showaliasids=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Cod|spritetype=item|nameid=cooked_cod|aliasid=cooked_fish|id=268|form=item|translationkey=item.cooked_fish.name|foot=1}}== Achievements =={{load achievements|Delicious Fish}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|nPl0HUGPMcA}}</div>== History =={{History|java alpha}}{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish, which restores {{hp|5}}.}}{{History|java beta}}{{History||1.5|Cooking fish now gives the '''Delicious Fish''' [[achievement]].}}{{History||1.8|snap=Pre-release|Cooked fish is now stackable to 64.|Cooked fish now fills {{hunger|5}} instead of {{hp|5}}.}}{{History|java}}{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|buy]] 9–12 cooked fish for 1 [[emerald]].}}{{History||1.8|snap=14w02a|[[Trading]] has been changed: fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].|Farmer villagers no longer buy cooked fish.}}{{History|||snap=14w04a|The name of cooked fish has been corrected from <code>cooked_fished</code> to <code>cooked_fish</code>.}}{{History|||snap=14w25a|Cooked fish are now obtainable rare [[drops]] from [[guardian]]s and [[elder guardians]].}}{{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.|"Cooked Fish" have been renamed to "Cooked Cod".|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral ID were 349 and 350.}}{{History|||snap=18w08b|[[Cod]], and other [[fish]], have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}{{History|||snap=18w10a|Cooked cod now generates in [[buried treasure]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Cooked Cod JE3.png|32px]] The texture of cooked cod has been changed.}}{{History|||snap=18w47b|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked cod has been changed, once again to match {{el|be}}.}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}{{History||v0.12.1|snap=build 1|Cooked fish now restores [[hunger]] instead of [[health]].}}{{History||v0.16.0|snap=build 1|Cooked fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked fish has been changed.}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked fish has been changed.}}{{History||1.7.0|snap=beta 1.7.0.2|"Cooked Fish" has been renamed to "Cooked Cod".}}{{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now have a 50% chance to [[trading|sell]] 6 cooked cod for 6 [[raw cod]] and 1 [[emerald]].}}{{History||1.16.100|snap=beta 1.16.100.52|Cod now drop their cooked cod when killed with fire.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}{{History||xbox=TU5|Cooked fish is now stackable to 64.|Cooked fish now fills [[hunger]] instead of [[health]].}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|"Cooked Fish" has been renamed to "Cooked Cod".|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}{{History|foot}}== Issues =={{Issue list}}{{Items}}[[Category:Food]][[Category:Renewable resources]][[de:Gebratener Kabeljau]][[es:Bacalao cocinado]][[ko:익힌 대구]][[pt:Bacalhau assado]][[ru:Жареная треска]][[th:Cod (ไอเทม)]][[zh:熟鳕鱼]]</li><li>[[Feather|Feather]]<br/>{{about|a item|a enchantent|Feather Falling}}{{Item| image = Feather.png| stackable = Yes (64)| renewable = Yes}}'''Feathers''' are items dropped by [[chicken]]s and [[parrot]]s, as well as tamed [[cats]] as morning gifts.== Obtaining ===== Mob loot ===Adult [[chicken]]s drop 0–2 feathers upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 with Looting III.[[Parrot]]s drop 1–2 feathers upon death. The maximum is increased by 1 per level of Looting, for a maximum of 1–5 with Looting III.A [[fox]] sometimes spawns holding a feather, which always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the feather in favor of the food.=== Natural generation ==={{LootChestItem|feather}}=== Cat gifts ==={{main|Cat#Gifts}}Tamed [[cat]]s have a 70% chance of giving the [[player]] a "morning gift", and the gift has a 16.13% chance to be a feather.== Usage ===== Helmet ===<div style='float:right'></div>While a feather cannot be equipped in the head slot in [[Survival]] mode, equipping it using commands causes it to appear completely upright unlike other items.[[File:Steve wearing Feather.png|75px]][[File:Alex wearing Feather.png|75px]]=== Crafting ingredient ==={{crafting usage}}=== Trading ===Expert-level fletcher [[villager]]s buy 24 feathers for an [[emerald]] as part of their trade.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Feather|spritetype=item|nameid=feather|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Feather|spritetype=item|nameid=feather|id=327|form=item|foot=1}}== History =={{History|java indev}}{{History||0.31|snap=20100130|[[File:Feather JE1.png|32px]] Added feathers.|Feathers can be used to [[craft]] [[arrow]]s.|Feathers are [[drop]]ped by every [[mob]] in quantities of 0 to 2.}}{{History||20100206|[[File:Feather JE2 BE1.png|32px]] The feather's texture has been changed; it is now not as straight anymore.}}{{History||20100219|[[Zombie]]s are now the only [[mob]] that can drop feathers. This was a placeholder as [[Notch]] has stated he currently doesn't know what else they should drop.<ref>{{tweet|notch|21723172931895296}}</ref>}}{{History|java alpha}}{{History||v1.0.14|[[Chicken]]s now [[drop]] 0–2 feathers upon death.}}{{History|java beta}}{{History||1.8|snap=Pre-release|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.|[[Chicken]]s are now the only source of feathers.}}{{History|java}}{{History||1.3.1|snap=12w17a|Feathers are now used to craft [[book and quill]]s.}}{{History||1.4.6|snap=12w49a|Feathers are now used to craft a [[firework star]] with a burst effect.}}{{History||1.12|snap=17w13a|[[Parrot]]s now [[drop]] feathers.}}{{History||1.13|snap=17w47a|Prior to ''[[The Flattening]]'', this [[item]]'s numeral ID was 288.}}{{History|||snap=18w11a|Feathers now generate in [[shipwreck]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}{{History|||snap=18w44a|[[Cat]]s now offer feathers as [[Cat#Gifts|gift]]s.}}{{History|||snap=18w48a|Feathers can now be found in chests in plains [[village]] houses.}}{{History|||snap=18w50a|Feathers can now be found in chests in fletcher houses.}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with feather in their mouths.}}{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] feathers.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4 Pre-release 1|Feathers can now be used to craft [[brush]]es.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Feather JE2 BE1.png|32px]] Added feathers. They are currently unobtainable and serve no purpose.}}{{History||v0.3.3|Chickens now drop 0–2 feathers upon death.|Feathers can now be used to [[craft]] [[arrow]]s.}}{{History||v0.5.0|Feathers can now be obtained after activating the [[nether reactor]].}}{{History||v0.11.0|snap=build 1|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.}}{{History||v0.12.1|snap=build 1|Feathers are no longer available from the [[nether reactor]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Feathers can now be used to craft [[book and quill]]s.|Added [[parrot]]s, which [[drop]] feathers.|Feathers can now be used as an ingredient to craft a [[firework star]].}}{{History||1.4.0|snap=beta 1.2.14.2|Feathers can now be found in [[shipwreck]] [[chest]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Feathers can now be given as a gift to the [[player]] by tamed [[cat]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.|Feathers can now be found in the new [[plains]] [[village]] house.}}{{History||1.11.0|snap=beta 1.11.0.1|Feathers can now be found in village fletcher [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Feathers can now be [[trading|sold]] to fletcher [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] feathers.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Feathers can now be used to craft [[brush]]es.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}{{History|Ps4}}{{History||1.90|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--feather Taking Inventory: Feather] – Minecraft.net on March 3, 2019{{Items}}[[Category:Renewable resources]][[cs:Pírko]][[de:Feder]][[es:Pluma]][[fr:Plume]][[hu:Toll]][[it:Piuma]][[ja:羽根]][[ko:깃털]][[nl:Veer]][[pl:Pióro]][[pt:Pena]][[ru:Перо]][[uk:Перо]][[zh:羽毛]]</li></ul></nowiki>
Added Free memory and Allocated memory.
Displayed in §8 (dark gray) color code.
It always displays even when the option to turn on the debug screen is disabled.
20100213
{{Extension DPL}}<ul><li>[[Chorus Fruit|Chorus Fruit]]<br/>{{about|the fruit that drops from [[chorus tree]]s|the building material|Popped Chorus Fruit|other uses|Chorus}}{{Item| title = Chorus Fruit| image = Chorus Fruit.png| renewable = Yes| heals = {{hunger|4}}| stackable = Yes (64)}}'''Chorus fruit''' is a [[food]] [[item]] native to [[the End]] that can be eaten, or [[smelting|smelted]] into [[Popped Chorus Fruit|popped chorus fruit]]. It can be eaten even when the hunger bar is full, and eating it may teleport the [[player]] up to 8 blocks in any direction.== Obtaining =={{see also|Tutorials/Chorus fruit farming}}Chorus fruit can be obtained by breaking [[Chorus Plant (block)|chorus plant blocks]]. Each block of chorus plant has a 50% chance to drop a chorus fruit. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref>== Usage ==To eat chorus fruit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 hunger [[Hunger#Mechanics|saturation]].Unlike most foods, chorus fruits can be eaten even when the player has a full hunger bar.The player may also be [[teleportation|teleported]]: up to 16 attempts are made to choose a random destination within ±8 on all three axes in the same manner as [[Enderman#Teleportation|enderman teleportation]], with the exception that the player may teleport into an area only 2 blocks high, or one block tall if the player is crawling. The player does not land in the average centroid of the block, but rather to any position within an 8-block range. The player will be teleported directly down to the ground regardless of the height it was used at if the player is too far from a valid destination.The chorus fruit, unlike an [[Ender Pearl|ender pearl]], can teleport the player through [[solid block]]s. The algorithm tries to avoid [[fluid]]s; the player cannot teleport into a space occupied by [[water]] or [[lava]]. However, the player can be teleported onto dangerous blocks such as fire, cacti and magma blocks.<ref>{{bug|MC-102836||Enderman and chorus fruit can teleport to some dangerous places}}</ref>If a teleport succeeds, a sound similar to an enderman teleporting plays originating from the teleportation origin location. Chorus fruit has a cooldown of 1 second before being able to be used again. The cooldown is represented by a white overlay on the chorus fruit in the hotbar. The cooldown is applied to all chorus fruits items, including those in the player's inventory and containers.<ref>{{bug|MC-88236|||WAI}}</ref>Eating chorus fruit may teleport the player into areas protected by [[bedrock]], [[barrier|barrier blocks]], or other blocks that are otherwise unbreakable in [[Survival]] mode. However, it cannot teleport the player onto [[the Nether]] roof.<ref>{{bug|MC-84198|||Fixed}}</ref>Chorus fruit is completely non-functional above the nether roof.[[Fox]]es can also eat chorus fruit and the teleportation effect works the same as with players.=== Smelting ingredient ==={{smelting|Chorus Fruit|Popped Chorus Fruit|0.1}}== Sounds =====Generic==={{Sound table/Entity/Food}}===Unique==={{edition|java}}:{{Sound table|rowspan=2|sound=Teleport1.ogg|sound2=Teleport2.ogg|subtitle=Player teleports|source=player|description=When a player teleports by eating a chorus fruit|id=item.chorus_fruit.teleport|translationkey=subtitles.item.chorus_fruit.teleport|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Fox teleports|source=Players & Friendly Creatures<wbr><ref group=sound>{{Bug|MC-257516||"Fox teleports" sound plays for both Players and Friendly Creatures sound categories}}</ref>|overridesource=1|description=When a fox teleports by eating a chorus fruit|id=entity.fox.teleport|translationkey=subtitles.entity.fox.teleport|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Teleport1.ogg|sound2=Teleport2.ogg|source=hostile|description=When something teleports by eating a chorus fruit|id=mob.shulker.teleport|volume=1.0|pitch=1.0|foot=1}}==Data values =====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Chorus Fruit|spritetype=item|nameid=chorus_fruit|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Chorus Fruit|spritetype=item|nameid=chorus_fruit|id=558|form=item|foot=1}}==Advancements=={{load advancements|Husbandry;A Balanced Diet}}==History=={{History|java}}{{History||1.9|snap=15w31a|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}{{History|||snap=15w34c|A cooldown for using chorus fruit has now been added.}}{{History|||snap=15w37a|The chorus fruit's teleportation range has now been reduced from ±32 to ±8.}}{{History|||snap=15w50a|Added a [[sound]] for chorus fruit: <code>item.chorus_fruit.teleport</code>.}}{{History||1.10|snap=16w21a|Chorus fruit can now teleport riders off their mounts.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 432.}}{{History||1.14|snap=18w43a|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}{{History||1.20.2|snap=23w33a|Eating chorus fruit now resets fall distance.<ref>{{bug|MC-112133||Eating chorus fruit does not reset fall distance|Fixed}}</ref>}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}{{History|||snap=alpha 1.0.0.1|The cooldown of chorus fruit now has an animation.}}{{History|bedrock}}{{History||1.7.0|snap=beta 1.7.0.2|The category that chorus fruit are apart of in the [[Creative inventory]] has been changed from "Nature" to "Items".}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}{{History||1.13.0|snap=beta 1.13.0.15|Chorus fruit has been moved back to the "Nature" section in the Creative inventory.}}{{History|console}}{{History||xbox=TU46|xbone=CU36|switch=1.0.1|ps=1.38|wiiu=Patch 15|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}{{History|foot}}==Issues=={{issue list}}==References=={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--chorus-fruit Taking Inventory: Chorus Fruit] – Minecraft.net on November 5, 2020{{Items}}[[Category:Plants]][[Category:Food]][[Category:Renewable resources]][[de:Chorusfrucht]][[es:Fruta chorus]][[fr:Chorus]][[ja:コーラスフルーツ]][[ko:후렴과]][[nl:Chorusfruit]][[pl:Owoc refrenusu]][[pt:Fruta do coro]][[ru:Плод коруса]][[uk:Фрукт хорусу]][[zh:紫颂果]]</li><li>[[:Category:Food|Category:Food]]<br/>[[Category:Items]][[cs:Kategorie:Potraviny]][[fr:Catégorie:Nourriture]][[hu:Kategória:Ételek]][[zh:Category:食物]]</li></ul>
Free memory and Allocated memory now display in §7 (light gray) color code.
Now only displays when the option is enabled.
Java Edition Infdev
20100227-1
{{Extension DPL}}<ul><li>[[Obsidian Boat|Obsidian Boat]]<br/>{{for|other uses|Obsidian (disambiguation)}} {{for|other kinds of boats|Boat (disambiguation)}}{{Joke feature}}{{ItemEntity|title=Obsidian Boat|image=Obsidian Boat.png|image2=Obsidian Boat (item).png|stackable=No|renewable=Yes}}The '''obsidian boat''' was a joke [[boat]] variant released in an April Fools' joke version.== Obtaining ===== Crafting ==={{crafting|A2 = Obsidian |C2 = Obsidian|A3 = Obsidian |B3 = Obsidian |C3 = Obsidian|Output= Obsidian Boat|ignoreusage=1}}== Usage ==Obsidian boats sank in [[water]] instead of floating. They also sank in lava like other boats but did not get destroyed in it.== Sounds ==Obsidian boats used the Friendly Creatures sound category for entity-dependent sound events, although did not have any sounds of their own.== Data values ===== ID ==={{ID table|shownumericids=y|showforms=y|generatetranslationkeys=java|displayname=Obsidian Boat|spritetype=item|nameid=obsidian_boat|id=432|form=item|translationkey=item.obsidian_boat.name|foot=1}}{{ID table|shownumericids=y|generatetranslationkeys=java|displayname=Obsidian Boat|spritetype=entity|nameid=boat|id=41|translationkey=entity.Boat.name|foot=1}}=== Entity data ==={{/ED}}== History =={{History|java}}{{History||1.10|snap=15w14a|link=Java Edition 15w14a|[[File:Obsidian_Boat_(item).png|32px]] [[File:Obsidian Boat.png|32px]] Added the obsidian boat.}}{{History|foot}}== Issues ==Obsidian boat is a joke feature and as such issues relating to them cannot be fixed.{{Items}}{{Entities}}{{Jokes}}[[Category:Joke items]][[Category:Joke entities]][[it:Barca di ossidiana]][[ja:黒曜石のボート]][[pt:Bote de obsidiana]][[uk:Обсидіановий човен]][[zh:15w14a]]</li><li>[[Key|Key]]<br/>{{About|the joke item|the golem|Key Golem|in-game control keys|Controls}}{{Exclusive|Java}}{{Joke feature}}{{Item| image = <gallery>Red Key.gif | RedYellow Key.gif | YellowBlue Key.gif | Blue</gallery>| renewable = * Blue: No* Red, Yellow: Yes| stackable = No}}'''Keys''' were a joke item from [[Java Edition 3D Shareware v1.34]].There are three different keys: '''red''', '''yellow''', and '''blue'''.== Obtaining ===== Mobs ===The red key was dropped by the [[wither]], the yellow key was dropped by [[ravager]]s, and the blue key was dropped by the [[elder guardian]].=== Cheat codes ===These keys were also obtainable by using the cheat code "IDKFA" when typing in chat.=== Natural generation ==={{LootChestItem|red-key,yellow-key,blue-key}}== Data values ===== ID ==={{ID table|showforms=y|generatetranslationkeys=java|displayname=Red Key|spritetype=item|nameid=red_key|form=item}}{{ID table|displayname=Yellow Key|spritetype=item|nameid=yellow_key|form=item}}{{ID table|displayname=Blue Key|spritetype=item|nameid=blue_key|form=item|foot=1}}== History =={{History|java}}{{History||3D Shareware v1.34|[[File:Red Key.gif|32px]] [[File:Yellow Key.gif|32px]] [[File:Blue Key.gif|32px]] Added red, yellow, and blue keys.}}{{History|foot}}== Trivia ==*[[File:Green Key.png|32px]] A key with a similar appearance is present in ''The Europa Arcology Incident'', a game made by [[Notch]] in 2009.{{Items}}{{Jokes}}[[Category:Joke items]][[pt:Chave]]</li></ul>
Removed "L" value.
"T" value no longer displays a value.
"O", "E", "B", and "I" values no longer function.
20100316
{{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity|image=Minecart with Hopper.png|renewable=Yes|stackable=No|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks|networkid='''[[JE]]''': 10|drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents|health={{hp|6}}}}A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]].== Obtaining ===== Crafting ==={{Crafting|Output= Minecart with Hopper|type= Transportation|Hopper|Minecart}}Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well.== Usage ==[[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]]Minecarts with hoppers are placed similarly to other [[minecart]]s.A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref>The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail.An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup.{{See also|Tutorials/Storage minecarts}}== Sounds =={{Edition|Java}}:<br>Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>{{Sound table|sound=Minecart rolling.ogg|subtitle=Minecart rolls|source=Friendly Creatures <ref group=sound name=rollsource/>|overridesource=1|description=While a minecart with hopper is moving|id=entity.minecart.riding|translationkey=subtitles.entity.minecart.riding|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Minecart rolling.ogg|source=neutral|description=While a minecart with hopper is moving|id=minecart.base|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Minecart with Hopper|spritetype=item|nameid=hopper_minecart|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Minecart with Hopper|spritetype=entity|nameid=hopper_minecart|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Minecart with Hopper|spritetype=item|nameid=hopper_minecart|id=526|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Minecart with Hopper|spritetype=entity|nameid=hopper_minecart|id=96|foot=1}}=== Entity data ===Minecarts with hoppers have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Video ==<div style="text-align:center">{{yt|I5etC7LeCac}}</div>== History =={{History|java}}{{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}{{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}}{{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}}{{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}}{{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}{{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}}{{History|||snap=19w39a|The hopper now renders correctly.}}{{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}}{{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}{{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.|Minecarts with hopper emit smoke [[particles]] when destroyed.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref>File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]].</gallery>== References =={{reflist}}{{items}}{{entities}}[[Category:Mechanics]][[Category:Storage]][[cs:Vozík s násypkou]][[de:Trichterlore]][[es:Vagoneta con tolva]][[fr:Wagonnet à entonnoir]][[hu:Tölcsér csille]][[it:Carrello da miniera]][[ja:ホッパー付きのトロッコ]][[ko:호퍼가 실린 광산 수레]][[nl:Mijnkar met trechter]][[pl:Wagonik z lejem]][[pt:Carrinho de mina com funil]][[ru:Вагонетка с воронкой]][[uk:Вагонетка з лійкою]][[zh:漏斗矿车]]</li><li>[[Rabbit Hide|Rabbit Hide]]<br/>{{Item| title = Rabbit Hide| image = Rabbit Hide.png| renewable = Yes| stackable = Yes (64)}}'''Rabbit hide''' is an [[item]] dropped by [[rabbit]]s.== Obtaining =====Mob loot===[[Rabbit]]s drop 0–1 rabbit hide upon death. The maximum number of drops can be increased by 1 per level of [[Looting]] used, for a maximum of 0–4 rabbit hides with Looting III.Some [[foxes]] spawn holding rabbit hides, which always drop upon death. Alternatively, the player can drop a food item, which causes the fox to drop the rabbit hide.=== Cat gifts ==={{main|Cat#Gifts}}Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rabbit hide.== Usage ==Rabbit hide can be crafted into leather, or into bundles to store stacks of items.=== Crafting ingredient ==={{crafting usage}}=== Trading ===Journeyman-level leatherworker [[villager]]s buy 9 rabbit hide for an [[emerald]] as part of their trades.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Rabbit Hide|spritetype=item|nameid=rabbit_hide|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Rabbit Hide|spritetype=item|nameid=rabbit_hide|id=529|form=item|foot=1}}== History =={{History|java}}{{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483636993780232192}}|[[Ryan Holtz]] tweeted images of rabbit hide and some other new [[item]]s.}}{{History|||snap=14w27a|[[File:Rabbit Hide JE1.png|32px]] Added rabbit hide.}}{{History|||snap=14w33b|[[File:Rabbit Hide JE2 BE1.png|32px]] The texture of rabbit hide has been changed.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 415.}}{{History||1.14|snap=18w43a|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}{{History|||snap=18w44a|Cats now offer rabbit hides as [[Cat#Gifts|gifts]].}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit hides in their mouths.}}{{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|buy]] rabbit hides.}}{{History||1.17|snap=20w45a|Rabbit hide can now be used to craft [[bundle]]s.}}{{History|||snap=21w18a|Rabbit hide can no longer be used to craft bundles.}}{{History||1.18|snap=Experimental Snapshot 1|Rabbit hide can now once again be used to craft bundles.}}{{History|||snap=21w37a|Rabbit hide once again can no longer be used to craft bundles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Rabbit hide can now once again be used to craft bundles.}}{{History|pocket alpha}}{{History||v0.13.0|snap=build 1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give [[player]]s rabbit hide as a gift.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Rabbit hide can be [[trading|sold]] to leatherworker [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit hide.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Rabbit Items 1 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].</gallery>{{items}}[[de:Kaninchenfell]][[es:Piel de conejo]][[fr:Peau de lapin]][[hu:Nyúlbőr]][[it:Pelle di coniglio]][[ja:ウサギの皮]][[ko:토끼 가죽]][[nl:Konijnenhuid]][[pl:Królicza skóra]][[pt:Pele de coelho]][[ru:Кроличья шкурка]][[zh:兔子皮]][[Category:Renewable resources]]</li></ul></nowiki>
"E" and "I" values now function again.
20100413
{{Extension DPL}}<ul><li>[[Coal|Coal]]<br/>{{About|the fuel item that can be mined|the ore|Coal Ore|the block|Block of Coal|the smelted wood|Charcoal}}{{Item| image = Coal.png|type=| renewable = Yes| stackable = Yes (64)}}'''Coal''' is a mineral [[item]] mainly obtained from [[Coal Ore|coal ore]]. It is primarily used for crafting [[torches]] and [[Campfire|campfires]], as well as [[fuel]].== Obtaining ===== Chest loot ==={{see also|Coal Ore#Natural generation}}{{LootChestItem|coal}}=== Mining ===[[Coal ore]] are mined using a [[pickaxe]] and drops 1 piece of coal. If the pickaxe is enchanted with [[Fortune]], it may drop an extra piece per level of Fortune, up to a maximum of 4 with Fortune III.=== Mob loot ===[[Wither skeleton]]s have a {{Frac|1|3}} chance of dropping a single coal upon death. The maximum amount of coal is increased by 1 per level of [[Looting]]. The chance of a wither skeleton ''not'' dropping any coal can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any coal. All other amounts have an equal chance of occurring.=== Crafting ==={{Crafting |showname=1 |Block of Coal |Output=Coal,9 |type=Material}}=== Smelting ==={{Smelting |head=1 |Coal Ore |Coal |0,1|foot=1}}== Usage ===== Crafting ingredient ==={{crafting usage|Coal}}=== Fuel ===When used in a [[furnace]] as a fuel, a piece of coal lasts 80 seconds (smelting up to 8 items), like [[charcoal]]. Coal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting {{in|je}}, but outstripped by [[wooden slabs]] {{in|be}}. Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecart]]s. They provide approximately four minutes of transit each.=== Trading ===Novice-level fisherman [[villager]]s have a 50% chance to buy 10 coal for one [[emerald]].{{IN|java}}, novice-level armorer and toolsmith villagers have a 40% chance of offering to buy 15 coal for one emerald. Novice-level weaponsmith villagers and apprentice-level butcher villagers have {{frac|2|3}} chance of offering to buy 15 coal for one emerald.{{IN|bedrock}}, novice-level armorer, toolsmith, and weaponsmith villagers and apprentice-level butcher villagers buy 15 coal for one emerald.[[trading|Trade]]s that involve coal cannot be substituted by [[charcoal]].== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Coal|spritetype=item|nameid=coal|itemtags=coals|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Coal|spritetype=item|nameid=coal|aliasid=coal / 0|id=302|itemtags=minecraft:coals|form=item|foot=1}}== History =={{History|java classic}}{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding coal, commenting that it might be combined with [[iron ore]] to make steel.}}{{History|java indev}} {{History||0.31|snap=20100128|[[File:Coal JE1.png|32px]] Added coal. |Mining [[coal ore]] blocks [[drops]] 2-5 pieces of coal.}}{{History||0.31|snap=20100129|Coal can be used to craft [[torch]]es.}}{{History||?|Mining [[coal ore]] now drops 1 piece of coal (down from 2-5).}}{{History||20100219|[[File:Coal JE2 BE1.png|32px]] The texture of coal has been changed. It is now more centered.}}{{History|java beta}}{{History||1.8|snap=Pre-release|Coal can now be found in the new [[mineshaft]] [[chest]]s and [[stronghold]] storeroom chests.}}{{History|java}}{{History||1.0.0|snap=?|Coal can be now obtained by [[smelting]] [[coal ore]].}}{{History||1.2.1|snap=12w04a|Coal can now be used to craft [[fire charge]]s.}}{{History||1.3.1|snap=12w21a|Blacksmith and butcher [[villager]]s now [[trading|buy]] 16–23 of either coal or charcoal for 1 [[emerald]].}}{{History|||snap=1.3|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}}{{History||1.4.2|snap=12w36a|Coal is now dropped by [[wither skeleton]]s, making it [[renewable resource|renewable]].}}{{History||1.6.1|snap=13w18a|Coal can now be used to craft [[block of coal|coal block]]s.}}{{History||1.8|snap=14w02a|Fisherman, armorer, tool smith, weapon smith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}}{{History||1.9|snap=15w43a|Coal may now be found in [[igloo]] basem*nt [[chest]]s.}}{{History|||snap=15w44a|The average yield of coal from [[mineshaft]] chests has been decreased, and added to [[dungeon]] chests.}}{{History||1.11|snap=16w39a|Coal can now be found in the new [[woodland mansion]] [[chest]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>coal</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}}{{History|||snap=18w09a|Coal can now be found in the loot [[chest]]s of [[underwater ruins]].}}{{History|||snap=18w11a|Coal now generates in [[shipwreck]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}{{History|||snap=18w48a|Coal can now be found in [[chest]]s in [[village]] fishing cottages.}}{{History|||snap=18w49a|Coal can now be found in [[chest]]s in [[village]] butcher shops and [[snowy tundra|snowy]] village houses.}}{{History|||snap=18w50a|Coal can now be found in [[chest]]s in [[village]] toolsmith houses.}}{{History|||snap=19w02a|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}}{{History||1.16|snap=20w06a|Coal can now be used to craft [[torch|soul torches]].}}{{History||1.19|snap=22w13a|Coal may now be found in [[ancient city]] [[chest]]s.}}{{History||1.20|snap=23w12a|Coal can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}{{History|||snap=23w16a|Coal no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; coal now is in the common loot.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Coal JE2 BE1.png|32px]] Added coal.|Coal can be used to craft [[torch]]es.}}{{History||v0.8.0|snap=build 1|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.|Coal can now be crafted to make a [[block of coal]].}}{{History||v0.12.1|snap=build 1|Coal is now [[drops|dropped]] by [[wither skeleton]]s.}}{{History||v0.14.0|snap=build 1|Coal can now be found inside [[minecart with chest|chest minecarts]] in [[mineshaft]]s.}}{{History||v0.15.0|snap=build 1|Coal is now used to craft [[fire charge]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Coal can now be found in the [[stronghold]] storeroom [[chest]]s.|Coal may now be found in [[igloo]] basem*nt chests.}}{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman, armorer, toolsmith, weaponsmith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Coal is now found in [[woodland mansion]] [[chest]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Coal can now be found inside [[shipwreck]] [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Coal can now be found inside [[underwater ruins]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Coal can now be found in [[snowy tundra]] [[village]] house [[chest]]s and in village butcher and toolsmith chests.}}{{History|||snap=beta 1.11.0.4|Armorer, weaponsmith, toolsmith, and butcher [[villager]]s now [[trading|buy]] 15 coal for an [[emerald]].|Fishermen villagers now have a 50% chance to buy 10 coal for an emerald as part of their first tier [[trading|trade]].}}{{History||1.16.0|snap=beta 1.16.0.51|Coal can now used to craft [[soul torch]]es.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Coal JE2 BE1.png|32px]] Added coal.}}{{History||?|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Coal JE3 BE2.png|32px]] Added coal.}}{{History|foot}}== Issues =={{issue list|Coal}}{{Items}}[[Category:Renewable resources]][[cs:Uhlí]][[de:Kohle]][[es:Carbón]][[fr:Charbon]][[hu:Szén]][[it:Carbone]][[ja:石炭]][[ko:석탄]][[nl:Steenkool]][[pl:Węgiel]][[pt:Carvão]][[ru:Уголь]][[th:ถ่าน]][[tr:Kömür]][[uk:Вугілля]][[zh:煤炭]]</li><li>[[Shears|Shears]]<br/>{{Item| image = Shears.png| rarity = Common| renewable = Yes| durability = 238| stackable = No}}'''Shears''' are tools required to obtain some organic blocks or otherwise mine them faster as well as to shear certain entities and blocks.==Obtaining=====Crafting==={{Crafting|head=1|showdescription=1|B2= Iron Ingot|A3= Iron Ingot|Output= Shears|type= Tool}}{{crafting|foot=1|ignoreusage=1|Damaged Shears|Damaged Shears|Output= Shears|description= The durability of the two shears is added together, plus an extra 5% durability.|type= Tool}}Despite using [[Iron Ingot|iron]] in its crafting recipe, shears cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>===Trading===Novice-level Shepherd [[villager]]s have a 40% chance to sell shears for 2 [[emerald]]s in Java Edition. This trade is always offered in Bedrock Edition.===Chest loot==={{LootChestItem|shears}}==Usage=====Shearing===Shears lose 1 [[durability]] when used to shear something.Shears can be {{Control|use|text=used}} on a [[sheep]] to remove its coat and drop 1–3 [[wool]] of the corresponding color. The same sheep can be sheared again after it eats from a [[grass block]] to regenerate its coat.Shearing a [[mooshroom]] drops 5 [[mushroom]]s of the corresponding color and irreversibly turns it into a normal [[cow]].Shearing a [[snow golem]] irreversibly removes its pumpkin, dropping it and revealing its face.Shearing either a [[beehive]] or [[bee nest]] that is full of honey makes it drop 3 [[honeycomb]]s and resets it to honey level 0. The same beehive or bee nest can be sheared again if it is able to reach full honey again. If sheared by hand without a [[campfire]] below the hive or nest all bees within will exit and all nearby bees will attack the offending player. [[Dispenser]]s can use shears in any of the above listed ways, interacting with any valid block or entity in front of the dispenser's face. This decreases the shears' [[durability]]. A dispenser shearing a beehive or bee nest will not anger bees or cause them to leave even if there is not a campfire below it.Shearing a [[pumpkin]] turns it into a [[carved pumpkin]], dropping 4 [[pumpkin seeds]].{{IN|java}}, shearing the tip of [[cave vines]], [[kelp]], [[weeping vines]], or [[twisting vines]] sets its age value to 25 and stops further growth.===Breaking blocks===Shears use 1 [[durability]] when is used to break any block, even if it [[instant mining|breaks instantly]] by hand.Shears can be used to harvest [[cobweb|cobwebs]], [[leaves]], [[grass|grass, tall grass]], [[seagrass|seagrass, tall seagrass]], [[fern|ferns, large fern]]s, [[dead bush]]es, [[nether sprouts]], [[vines]], [[glow lichen]] or [[hanging roots]] and obtain them in item form. They can also be used to break [[tripwire]] connected to a [[tripwire hook]] without activating it.When shears are used to break [[Weeping Vines|weeping vines]] or [[Twisting Vines|twisting vines]] they are guaranteed to drop in item form instead of the usual 33% chance. This only applies to vines directly broken by shears and not vines that are broken due to the destruction of their supporting vines.The following table shows information about blocks that can be broken with shears. Colors indicate what gets dropped when the block is broken:*White: The original block.*Blue: The block's normal drop (i.e. string, sticks, seeds, saplings, apples).*Red: Nothing.{| class="wikitable" style="text-align:center" data-description="Blocks broken with shears"!!No shears breaking time!Shears breaking time|-! style="text-align:left" |{{BlockLink|Cobweb}}| {{tc|no|20 s}}<ref group="note">Breaking cobwebs with a sword is as fast as breaking with shears, and yields string. This costs double durability.</ref>|0.4 s|-! style="text-align:left" |{{BlockLink|Dead Bush}}| {{tc|planned|0 s}}|0 s|-! style="text-align:left" |{{BlockLink|id=fern|Grass|Fern}}| {{tc|planned|0 s}}|0 s|-! style="text-align:left" |{{BlockLink|Grass}}| {{tc|planned|0 s}}| 0 s|-! style="text-align:left" |{{BlockLink|Nether Sprouts}}| {{tc|no|0 s}}<ref group="note">{{IN|bedrock}}, the item drops when breaking it with fists.</ref>|0 s|-! style="text-align:left" |{{BlockLink|Leaves}}| {{tc|planned|0.35 s}}|0.05 s|-! style="text-align:left" |{{BlockLink|id=tripwire|String#Tripwire|Tripwire}}|0 s|0 s<ref group="note">Using shears does not trigger a redstone pulse.</ref>|-! style="text-align:left" |{{BlockLink|Vines}}| {{tc|no|0.35 s}}|0.35 s|-! style="text-align:left" |{{BlockLink|Wool}}|1.25 s|0.25 s|-! style="text-align:left" |{{BlockLink|Seagrass}}| {{tc|no|0 s}}|0 s|-! style="text-align:left" | {{BlockLink|Glow Lichen}}| {{tc|no|0.3 s}}|0.3 s|-! style="text-align:left" |{{BlockLink|Hanging Roots}}| {{tc|no|0 s}}|0 s|-! style="text-align:left" |{{BlockSprite|Twisting Vines Plant}}{{BlockLink|Twisting Vines}}<br> {{BlockSprite|Weeping Vines Plant}}{{BlockLink|Weeping Vines}}|0 s|0 s<ref group="note">Using shears will increase the chance of dropping from 33% to 100%.</ref>|}{{notelist}}===Enchantments===Shears can receive the following [[Enchanting|enchantments]]:{| class="wikitable col-2-center col-3-right"|+!Name! Max Level![[Enchanting|Method]]|-|[[Efficiency]]|V|{{Inventory slot|Anvil}}|-|[[Unbreaking]]| III|{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|-|[[Silk Touch]]{{only|be|short=1}}|I|{{Inventory slot|Anvil}}|}{{notelist}}== Sounds =={{edition|java}}:{{Sound table|rowspan=4|sound=Shear.ogg|subtitle=Shears click|source=player|description=When a mooshroom is sheared|id=entity.mooshroom.shear|translationkey=subtitles.item.shears.shear|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Shears click|source=player|description=When a sheep is sheared|id=entity.sheep.shear|translationkey=subtitles.item.shears.shear|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Shears click|source=player|description=When a snow golem is sheared|id=entity.snow_golem.shear|translationkey=subtitles.item.shears.shear|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Plant cropped|source=block|description=When a growing plant is cropped|id=block.growing_plant.crop|translationkey=subtitles.block.growing_plant.crop|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Beehive shear.ogg|source=block|subtitle=Shears scrape|description=When honeycombs are harvested from a beehive|id=block.beehive.shear|translationkey=subtitles.block.beehive.shear|volume=0.8|pitch=1.0/0.8/0.9|distance=16}}{{Sound table|sound=Pumpkin carve1.ogg|sound2=Pumpkin carve2.ogg|source=block|subtitle=Shears carve|description=When a pumpkin is carved|id=block.pumpkin.carve|translationkey=subtitles.block.pumpkin.carve|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a pair of shears' durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:<br>Pumpkins do not have carve sounds.{{Sound table|type=bedrock|sound=Shear.ogg|source=player|description=When something is sheared|id=mob.sheep.shear|volume=1.0|pitch=1.0}}{{Sound table|sound=Beehive shear.ogg|source=block|description=When honeycombs are harvested from a beehive|id=block.beehive.shear|volume=0.8|pitch=0.8-1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a pair of shears' durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Shears|spritetype=item|nameid=shears|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Shears|spritetype=item|nameid=shears|id=421|form=item|foot=1}}==Achievements=={{load achievements|Have a Shearful Day}}<div style="text-align:center"></div>==History=={{History||June 3, 2011|link=https://twitter.com/jeb_/status/76570646074765312|Shears were first mentioned by [[Jeb]] on [[wikipedia:Twitter|Twitter]]. The tweet revealing Jeb's work on shears was written in Swedish (''Jag jobbar på shears nu''), which translates to "I'm working on shears now".}}{{History||June 7, 2011|link=https://twitter.com/jeb_/status/78154891637436416|Jeb tweets about how shears were originally planned as a way to defuse [[TNT]], but he dropped this shortly after deciding TNT would detonate only with [[redstone]] or [[fire]].}}{{History|java beta}}{{History||1.7|[[File:Shears JE1 BE1.png|32px]] Added shears.|Before [[Beta 1.7]], [[sheep]] would drop 1-3 [[wool]] blocks at most when hit, but shears can harvest up to 4 wool blocks per sheep.}}{{History||1.8|snap=Pre-release|Shears can now be used to harvest a [[fern]], [[vines]] and [[grass]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Shears now harvest [[red mushroom]]s from a [[mooshroom]] and turn it back into a normal [[cow]].}}{{History||1.1|snap=11w49a|[[Sheep]] now drop only 1-3 wool blocks when sheared, but they can also regrow their wool by eating [[grass block|grass]], which is part of a plan to have [[animal]]s stay in the game longer.<ref>{{Tweet|jeb|76647002317930496}}</ref>}}{{History||1.2.1|snap=12w05a|Shears can now be used to harvest [[dead bush]]es.}}{{History|||snap=12w06a|Shears are now [[renewable]], due to [[zombie]]s occassionally dropping iron ingots.}}{{History||1.3.1|snap=12w21a|Shears can now be [[trading|bought]] from farmer [[villager]]s for 3 [[emerald]]s each.}}{{History|||snap=12w22a|Shears can now be used to break [[tripwire]] string and not set it off.}}{{History||1.4.2|snap=12w38a|Added a [[sound]] when using shears on [[sheep]].}}{{History||1.4.6|snap=12w50a|Shears can now be [[enchanting|enchanted]].}}{{History||1.8|snap=14w02a|[[Trading]] has been changed: Shepherd [[villager]]s now [[trading|sell]] shears for 3–4 [[emerald]]s each. |Farmers no longer trade shears.}}{{History|||snap=pre1|Shears now lose [[item durability|durability]] when breaking [[wool]] blocks. In previous versions, shears would take [[item durability|durability]] [[damage]] only when destroyed or when breaking [[tall grass]] or [[leaves]], the damage remaining the same for all other [[block]]s.<ref>{{bug|MC-5313}}</ref>}}{{History||1.9|snap=15w34a|Shears may now be used in a crafting grid to zoom in [[map]]s.}}{{History|||snap=15w45a|Shears no longer zoom in maps.}}{{History|||snap=15w47b|Shears can no longer be enchanted with [[Silk Touch]].|Shears now lose durability when used to break any block (formerly lost durability only from [[leaves]], [[web]], [[grass]], [[vines]], [[tripwire]] and [[wool]]).}}{{History|||snap=15w47c|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}{{History|||snap=15w49a|[[Snow golem]]'s [[pumpkin]] can now be removed with shears.}}{{History||1.13|snap=17w47a|When shears are {{control|used}} on an un-carved [[pumpkin]], it now turns into a carved pumpkin and drops 4 [[pumpkin seeds]].|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 359.}}{{History||1.14|snap=18w43a|Shears placed in a [[dispenser]] can now shear [[sheep]].|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}{{History|||snap=18w49a|Shears can now be found in [[chest]]s in [[village]] shepherd houses.}}{{History||1.15|snap=19w34a|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}{{History||1.16|snap=20w15a|Shears placed in a dispenser can now shear [[mooshrooms]] and [[snow golem]]s.}}{{History||1.16.2|snap=pre1|Shears are now required in order to pick up [[roots]].}}{{History||1.16.2|snap=pre2|Shears are no longer required to pick up [[roots]].}}{{History||1.17|snap=?|Shears are now required in order to pick up [[hanging roots]].}}{{History||1.18|snap=21w37a|Shears can now stop [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]] from aging.}}{{History||1.19|snap=22w11a|Shears are now required in order to pick up [[mangrove leaves]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}{{History||v0.3.2|Survival [[player]]s no longer start out with infinite durability shears in the [[inventory]].}}{{History||v0.4.0|Removed shears from the creative inventory.}}{{History||v0.8.0|snap=build 3|Re-added shears to [[creative]] mode.}}{{History||v0.9.0|snap=build 1|Shears can now be used to transform [[mooshroom]]s into [[cow]]s.}}{{History||v0.12.1|snap=build 3|Shearing a [[snow golem]] now removes its [[pumpkin]].|Shears can now be [[enchanting|enchanted]] in an [[anvil]].}}{{History||v0.13.0|snap=build 1|Shears can now be used to break [[tripwire]] string without triggering it.}}{{History||v0.15.0|snap=build 1|Shears now lose durability when used to break any [[block]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Shears can now be [[trading|bought]] from shepherd [[villager]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Breaking a [[melon|melon block]] with shears now always drop 9 [[melon slice|melons]].}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.13.8|Shears can now be used to turn un-carved [[pumpkin]]s into [[carved pumpkin]] and spit out 4 [[pumpkin seeds]].}}{{History||?|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}} {{History||1.10.0|snap=beta 1.10.0.3|Shears placed in a [[dispenser]] can now shear [[sheep]].|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Shears can now be found in [[village]] shepherd houses.}}{{History|||snap=beta 1.11.0.4|Shears [[trading|sold]] by shepherd [[villager]]s now cost only 2 [[emerald]]s.}}{{History||1.14.0|snap=beta 1.14.0.1|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}{{History|console}}{{History||xbox=TU3|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Shears JE1 BE1.png|32px]] Added shears.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Shears can now be used to turn regular [[pumpkin]]s into [[carved pumpkin]]s.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.|Shears placed in a [[dispenser]] can now shear [[sheep]].}}{{History|New 3DS}}{{History||0.1.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}{{History|foot}}==Issues=={{issue list}}==Gallery==<gallery>File:Enchanted Shears.gif|An enchanted pair of shears.</gallery>==References=={{reflist}}==External links==*[https://www.minecraft.net/en-us/article/taking-inventory--shears Taking Inventory: Shears] – Minecraft.net on November 20, 2019{{Items}}[[cs:Nůžky]][[de:Schere]][[es:Tijeras]][[fr:Cisailles]][[hu:Metszőolló]][[it:Cesoie]][[ja:ハサミ]][[ko:가위]][[nl:Schaar]][[pl:Nożyce]][[pt:Tesoura]][[ru:Ножницы]][[zh:剪刀]][[Category:Renewable resources]]</li></ul>
Added "All" and "Counted" values.
"All" displays the total number of loaded entities.
"Counted" seemingly serves the same function as "All".
20100420
{{Extension DPL}}<ul><li>[[Pumpkin Pie|Pumpkin Pie]]<br/>{{redirect|Pie|the other craftable dessert|Cake|the terrain features|Pile}}{{Item| title = Pumpkin Pie| image = Pumpkin Pie.png| renewable = Yes| heals = {{hunger|8}}| stackable = Yes (64)}}'''Pumpkin pie''' is a [[food]] item that can be eaten by the [[player]].== Obtaining =={{see also | Tutorials/Pumpkin and melon farming |title1= Pumpkin and melon farming | Tutorials/Sugar Cane farming |title2= Sugar cane farming | Tutorials/Egg farming |title3= Egg farming}}=== Crafting ==={{Crafting|Pumpkin|Sugar|Egg|Output= Pumpkin Pie|type=Foodstuff}}=== Trading ===Apprentice-level farmer [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 4 pumpkin pies for an emerald as part of their trades.{{in|java}}, farmer villagers throw pumpkin pies at players under the [[Hero of the Village]] effect.=== Natural generation ==={{LootChestItem|pumpkin-pie}}== Usage ===== Food ==={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat pumpkin pie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 4.8 [[:en:Hunger#Mechanics|saturation]].=== Composting ===Placing pumpkin pie into a [[composter]] raises the compost level by 1.==Sounds=={{Sound table/Entity/Food}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Pumpkin Pie|spritetype=item|nameid=pumpkin_pie|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Pumpkin Pie|spritetype=item|nameid=pumpkin_pie|id=284|form=item|foot=1}}== Video ==<div style="text-align:center">{{yt|IjeeTE117HM}}</div>== History =={{History|java}}{{History||September 11, 2012|link=http://twitter.com/jeb_/status/245503714167750656|The first screenshot of pumpkin pie was posted on [[Jens Bergensten|Jeb's]] Twitter.<ref>{{Tweet|jeb|245503714167750656}}</ref><ref>{{Tweet|jeb|245506498099298305}}</ref>}}{{History||1.4.2|snap=12w37a|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pies.}}{{History||1.8|snap=14w02a|Pumpkin pie can now be [[trading|bought]] from farmer [[villager]]s, at 2–3 pumpkin pies for 1 [[emerald]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 400.}}{{History||1.14|snap=18w43a|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}{{History|||snap=18w50a|Pumpkin pies now generate in chests in taiga [[village]] houses.}}{{History|||snap=19w03a|Placing pumpkin pie into the new [[composter]] raises the compost level by 1.}}{{History|||snap=19w13a|Farmer villagers now give pumpkin pies to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.8.0|snap=build 1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}{{History||v0.12.1|snap=build 1|Pumpkin pie now restores [[hunger]] instead of [[health]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Pumpkin pie can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.|Pumpkin pie can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now have a 50% chance to [[trading|sell]] 4 pumpkin pies for an [[emerald]].}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Twitter Pumpkin Pie.png|The first screenshot of pumpkin pies, posted on Jeb's twitter.</gallery>== References =={{reflist}}{{Items}}[[cs:Dýňový koláč]][[de:Kürbiskuchen]][[es:Tarta de calabaza]][[fr:Tarte à la citrouille]][[it:Torta di zucca]][[ja:パンプキンパイ]][[ko:호박 파이]][[lzh:南瓜餅]][[nl:Pompoentaart]][[pl:Placek dyniowy]][[pt:Torta de abóbora]][[ru:Тыквенный пирог]][[zh:南瓜派]][[Category:Food]][[Category:Renewable resources]]</li><li>[[:Category:Minecraft: Story Mode items|Category:Minecraft: Story Mode items]]<br/>[[Category:Minecraft: Story Mode]][[Category:Items]]</li></ul>
Removed slash from "All" value.
Removed "Counted" value.
20100624
{{Extension DPL}}<ul><li>[[Book and Quill|Book and Quill]]<br/>{{For|the item produced after a Book and Quill is signed|Written Book}}{{Item| image = Book and Quill.png| renewable = Yes | stackable = No}}A '''book and quill''' is an [[item]] used to write [[written book]]s.== Obtaining ===== Crafting ==={{Crafting|Book|Ink Sac|Feather|Output= Book and Quill|type= Miscellaneous}}=== Natural generation ==={{LootChestItem|book-and-quill}}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Writing ===By pressing {{control|use item}} or long pressing screen anywhere{{only|bedrock}} while holding a book and quill in their hand, the [[player]] can open a text editor GUI.Using this GUI, the player can write a single book up to 100{{only|java}} or 50{{only|bedrock}} pages long, with up to 798 characters per page. The player can write up to 79,800{{only|java}} or 12,800{{only|bedrock}} characters inside the entire book. No page may be longer than 14 lines and each line can have a width of 114 pixels (see pixel width of each character [[Language#Font|here]]). The player has the ability to copy and paste into books. However, the paste does not work if the text being pasted is longer than a single page. Most Unicode characters are available in books, and they may be pasted in without issue.In singleplayer, the world pauses while a book is being edited.{{only|java}}=== Lecterns ===One can place a book and quill or a [[written book]] on an empty [[lectern]].The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. This is why lecterns are listed in the "redstone" tab in the [[creative inventory]].=== Formatting codes ==={{main|Formatting codes}}{{exclusive|bedrock|section=1}}Text in a book can be styled using codes starting with the {{key|§}} character (section sign).* {{key|§}} + {{key|k}} creates randomly changing characters.* {{key|§}} + {{key|l}} creates bold text.* {{key|§}} + {{key|m}} creates strikethrough text.* {{key|§}} + {{key|n}} creates underlined text.* {{key|§}} + {{key|o}} creates italic text.* {{key|§}} + {{key|0}} – {{key|f}} (hexadecimal) creates colored text. * {{key|§}} + {{key|r}} resets any of the previous styles so text after it appears normally.If the [[player]] uses multiple codes, and continue typing past the end of a line, the next line exhibits only the last formatting code used.=== Signing ===Books can be signed by pressing the "Sign" button while in the interface. {{IN|java}}, when signed, a book bears the name of the player who wrote it and a title chosen upon signing. {{IN|bedrock}}, the book doesn't display the name of the player as the author; instead, the author can be any text the player wants. After it has been signed, it cannot be edited again – it has turned into a [[written book]].Special characters can be used in the title, if typed from a keyboard that supports them. Alt codes do not work, and the {{key|§}} character cannot be typed even using a keyboard that implements it, meaning titles cannot be colored or formatted in-game. However, on Linux using the compose key to produce special characters does work.The title of the book can be up to 16 characters long, and the player cannot paste into a title. A "workaround" for the 16-character limitation is to manually rename the book at an [[Anvil#Renaming|anvil]], which always costs 1 [[Experience|experience level]]. This can be done with either a written book or a book and quill – both versions will always display the changed name. If a custom name is removed from a written book, it will revert back to the title it was given during the signing process.=== Chiseled bookshelf ==={{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book and quill in the main hand will put the book inside the chiseled bookshelf.=== Trading ==={{IN|bedrock}}, expert-level librarian [[villager]]s buy 2 books and quills for one [[emerald]]. Book and quill is offered in two item slots due to being non-stackable.{{IN|java}}, expert-level librarian villagers have a 50% chance to buy 2 books and quills for one emerald. The amount of books and quills needed is supposed to be 2, but due to the item being non-stackable, only one is needed for the trade.<ref>{{bug|MC-248042||Librarian's book and quill trade is always discounted to 1 since books are unstackable}}</ref>== Sounds =={{edition|java}}:{{Sound table|rowspan=2|sound=Page turn1.ogg|sound2=Page turn2.ogg|sound3=Page turn3.ogg|subtitle=Page rustles|source=master|description=When the page of a book is turned|id=item.book.page_turn|translationkey=subtitles.item.book.page_turn|volume=2.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Page rustles|source=block|description=When the page of a book is turned on a lectern|id=item.book.page_turn|translationkey=subtitles.item.book.page_turn|volume=2.0|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Book thump1.ogg|sound2=Book thump2.ogg|subtitle=Book thumps|source=block|description=When a book is placed on a lectern|id=item.book.put|translationkey=subtitles.item.book.put|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Chiseled bookshelf insert1.ogg|sound2=Chiseled bookshelf insert2.ogg|sound3=Chiseled bookshelf insert3.ogg|sound4=Chiseled bookshelf insert4.ogg|subtitle=Book placed|source=block|description=When a book and quill is placed in a chiseled bookshelf|id=block.chiseled_bookshelf.insert|translationkey=subtitles.chiseled_bookshelf.insert|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>|distance=16}}{{Sound table|sound=Chiseled bookshelf pickup1.ogg|sound2=Chiseled bookshelf pickup2.ogg|sound3=Chiseled bookshelf pickup3.ogg|subtitle=Book taken|source=block|description=When a book and quill is removed from a chiseled bookshelf|id=block.chiseled_bookshelf.pickup|translationkey=subtitles.chiseled_bookshelf.take|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Page turn1.ogg|sound2=Page turn2.ogg|sound3=Page turn3.ogg|source=sound|description=When the page of a book is turned|id=item.book.page_turn|volume=2.0|pitch=1.0}}{{Sound table|sound=Book thump1.ogg|sound2=Book thump2.ogg|source=block|description=When a book is placed on a lectern|id=item.book.put|volume=4.8|pitch=1.0}}{{Sound table|type=bedrock|sound=Chiseled bookshelf insert1.ogg|sound2=Chiseled bookshelf insert2.ogg|sound3=Chiseled bookshelf insert3.ogg|sound4=Chiseled bookshelf insert4.ogg|source=block|description=When a book and quill is placed in a chiseled bookshelf|id=insert.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}{{Sound table|sound=Chiseled bookshelf pickup1.ogg|sound2=Chiseled bookshelf pickup2.ogg|sound3=Chiseled bookshelf pickup3.ogg|source=block|description=When a book and quill is removed from a chiseled bookshelf|id=pickup.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Book and Quill|spritetype=item|nameid=writable_book|itemtags=bookshelf_books, lectern_books|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Book and Quill|spritetype=item|nameid=writable_book|id=510|itemtags=minecraft:bookshelf_books, minecraft:lectern_books|form=item|foot=1}}=== Item data ==={{el|java}}:{{main|Player.dat format}}<div class="treeview" style="margin-top: 0;">* {{nbt|compound|tag}}: The '''tag''' tag.{{:Player.dat_format/Writable Books}}</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].== Video ==<div style="text-align:center">{{yt|DD_Z82wmGZA}}</div>== History =={{History|java}}{{History||1.3.1|snap=12w17a|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}{{History||1.7.2|snap=13w36a|Books and quills can now be crafted with a [[written book]] to clone the written book.}}{{History||1.8|snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy".|The copying status of a book is now denoted in a separate line in the tooltip, beneath the author's name.|Copies of copies cannot be copied.}}{{History|||snap=14w25a|Books and quills now use JSON text components instead of plain text with the new <code>pages</code> tag|Book and quills are now capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 386.}}{{History||1.14|snap=18w43a|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.|Added support for editing anywhere in the book and quill.<ref name="MC-1578">{{bug|MC-1578}}</ref>|Books and quills now have copy/paste support.<ref name="MC-1578"></ref>|The page limit of books and quills has now been increased from 50 to 100 pages.}}{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] books and quills instead of written books.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books and quills can now interact with [[chiseled bookshelves]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}{{History||1.4.0|snap=beta 1.2.14.2|Books and quills can now be found inside [[buried treasure]] [[chest]]s.}}{{History||1.6.0|snap=beta 1.6.0.1|Pages within books and quills can now be turned using the controller bumper buttons.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Books and quills can now be [[trading|sold]] to librarian [[villager]]s.}}{{History|console}}{{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}{{History|PS4}}{{History||1.90|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The in-game restrictions on books are not hard limits. Third party editors or commands can make books have more than 100 pages{{only|java}} (2,147,483,639 pages), more than 256 characters per page (32,767 characters per page), can change author names, and can have colored titles, among other things. These books still function properly in vanilla ''Minecraft'', meaning the [[player]] may encounter such books on adventure maps or multiplayer servers.<ref>http://www.minecraftforum.net/topic/1189266-hacking-books</ref>* If the player renames a book and quill in an anvil before signing it, it retains the name from the anvil instead of taking the name from signing.{{only|java}}== Gallery ==<gallery>Jeb book.png|The first image of a book seen.<ref>https://web.archive.org/web/20120427014334/https://www.mojang.com/2012/04/minecraft-snapshot-12w17a/</ref>Book and Quill Writing.png|The GUI of writing a book.Book and Quill Signing.png|The GUI of signing a book.Written Book tooltip.png|A signed book.BookandQuillOperators12w17a.png|Display of styles used in a book. "e" and "f" are difficult to see.Book and Quill in Pocket Edition.jpg|A book and quill {{in|be}}.Java book and quill example with text.png|An example of text in a book and quill in [[Java Edition]].Better Together Book.jpg|A book and quill in ''Bedrock Edition''.</gallery>== References =={{Reflist}}== External links ==* [http://www.minecraftforum.net/topic/1498339-132ssp-bookshop-your-books-anywhere/ Bookshop - Book Sharing And Editing Tool]* [http://fsymbols.com/generators/wide/ Full-Width Text Generator]* [http://fsymbols.com/generators/smallcaps/ Small Caps Text Generator]* [http://www.minecraftforum.net/topic/1202590-revise-edit-signed-books-w-more-options-all-os-12w17a/ Revise - External Book Editor]== See also ==* [[Book]]* [[Bookshelf]]* [[Written Book]]{{Items}}[[Category:Renewable resources]][[cs:Rozepsaná kniha s brkem]][[de:Buch und Feder]][[el:Βιβλίο και Πένα]][[es:Libro y pluma]][[fr:Livre vierge]][[hu:Könyv és toll]][[it:Libro e penna]][[ja:本と羽根ペン]][[ko:책과 깃펜]][[nl:Boek en veer]][[pl:Książka z piórem]][[pt:Livro e pena]][[ru:Книга с пером]][[th:หนังสือกับปากกาขนนก]][[uk:Книга з пером]][[zh:书与笔]]</li><li>[[Pickaxe|Pickaxe]]<br/>{{Dungeons hatnote|type=weapon}}{{Redirect|Diamond Pickaxe|the ''Minecraft Dungeons'' weapon|MCD:Diamond Pickaxe}}{{Redirect|Pick|the block|Sea Pickle|the control|Controls#Pick Block|the joke block|Pickaxe Block}}{{Item| image = <gallery>Wooden Pickaxe.png | WoodenStone Pickaxe.png | StoneIron Pickaxe.png | IronGolden Pickaxe.png | GoldenDiamond Pickaxe.png | DiamondNetherite Pickaxe.png | Netherite</gallery>|rarity = Common|renewable =* '''Netherite''': No* '''Others''': Yes|durability =Java Edition:* Wood: 59* Stone: 131* Iron: 250* Golden: 32* Diamond: 1,561* Netherite: 2,031Bedrock Edition:* Wood: 60* Stone: 132* Iron: 251* Golden: 33* Diamond: 1,562* Netherite: 2,032| stackable = No}}A '''pickaxe''' is a [[tools|tool]] required to mine [[ore]]s, [[rock|rocks]], rock-based blocks and metal-based [[block]]s quickly and obtain them as items. A pickaxe mines faster and can obtain more block types as items depending on the material it is made from.== Obtaining ===== Crafting ===Pickaxes are crafted using 2 [[stick]]s and 3 identical units of tool material.{{crafting |showdescription=1 |showname=0 |head=1 |name=[[Pickaxe]] |A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |C1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2=Stick |B3=Stick |Output=Wooden Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe |type=Tool}}{{Crafting |name=[[Stone Pickaxe]] |A1=Any stone-tier block |B1=Any stone-tier block |C1=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Pickaxe |description=Can use cobblestone and its other variants interchangeably. |type=Tool}}{{crafting |foot=1 |ignoreusage=1 |name=[[Pickaxe]] |ingredients=Matching Damaged [[Pickaxe]]s |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe |Output=Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe |description=The durability of the two pickaxes is added together, plus an extra 5% of the tool type's total durability. |type=Tool}}=== Upgrading ==={{Smithing|head=1|Netherite Upgrade|Diamond Pickaxe|Netherite Ingot|Netherite Pickaxe|tail=1}}=== Repairing ======= Grinding ===={{grinding|showdescription=1|ingredients=Matching Damaged [[Pickaxe]]s|Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe|Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe|Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe|description=The durability of the two pickaxes is added together, plus an extra 5% durability.}}==== Unit repair ===={{main|Anvil mechanics#Unit repair}}Pickaxes can be repaired in an [[anvil]] by adding units of the [[tiers|tier's]] repair material, with each repair material restoring 25% of the pickaxe's maximum durability, rounded down.=== Natural generation ==={{LootChestItem|wooden-pickaxe,stone-pickaxe,iron-pickaxe,level-enchanted-iron-pickaxe,random-enchanted-golden-pickaxe,level-enchanted-diamond-pickaxe,random-enchanted-diamond-pickaxe,damaged-random-enchanted-diamond-pickaxe}}=== Trading ==={{IN|bedrock}}, novice-level toolsmith [[Villager|villagers]] have a 25% chance to sell stone pickaxes for one [[emerald]], Journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron pickaxes for 3 emeralds, and master-level toolsmith villagers always sell enchanted diamond pickaxes for 13 emeralds.{{IN|java}}, novice-level toolsmith villagers have a 40% chance to sell a stone pickaxe for one emerald, journeyman-level toolsmith villagers have a 40% chance to sell an enchanted iron pickaxe for 7–22 emeralds, and a master-level toolsmith always sells an enchanted diamond pickaxe for 18–35 emeralds.The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.=== Villager gifts ==={{IN|JE}}, toolsmith [[villager]]s throw stone pickaxes at players under the [[Hero of the Village]] effect.=== Mob loot ==={{IN|BE}}, [[pillager]]s and [[vindicator]]s have a chance of dropping a damaged iron pickaxe when killed during a [[raid]]. The pickaxe has a 50% chance of being enchanted with random enchantment(s).== Usage ===== Mining ===A pickaxe is used to break stone and metal-based materials faster. Breaking a block with a pickaxe consumes one use (one durability point). No durability is consumed for blocks that break instantly. Pickaxes have different amounts of uses based on the type:* Wooden: 60* Stone: 132* Iron: 251* Golden: 33* Diamond: 1562* Netherite: 2032Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while [[stone]] can be mined with any pickaxe, [[gold ore]] must be mined with an [[iron]], [[diamond]], or [[netherite]] pickaxe, or else the player harvests no ore. Different pickaxes also mine many materials at different speeds:==== Speed ====The following table shows the time it takes to break each type of block.* A <span style="background-color:#FFC7CE;color:#9C0006;">red</span> background indicates that the block cannot be harvested with that type of pickaxe.* A <span style="background-color:#FFFFDD;color:#8A7600;">yellow</span> background indicates that the block cannot be harvested with that type of pickaxe, but still drops something.* A <span style="background-color:#C6EFCE;color:#006100;">green</span> background indicates that the block can be harvested with that type of pickaxe.<!-- Table is sorted by hardness (mining time with diamond shows well), then by name -->{|class="wikitable collapsible collapsed" data-description="Mining time by block" style="background-color: transparent;"! Times to break blocks by pickaxe|-|{{breaking row|sort=1|simple=1|Obsidian|Diamond}}{{breaking row|Crying Obsidian|Diamond}}{{breaking row|Respawn Anchor|Diamond}}{{breaking row|Block of Netherite|Diamond}}{{breaking row|Ancient Debris|Diamond}}{{breaking row|Ender Chest|Wood}}{{breaking row|Anvil|Wood}}{{breaking row|Bell|Wood}}{{breaking row|Block of Coal|Wood}}{{breaking row|Block of Diamond|Iron}}{{breaking row|Block of Emerald|Iron}}{{breaking row|Block of Iron|Stone}}{{breaking row|Block of Raw Copper|Stone}}{{breaking row|Block of Raw Gold|Iron}}{{breaking row|Block of Raw Iron|Stone}}{{breaking row|Block of Redstone|Wood}}{{breaking row|Chain|Wood}}{{breaking row|Enchantment Table|Wood}}{{breaking row|Iron Bars|Wood}}{{breaking row|Iron Door|Wood|item=1|link=Door}}{{breaking row|Iron Trapdoor|Wood|link=Trapdoor}}{{breaking row|Monster Spawner|Wood}}{{breaking row|Deepslate Coal Ore|Wood}}{{breaking row|Deepslate Copper Ore|Wood}}{{breaking row|Deepslate Diamond Ore|Wood}}{{breaking row|Deepslate Emerald Ore|Wood}}{{breaking row|Deepslate Gold Ore|Wood}}{{breaking row|Deepslate Iron Ore|Wood}}{{breaking row|Deepslate Lapis Lazuli Ore|Wood}}{{breaking row|Deepslate Redstone Ore|Wood}}{{breaking row|Blast furnace|Wood}}{{breaking row|Cobbled Deepslate|Wood}}{{breaking row|Chiseled Deepslate|Wood}}{{breaking row|Deepslate Bricks|Wood}}{{breaking row|Deepslate Tiles|Wood}}{{breaking row|Polished Deepslate|Wood}}{{breaking row|Dispenser|Wood}}{{breaking row|Dropper|Wood}}{{breaking row|Furnace|Wood}}{{breaking row|Lantern|wood}}{{breaking row|Lodestone|Wood}}{{breaking row|Smoker|Wood}}{{breaking row|Stonecutter|Wood}}{{breaking row|Conduit}}{{breaking row|Block of Gold|Iron}}{{breaking row|Block of Lapis Lazuli|Stone}}{{breaking row|Coal Ore|Wood}}{{breaking row|Copper Ore|Wood}}{{breaking row|Copper Blocks|Wood}}{{breaking row|Cut Copper|Wood}}{{breaking row|Cut Copper Slab|Wood}}{{breaking row|Cut Copper Stairs|Wood}}{{breaking row|Deepslate|Wood}}{{breaking row|Dragon Egg |note=<ref group="note">The dragon egg can be mined directly only when there aren't any air blocks available for it to teleport to. However, the dragon egg can be collected by other means.</ref>}}{{breaking row|Diamond Ore|Iron}}{{breaking row|Emerald Ore|Iron}}{{breaking row|End Stone|Wood}}{{breaking row|Gold Ore|Iron}}{{breaking row|Hopper|Wood}}{{breaking row|Iron Ore|Stone}}{{breaking row|Lightning Rod|Wood}}{{breaking row|Lapis Lazuli Ore|Stone}}{{breaking row|Nether Quartz Ore|Wood}}{{breaking row|Nether Gold Ore|Wood}}{{breaking row|Observer|Wood}}{{breaking row|Redstone Ore|Iron}}{{breaking row|Blue Ice|drop=0}}{{breaking row|Compound Creator|Wood|drop=1|note=<ref group="note" name="Chemtable">Chemistry tables are slow to break by hand, similar to blocks that require a pickaxe to mine. However, they still drop as items.</ref>}}{{breaking row|Heat Block|Wood}}{{breaking row|Grindstone|Wood}}{{breaking row|Bone Block|Wood}}{{breaking row|Brick Stairs|Wood|link=Stairs}}{{breaking row|Bricks|Wood}}{{breaking row|Cauldron|Wood}}{{breaking row|Cobblestone|Wood}}{{breaking row|link=Stairs|Cobblestone Stairs|Wood}}{{breaking row|Cobblestone Wall|Wood}}{{breaking row|Mossy Cobblestone|Wood}}{{breaking row|Nether Bricks|Wood}}{{breaking row|Nether Brick Fence|Wood}}{{breaking row|link=Stairs|Nether Brick Stairs|Wood}}{{breaking row|Red Nether Bricks|Wood}}{{breaking row|Polished Blackstone|Wood}}{{breaking row|link=Slab|Stone Slabs|sprite=all-slabs|Wood}}{{breaking row|Smooth Stone|Wood}}{{breaking row|Shulker Box}}{{breaking row|Concrete|Wood}}{{breaking row|Andesite|Wood}}{{breaking row|Dark Prismarine|Wood}}{{breaking row|Diorite|Wood}}{{breaking row|Dripstone Block|Wood}}{{breaking row|Granite|Wood}}{{breaking row|Mud Bricks|Wood}}{{breaking row|Pointed Dripstone}}{{breaking row|Prismarine|Wood}}{{breaking row|Prismarine Bricks|Wood}}{{breaking row|Purpur block|Wood}}{{breaking row|Purpur pillar|Wood}}{{breaking row|Stone|Wood}}{{breaking row|Stone Bricks|Wood}}{{breaking row|Tuff|Wood}}{{breaking row|link=Stairs|Stone Brick Stairs|Wood}}{{breaking row|Amethyst Bud|drop=0}}{{breaking row|Amethyst Cluster|drop=0}}{{breaking row|Blackstone|Wood}}{{breaking row|Block of Amethyst|Wood}}{{breaking row|Budding Amethyst|drop=0}}{{breaking row|Chiseled Polished Blackstone|Wood}}{{breaking row|Polished Blackstone Bricks|Wood}}{{breaking row|Gilded Blackstone|Wood}}{{breaking row|Glazed Terracotta|Wood}}{{breaking row|Terracotta|Wood}}{{breaking row|Basalt|Wood}}{{breaking row|Smooth Basalt|Wood}}{{breaking row|Polished Basalt|Wood}}{{breaking row|Packed Mud}}{{breaking row|Block of Quartz|Wood}}{{breaking row|Quartz Stairs|Wood|link=Stairs}}{{breaking row|Red Sandstone|Wood}}{{breaking row|Red Sandstone Stairs|Wood|link=stairs}}{{breaking row|Sandstone|Wood}}{{breaking row|Sandstone Stairs|Wood|link=stairs}}{{breaking row|Calcite|Wood}}{{breaking row|Rail}}{{breaking row|Brewing Stand|Wood}}{{breaking row|Stone Button|any}}{{breaking row|Ice|drop=0}}{{breaking row|Magma Block|Wood}}{{breaking row|Packed Ice|drop=0}}{{breaking row|Frosted Ice|drop=0}}{{breaking row|Stone Pressure Plate|Wood}}{{breaking row|Netherrack|Wood}}{{breaking row|sprite=crimson-nylium|Nylium|Wood|foot=1}}|}=== Weapon ===Hitting a mob with a pickaxe is a stronger attack than using fists. Pickaxes lose 2 durability when used as a weapon.==== Java Edition ====Pickaxes have an attack speed modifier of −2.8, meaning they take about 0.83 seconds to [[Damage#Attack cooldown|recover]]. All pickaxes have an attack speed of 1.2 hits per second. They deal different damage based on the type:{|class="wikitable" style="text-align:center" data-description="Attack damage"! Pickaxe type! Attack damage! Damage per<br> second (DPS)|-|{{ItemLink|Wooden Pickaxe}} ||rowspan=2 |{{hp|2}} ||rowspan=2 |2.4|-|{{ItemLink|Golden Pickaxe}}|-|{{ItemLink|Stone Pickaxe}} ||{{hp|3}} ||3.6|-|{{ItemLink|Iron Pickaxe}} ||{{hp|4}} ||4.8|-|{{ItemLink|Diamond Pickaxe}} ||{{hp|5}} ||6|-|{{ItemLink|Netherite Pickaxe}} ||{{hp|6}} ||7.2|}==== Bedrock Edition ===={{IN|bedrock}}, pickaxes always attack instantly and do the following damage:{|class="wikitable" style="text-align:center" data-description="Attack damage"! Pickaxe type! Attack damage|-|{{ItemLink|Wooden Pickaxe}}<br />{{ItemLink|Golden Pickaxe}} ||{{hp|3}}|-|{{ItemLink|Stone Pickaxe}} ||{{hp|4}}|-|{{ItemLink|Iron Pickaxe}} ||{{hp|5}}|-|{{ItemLink|Diamond Pickaxe}} ||{{hp|6}}|-|{{ItemLink|Netherite Pickaxe}} ||{{hp|7}}|}=== Enchantments ===A pickaxe can receive the following [[enchantment]]s:{|class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Efficiency]]|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Fortune]]<ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Silk Touch]]<ref group=note name=note1/>|I|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Unbreaking]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|}{{Notelist}}=== Fuel ===Wooden pickaxes can be used as a fuel in [[furnace]]s, smelting 1 item per wooden pickaxe.=== Smelting ingredient ==={{Smelting|showname=1|Iron Pickaxe;Golden Pickaxe|Iron Nugget;Gold Nugget|0,1}}===Piglins==={{EntityLink|Piglin|Piglins}} are attracted to golden pickaxes and run toward any golden pickaxes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.== Sounds =={{edition|java}}:{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a pickaxe's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Random break.ogg|source=player|description=When a shovel's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wooden Pickaxe|spritetype=item|nameid=wooden_pickaxe|form=item}}{{ID table|displayname=Stone Pickaxe|spritetype=item|nameid=stone_pickaxe|form=item}}{{ID table|displayname=Iron Pickaxe|spritetype=item|nameid=iron_pickaxe|form=item}}{{ID table|displayname=Diamond Pickaxe|spritetype=item|nameid=diamond_pickaxe|form=item}}{{ID table|displayname=Golden Pickaxe|spritetype=item|nameid=golden_pickaxe|form=item}}{{ID table|displayname=Netherite Pickaxe|spritetype=item|nameid=netherite_pickaxe|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wooden Pickaxe|spritetype=item|nameid=wooden_pickaxe|id=310|form=item}}{{ID table|displayname=Stone Pickaxe|spritetype=item|nameid=stone_pickaxe|id=314|form=item}}{{ID table|displayname=Iron Pickaxe|spritetype=item|nameid=iron_pickaxe|id=297|form=item}}{{ID table|displayname=Diamond Pickaxe|spritetype=item|nameid=diamond_pickaxe|id=318|form=item}}{{ID table|displayname=Golden Pickaxe|spritetype=item|nameid=golden_pickaxe|id=324|form=item}}{{ID table|displayname=Netherite Pickaxe|spritetype=item|nameid=netherite_pickaxe|id=606|form=item|foot=1}}== Achievements =={{Load achievements|Time to mine!;Getting an Upgrade;MOAR Tools ;Oooh, shiny!}}== Advancements =={{load advancements|Getting an Upgrade;Isn't It Iron Pick;Stone Age;Oh Shiny}}== Video =={{yt|G_HTViy2JTo}}== History =={{History|java indev}}{{History||0.31|snap=20100110|[[File:Iron Pickaxe JE1.png|32px]] Added iron pickaxes.|A pickaxe is used to gather [[stone]] materials 400% faster than by hand.|When starting in a new world, the [[player]] is given one of each [[tool]].}}{{History|||snap=20100124|A complete tool set is no longer given to the player on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}{{History|||snap=20100128|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Tools now have tiers. Wooden, stone, and diamond pickaxes have been added.|[[File:Iron Pickaxe JE2 BE1.png|32px]] The texture of iron pickaxes has been changed.|A pickaxe held by the [[player]] is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}{{History|||snap=20100129|Wood, stone, iron, and diamond pickaxes can now be [[craft]]ed.}}{{History|||snap=20100130|[[File:Golden Pickaxe JE1.png|32px]] Pickaxes can now be made out of [[gold]].}}{{History|||snap=20100201-1|Tools, including pickaxes, now take [[damage]] when being used. |Better tools, including pickaxes, now last longer.}}{{History|||snap=20100201-2|Better pickaxes are now required to mine harder materials.}}{{History||20100206|[[File:Golden Pickaxe JE2 BE1.png|32px]] The texture of golden pickaxes has been changed.}}{{History|java beta}}{{History||1.2|Before, the pickaxe had much less [[item durability|durability]] (usually half as much).|Gold pickaxes now [[breaking|mine]] certain materials much faster.}}{{History||1.8|snap=Pre-release|Iron pickaxes are now found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Iron pickaxes can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=RC1|Pickaxes and other [[tool]]s now make a [[sound]] when they break.}}{{History||1.1|snap=12w01a|Iron pickaxes are now found in the new [[village]] blacksmith chests.}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden pickaxes.}}{{History||1.3.1|snap=12w16a|Wooden and stone pickaxes are now found in the new [[bonus chest]]s.}}{{History|||snap=12w18a|Wooden pickaxes can now be used as fuel in a [[furnace]].}}{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond pickaxe for 10–11 [[emerald]]s, and 1 iron pickaxe for 7–8 emeralds.}}{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), pickaxes now add their damage onto the barehanded damage, which results in all pickaxes doing {{hp|1}} more damage than before.}}{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden pickaxes.}}{{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] 1 [[enchanting|enchanted]] diamond pickaxe for 12–15 emeralds, and 1 enchanted iron pickaxe for 9–11 emeralds. |Unenchanted pickaxes are no longer sold by [[villager]]s.}}{{History||1.9|snap=15w31a|Enchanted iron and diamond pickaxes can now be found in the [[end ship]] [[chest]]s in [[end city|end cities]].}}{{History|||snap=15w34a|Pickaxes now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a pickaxe is 0.8 seconds.}}{{History|||snap=15w34c|Pickaxes now do less [[damage]], but recover quicker.}}{{History|||snap=15w35a|Pickaxes now recover more slowly.}}{{History|||snap=15w44a|The average yield of wood and stone pickaxes in [[bonus chest]]s has been decreased.|The average yield of iron pickaxes in [[mineshaft]] [[chest]]s has been increased.}}{{History||1.11.1|snap=16w50a|Golden and iron pickaxes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 270, 274, 257, 278 and 285.}}{{History||1.14|snap=18w43a|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}{{History|||snap=18w50a|Iron pickaxes can now be found in chests in [[village]] toolsmith houses.}}{{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone pickaxes.}}{{History|||snap=19w13a|Toolsmith villagers now give stone pickaxes to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Pickaxe JE1.png|32px]] Added netherite pickaxes.|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden pickaxes.}}{{History|||snap=20w09a|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] [[File:Netherite Pickaxe JE2 BE1.png|32px]] The textures of wooden, golden, diamond, and netherite pickaxes have been changed.}}{{History|||snap=20w10a|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes.|Netherite pickaxes can no longer be crafted.|Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.}}{{History|||snap=20w15a|Stone pickaxes can now be crafted using [[blackstone]].}}{{History|||snap=20w16a|Golden pickaxes now generate randomly enchanted in[[ruined portal]]chests.}}{{History||1.16.2|snap=20w30a|Randomly enchanted diamond pickaxes can now be found in [[bastion remnant]] chests.}}{{History||1.17|snap=21w08a|Stone pickaxe can now be crafted using [[cobbled deepslate]].}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden pickaxes.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond pickaxes to netherite pickaxes now requires the netherite upgrade [[smithing template]].}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to sell an enchanted iron pickaxe.}}{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all pickaxes has been increased to 2.5.|The [[damage]] for all pickaxes has been increased by {{hp|1}}.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Stone Pickaxe JE1 BE1.png|32px]] Added stone pickaxes.}}{{History||v0.3.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] Added wooden pickaxes.|Survival players no longer start out with an infinite durability stone pickaxe in the inventory.}}{{History||v0.3.2|[[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added iron, gold, and diamond pickaxes.}}{{History||v0.4.0|Removed stone pickaxes from the creative inventory.}}{{History||v0.11.0|snap=build 11|All pickaxes are now available in the [[creative]] inventory.}}{{History|||snap=build 12|All pickaxes have been removed from creative.}}{{History|||snap=build 13|Pickaxes have been re-added to creative mode.}}{{History||v0.14.0|snap=build 1|Iron pickaxes can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron pickaxes and enchanted diamond pickaxes can now be found in [[end city|end cities]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Toolsmith [[villager]]s now [[trading|sell]] enchanted diamond pickaxes for 12-15 emeralds as their last tier trades and enchanted iron pickaxes for 9-11 [[emerald]]s as their second tier trades.}}{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden pickaxes are now [[smelting|smeltable]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone pickaxes can now be found inside [[bonus chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Iron pickaxes can now be found in [[plains]] [[village]] weaponsmith houses.|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron pickaxes can now be found in [[village]] toolsmiths [[chest]]s and in [[savanna]], [[taiga]], [[snowy taiga]] and [[desert]] village weaponsmith chests.}}{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] an [[enchanting|enchanted]] iron pickaxe for 3 [[emerald]]s as part of their third tier trades, and an enchanted diamond pickaxe now costs 13 emeralds.|Stone pickaxes can now be bought from toolsmith villagers.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Pickaxe JE2 BE1.png|32px]] Added netherite pickaxes.|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond pickaxes have been changed.}}{{History|||snap=beta 1.16.0.57|Netherite pickaxes can no longer be crafted.|Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.|Stone pickaxes can now be crafted using [[blackstone]].|Golden pickaxes now generate randomly enchanted in[[ruined portal]]chests.|Netherite pickaxe now generate randomly enchanted in [[bastion remnant]] chest.}}{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes to match ''Java Edition''.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes (all five types).}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden pickaxes are now [[smelting|smeltable]].}}{{History|Ps4}}{{History||1.90|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==*The golden pickaxe is the only pickaxe that is unable to harvest the material it is made from.*The pickaxe is the only block-breaking tool without a {{control|use}} (right-click) function.=== Publicity ===*Plastic diamond pickaxes are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-pickaxe?_pos=3&_psq=pickaxe&_ss=e&_v=1.0</ref>*In the game [[wikipedia:Naughty Bear: Panic in Paradise|''Naughty Bear: Panic in Paradise'']], the player can buy a diamond pickaxe which, according to the game, is made by "Kick it up a Notch Pickaxes", referring to [[Notch]].*In mobile game ''[https://play.google.com/store/apps/details?id=br.com.tapps.vloggergoviral Vlogger Go Viral]'' clicker game, after buying the figurine shelf, there is a model of a diamond pickaxe stuck to a [[grass block]].*In the game [[wikipedia:The Elder Scrolls V: Skyrim|''The Elder Scrolls V: Skyrim'']], the player can find a pickaxe called the "Notched Pickaxe", evidently an [[easter egg]].*In the game [[wikipedia:Offensive Combat|''Offensive Combat'']], a stone pickaxe can be used as a melee weapon with the name of "The Notch Carver".*In the game [[wikipedia:The Binding of Isaac (video game)|''The Binding of Isaac'']], an obtainable item named "Notched Axe", also with a drawn 8-bit look, can be used to destroy rocks. The Notched Axe also makes a return in the game's remake, [[wikipedia:The Binding of Isaac: Rebirth|''The Binding of Isaac: Rebirth'']].*In the game [[wikipedia:Borderlands 2|''Borderlands 2'']], the player can find a secret area hidden away by blocks resembling Minecraft [[dirt]], also once inside the player can fight Creeper and the Mother Creeper to get rare Minecraft-related skins.*In the game [[wikipedia:Octodad: Dadliest Catch|''Octodad: Dadliest Catch'']], the supermarket level has a "Mintcraft" display, an obvious parody of Minecraft, even including toy pickaxes and a creeper head.*In the game [[wikipedia:Transformice|''Transformice'']], a diamond pickaxe can be found in the shop.== Gallery ==<gallery>File:Pickaxe in Mineshaft Chest.png|A naturally generated pickaxe.Live in Your World JINX.jpg|Official T-shirt artwork "Live in Your World" featuring an iron pickaxe made by [https://www.jinx.com JINX].Pickaxe JINX.jpg|Official T-shirt artwork of a pickaxe made by JINX.Stone Pickaxe SDGP.png|Stone pickaxe in the [[Super Duper Graphics Pack]].Iron Pickaxe SDGP.png|Iron pickaxe in the [[Super Duper Graphics Pack]].</gallery>=== Enchanted pickaxes ===<gallery>Enchanted Wooden Pickaxe.gifEnchanted Stone Pickaxe.gifEnchanted Iron Pickaxe.gifEnchanted Golden Pickaxe.gifEnchanted Diamond Pickaxe.gifEnchanted Netherite Pickaxe.gif</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory-pickaxe Taking Inventory: Pickaxe] – Minecraft.net on May 10, 2018{{items}}[[Category:Combat]][[cs:Krumpáč]][[de:Spitzhacke]][[es:Pico]][[fr:Pioche]][[hu:Csákány]][[it:Piccone]][[ja:ツルハシ]][[ko:곡괭이]][[nl:Houweel]][[pl:Kilof]][[pt:Picareta]][[ru:Кирка]][[th:อีเต้อ]][[uk:Кайло]][[zh:镐]]</li></ul>
Added second "E" value.
Second "E" is located right next to "O" value.
Second "E" displays number of empty chunk sections which may be skipped due to not yet being loaded and rendered, or has nothing to draw in the current render pass; all render passes are counted.
Lagometer added.
Separate from debug screen, requires F6 to be held down and can be displayed with the debug screen.
20100627
{{Extension DPL}}<ul><li>[[Cooked Porkchop|Cooked Porkchop]]<br/>{{Item| title = Cooked Porkchop| image = Cooked Porkchop.png| renewable = Yes| heals = {{hunger|8}}| stackable = Yes (64)}}'''Cooked porkchop''' is a [[food]] [[item]] that can be eaten by the [[player]].== Obtaining =={{see also|Tutorials/Animal farming|title1=Animal farming}}Cooked porkchops can be obtained by cooking [[raw porkchop]]s or by [[trading]] with butchers, and is a [[drops|drop]] from [[pig]]s and [[hoglin]]s that die while on [[fire]].=== Mob loot ======= Pigs ====Adult [[pig]]s drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III.==== Hoglins ====Adult [[hoglin]]s drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III.=== Cooking ===[[Raw porkchop]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).{{Smelting|Raw Porkchop|Cooked Porkchop|0,35}}=== Trading ==={{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance of selling 5 cooked porkchop for 1 [[emerald]].Butcher villagers may give players with the [[Hero of the Village]] effect a cooked porkchop.{{only|java}}{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald.=== Chest loot ==={{LootChestItem|cooked-porkchop}}== Usage ===== Food ==={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat cooked porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 [[Hunger#Mechanics|saturation]].=== Wolves ===Cooked porkchops can be used to [[breeding|breed]] and heal tamed [[wolf|wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.=== Piglins ===[[Piglin]]s pick up any cooked porkchops in their [[item (entity)|item]] form. However, they do not eat it.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Cooked Porkchop|spritetype=item|nameid=cooked_porkchop|itemtags=piglin_food|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Porkchop|spritetype=item|nameid=cooked_porkchop|id=263|form=item|foot=1}}== Achievements =={{load achievements|Pork Chop}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java indev}}{{History||20100219|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.|Cooked porkchops restore {{hp|8}} and do not stack in the [[inventory]].|Created by cooking [[raw porkchops]] in the inventory.}}{{History|java alpha}}{{History||v1.2.0|snap=preview|[[Zombie pigmen]] now [[drops|drop]] 0-2 cooked porkchops upon [[death]].}}{{History|java beta}}{{History||1.5|[[Pig]]s now [[drops|drop]] cooked porkchops when killed with [[fire]].}}{{History||1.8|snap=Pre-release|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to avoid confusion with [[steak]].|Cooked porkchops are now stackable to 64 and restore [[hunger]] instead of [[health]].|Cooked porkchops now restore {{hunger|8}} to the food bar.|Cooked porkchops are no longer dropped by [[zombie pigmen]] upon their [[death]].}}{{History|java}}{{History||1.2.1|snap=12w03a|Cooked porkchop can now be used to breed wolves.}}{{History||1.3.1|snap=12w21a|Butcher [[villager]]s now [[trading|sell]] 6–7 cooked porkchops for 1 [[emerald]].}}{{History||1.4.2|snap=12w37a|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 320.}}{{History||1.14|snap=18w43a|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}{{History|||snap=19w13a|Butcher villagers now give cooked porkchops to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w07a|[[Hoglin]]s now drop cooked porkchops if killed while on fire.}}{{History|||snap=20w16a|Cooked porkchops can now be found in hoglin stable chests in [[bastion remnant]]s.}}{{History||1.16.2|snap=20w30a|Cooked porkchops can now be found ingeneric bastion remnant chests as well.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Cooked Porkchop JE2 BE1.png|32px]] Added cooked porkchops.}}{{History||v0.5.0|Cooked porkchops now restore {{hp|8}} instead of {{hp|4}}.}}{{History||v0.8.0|snap=build 1|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}{{History||v0.12.1|snap=build 1|Cooked porkchops now restore [[hunger]] instead of [[health]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked porkchops as part of their second-tier [[trading|trade]].}}{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 5 cooked porkchops instead of 3.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.}}{{History||xbox=TU3|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to be consistent with [[Java Edition]].}}{{History||xbox=TU5|Cooked porkchops are now stackable to 64.|Cooked porkchops now fill [[hunger]] instead of [[health]].}}{{History||xbox=TU12|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}{{History|PS4}}{{History||1.90|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History|new3DS}}{{History||0.1.0|[[File:Cooked Porkchop JE3 BE2.png|32px]] Added cooked porkchops.}}{{History|foot}}== Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020{{Items}}[[Category:Food]][[Category:Renewable resources]][[cs:Pečená kotleta]][[de:Gebratenes Schweinefleisch]][[es:Chuleta de cerdo cocinada]][[fr:Côtelette de porc cuite]][[hu:Sült sertésszelet]][[ja:焼き豚]][[nl:Gebraden varkensvlees]][[pl:Pieczony schab]][[pt:Costeleta de porco assada]][[ru:Жареная свинина]][[uk:Смажена свинина]][[zh:熟猪排]]</li><li>[[Armor Stand|Armor Stand]]<br/>{{ItemEntity| image = Armor Stand.png| image2 = Armor Stand BE.png| extratext = View [[#Gallery|all renders]]| stackable =* '''[[JE]]:''' Yes (16)* '''[[BE]]:''' Yes (64)| renewable = Yes| flammable = Yes| size = '''Normal:'''<br>Width: 0.5 Blocks<br>Height: 1.975 Blocks<br>'''Small:'''<br>Width: 0.25 Blocks<br>Height: 0.9875 Blocks<br>| health = {{hp|20}}}}An '''armor stand''' is an inanimate [[entity]] that can wear [[armor]]. It can also hold [[Item|items]] and be posed (but these are not possible in [[Survival]] in [[Java Edition]]).== Obtaining ==An armor stand can be broken by quickly {{control|attack|text=attacking}} it twice, dropping itself and any armor placed onto it.=== Crafting ==={{Crafting|A1= Stick|B1= Stick|C1= Stick |B2= Stick|A3= Stick|B3= Smooth Stone Slab|C3= Stick|Output= Armor Stand|type=Decoration block}}=== Natural generation ===Two armor stands are found in each taiga [[village]] outdoor armory, one equipped with an [[iron helmet]], the other with an [[iron chestplate]].== Usage ==[[Player]]s can use armor stands to hold [[armor]], [[mob head]]s, [[carved pumpkin]]s, and [[elytra]]. [[Commands]] can be used to give them other [[item]]s. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to [[banner]]s or [[sign]]s. Armor stands are [[entity|entities]], allowing them to be pushed by [[piston]]s, moved by flowing [[water]], pulled with [[fishing rod]]s, pushed by players (with knockback), and bounced by [[slime block]]s. {{Control|use|text=Using}} armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hotbar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition.Armor, mob heads, or carved pumpkins can be automatically placed on armor stands with a [[dispenser]].Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using {{cmd|summon}} with [[Tutorials/Command NBT tags#Armor Stand|NBT tags]].In maps heavily using [[command blocks]], armor stands can be used to keep [[scoreboard]] objectives that are 'global' to the map, run [[commands]], etc. {{IN|bedrock}}, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the {{btn|Pose|be=1}} button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by interacting with the armor stand (or pressing the {{btn|Equip|be=1}} button on mobile devices) while holding an item that cannot be worn.;<nowiki>Below are the poses:{| class="wikitable collapsible collapsed"!No.!!Namespace ID!! Redstone power!!!! Image|-|0|{{cd|animation.armor_stand.default_pose}}|0|||[[File:Armor Stand Default Pose.png|128px]]|-|1|{{cd|animation.armor_stand.no_pose}}|1|||[[File:Armor Stand No Pose.png|128px]]|-|2|{{cd|animation.armor_stand.solemn_pose}}|2|||[[File:Armor Stand Solemn Pose.png|128px]]|-|3|{{cd|animation.armor_stand.athena_pose}}|3|||[[File:Armor Stand Athena Pose.png|128px]]|-|4|{{cd|animation.armor_stand.brandish_pose}}|4|||[[File:Armor Stand Brandish Pose.png|128px]]|-|5|{{cd|animation.armor_stand.honor_pose}}|5|||[[File:Armor Stand Honor Pose.png|128px]]|-|6|{{cd|animation.armor_stand.entertain_pose}}|6|||[[File:Armor Stand Entertain Pose.png|128px]]|-|7|{{cd|animation.armor_stand.salute_pose}}|7|||[[File:Armor Stand Salute Pose.png|128px]]|-|8|{{cd|animation.armor_stand.hero_pose}}|8, 13 or more|||[[File:Armor Stand Hero Pose.png|128px]]|-|9|{{cd|animation.armor_stand.riposte_pose}}|9|||[[File:Armor Stand Riposte Pose.png|128px]]|-|10|{{cd|animation.armor_stand.zombie_pose}}|10|||[[File:Armor Stand Zombie Pose.png|128px]]|-|11|{{cd|animation.armor_stand.cancan_a_pose}}|11|||[[File:Armor Stand Cancan A Pose.png|128px]]|-|12|{{cd|animation.armor_stand.cancan_b_pose}}|12|||[[File:Armor Stand Cancan B Pose.png|128px]]|}==Behavior==Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full [[block]]s such as [[enchanting table]]s, [[snow layer]]s and [[slab]]s.Any [[armor]] on the stand drops when the stand is broken. Armor stands can display [[enchanting|enchanted]] and all forms of [[dye]]d armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions: *[[Frost Walker]] creates [[frosted ice]] blocks on [[water]] as usual if an armor stand is pushed with a [[piston]].*[[Depth Strider]] slows the movement of the armor stand when being pushed with water.*A [[player]] may take damage from hitting an armor stand that holds armor enchanted with [[Thorns]].Armor stands are not damaged by [[cacti]] but can be broken by [[arrow]]s. An armor stand destroyed by an explosion or a firework does not drop as an [[item (entity)|item]]. Armor stands in water and [[lava]] at the same time are not consumed by the lava.{{IN|be}}, armor stands can be affected by [[status effect]]s. They can be 'killed' by [[Harming]] and [[Decay]] [[splash potion|splash]]/[[lingering potion]]s, lava, [[fire]], and [[campfire]]s, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the [[Instant Damage]] or the [[Wither (status effect)|Wither]] status effect. If the dropped item is any form of [[weapon]], [[tool]] or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".<ref>{{Bug|MCPE-24341}}</ref>The stand wobbles slightly when being hit by the player.{{IN|java}}, it is possible to create an armor stand with arms using the {{cmd|summon}} [[command]]. It is also possible to change an armor stand without arms into a stand with arms by using the {{cmd|data}} command. The commands are as follows:*<code>/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}</code>, which changes the nearest armor stand into an armor stand with arms.*<code>/summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}</code>, which summons a new armor stand with arms shown.*<code>/summon armor_stand ~ ~ ~ {Rotation:[0.0f]}</code>, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand).==Sounds=={{edition|java}}:<br>Armor stands use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Armor Stand hit1.ogg|sound2=Armor Stand hit2.ogg|sound3=Armor Stand hit3.ogg|sound4=Armor Stand hit4.ogg|subtitle=Block breaking|source=Friendly Creatures|description=When an armor stand is damaged|id=entity.armor_stand.hit|translationkey=subtitles.block.generic.hit|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Armor Stand break1.ogg|sound2=Armor Stand break2.ogg|sound3=Armor Stand break3.ogg|sound4=Armor Stand break4.ogg|subtitle=Block broken|source=Friendly Creatures|description=When an armor stand is destroyed|id=entity.armor_stand.break|translationkey=subtitles.block.generic.break|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Stone dig1.ogg|sound2=Stone dig2.ogg|sound3=Stone dig3.ogg|sound4=Stone dig4.ogg|subtitle=Block placed|source=Blocks|description=When an armor stand is placed|id=entity.armor_stand.place|translationkey=subtitles.block.generic.place|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Wood dig1.ogg|sound2=Wood dig2.ogg|sound3=Wood dig3.ogg|sound4=Wood dig4.ogg|subtitle=Block placed|source=Friendly Creatures|description=When an armor stand falls onto a block at a high speed{{Info needed}}|id=entity.armor_stand.fall|translationkey=subtitles.entity.armorstand.fall|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Armor Stand hit1.ogg|sound2=Armor Stand hit2.ogg|sound3=Armor Stand hit3.ogg|sound4=Armor Stand hit4.ogg|source=neutral|description=When an armor stand is damaged|id=mob.armor_stand.hit|volume=1.0|pitch=1.0}}{{Sound table|sound=Armor Stand break1.ogg|sound2=Armor Stand break2.ogg|sound3=Armor Stand break3.ogg|sound4=Armor Stand break4.ogg|source=neutral|description=When an armor stand is destroyed|id=mob.armor_stand.break|volume=1.0|pitch=1.0}}{{Sound table|sound=Stone dig1.ogg|sound2=Stone dig2.ogg|sound3=Stone dig3.ogg|sound4=Stone dig4.ogg|source=neutral|description=When an armor stand is placed|id=mob.armor_stand.place|volume=1.0|pitch=1.0}}{{Sound table|sound=Wood dig1.ogg|sound2=Wood dig2.ogg|sound3=Wood dig3.ogg|sound4=Wood dig4.ogg|source=neutral|description=When an armor stand falls onto a block at a high speed{{Info needed}}|id=mob.armor_stand.land|volume=1.0|pitch=1.0|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Armor Stand|showforms=y|generatetranslationkeys=y|displayname=Item|spritename=armor-stand|spritetype=item|nameid=armor_stand|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Armor Stand|generatetranslationkeys=y|displayname=Entity|spritename=armor-stand|spritetype=entity|nameid=armor_stand|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Armor Stand|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Item|spritename=armor-stand|spritetype=item|nameid=armor_stand|id=552|form=item|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Armor Stand|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritename=armor-stand|spritetype=entity|nameid=armor_stand|id=61|foot=1}}===Item data==={{el|java}}:{{main|Player.dat format}}<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Entity Spawners}}</div>{{el|bedrock}}::{{IN|bedrock}}, armor stands have no additional item tag.:See [[Bedrock Edition level format/Item format]].===Entity data===Armor stands have entity data associated with them that contain various properties of the [[entity]].{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}: :See [[Bedrock Edition level format/Entity format]].== Video==Note: This video is outdated as Zoglins now attack armor stands<div style="text-align:center">{{yt|tCFkdTfCleQ}}</div>==History=={{History|java}}{{History||1.8|snap=August 5, 2014|slink={{Tweet|SeargeDP|496666952530538498}}|[[File:Armor Stand (pre-release).png|32px]] [[File:Armor Stand (item) (pre-release).png|32px]] [[Searge]] tweeted a image of an armor stand. The appearance was changed before release.}}{{History|||snap=August 5, 2014|slink={{Tweet|SeargeDP|496673890148823040}}|Showed crafting recipe and name "[Armor Stand]", both were changed before release.}}{{History|||snap=14w32a|[[File:Armor Stand JE1.png|32px]] Added armor stands.}}{{History|||snap=14w32b|[[File:Armor Stand (item) JE1 BE1.png|32px]] The item texture has changed.|Pick-block can now be used on armor stands.|Armor stands can now no longer be crafted using [[slabs]] other than stone slabs.}}{{History|||snap=14w32c|Added a <code>NoBasePlate</code> tag for the armor stand.}}{{History|||snap=14w33a|Breaking [[particles]] have been added for the armor stand.}}{{History||1.8.1|snap=pre1|Added <code>Marker</code> tag for armor stands.}}{{History||1.9|snap=15w31a|Armor stands can now dual wield.|<code>HandItems</code> and <code>ArmorItems</code> tags added for armor stands, which is intended to replace the <code>Equipment</code> tag.}}{{History|||snap=15w33a|The <code>Equipment</code> tag has been removed from armor stands.}}{{History|||snap=15w47a|The armor stand now wobbles when hit by the [[player]].}}{{History|||snap=16w02a|Marker <code>ArmorStand</code>s now outline their equipment only when glowing.}}{{History||1.11|snap=16w32a|The entity ID of the armor stand has been changed from <code>ArmorStand</code> to <code>armor_stand</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 416.}}{{History||1.14|snap=18w43a|[[File:Armor Stand JE2.png|32px]] The texture of armor stands has been changed to the new [[planks|oak planks]] texture.|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed. (Comparison: [[File:Armor Stand (item) Texture Change 1.13 to 18w43a.gif|32px]])}}{{History|||snap=18w50a|[[File:Armor Stand JE3.png|32px]] The texture of armor stands has been changed again.|Armor stands now generate in taiga [[village]]s.}}{{History||1.15|snap=19w42a|Armor stands can now be placed by [[dispenser]]s.}}{{History||1.16|snap=20w07a|Armor stands no longer fall through fences and walls when placed.<ref>{{bug|MC-65951}}</ref>}}{{History|||snap=20w14a|[[Zoglin]]s now attack armor stands.}}{{History||1.17|snap=20w45a|[[File:Armor Stand 20w45a.png|32px]] The model of the armor stand has been changed.}}{{History|||snap=20w46a|[[File:Armor Stand JE3.png|32px]] The model of the armor stand has been changed back to how it was in 1.16.}}{{History||1.18|snap=Pre-release 5|[[File:Armor Stand JE4.png|32px]] Changed smooth stone texture on armor stand.}}{{History||1.19.4|snap=23w03a|Armor stands now preserve custom names when placed and broken.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition.|When an armor stand is placed, its model now changes in effect of the player's facing direction<ref>{{bug|MC-93533}}</ref>.}}{{History|||snap=23w06a|The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from [[File:Armor Stand JE4.png|32px]] to [[File:Armor Stand JE5.png|32px]].}}{{History||?|Armor can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:Armor Stand BE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed.|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather [[armor]] no longer shows as being [[dye]]d properly when worn by armor stands.}}{{History|||snap=beta 1.12.0.3|[[File:Armor Stand wear Chicken.png|x73px]][[File:Armor Stand wear Rabbit.png|x73px]] [[File:Armor Stand wear Salmon.gif|x73px]] [[File:Armor Stand wear Pufferfish.gif|x73px]] [[File:Armor Stand wear Slime.png|x73px]] When armor stands hold a [[raw chicken]], [[raw rabbit]], [[raw salmon]], [[pufferfish]] or a [[slime block]], they now wear these [[mob]] counterparts.<ref>{{bug|mcpe-48629}}</ref>}}{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now shows as being dyed properly when worn by armor stands.}}{{History|||snap=beta 1.13.0.4|Armor stands no longer hold certain [[mob]]s if they are holding a [[item]] related to them.|Armor stands now have a smoother animation when changing poses.}}{{History||1.16.0|snap=?|Armor stands are now targeted by zoglins.}}{{History||1.16.210|snap=beta 1.16.210.51|Armor stands are no longer attacked by [[goat]]s.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Armor Stand JE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for armor stands.}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Armor Stand BE1.png|32px]] Armor stands now have arms and the [[player]] can now change the pose of the armor stand.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed.|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}}{{History|foot}}<gallery>Armour stand 1.png|The first image of the armor stand.JE 1.8 Dev Armor Stand crafting.png|The first image of armor stand crafting recipe.The Bountiful Update.png|Armor stands in the [[Java Edition 1.8|1.8]] poster.Dual Wielding Armor Stand.png|A dual wielding armor stand.Glowing Armor Stands.png|Armor stands with the [[glowing]] effect.Armor Stand Chess.jpg|Chess with armor stands.</gallery>==Issues=={{issue list}}==Trivia ==*Equipping armor stands with certain [[block]]s and [[item]]s can cause rendering glitches. According to [[Searge]] this is due to transparent rendering on entities not yet being supported.<ref>{{bug|MC-67415||"Armor Stands with Slime Block rendering entities behind them"}} resolved as "Won't Fix"</ref><ref>{{bug|MC-67674||"Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues"}} resolved as "Won't Fix"</ref>*Bedrock Edition has a version exclusive armor stand [[model]], which includes posable arms.*Using [[redstone]] to change the stands reverse the poses, starting with the can-can pose first.*Placing the stand within three powered [[redstone dust]] always changes its pose to the honor pose. [[Redstone Repeater|Repeaters]] also switch the stand to the honor pose if not set four blocks from one.*Using external tools, armor stand spawners can be placed.*Secret signatures for [[Jasper Boerstra|JAPPA]], Chi Wong, and [[Michael Stoyke|Searge]] can be found at the bottom of the armor stand texture.== Gallery =====Renders===;Armor (Java Edition)<gallery>Armor Stand Leather.pngArmor Stand Golden.pngArmor Stand Chainmail.pngArmor Stand Iron.pngArmor Stand Diamond.pngArmor Stand Netherite.png</gallery>; Armor (Bedrock Edition)<gallery>Armor Stand with Leather Armor BE.pngArmor Stand with Golden Armor BE.pngArmor Stand with Chain Armor BE.pngArmor Stand with Iron Armor BE.pngArmor Stand with Diamond Armor BE.pngArmor Stand with Netherite Armor BE.png</gallery>;Poses<gallery>Armor Stand Pose 0.png| Armor Stand Pose 1.png| Armor Stand Pose 2.png| Armor Stand Pose 3.png| Armor Stand Pose 4.png| Armor Stand Pose 5.png| Armor Stand Pose 6.png| Armor Stand Pose 7.png| Armor Stand Pose 8.png| Armor Stand Pose 9.png| Armor Stand Pose 10.png| Armor Stand Pose 11.png| Armor Stand Pose 12.png|</gallery>===Screenshots===<gallery>Armor Stand Demo.png|Armor stands in various positions with various [[armor]].Armor Stand glass and sword.png|Armor stands can wear [[block]]s on their heads. This is accessible with [[command]]s such as {{cmd|item}}.Bedrock edition armor stand poses.png|All armor stand poses as seen in {{el|be}}.Netherite to the rescue!.png|An entire set of netherite [[armor]] on an armor stand.Armor Stand Garage.png|An armor stand in a garage.</gallery>==References =={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--armor-stand Taking Inventory: Armor Stand] – Minecraft.net on March 16, 2023{{Items}}{{Entities}}[[Category:Storage]][[de:Rüstungsständer]][[es:Soporte para armadura]][[fr:Porte-armure]][[ja:防具立て]][[ko:갑옷 거치대]][[pl:Stojak na zbroję]][[pt:Suporte de armaduras]][[ru:Стойка для брони]][[th:แท่นวางชุดเกราะ]][[uk:Стійка для обладунків]][[zh:盔甲架]]</li></ul></nowiki>
Changed Free memory to Used memory.
Now displays MB in parentheses right next to the value percentage.
Java Edition Alpha
v1.1.1
{{Extension DPL}}<ul><li>[[Medicine|Medicine]]<br/>{{Redirect|Elixir", "Antidote", "Eye Drops", and "Tonic|s=1|the brewable items|Potion}}{{Education feature}}{{Exclusive|bedrock|education}}{{Item| image = <gallery>Antidote.png | AntidoteElixir.png | ElixirEye Drops.png | Eye DropsTonic.png | Tonic</gallery>| renewable = Yes| stackable = No}}A '''medicine''' is a type of [[potion]] that cures the specified [[effect]] instead of applying it.== Obtaining ===== Brewing ===Cures are brewed from awkward potions using different [[element]]s.{{only|bedrock|education}} These drinks remove the specified effect when drank, and cannot be modified into splash, lingering, extended or enhanced versions.{| class="wikitable" style="text-align: center;" data-description="Remedies"! Potion! Reagent, base! Effect! Notes|-! {{Inventory slot|Antidote}}<br>Antidote| {{Brewing Stand |Input= Silver |Output2= Awkward Potion }}| Cures [[Poison]]| Silver detects poison {{w|Silver#Symbolic role|in folklore}}, and possesses anti-microbial properties.|-! {{Inventory slot|Elixir}}<br>Elixir| {{Brewing Stand |Input= Cobalt |Output2= Awkward Potion }}| Cures [[Weakness]]||-! {{Inventory slot|Eye Drops}}<br>Eye Drops| {{Brewing Stand |Input= Calcium |Output2= Awkward Potion }}| Cures [[Blindness]]||-! {{Inventory slot|Tonic}}<br>Tonic| {{Brewing Stand |Input= Bismuth |Output2= Awkward Potion }}| Cures [[Nausea]]| In real life, {{w|bismuth subsalicylate}} is used as a nausea treatment.|}== Usage ==Each type of medicine has an associated effect that it can cure (see {{slink||Brewing}} for details). Players can drink the medicine only if they have the corresponding effect. Drinking the medicine eliminates the effect. Although medicine does not resemble [[potion]]s, the player still gets the [[glass bottle]] back.== Sounds =={{Sound table|type=bedrock|sound=Drink.ogg|source=player|description=When a player drinks medicine|id=random.drink|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Medicine|spritetype=item|nameid=medicine|id=599|form=item|notshowbeitemforms=y|translationkey=item.medicine.poison.name,item.medicine.weakness.name,item.medicine.blindness.name,item.medicine.nausea.name|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}}{{History|education}}{{History||1.0.27|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}}{{History|foot}}== Issues =={{issue list|Cures|Medicine}}== See also ==* [[Potion]]* [[Splash Potion]]* [[Lingering Potion]]{{Items}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[de:Medizin]][[it:Medicinale]][[ja:治療薬]][[lzh:藥]][[pl:Leki]][[pt:Remédio]][[zh:药物]]</li><li>[[Emerald|Emerald]]<br/>{{About|the item|the currency in ''Minecraft Dungeons''|MCD:Emerald|the skin|MCD:Emerald (skin)|the ore|Emerald Ore|the mineral block|Block of Emerald}}{{Item| image = Emerald.png| renewable = Yes| stackable = Yes (64)| rarity = Common}}'''Emeralds''' are rare minerals that are used primarily as the currency for [[trading]] with [[villager]]s and [[wandering trader]]s. Naturally-occurring emeralds are rarer than [[diamond]]s.== Obtaining ===== Trading (how emerald is renewable) ==={{main|Trading}}Emeralds can be obtained by trading with [[villager]]s, since they are the currency that villagers use for trading. Villagers either buy or sell specific goods for emeralds. Some villagers trade stuff that is renewable with emerald.=== Mining ===[[Emerald ore]] drops one emerald when mined using an iron or better [[pickaxe]]. If the pickaxe is enchanted with [[Fortune]], it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself in ore form instead of an emerald.=== Crafting ==={{Crafting|Block of Emerald|Output= Emerald,9|type= Material}}=== Smelting ==={{Smelting|Emerald Ore; Deepslate Emerald Ore|Emerald|1}}=== Natural generation ==={{see also|Emerald Ore#Natural generation}}Emeralds can generate in [[chest]]s in some [[village]] houses or other generated [[Generated structures|structures]].{{needs update|inaccurate=1|section=1}}{{LootChestItem|emerald}}=== Drops ===[[Vindicator]]s and [[evoker]]s drop 0–1 emeralds upon death. [[Looting]] increases the maximum emerald drop by one per level, for a maximum of 4 emeralds with Looting III.[[Fox]]es that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it.{{IN|bedrock}}, vindicators and [[pillager]]s spawned from [[raids]] can drop 0–1 emeralds. Depending on difficulty, vindicators and pillagers spawned from raids also have a chance of dropping additional emeralds. There is a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard. If this additional drop condition is met, different emerald counts can drop with different chances. There is a {{frac|10|39}} chance to drop an additional 0–1 emeralds, a {{frac|5|39}} chance to drop an additional 2–3, and a {{frac|2|39}} chance to drop an additional 4–5.{{IN|bedrock}}, with Looting III, it is possible for a vindicator in a raid to drop up to 16 emeralds upon death (vindicator drops + raid drops + an additional drop<!-- emerald from 2/39 chance-->).== Usage ===== Trading ==={{main|Trading}}Emeralds are primarily used as currency for [[trading]] with villagers and wandering traders. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore.=== Crafting ingredient ==={{crafting usage}}===Beacons===Emeralds can be used to select powers from a [[beacon]]. The player must select one of the available powers and then insert an emerald into the item slot. An emerald can be substituted for an [[iron ingot]], a [[gold ingot]], a [[diamond]] or a [[netherite ingot]] in a beacon.=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Emerald|Any Armor Trim Smithing Template|Netherite Chestplate|Emerald|Emerald Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.|tail=1}};Trim color paletteThe following color palette is shown on the designs on trimmed armor:*{{TrimPalette|emerald}}== Achievements =={{load achievements|The Haggler;Buy Low;Master Trader}}== Advancements =={{load advancements|What a Deal!}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Emerald|spritetype=item|nameid=emerald|itemtags=beacon_payment_items|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Emerald|spritetype=item|nameid=emerald|id=512|form=item|foot=1}}== History =={{History|java indev}}{{History||0.31|snap=20100129|Added [[diamond]]s, referred to as emeralds in the code.}}{{History|java}}{{History||May 21, 2012|link={{tweet|jeb_|204619936616808451}}|[[File:Ruby pJE20120521.png|32px]] [[Jens Bergensten|Jeb]] released a screenshot of himself testing the [[trading]] system. At this time, what would become emeralds were [[History_of_textures/Unused_textures#Ruby|rubies]].<ref>http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082</ref>}}{{History||1.3.1|snap=12w21a|[[File:Emerald JE1 BE1.png|32px]] Added emeralds and [[emerald ore]].|Emeralds can be [[trading|traded]] with [[villager]]s in exchange for different [[item]]s.|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing emeralds.|[[File:Ruby JE1 BE1.png|32px]] The texture of [[History_of_textures/Unused_textures#Ruby|rubies]] can be found in the (at this time unused) file {{cd|items.png}}.<ref name="en_US 12w21">Snapshot 12w21a/b ''lang/en_US.lang'': '''item.ruby.name=Ruby'''</ref>}}{{History|||snap=12w22a|[[Block of emerald]] has now been added, which is [[crafting|crafted]] from nine emeralds and can be placed as a decorative [[block]].|Added [[jungle temple]]s, which contain loot [[chest]]s with emeralds.}}{{History||1.4.2|snap=12w32a|As [[zombie villager]]s can now spawn and be cured, emeralds can now still be obtained in [[trading|trades]] even if [[generated structures]] are disabled.}}{{history||1.9|snap=15w31a|Emeralds now generate in [[end city]] ship [[chest]]s.}}{{history|||snap=15w43a|Emeralds now generate in [[igloo]] basem*nt chests.}}{{history|||snap=15w44a|The average yield of emeralds in [[desert temple]] chests has now been increased.}}{{History||1.11|snap=16w39a|Added [[vindicator]]s and [[evoker]]s, which drop emeralds if killed by a player.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 388.}}{{History|||snap=18w09a|Emeralds can now generate in the loot [[chest]]s of [[underwater ruins]].}}{{History|||snap=18w10a|Emeralds can now generate in [[buried treasure]] chests.}}{{History|||snap=18w11a|Emeralds can now generate in the chests of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.|Added [[pillager]]s, which can [[drops|drop]] emeralds.}}{{History|||snap=18w46a|Pillagers no longer drop emeralds.}}{{History|||snap=18w48a|Emeralds now generate in chests in [[village]] tanneries, fisher cottages and plains village houses.}}{{History|||snap=18w49a|Emeralds now generate in chests in [[village]] shepherd houses, mason houses, butcher shops, and savanna and snowy village houses.}}{{History|||snap=18w50a|Emeralds now generate in chests in [[village]] fletcher houses, temples, and desert and taiga village houses.}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with emeralds in their mouths.}}{{History|||snap=19w08a|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again and it looks smaller.}}{{History||1.17|snap=21w13a|The unused [[History_of_textures/Unused_textures#Ruby|rubies]] texture was removed.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Emeralds can now be used as an armor trim material.}}{{History|||snap=23w07a|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}{{History||1.20|snap=23w12a|The probability for the emerald to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8.|Emerald can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}{{History|||snap=23w16a|Emerald no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; emerald now is in the common loot.}}{{History|pocket alpha}}{{History||v0.9.0|snap=build 1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}{{History|||snap=build 5|Emeralds can now be used to craft [[blocks of emerald]].}}{{History||v0.13.0|snap=build 1|Emeralds can now be found inside [[desert temple]] [[chest]]s.}}{{History||v0.15.0|snap=build 1|Added [[jungle temple]]s, which contain loot chests with emeralds.}}{{History||v0.16.0|snap=build 1|Emeralds can now be used to power [[beacon]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Emeralds can now be found in [[end city]] ship [[chest]]s.|Emeralds can now be found in [[igloo]] basem*nt chests.}}{{History||1.0.4|snap=alpha 1.0.4.0|Emeralds are now used as "currency" for [[villager]] [[trading]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Added [[evoker]]s and [[vindicator]]s, which [[drops|drop]] emeralds when killed.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Emeralds can now be found in some [[shipwreck]] [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Emeralds can now be found inside [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|Emeralds can now be used to [[trading|buy]] items from [[wandering trader]]s.|Emeralds can now be found in [[plains]] [[village]] house and tannery [[chest]]s.|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Emeralds can now be found in [[village]] [[chest]]s other than [[plains]].}}{{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn from [[raid]]s can now [[drops|drop]] bonus emeralds.}}{{History|||snap=beta 1.11.0.5|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again.}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] emeralds.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}{{History|||snap=beta 1.19.80.21|Emeralds can now be used as an armor trim material.}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}{{History|Ps4}}{{History||1.90|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Villager trading preview.png|The first image of the trading system released by [[Jeb]]. What would become emeralds can be seen in the [[inventory]] space.Emerald Ore 12w21a.png|A wall of [[emerald ore]] utilizing a previous texture in snapshot [[12w21a]].Room of Emeralds.png|All forms of emeralds in one photo: emerald (in the form of [[emerald block|block]], [[emerald ore|ore]] and the emerald itself).</gallery>==Trivia==*The [[History_of_textures/Unused_textures#Ruby|ruby]] was going to be the [[villager]] currency but was changed to emeralds before the update's release.== References =={{Reflist}}{{Items}}[[Category:Renewable resources]][[cs:Smaragd]][[de:Smaragd]][[es:Esmeralda]][[fr:Émeraude]][[hu:Smaragd]][[it:Smeraldo]][[ja:エメラルド]][[ko:에메랄드]][[nl:Smaragd]][[pl:Szmaragd]][[pt:Esmeralda]][[ru:Изумруд]][[th:มรกต]][[tr:Zümrüt]][[uk:Смарагд]][[zh:绿宝石]]</li></ul>
The debug screen is no longer listed as an option and now requires F3 to be held down to activate.
v1.2.0
{{Extension DPL}}<ul><li>[[Carrot on a Stick|Carrot on a Stick]]<br/>{{Item| image = Carrot on a Stick.png| rarity = Common| renewable = Yes| durability = 25| stackable = No}}A '''carrot on a stick''' is an item that can be used to control saddled [[pig]]s.== Obtaining ===== Crafting ===It is possible to craft a carrot on a stick without a [[crafting table]].{{Crafting|head=1|showname=0|showdescription=1|B2=Fishing Rod; Damaged Fishing Rod|C3=Carrot|Output= Carrot on a Stick|type= Transportation|description= The fishing rod must be diagonally above the carrot to craft the carrot on a stick.}}{{crafting|foot=1|ignoreusage=1|Damaged Carrot on a Stick|Damaged Carrot on a Stick|Output= Carrot on a Stick|description= The durability of the two carrots on sticks is added together, plus an extra 5% durability.|type= Transportation}}== Usage ===== Riding a pig ===To use a carrot on a stick, the player must first [[saddle]] a [[pig]], and ride it while holding the carrot on a stick. The pig then moves in the direction of the carrot. Also, if the player holds a carrot on a stick, all nearby pigs (but not [[rabbit]]s<ref>{{bug|MC-207993}}</ref>) follow the player, but they can't breed using carrot on a stick.To make the pig run faster, the player can press {{control|use}} while holding the carrot on a stick. This is called "boosting". Each boost costs 7 durability. If the carrot on a stick's durability is depleted, it turns back into a fishing rod. The speed of a mounted pig is 2.42m/s. Boosting a pig causes its speed to slowly ramp up until it reaches 2.15 times its normal speed, 5.20m/s. Then speed slowly declines until the pig reaches normal speed again. The boost lasts between 140 and 980 game [[tick]]s (7 seconds and 49 seconds respectively), chosen randomly. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19m/s. These boosted speeds are applied only while holding the carrot on a stick. These speeds are affected by the [[speed]] effect.=== Enchantments ===A carrot on a stick can receive the following enchantments, but only through an [[anvil]]:{|class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Unbreaking]]|III|{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|}== Sounds =={{Edition|Java}}:{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a carrot on a stick's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Random break.ogg|source=player|description=When a carrot on a stick's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Carrot on a Stick|spritetype=item|nameid=carrot_on_a_stick|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Carrot on a Stick|spritetype=item|nameid=carrot_on_a_stick|aliasid=carrotonastick|id=517|form=item|translationkey=item.carrotOnAStick.name|foot=1}}== Video ==<div style="text-align:center">{{yt|V7IVYX5Bs48}}</div>== History =={{History|java}}{{History||August 28, 2012|link={{tweet|Dinner|240428477856231424}}|Dinnerbone released images of saddled pigs being controlled with carrots.<ref>{{tweet|dinner|240428477856231424}}</ref> They start slow but end up traveling up to 5 blocks per second.<ref>{{tweet|dinner|240429280469856256}}</ref> [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{tweet|dinner|240188453789257728}}</ref> and Dinnerbone eventually decided upon [[carrot]]s.<ref>{{tweet|dinner|240355810650247168}}</ref>}}{{History||1.4.2|snap=12w36a|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick. |The [[player]] does not get back a [[fishing rod]] once the carrot on a stick is used up.}}{{History|||snap=12w37a|Carrots on sticks now have a [[item durability|durability meter]], and can be used to give [[saddle]]d [[pig]]s a burst of speed when right-clicked. The carrot on a stick no longer needs to be held when pigs have the burst of speed.}}{{History|||snap=12w38a|Using up a carrot on a stick now returns a [[fishing rod]].}}{{History||1.4.6|snap=12w50a|A carrot on a stick can now be [[enchanting|enchanted]] with [[Unbreaking]] via an [[enchanted book]] and an [[anvil]].}}{{History||1.8.2|snap=pre7|Crafting a carrot on a stick now removes all enchantments on the original fishing rod.}}{{History||1.9|snap=16w05b|[[Item durability|Durability]] is no longer reduced merely by riding a [[pig]], but only by using the speed boost.{{testingame}}}}{{History||1.13|snap=17w47a|[[Crafting]] a carrot on a stick no longer requires the [[fishing rod]] to be at full durability.<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref>|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 398.}}{{History||1.14|snap=18w43a|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}{{History||1.16|snap=20w06a|Carrot on a stick can now be used up.<ref>[https://bugs.mojang.com/browse/MC-112630 MC-112630]</ref>}}{{History|pocket alpha}}{{History||v0.15.0|snap=build 1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of carrot on a stick has been changed from <code>carrotonastick</code> to <code>carrot_on_a_stick</code>.}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>PigControl.png|First image of carrot on a stick released by Dinnerbone.pigstairs.png|Pigs can climb [[stairs]] and [[slabs]].Jebpig.png|[[Jeb]] riding a pig.<ref>http://www.mojang.com/2012/09/minecraft-snapshot-12w37a/</ref>Enchanted Carrot on a Stick.gif|An enchanted carrot on a stick.Grum Carrot on a Stick 1.png|Image from [[Grum]] of a carrot on a stick's texture changing with its durability.Grum Carrot on a Stick 2.png|Another image showing the same.Grum Carrot on a Stick 3.png|Another image.</gallery>== See also ==* [[Warped Fungus on a Stick]]== References =={{reflist}}{{Items}}[[Category:Renewable resources]][[cs:Mrkev na prutu]][[de:Karottenrute]][[es:Caña con zanahoria]][[fr:Carotte sur un bâton]][[hu:Répa horgászboton]][[it:Bastone e carota]][[ja:ニンジン付きの棒]][[ko:당근 낚싯대]][[nl:Wortel aan een stok]][[pl:Marchewka na patyku]][[pt:Vara com cenoura]][[ru:Удочка с морковью]][[th:แคร์รอตติดเบ็ด]][[uk:Морква на паличці]][[zh:胡萝卜钓竿]]</li><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item| title = Powder Snow Bucket| image = Powder Snow Bucket.png| renewable = Yes| stackable = No}}A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside.== Obtaining ==A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]].== Usage ==Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons.[[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling.== Sounds =={{el|je}}:{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|subtitle=Bucket empties|source=block|description=When a powder snow bucket is placed|id=item.bucket.empty_powder_snow|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref>|distance=16}}{{Sound table|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|subtitle=Bucket fills|source=player|description=When a bucket is filled with powder snow|id=item.bucket.fill_powder_snow|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref>|distance=16}}{{Sound table|sound=Powder Snow break1.ogg|sound2=Powder Snow break2.ogg|sound3=Powder Snow break3.ogg|sound4=Powder Snow break4.ogg|sound5=Powder Snow break5.ogg|sound6=Powder Snow break6.ogg|sound7=Powder Snow break7.ogg|subtitle=Block broken|source=block|description=When a bucket is filled with powder snow|id=block.powder_snow.break|translationkey=subtitles.block.generic.break|volume=1.0|pitch=0.8|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|source=player|description=When a bucket is filled with powder snow|id=bucket.fill_powder_snow|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|source=block|description=When a powder snow bucket is placed|id=bucket.empty_powder_snow|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Powder Snow Bucket|spritetype=item|nameid=powder_snow_bucket|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|showaliasids=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Powder Snow Bucket|spritetype=item|nameid=powder_snow_bucket|aliasid=bucket / 11|form=item|id=368|foot=1}}== History =={{History|java}}{{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}}{{History|bedrock}}{{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.|The powder snow bucket replaced the powder snow block in the creative inventory.}}{{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}}{{h|foot}}== Issues =={{Issue list}}==Gallery==<gallery>Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket.Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket.Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket.</gallery>{{Items}}[[Category:Renewable resources]][[Category:Tools]][[de:Pulverschneeeimer]][[es:Cubo con nieve polvo]][[fr:Seau de neige poudreuse]][[it:Secchio di neve polverosa]][[ja:粉雪入りバケツ]][[pl:Wiadro sypkiego śniegu]][[pt:Balde de neve fofa]][[ru:Ведро с рыхлым снегом]][[zh:细雪桶]]</li></ul>
?The lagometer is now part of the debug screen.
v1.2.3
{{Extension DPL}}<ul><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}}{{Item| image = Clock.gif| renewable = Yes| stackable = Yes (64)}}'''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]].== Obtaining ===== Crafting ==={{Crafting|B1= Gold Ingot|A2= Gold Ingot|B2= Redstone Dust|C2= Gold Ingot|B3= Gold Ingot|Output= Clock|type= Tool}}=== Natural generation ==={{LootChestItem|clock}}=== Trading ===Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}}Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}}== Usage ==[[File:WatchCycle.gif|thumb|Clock animation]]The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk.The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required.Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly {{in|JE}} or clockwise {{in|BE}}, making them useless.=== Piglins ==={{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Clock|spritetype=item|nameid=clock|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Clock|spritetype=item|nameid=clock|id=393|form=item|foot=1}}== Achievements =={{load achievements|Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny}}== Video ==''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].''<div style="text-align:center">{{yt|Q3bsT84oVz4}}</div>== History =={{History|java alpha}}{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks.|They have 228 visually distinct frames due to how the texture is generated – see the section below.}}{{History|java}}{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}}{{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}}{{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}{{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}}{{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}}{{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}{{History|||snap=20w16a|Clocks now generate in[[ruined portal]]chests.}}{{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}{{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}{{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.|Clocks currently have no function or legitimate method of obtaining them.}}{{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory.|[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}}{{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in[[ruined portal]]chests.}}{{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}{{History|foot}}=== Texture generation prior to Java Edition 13w02a ==={{:Procedural animated texture generation/Clocks}}== Issues =={{issue list}}== Trivia ==* {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point.* {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).* When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up.* Although clocks do not function in the Nether or the End, the actual daylight cycle does continue.== Gallery ==<gallery>File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near.File:Player Holding Clock.png|Early-game player holding a clock.File:Clock In Item Frame.png|A clock placed in an item frame.</gallery>== References =={{Reflist}}{{Items}}[[Category:Tools]][[Category:Renewable resources]][[cs:Hodiny]][[de:Uhr]][[es:Reloj]][[fr:Montre]][[hu:Óra]][[it:Orologio]][[ja:時計]][[ko:시계]][[nl:Klok]][[pl:Zegar]][[pt:Relógio]][[ru:Часы]][[th:นาฬิกา]][[uk:Годинник]][[zh:时钟]]</li><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item| title = Amethyst Shard| image = Amethyst Shard.png| renewable = Yes| stackable = Yes (64)}}An '''amethyst shard''' is a crystal ore obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]].== Obtaining ===== Mining ===An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards.=== Chest loot ==={{LootChestItem|amethyst-shard}} == Usage ===== Crafting ingredient ==={{Crafting usage}}=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard|Any Armor Trim Smithing Template|Netherite Chestplate|Amethyst Shard|Amethyst Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palette is shown on the designs on trimmed armor:*{{TrimPalette|amethyst shard}}=== Allay duplication ===If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.== Sounds =={{Edition|Java}}:{{Sound table|sound=Amethyst shimmer.ogg|subtitle=Amethyst chimes|source=neutral|description=When an amethyst shard duplicates an allay|id=block.amethyst_block.chime|translationkey=subtitles.block.amethyst_block.chime|volume=0.4|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Amethyst shimmer.ogg|source=block|description=When an amethyst shard duplicates an allay|id=chime.amethyst_block|volume=1.0|pitch=0.5-1.7|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Amethyst Shard|spritetype=item|nameid=amethyst_shard|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Amethyst Shard|spritetype=item|nameid=amethyst_shard|form=item|id=625|foot=1}}==History=={{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}{{History|java}}{{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}{{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}{{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}{{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}}{{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}{{History|bedrock}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}}{{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}{{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}{{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}{{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}{{History|foot}}==Issues=={{issue list}}==Trivia==* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable.* besides netherite, amethyst is the only or to be attempted not from an ore in caves== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021{{Items}}[[Category:Renewable resources]][[de:Amethystscherbe]][[es:Fragmento de amatista]][[fr:Éclat d'améthyste]][[it:Scheggia di ametista]][[ja:アメジストの欠片]][[lzh:紫水玉片]][[pl:Odłamek ametystu]][[pt:Fragmento de ametista]][[ru:Осколок аметиста]][[uk:Уламок аметисту]][[zh:紫水晶碎片]][[Category:Ore]]</li></ul></nowiki>
The coordinates have been added to the debug screen.
Java Edition Beta
1.3
{{Extension DPL}}<ul><li>[[Chalkboard|Chalkboard]]<br/>{{Education feature}}{{unobtainable|edition=be}}{{Block|image=<gallery>Chalkboard Slate.png|SlateChalkboard Poster.png|PosterChalkboard Board.png|Board</gallery>|invimage=Slate|invimage2=Poster|invimage3=Board|transparent=Yes|renewable=No|light=No|tool=None|stackable=Yes (16)|flammable=No}}A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].<ref>https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/</ref> Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board).== Obtaining ==In ''[[Education Edition]]'', chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command.In ''[[Bedrock Edition]]'', chalkboards cannot be obtained by commands or the creative inventory, and can only be obtained by using glitches or inventory editors.== Usage ==A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen.=== Placement ===Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard.1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards.=== Text ===When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor.While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line.After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered.=== Interaction ===Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them.Unlike signs, boards block a [[piston]] from moving.Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board.[[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn.== Sounds =={{Sound table/Block/Stone/BE}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=chalkboard|spritetype=block|nameid=chalkboard|id=230|form=block|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}}{{ID table|displayname=Item|spritename=board|spritetype=item|nameid=board|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name|id=454|form=item|foot=1}}=== Metadata ==={{see also|Data values}}Chalkboards uses the following data values:*Slate: 1*Board: 2*Poster: 3<!--{{/DV}}-->=== Block states ==={{see also|Block states}}{{info needed}}<!--{{/BS}}-->== History =={{History|pocket alpha}}{{History||v0.16.0|snap=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards, likely as an accidental addition.|Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[command]]s respectively. However, they serve no purpose.}}{{History|||snap=build 2|Chalkboards have now been removed. However, the textures still exist.}}{{History|bedrock}}{{History||1.11.0|snap=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}}{{h||1.17.30|snap=beta 1.17.30.20|Chalkboards can now be placed consistently.}} {{History|education}}{{History||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}}{{History||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards.}}{{History||1.0.2|The UI of chalkboards now has a locked option.|[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}}{{History|foot}}== Gallery ==<gallery>Education Edition Exclusive Features.png|The chalkboard placed in a world along with other Education Edition features.Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]].</gallery>== References =={{Reflist}}{{Blocks|Utility}}{{Items}}{{Education Edition}}[[Category:Utility blocks]][[Category:Block entities]][[Category:Education Edition blocks]][[Category:Education Edition items]][[pt:Lousa]][[de:Tafel]][[fr:Ardoise]][[ja:黒板]][[pl:Tablica kredowa]][[ru:Доска]][[uk:Дошка]][[zh:黑板]]</li><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block| group = Age 0| 1-1 = Wheat Age 0.png| 1-2 = Wheat Age 0 BE.png| group2 = Age 7| 2-1 = Wheat Age 7.png| 2-2 = Wheat Age 7 BE.png| image = Wheat Seeds.png| extratext = [[#Renders|View all renders]]| invimage = Wheat Seeds| transparent = Yes| light = No| tool = N/A| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No}}'''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.'''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. == Obtaining ===== Breaking ===Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).In '''Bedrock edition''' yields are 0-3.[https://bugs.mojang.com/browse/MCPE-169402]<sup><nowiki>https://bugs.mojang.com/browse/MCPE-169402</sup>Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.{| class="wikitable"! rowspan="3" |[[Resource location]]! rowspan="3" | Source! colspan="5" | Drops|- style="text-align:center"! rowspan="2" |{{ItemLink|Wheat}}! colspan="4" |{{ItemText|Wheat Seeds}}|- style="text-align:center"! Default tool! With [[Fortune]] I! With Fortune II! With Fortune III|- style="text-align:center"| rowspan="2" |<code>blocks/wheat</code>|{{BlockLink|Wheat}} (age 0–6)| 0 {{ItemSprite|Wheat}}| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|- style="text-align:center"|{{BlockLink|Wheat}} (age 7)| 1 {{ItemSprite|Wheat}}| 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)| 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)| 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)| 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)|}=== Natural generation ===[[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:{| class="wikitable"! Village style!! Chance|-| {{EnvSprite|savanna-village}} Savanna || 80%|-| {{EnvSprite|desert-village}} Desert || 70%|-| {{EnvSprite|taiga-village}} Taiga || 60%|-| {{EnvSprite|plains-village}} Plains || 50%|-| {{EnvSprite|snowy-village}} Snowy || 20%|}=== Chest loot ==={{LootChestItem|wheat-seeds}}=== Trading ===[[Wandering trader]]s sell wheat seeds for an [[emerald]].=== Villager gifts ==={{exclusive|java|section=1}}Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.== Usage ===== Crop ==={{main|Tutorials/Crop farming|title1=Crop Farming}}[[File:Crop states.png|thumb|Different stages of crop growth.]]Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. === Breeding ===Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.=== Taming ===Like other seeds, wheat seeds can be used to tame [[parrot]]s.=== Composting ===Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].== Sounds =={{Sound table/Block/Crop}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Wheat Crops|spritetype=block|nameid=wheat|blocktags=bee_growables, crops|form=block}}{{ID table|displayname=Wheat Seeds|spritetype=item|nameid=wheat_seeds|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Wheat|spritetype=block|nameid=wheat|id=59|form=block|itemform=item.wheat}}{{ID table|displayname=Seeds|spritetype=item|nameid=wheat_seeds|id=291|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Advancements =={{load advancements|A Seedy Place}}== History ==''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''{{History|java classic}}{{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}{{History|java indev}}{{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.|[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.|Seeds can be planted on farmland.|Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}{{History|java beta}}{{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}{{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.|Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}{{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}{{History|java}}{{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}{{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}{{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}{{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}{{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}{{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}{{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}{{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}{{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}{{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}{{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}{{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".|"Crops" have been renamed to "Wheat Crops".}}{{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.|The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}{{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}{{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}{{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}{{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}{{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.|Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.|Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}{{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}{{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}{{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.|Seeds can be obtained by tilling [[grass block]]s.}}{{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.|Seeds can now be used to [[breeding|breed]] [[chicken]].|Crops can now be found in [[village]] farms.}}{{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}{{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}{{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}{{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}{{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}{{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}{{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.|Placement and breaking [[sound]]s have been added to crops.|[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.|Seeds can now be used to fill up [[composter]]s.}}{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}{{History|foot}}=== Wheat "item" ==={{:Technical blocks/Crops}}== Issues =={{issue list}}== Gallery =====Renders===;Java Edition<gallery>Wheat Age 0.png|Wheat Age 1.png|Wheat Age 2.png|Wheat Age 3.png|Wheat Age 4.png|Wheat Age 5.png|Wheat Age 6.png|Wheat Age 7.png|</gallery>;Bedrock Edition<gallery>Wheat Age 0 BE.png|Wheat Age 1 BE.png|Wheat Age 2 BE.png|Wheat Age 3 BE.png|Wheat Age 4 BE.png|Wheat Age 5 BE.png|Wheat Age 6 BE.png|Wheat Age 7 BE.png|</gallery>===Screenshots===<gallery>AllSeeds.png|All the seeds that exist.Wheat.jpg|Wheat crops in Pocket Edition.Village Wheat Beetroot Farm.png| Wheat generated in a village.</gallery>== References =={{reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Plants]][[Category:Food]][[Category:Non-solid blocks]][[Category:Generated structure blocks]][[de:Weizensamen]][[es:Semillas de trigo]][[fr:Graines de blé]][[hu:Búzamagok]][[it:Semi di grano]][[ja:小麦の種]][[ko:밀 씨앗]][[nl:Zaden]][[pl:Nasiona zboża]][[pt:sem*ntes de trigo]][[ru:Семена пшеницы]][[zh:小麦种子]]</li></ul></nowiki>
The debug screen, along with other function key controls, has now become a toggle.
When the debug screen is open, it now shows numbers above every mob; these numbers being the mob's Entity ID. These numbers are visible through blocks, making F3 a useful mob-finder.
1.7
{{Extension DPL}}<ul><li>[[Raw Chicken|Raw Chicken]]<br/>{{about|a food item|the mob "chicken"|Chicken}}{{About|a food item|the cooked version|Cooked Chicken}}{{Item| title = Raw Chicken| image = Raw Chicken.png| heals = {{hunger|2}}| effects = {{EffectLink|Hunger}} (0:30) (30% chance)| renewable = Yes| stackable = Yes (64)}}'''Raw chicken''' is a [[food]] item that can be eaten by the [[player]]. It can be cooked in a [[furnace]], [[smoker]], or a [[campfire]] to make [[cooked chicken]].==Obtaining=====Mob loot ===Upon death, an adult [[chicken]] drops 1 raw chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1-4 with Looting III. Chickens that die while on [[fire]] drop [[cooked chicken]] instead.===Cat gifts==={{main|Cat#Gifts}}Tamed [[cat]]s have a 70% chance to give the [[player]] a gift as they wake up from a [[bed]], and the gift has a 16.13% chance to be raw chicken.==Usage===== Food===To eat raw chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} hunger and 1.2 hunger [[Hunger#Mechanics|saturation]], but has a 30% chance of inflicting food poisoning (the {{EffectLink|link=Hunger (status effect)|Hunger}} effect for 30 seconds).<nowiki>*This has a similar effect as [[Rotten Flesh]].===Smelting ingredient==={{Smelting|showname=1|Raw Chicken|Cooked Chicken|0.35}}===Wolves===Raw chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.Wolves are at no risk of food poisoning.===Trading===Novice-level Butcher villagers have a {{frac|1|3}} chance to buy 14 raw chicken for an emerald.{{only|bedrock}}Novice-level Butcher villagers have a 50% chance of offering to buy 14 raw chicken for an emerald.{{only|java}}==Sounds=={{Sound table/Entity/Food}}==Data values=====ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Raw Chicken|spritetype=item|nameid=chicken|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Chicken|spritetype=item|nameid=chicken|id=275|form=item|foot=1}}==Advancements =={{load advancements|Husbandry;A Balanced Diet}}==Video==<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>==History=={{History|java beta}}{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|A teaser image for [[cooked chicken]] is revealed by [[Jeb]].}}{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Raw Chicken (pre-release).png|32px]] Jens reveals raw chicken with changed texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}{{History||1.8|snap=Pre-release|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken. |Raw chicken is a new [[drops|drop]], obtained by killing a [[chicken]], usually along with a [[feather]].}}{{History|java}}{{History||1.2.1|snap=12w03a|Raw chicken can now be used to [[breeding|breed]] wolves.}}{{History||1.3.1|snap=12w21a|Raw chicken can now be [[trading|sold]] to farmer [[villager]]s, at 14–17 raw chicken for 1 [[emerald]].}}{{History||1.4.2|snap=12w37a|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Trading has been changed: butcher [[villager]]s now [[trading|buy]] 14–18 raw chicken for 1 [[emerald]].|Farmer villagers no longer [[trading|trade]] raw chicken.}}{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several raw chickens, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 365.}}{{History||1.14|snap=18w43a|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}{{History|||snap=18w44a|[[Cat]]s now offer raw chicken as [[Cat#Gifts|gift]]s.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}{{History||v0.5.0|Raw chicken now restores {{hp|2}} instead of {{hp|1}}.}}{{History||v0.8.0|snap=build 1|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}{{History||v0.11.0|snap=build 1|Raw chicken now sometimes inflicts the [[hunger]] effect, despite the hunger bar not existing yet.}}{{History||v0.12.1|snap=build 1|Raw chicken now restores [[hunger]] instead of [[health]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|buy]] 14-18 raw chicken for one [[emerald]].}}{{History|bedrock}}{{History||?|[[Chicken]]s can now [[drops|drop]] several raw chicken, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] raw chicken as a gift.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} of a chance to [[trading|buy]] 14 raw chicken.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}{{History||xbox=TU12|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}{{History|PS4}}{{History||1.90|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Raw Chicken JE2 BE2.png|32px]] Added raw chicken.}}{{History|foot}}==Issues=={{issue list}}==Gallery ==<gallery>Beta 1.8 Dev Chicken 2.png|First image of raw chicken.</gallery>==References=={{reflist}}{{Items}}[[de:Rohes Hühnchen]][[es:Pollo crudo]][[fr:Poulet cru]][[hu:Nyers csirkehús]][[ja:生の鶏肉]][[ko:익히지 않은 닭고기]][[nl:Rauwe kip]][[pl:Surowy kurczak]][[pt:Frango cru]][[ru:Сырая курятина]][[th:ไก่ดิบ]][[zh:生鸡肉]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Footprint|Footprint]]<br/>{{about|the joke item|the unused particle|Java Edition unused features#Footprint particle}}{{Joke feature}}{{Item| image = Footprint (item).png| renewable = No| stackable = Yes (64)}}The '''Footprint''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|missing}} dimension.== Appearance ==This item is semi-transparent with a grey colour scheme.== Obtaining ===== Dimension ===Footprints were obtained only from a chest in the {{Code|missing}} dimension. Only existing in 2020 April fools snapshot 20w14∞, it cannot exist in any non-April Fool's joke versions and April Fool's joke versions before or after 20w14∞. There is a maximum of 2 footprints that can be obtained legitimately in any given world.=== Cheats/Creative Mode ===Despite these footprints not being available in the creative inventory, it is still possible to acquire them via the command {{Code|code=give <target> minecraft:footprint <amount>}} or duplicating them by holding down middle-click whilst in creative mode.== Usage ==As of snapshot 20w14∞, this item cannot be placed or used in any way other than a trophy. This item can be inserted and/or rotated inside of an item frame, and it has a stack limit of 64.== Data values ===== ID ==={{ID table|showforms=y|generatetranslationkeys=java|displayname=Footprint|spritetype=item|nameid=footprint|form=item|foot=1}}== History =={{History|java}}{{History||20w14∞|[[File:Footprint (item).png|32px]] Added the footprint item.}}{{History|foot}}== Gallery ==<gallery>File:Missing biome.png|The Easter Egg dimension that the item spawns in.</gallery>== Trivia ==* This is a reference to the removed "Footstep" particle, hence in the "missing" dimension.** This item is intended as a joke directed towards the commands' community where the "Footstep" particle is commonly requested.<ref>https://gist.github.com/boq/8e65cb85badc75765eeb8956af78aaa5</ref>== References =={{reflist}}{{Items}}{{Jokes}}[[Category:Non-renewable resources]][[Category:Joke items]][[es:Footprint]][[pt:Pegada]]</li></ul></nowiki>
The "f" coordinate has been made visible in the debug screen (facing direction).
1.8
{{Extension DPL}}<ul><li>[[Flint|Flint]]<br/>{{Item| image = Flint.png|type=| renewable = Yes| stackable = Yes (64)}}'''Flint''' is a mineral obtained from [[gravel]].== Obtaining ===== Mining ===When a block of [[gravel]] is mined, there is a 10% chance for a single piece of flint to drop instead of the [[gravel]] block. When mined with a [[Fortune]]-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with [[Silk Touch]] or gravel that fell on a non-solid block never produces flint.=== Trading ===Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to offer 10 pieces of flint for 10 blocks of gravel and an [[emerald]].=== Chest loot ==={{LootChestItem|flint}}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Trading ===Apprentice-level fletcher villagers buy 26 flint for an emerald.Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to buy 26 flint for an emerald {{in|java}}, and always offer the trade {{in|bedrock}}.Journeyman-level toolsmith villagers have a {{frac|2|5}} chance to buy 30 flint for one emerald in ''Java Edition'', and always offer the trade in Bedrock Edition.Journeyman-level weaponsmith villagers buy 24 flint for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Flint|spritetype=item|nameid=flint|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Flint|spritetype=item|nameid=flint|id=356|form=item|foot=1}}== History =={{History|java indev}} {{History||20100219|[[File:Flint JE1 BE1.png|32px]] Added flint.|Flint is now used to craft [[flint and steel]].}}{{History|java alpha}}{{History||v1.0.14|Crafting [[arrow]]s now requires flint, rather than [[iron ingot]]s.}}{{History|java}}{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 4–5 flint for 1 [[emerald]] and 10 [[gravel]].}}{{History|||snap=1.3|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been slightly changed.}}{{History||1.8|snap=14w02a|Fletcher [[villager]]s now sell 6–10 flint for 1 emerald and 10 gravel.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 318.}}{{History||1.14|snap=18w43a|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}{{History|||snap=18w50a|Flint can now be found in [[chest]]s in [[village]] fletcher houses.}}{{History|||snap=19w11a|Fletcher, leatherworker, toolsmith and weaponsmith [[villager]]s now [[trading|buy]] flint.}}{{History||1.16|snap=20w07a|Flint has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 3–8, making it renewable.}}{{History|||snap=20w09a|Flint can no longer be obtained by bartering with piglins. However, they are still renewable as piglins offer [[gravel]].}}{{History|||snap=20w16a|Flint now generates in[[ruined portal]]chests.}}{{History|pocket alpha}}{{History||v0.3.3|[[File:Flint JE1 BE1.png|32px]] Added flint. |Flint can be used to craft [[arrow]]s.}}{{History||v0.4.0|Flint can now be used to make [[flint and steel]].}}{{History||v0.8.0|snap=build 1|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Fletcher [[villager]]s now [[trading|sell]] 6–10 flint for 1 [[emerald]] and 10 [[gravel]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Flint can now be found in [[village]] fletcher [[chest]]s.}}{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, fletcher [[villager]]s now have a 50% chance to [[trading|sell]] 10 flint for 10 [[gravel]] and one [[emerald]] as part of their first tier trade.|Flint can now be [[trading|sold]] to toolsmith, weaponsmith, fletcher, and leatherworker villagers.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint JE1 BE1.png|32px]] Added flint.}}{{History||?|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:GodPortal.png|A piece of flint found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--flint Taking Inventory: Flint] – Minecraft.net on October 31, 2019{{Items}}[[Category:Renewable resources]][[cs:Pazourek]][[de:Feuerstein]][[es:Pedernal]][[fr:Silex]][[hu:Kovakő]][[it:Selce]][[ja:火打石]][[ko:부싯돌]][[nl:Vuursteen]][[pl:Krzemień]][[pt:Sílex]][[ru:Кремень]][[th:หินเหล็กไฟ]][[uk:Кремінь]][[zh:燧石]]</li><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}}{{Block| image = <gallery>Torchflower Age 0.png| Age 0Torchflower Age 1.png| Age 1Torchflower Age 2.png| Age 2</gallery>| image2 = Torchflower Seeds JE1.png| transparent = Yes| light = No| tool = N/A| renewable = Yes| stackable = Yes (64)| rarity = Common|flammable=No|lavasusceptible=No}}'''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging.== Obtaining ==[[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item.Sniffers can only dig for torchflower seeds in the following blocks:*{{BlockLink|Dirt}}*{{BlockLink|Grass Block}}*{{BlockLink|Podzol}}*{{BlockLink|Coarse Dirt}}*{{BlockLink|Rooted Dirt}}*{{BlockLink|Moss Block}}*{{BlockLink|Mud}}*{{BlockLink|Muddy Mangrove Roots}}They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>== Usage ===== Crop ==={{main|Tutorials/Crop farming|title1=Crop farming}}Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed.Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>=== Feeding ===Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points.=== Taming ===Torchflower seeds can be used to tame [[parrot]]s.=== Composting ===Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1.== Sounds =={{Sound table/Block/Crop}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Torchflower Crop|spritetype=block|nameid=torchflower_crop|form=block|blocktags=bee_growables, crops}}{{ID table|displayname=Torchflower Seeds|spritetype=item|nameid=torchflower_seeds|form=item|itemtags=villager_plantable_seeds|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Torchflower Crop|spritetype=block|nameid=torchflower_crop|id=-567|form=block|translationkey=-}}{{ID table|displayname=Torchflower Seeds|spritetype=item|nameid=torchflower_seeds|id=296|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Achievements =={{Load achievements|Planting The Past}}== Advancements =={{load advancements|A Seedy Place;Planting The Past;Little Sniffs}}== History =={{History|java}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}{{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}{{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}}{{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}}{{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}}{{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}}{{History|bedrock}}{{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}}{{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref> == Gallery ==<gallery>Torchflower Seeds stages.png|All the growth stages of torchflower seeds.</gallery>== Notes =={{notelist}}== References =={{reflist}}{{Blocks|upcoming}}{{Items}}[[Category:Plants]][[Category:Non-solid blocks]][[de:Fackelliliensamen]][[es:Semillas de plantorcha]][[ja:トーチフラワーの種]][[pt:sem*ntes de plantocha]][[zh:火把莲种子]]</li></ul>
Pre-releaseThe ability to see the level's seed has been added to the debug screen.
Entity numbers being shown above a mob's head have been removed from the debug screen. Some players felt that it was cheating and that it took away from the game.
Java Edition
1.0.0
{{Extension DPL}}<ul><li>[[Clay Ball|Clay Ball]]<br/>{{Item| image = Clay Ball.png| stackable = Yes (64)| renewable = Yes}}{{about|the item|the block|Clay|other uses|Clay (disambiguation)}}A '''clay ball''' is the item obtained from [[clay]] used for [[crafting]] or making [[brick]]s.== Obtaining ===== Block loot ===Clay balls are obtained when a [[clay]] block is broken with a non-[[Silk Touch]] tool. Each block yields four clay balls regardless of [[Fortune]].=== Chest loot ==={{LootChestItem|clay-ball}}=== Villager gifts ===If a [[player]] has the [[Hero of the Village]] status effect, a Mason [[villager]] might throw that player a [[clay block]] as a gift. {{Only|java}} This can be placed and [[breaking|broken]] to harvest clay balls.== Usage ==Clay balls can be [[crafting|crafted]] back together to form [[clay]] blocks or baked in a [[furnace]] to create [[brick]]s.=== Crafting ingredient ==={{crafting usage}}=== Smelting ingredient ==={{Smelting|showname=1|Clay Ball|Brick|0.3}}=== Trading ===Novice-level [[Villager|mason villagers]] buy 10 clay balls for 1 [[emerald]] as part of their [[trades]].== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Clay Ball|spritetype=item|nameid=clay_ball|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Clay|spritetype=item|nameid=clay_ball|id=384|form=item|foot=1}}== History =={{History|java alpha}}{{History||v1.0.11|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}{{History|java}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 337.}}{{History||1.14|snap=18w43a|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}}{{History|||snap=18w49a|Clay can now be found in [[chest]]s in [[village]] mason houses.}}{{History|||snap=18w50a|Clay can now be found in [[chest]]s in [[desert]] [[village]] houses.}}{{History|||snap=19w11a|Clay is now [[trading|bought]] by [[villager]]s of the new mason profession.}}{{History||1.16|snap=20w06a|"Clay" has been renamed to "Clay Ball."}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay. It is currently unobtainable and serves no purpose.}}{{History||v0.3.2|4 clay items are now dropped from clay blocks when broken.|Clay can now be crafted into clay blocks.|Clay can now be smelted into bricks.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.|10–13 clay can now be [[trading|sold]] to stone mason [[villager]]s for an [[emerald]].}}{{History||1.11.0|snap=beta 1.11.0.1|Clay can now be found in [[village]] mason [[chest]]s and [[desert]] village house chests.}}{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, stone mason villagers now [[trading|buy]] 10 clay for an emerald<!-- previously 10-13 -->.}}{{History||1.19.0|snap=beta 1.19.0.24|Clay ball now [[renewable]] by placing [[mud]] above a block which has [[pointed dripstone]] underneath.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:ClayInNumerousForms.png</gallery>== Notes =={{fnlist}}{{Items}}[[cs:Jíl]][[de:Tonklumpen]][[es:Bola de arcilla]][[fr:Motte d'argile]][[hu:Agyag (Tárgy)]][[it:Zolla di argilla]][[ja:粘土玉]][[ko:점토 덩이]][[nl:Klei (voorwerp)]][[pl:Glina]][[pt:Bola de argila]][[ru:Глина]][[uk:Глиняна кулька]][[zh:黏土球]]</li><li>[[Redstone Comparator|Redstone Comparator]]<br/>{{Block| image = | image2 = | transparent = Yes| light = No| tool = any| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No| group = Redstone Comparator| group2 = Subtracting| group3 = Powered| group4 = Powered+Subtracting| 1-1 = Redstone Comparator.png| 2-1 = Subtracting Redstone Comparator.png| 3-1 = Powered Redstone Comparator.png| 4-1 = Powered Subtracting Redstone Comparator.png}}{{Many images}}A '''redstone comparator''' is a [[block]] that can produce an [[Redstone Dust|output signal]] from its front by reading [[chest]]s, [[lectern]]s, [[beehive]]s and similar blocks, or repeat a signal without changing its strength. It can also be set to either stop outputting a signal when its side input recieves a stronger one (front torch off), or subtract its side input's signal strength from its output (front torch on).== Obtaining ===== Natural generation ===Redstone comparators generate in [[Ancient City|ancient cities]].=== Breaking ===A redstone comparator can be broken instantly with any [[tool]], or by hand, and drops itself as an item.{{Breaking row|Redstone Comparator|horizontal=y}}A redstone comparator is removed and dropped as an item if:* its attachment block is moved, removed, or destroyed;* [[water]] flows into its space;{{only|java}}* a [[piston]] tries to push it or moves a block into its space.If [[lava]] flows into a redstone comparator's space, the redstone comparator is destroyed without dropping as an item.=== Crafting ==={{Crafting|B1=Redstone Torch|A2=Redstone Torch|B2=Nether Quartz|C2=Redstone Torch|A3=Stone|B3=Stone|C3=Stone|Output= Redstone Comparator|type=Redstone}}== Usage ==A redstone comparator can be placed on the top of any [[opaque]] block with a solid full-height top surface (including upside-down [[slab]]s and upside-down [[stairs]]). {{IN|be}}, a comparator can also be placed on [[wall]]s and fences. For more information about placement on transparent blocks, see [[Opacity/Placement]].The redstone comparator has a front and a back — the arrow on the top of the comparator points to the front. When placed, the comparator faces away from the player. The comparator has two miniature redstone torches at the back and one at the front. The back torches turn on when the comparator's output is greater than zero (the arrow on top also turns red). The front torch has two states that can be toggled by {{control|using}} the comparator:* Down and unpowered (indicating the comparator is in "comparison mode")* Up and powered (indicating the comparator is in "subtraction mode")The redstone comparator can take a signal strength input from its rear as well as from both sides. Side inputs are accepted only from [[redstone dust]], [[block of redstone]], [[redstone repeater]]s, other comparators, and [[observer]]s in specific scenarios. The redstone comparator's front is its output.It takes 1 [[redstone tick]] (2 game ticks, or 0.1 seconds barring lag) for signals to move through a redstone comparator, either from the rear or from the sides. This applies to changing signal strengths as well as simply to turning on and off. Redstone comparators check their power state before their scheduled ticks update. This results in redstone comparators not usually responding to 1-tick fluctuations of power or signal strength — for example, a [[clock circuit|1-clock]] input is treated as always off from the side, and always on from the rear. This happens because the signal changes back to its original state before the redstone comparator checks its input states. However, certain setups such as powering any input with two separate observer pulses at the same time will cause a redstone comparator to respond to 2 gametick pulses.The redstone comparator has four functions: maintain signal strength, compare signal strength, subtract signal strength, and measure certain block states (primarily the fullness of containers).=== Maintain signal strength ===A redstone comparator with no powered sides outputs the same signal strength as its rear input.=== Compare signal strength ===[[File:Comparators Explained.png|Comparators in comparison mode.|thumb]]A redstone comparator in comparison mode (front torch down and unpowered) compares its rear input to its two side inputs. If either side input is greater than the rear input, the comparator output turns off. If neither side input is greater than the rear input, the comparator outputs the same signal strength as its rear input.The formula for calculating the output signal strength is as follows:<code>output = rear × [[Wikipedia:Iverson bracket|[]]'''''left''''' ≤ '''''rear''''' AND '''''right''''' ≤ '''''rear'''''[[Wikipedia:Iverson bracket|<nowiki>]]]</code>{{-}}=== Subtract signal strength ===[[File:Redstone comparator.png|thumb|The greatest of the side inputs A and C is subtracted from the rear input B, outputting 1. If either A or C were greater than B, it would output 0.]]A redstone comparator in subtraction mode (front torch up and powered) subtracts the signal strength of the higher side input from the signal strength of the rear input.<code>output = max('''''rear''''' − max('''''left''', '''right'''''), 0)</code>For example: if the signal strength is 6 at the left input, 7 at the right input and 4 at the rear, the output signal has a strength of ''max(4 − max(6, 7), 0) = max(4−7, 0) = max(−3, 0) = 0''.If the signal strength is 9 at the rear, 2 at the right input and 5 at the left input, the output signal has a strength of ''max(9 − max(2, 5), 0) = max(9−5, 0) = 4''.=== Measure block state ==={{Schematic | caption = A redstone comparator can measure the fullness of a chest, as well as other block states, even through an opaque block. |rd-ew!|rc-w!|ch|SB|rc-e!|rd-ew!}}A redstone comparator treats certain blocks behind it as power sources and outputs a signal strength proportional to the block's state. The comparator may be separated from the measured block by an opaque block. However, {{in|je}}, if the opaque block is powered to signal strength 15, then the comparator outputs 15 no matter the fullness of the container.<ref>{{bug|MC-64394}} (resolved as "Works As Intended")</ref>[[Category:Java Edition specific information]]{{-}}==== Fullness of containers ===={| class="wikitable floatright" style="margin-left: 0.5em; margin-right: 0; text-align: center;"|+ Minimum Items for Container Signal Strength|-!Containers!{{BlockSprite|Furnace|link=Furnace}}<br>{{BlockSprite|Blast Furnace|link=Blast Furnace}}<br>{{BlockSprite|Smoker|link=Smoker}}!{{BlockSprite|Hopper|link=Hopper}}<br>{{EntitySprite|Minecart with Hopper|link=Minecart with Hopper}}<br>{{BlockSprite|Brewing Stand|link=Brewing Stand}}!{{BlockSprite|Dispenser|link=Dispenser}}<br>{{BlockSprite|Dropper|link=Dropper}}!{{BlockSprite|Chest|link=Chest}}<br>{{EntitySprite|Minecart with Chest|link=Minecart with Chest}}<br>{{BlockSprite|Shulker Box|link=Shulker Box}}<br>{{BlockSprite|Barrel|link=Barrel}}![[Double Chest|{{Schematic|size=16|ch-s|-|ch-n}}]]!{{BlockSprite|Jukebox|link=Jukebox}}|-!Total Slots!3!!5!!9!!27!!54!!1|-!Power Level! colspan="5" |Number of Items!Music Disc|-|0||0||0||0||0||0||No disc|-|1||1||1||1||1||1||"13"|-|2||14||23||42||1s 60||3s 55||"cat"|-|3||28||46||1s 19||3s 55||7s 46||"blocks"|-|4||42||1s 5||1s 60||5s 51||11s 37||"chirp"|-|5||55||1s 28||2s 37||7s 46||15s 28||"far"|-|6||1s 5||1s 51||3s 14||9s 42||19s 19||"mall"|-|7||1s 19||2s 10||3s 55||11s 37||23s 10||"mellohi"|-|8||1s 32||2s 32||4s 32||13s 32||27s||"stal"|-|9||1s 46||2s 55||5s 10||15s 28||30s 55||"strad"|-|10||1s 60||3s 14||5s 51||17s 23||34s 46||"ward"|-|11||2s 10||3s 37||6s 28||19s 19||38s 37||"11"|-|12||2s 23||3s 60||7s 5||21s 14||42s 28||"wait"|-|13||2s 37||4s 19||7s 46||23s 10||46s 19||"Pigstep"|-|14||2s 51||4s 42||8s 23||25s 5||50s 10||"Otherside"<br>"Relic"|-|15||3s||5s||9s||27s||54s||"5"|}A redstone comparator can output a signal indicating how full a container is. (0 for empty, 15 for full, etc.) The table on the right is described more in detail, later in this section.Containers that can be measured by a comparator include:* {{BlockLink|Furnace}}* {{BlockLink|Blast Furnace}}* {{BlockLink|Smoker}}* {{BlockLink|Brewing Stand}}* {{BlockLink|Hopper}}* {{ItemLink|Minecart with Hopper}} on top of a [[detector rail]]* {{BlockLink|Dispenser}}* {{BlockLink|Dropper}}* {{BlockLink|Chest}}* {{BlockLink|Trapped Chest}}* {{ItemLink|Minecart with Chest}} on top of a [[detector rail]]* {{BlockLink|Barrel}}* {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large chest* {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large trapped chest* {{BlockLink|Shulker Box}} (any color)Generally speaking, the comparator output signal strength represents the average fullness of the slots, based on how many of that item form a full stack (64, 16, or 1 for non-stackable items).The ''Minimum Items for Container Signal Strength'' table (right) shows the minimum '''''full-stack-equivalent (FSE)''''' to produce different signal strengths from common containers. A '''''full-stack-equivalent''''' quantifies how many normal 64-stackable items are needed to output a corresponding signal strength. The 's' is a constant 64, with the additional amount needed following after.One may also consider the terms: '''c''umulative-weight''''' or '''''weighted-sum''''' instead of '''''full-stack-equivalent'''''.Items that stack to a max of 16 ([[snowball]]s, [[sign]]s, [[ender pearl]]s, etc.), contribute +4 to the ''full-stack-equivalent'' for each unity (count of 1 item). Similarly, items that stack to 1 ([[minecart]], [[boat]], etc.) contribute +64, and items that stack to 64 contribute +1.Example 1: 3 ender pearls will contribute a 3 x 4 = 12 ''full-stack-equivalent''.Example 2: 16 ender pearls and 60 redstone dust contributes a 16x4 + 60x1 = 124 ''full-stack-equivalent''.Example 3: 1 minecart and 60 redstone dust contributes a 1x64 + 60x1 = 124 ''full-stack-equivalent''.Example 4: To produce a signal strength of 10 from a hopper, one requires a ''full-stack-equivalent'' of at least 3s + 14 = 206 but strictly less than than 3s + 37 = 229. This can be done with 3 minecarts, and 14 dirt.When a comparator measures a large chest or large trapped chest, it measures the entire large chest (54 slots), not just the half directly behind the comparator. A chest or trapped chest that cannot be opened (either because it has an opaque block, [[ocelot]], or [[cat]] above it) always produces an output of 0 no matter how many items are in the container — shulker boxes can always be measured, even if they cannot open.;Calculating signal strength from items:When a container is empty, the output is off.:When it is not empty, the output signal strength is calculated as follows::<code>'''''signal strength''''' = floor(1 + (('''''sum of all slots' fullnesses''''') / ('''''number of slots in container''''')) × 14)</code>:<code>fullness of a slot = '''''number of items in slot''''' / '''''max stack size for this type of item'''''</code>:''Example:'' 300 blocks in a dispenser (which has 9 slots), where each block stacks to a maximum of 64 has a 300 ''full-stack-equivalent.'' This produces an output with a signal strength of 8:<blockquote>1 + ((300 items / 64 items per slot) / 9 slots) × 14 = 8.292, floored is 8</blockquote>;Calculating items from signal strength:It can be useful in redstone circuits to use containers with comparators to create signals of a specific strength. The number of items required in a container to produce a signal of desired strength is calculated as follows::<code>items required = max('''''desired signal strength''''', roundup(('''''total slots in container''''' × 64 / 14) × (desired signal strength − 1)))</code>:''Example:'' To use a furnace (which has 3 slots) to create a strength 9 signal, players need 110 items:<blockquote>max(9, (3×64/14) × (9−1)) = 109.714, rounded up is 110</blockquote>{{-}}==== Miscellaneous ====[[File:Comparator storage.png|Comparators used to measure containers.|thumb]]Some non-container blocks can also be measured by a redstone comparator:;{{BlockLink|Beehive}} and {{BlockLink|Bee nest}}: A hive or nest outputs a signal strength equal to the amount of honey in the hive/nest.;{{BlockLink|Cake}}: A cake outputs a signal strength relative to the amount of cake remaining. Each slice is worth 2 signal strength, with 7 total slices, for an output of 14 for a full cake.[[File:Cauldron Redstone Strength Values.png|Cauldron signal strength|thumb]];{{BlockLink|Cauldron}}: A cauldron outputs different signal strengths depending on how much water or powdered snow is inside. From completely empty to completely full, the output values are 0, 1, 2, and 3. If lava or powder snow is inside, the strength is always 3.[[File:Composter Redstone Strength Values.png|Composter signal strength|thumb]];{{BlockLink|Composter}}: A composter outputs different signal strengths depending on the level inside. From completely empty to completely full, the output values are 0, 1, 2, 3, 4, 5, 6, 7 and 8.;{{Anchor|CommandBlock}}{{BlockLink|Command Block}}: A command block stores the "success count" of the last command executed, which represents the number of times the most recently used command of this command block succeeded. A "success" is defined by the [[command]]'s success conditions: if a red error message is returned in the chat, the command was not successful.: Most commands can succeed once per execution, but certain commands (such as those that accept players as arguments) can succeed multiple times, and the comparator outputs the number of times it succeeded (maximum 15 when sent to redstone dust, but in the code it is able to go up to the 32-bit integer limit, and can be used in contraptions with no redstone dust with those values).: A command block continues to store the success count of the last command executed until it executes its command again, thus the comparator continues to output the same signal strength even after the command block is no longer being activated (it doesn't turn off when the signal to the command block turns off).;{{BlockLink|End Portal Frame}}: An end portal frame outputs a full signal of 15 if it contains an [[eye of ender]] and zero otherwise.[[File:Item frame and comparator.png|A comparator can measure the presence and rotation of an item frame's contents.|thumb]];{{EntityLink|Item Frame}}: A comparator can measure the state of an [[item frame]]'s contents. An item frame comparator outputs 0 if the item frame is empty, or 1 to 8 for any item depending on its rotation: 1 at initial placement, plus 1 for each 45° of rotation for a maximum of 8.: For an item frame that holds a map, a unit of rotation is 90° instead of 45°, but a comparator still outputs power levels 1 to 8. It takes two full rotations to cycle through all comparator outputs, and each orientation of the map corresponds to two output levels that differ by 4.: The comparator must be placed behind the block the item frame is attached to, facing away from the item frame. The block must be a full block, and the item frame cannot be submerged in water. Having a sign in the same block as the item frame will prevent the frame from sending a signal as well.{{only|java}};{{BlockLink|Jukebox}}: A jukebox outputs a signal strength indicating which music disc is currently playing. See the ''Minimum Items for Container Signal Strength'' table above.;{{BlockLink|Lectern}}: A lectern outputs a signal strength that depends on what page the player is currently on. The calculation used is::<code>'''''signal strength''''' = floor(1 + (('''''current page''''' - 1) / ('''''number of pages in book''''' - 1)) × 14)</code>:This results in page 1 having a signal strength of 1, and the last page having a signal strength of 15. The exception is a single page book, which will output a signal strength of 15.:For example, a book with 15 pages will output a signal equal to the current page number. A book with 5 pages will output signal strengths of 1, 4, 8, 11 and 15 for the different pages. A book with 100 pages will have the signal strength increase to the next level on pages 1, 9, 16, 23, 30, 37, 44, 51, 58, 65, 72, 79, 86, 93 and 100.:;{{BlockLink|Respawn Anchor}}: A respawn anchor outputs a signal strength of 0, 3, 7, 11, or 15, depending on the "charged" value.;{{BlockLink|Sculk Sensor}}: A sculk sensor outputs a signal strength depending on the type of vibration that is detected.;{{BlockLink|Chiseled Bookshelf}}: A chisled bookshelf outputs a signal strength between 1 and 6 indicating the last slot interacted with. When no slot has been interacted with yet, it outputs 0.{{-}}== Sounds ===== Generic ==={{Edition|Java}}:{{Sound table/Block/Stone/JE}}{{Edition|Bedrock}}:{{Sound table/Block/Wood/BE}}=== Unique ==={{edition|java}}:{{Sound table|rowspan=2|sound=Click.ogg|subtitle=Comparator clicks|source=block|description=When a comparator is set to subtraction mode|id=block.comparator.click|translationkey=subtitles.block.comparator.click|volume=0.3|pitch=0.55|distance=16}}{{Sound table|subtitle=Comparator clicks|source=block|description=When a comparator is set to comparison mode|id=block.comparator.click|translationkey=subtitles.block.comparator.click|volume=0.3|pitch=0.5|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|rowspan=2|sound=Click.ogg|source=block|description=When a comparator is set to subtraction mode|id=block.click|volume=0.2|pitch=0.55}}{{Sound table|source=block|description=When a comparator is set to comparison mode|id=block.click|volume=0.2|pitch=0.5|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Redstone Comparator|spritetype=block|nameid=comparator|foot=1}}{{ID table|displayname=Block entity|spritename=redstone-comparator|spritetype=block|nameid=comparator|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Redstone Comparator|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Unpowered block|spritename=unpowered-comparator|spritetype=block|nameid=unpowered_comparator|id=149|form=block|translationkey=-}}{{ID table|displayname=Powered block|spritename=powered-comparator|spritetype=block|nameid=powered_comparator|id=150|form=block|translationkey=-}}{{ID table|displayname=Item|spritename=redstone-comparator|spritetype=item|nameid=comparator|id=522|form=item|foot=1}}{{ID table|notnamespaced=y|displayname=Block entity|spritename=redstone-comparator|spritetype=block|nameid=Comparator|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}=== Block data ===A redstone comparator has a block entity associated with it that holds additional data about the block.{{el|je}}:{{see also|Block entity format}}{{/BE}}{{el|be}}:: See [[Bedrock Edition level format/Block entity format]].== Advancements =={{Load advancements|the power of books}}== Video ==<div style="text-align:center">{{yt|J7Z20Zzz3yU}}</div>== History =={{info needed section|If {{bug|MC-50242}} also affected comparators?}}''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]''{{History|java}}{{History||November 24, 2012|link=https://youtube.com/watch?v=YG9RNyRhIow&t=6m56s|[[Jeb]] stated that there may be a "capacitor" in [[Minecraft]]. }}{{History||December 27, 2012|link={{tweet|Dinnerbone|284388625595125760}}|[[Dinnerbone]] released [https://web.archive.org/web/20190710120115/https://imgur.com/a/FBKed pictures] of the first version of the "comparator", stating it was a replacement for the "capacitor" idea that has variable, alternate inputs.}}{{History||January 2, 2013|link={{tweet|Dinnerbone|286428595423965184}}|Dinnerbone released one more [http://dinnerbone.com/media/uploads/2013-01/screenshots/2013-01-02_12.06.47.png picture] of the comparator. The picture itself showing a digital-to-analog converter, using the comparator as the main [[block]].}}{{History||1.5|snap=13w01a|[[File:Redstone Comparator (S) JE1.png|32px]] [[File:Powered Redstone Comparator (S) JE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.|Redstone comparators have 0 delay.At this point, block ID 149 was used for unpowered comparators, and block ID 150 for powered comparators.}}{{History|||snap=13w01b|A delay of 1 game tick ({{frac|1|2}} redstone tick) has now been added to redstone comparators to fix bugs.|The ability to measure containers to redstone comparators has now been added.}}{{History|||snap=13w02a|[[File:Redstone Comparator (S) JE2.png|32px]] [[File:Powered Redstone Comparator (S) JE2.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2.png|32px]] The appearance of redstone comparators has now been changed - the top texture has changed to show [[quartz]] in the middle and the sides now use the [[smooth stone]] texture rather than the smooth stone slab side texture.|The algorithm for measuring containers has now been changed so that redstone comparators output a signal with as few as 1 [[item]] in the container.}}{{History|||snap=13w02b|Redstone comparators now treat large [[chest]]s as a single container.}}{{History|||snap=13w03a|Redstone comparators now output success count of [[command block]]s.|Redstone comparators now measure container [[minecart]]s on [[detector rail]]s.}}{{History|||snap=13w04a|Redstone comparators now measure [[jukebox]]es.}}{{History|||snap=13w05a|Redstone comparators no longer cause constant [[block]] updates. The delay has now been made consistent, and side input no longer causes a pulse output.|Block 150 (later <code>powered_comparator</code>) is no longer used; powered state is now represented by the 8s bit on block 149 (later <code>unpowered_comparator</code>).}}{{History|||snap=13w05b|Redstone comparator delay has now been changed from 1 game tick (1/2 [[redstone]] tick) to 2 game ticks (1 redstone tick).}}{{History|||snap=13w09c|The redstone signal strength from a redstone comparator next to a [[brewing stand]] with 3 [[water bottle]]s in it is now the same as one with 3 water bottles and 1 ingredient in it.}}{{History||1.6.1|snap=13w18a|Redstone comparators now measure [[cauldron]]s and [[end portal frame]]s.}}{{History||1.8|snap=14w04a|Redstone comparators now measure [[item frame]]s.}}{{History|||snap=14w10a|The torches under redstone comparators have now been shortened, which has changed the underside appearance from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]].}}{{History|||snap=14w25a|[[File:Redstone Comparator (S) JE3.png|32px]] [[File:Powered Redstone Comparator (S) JE3.png|32px]] [[File:Subtracting Redstone Comparator (S) JE3.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE3.png|32px]] The torches on comparators are now subject to ambient occlusion.|Comparators set to subtract mode appear to be powered as well regardless of incoming power. The subtracting-only model still exists and can be achieved through {{cmd|setblock}}.}}{{History|||snap=14w25b|[[File:Subtracting Redstone Comparator (S) JE4.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE4.png|32px]] The powered front torch when in subtraction mode is now lower.|Comparators set to subtract by hand now appear normally again.}}{{History|||snap=14w28a|Redstone comparators now measure [[cake]]s.}}{{History||1.9|snap=15w42a|With the addition of the [[blaze powder]] fuel slot, [[brewing stand]]s now have 5 slots instead of 4. Their original comparative power values from redstone comparators are listed below:{{{!}} class{{=}}"wikitable collapsible collapsed" data-description{{=}}"Original values"! Original values{{!}}-{{!}}*0: 0*1: 1*2: 19*3: 37*4: 55*5: 1s 10*6: 1s 28*7: 1s 46*8: 2s*9: 2s 19*10: 2s 37*11: 2s 55*12: 3s 10*13: 3s 28*14: 3s 46*15: 4s{{!}}}}}{{History|||snap=15w47a|Redstone comparators' side inputs now take power from [[redstone block]]s.}}{{History||1.13|snap=17w47a|All 3 IDs for the redstone comparator have now been merged into one ID: <code>comparator</code>.|Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]].|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 149 and 150, and the [[item]]'s 404.|As a result, the formerly unused comparator ID is now technically used again, due to both unpowered and powered versions being merged into a single comparator block ID.}}{{History||1.14|snap=18w43a|[[File:Redstone Comparator (S) JE4.png|32px]] [[File:Powered Redstone Comparator (S) JE4.png|32px]] [[File:Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}{{History|||snap=19w02a|Redstone comparators now measure [[lectern]]s.}}{{History|||snap=19w03a|Redstone comparators now measure [[composter]]s.}}{{History|||snap=19w12b|Redstone comparators can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}}{{History||1.15|snap=19w34a|Redstone comparators now measure how much honey is inside [[beehive|bee hive]]s and [[bee nest]]s.}}{{History||1.16|snap=20w06a|The way to calculate the input signals of redstone comparators has now been changed.}}{{History|||snap=20w11a|The changes to the way of calculating the input signals of redstone comparators from [[Java Edition 20w06a|20w06a]] have now been reverted.}}{{History|||snap=20w16a|Redstone comparators now measure [[Pigstep music disc]]s in [[jukebox]]es.}}{{History||1.17|snap=20w45a|Redstone comparators now measure [[lava cauldron]]s.}}{{History|||snap=20w46a|Redstone comparators now measure [[Cauldron#Holding powder snow|powder snow cauldron‌]]s.}}{{History||1.18|snap=21w41a|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}}{{History||1.19|snap=22w13a|Redstone comparators now generate as part of [[ancient cities]].}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Redstone comparators now measure [[chiseled bookshelves]].}}{{History||1.20.2|snap=23w33a|Redstone comparators now use stone sounds instead of wood sounds.<ref>{{bug|MC-182820|||Fixed}}</ref>}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Redstone comparators now measure [[end portal frame]]s.}}{{History||1.0.5|snap=alpha 1.0.5.0|Redstone comparators now output success count of [[command block]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Redstone comparators now measure [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Redstone comparators now measure [[jukebox]]es.|Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]]}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Redstone comparators now measure [[smoker]]s, [[blast furnace]]s, [[lectern]]s and [[composter]]s.}}{{History||1.18.10|snap=beta 1.18.10.20|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}}{{History||1.20.30|snap=beta 1.20.30.20|Redstone comparators now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Redstone comparators can now measure [[item frame]]s.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] Added redstone comparators.}}{{History|foot}}=== Redstone comparator "items" ==={{:Technical blocks/Redstone Comparator}}== Issues =={{issue list}}== Trivia ==* Comparators do not emit redstone particles when powered, unlike redstone torches and repeaters.<ref>{{bug|MC-51692|||WAI}}</ref>== Gallery ==<gallery>Dinnerbone Comparator 1.png|Dinnerbone showing how comparators work.Dinnerbone Comparator 2.png|Dinnerbone showing how comparators work.Dinnerbone Comparator 3.png|Dinnerbone showing how comparators work.Dinnerbone Comparators 1.png|A contraption incorporating comparators.Dinnerbone Comparators 2.png|Comparators in action.Dinnerbone Comparators 3.png|Output specific signals.Dinnerbone Comparator Thing.png|Another comparator in use.Item Frame Comparator.png|Rotating the torch in the item frame adjusts the comparator's output.</gallery>== References =={{reflist}}{{Redstone}}{{Blocks|Utility}}{{Items}}[[Category:Mechanics]][[Category:Block entities]][[Category:Redstone mechanics]][[Category:Mechanisms]][[Category:Manufactured blocks]][[Category:Non-solid blocks]][[de:Redstone-Komparator]][[es:Comparador de redstone]][[fr:Comparateur de redstone]][[hu:Redstone-komparátor]][[ja:レッドストーンコンパレーター]][[ko:레드스톤 비교기]][[nl:Redstonevergelijker]][[pl:Komparator]][[pt:Comparador de redstone]][[ru:Компаратор]][[uk:Редстоуновий компаратор]][[zh:红石比较器]]</li></ul></nowiki>
October 2, 2011The first images of a runtime performance profiler with a pie chart is revealed.
Beta 1.9 Prerelease 3The profiler has been added to the debug screen.
1.2.1
{{Extension DPL}}<ul><li>[[Raw Cod|Raw Cod]]<br/>{{about|the item|the mob|Cod}}{{redirect|Raw Fish|raw salmon|Raw Salmon|pufferfish|Pufferfish (item)|tropical fish/clownfish|Tropical fish (item)}}{{Item| image = Raw Cod.png| renewable = Yes| heals = {{hunger|2}}| stackable = Yes (64)}}'''Raw cod''' is a [[food]] item that can be eaten by the player or cooked to make [[cooked cod]].== Obtaining ===== Mob loot ======= Cod ====[[Cod]] always drops 1 raw cod when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[cooked cod]] instead.==== Dolphins ====When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.==== Guardians and elder guardians ====[[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.Guardians and elder guardians also have a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.==== Polar bears ====[[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.=== Fishing ==={{main|Fishing}}Raw cod can be obtained from fishing. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).Catching cod awards 1-6 experience.=== Natural generation ==={{el|java}}{{LootChestItem|raw-cod}}=== Villager gifts ==={{in|java}}, fisherman [[villager]]<nowiki/>s throw raw cod at [[player]]s under the [[Hero of the Village]] effect.== Usage ===== Smelting ingredient ==={{smelting|Raw Cod|Cooked Cod|0.35}}=== Food ===Raw cod restores {{hunger|2}} [[hunger]] and 0.4 [[Hunger#Mechanics|saturation]].=== Cats ===Raw cod can be used to tame [[cat]]s with {{frac|1|3}} chance of success, get cats off of [[chest]]s, and [[bed]]s, [[breed]] cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw cod can be used to heal cats by {{hp|2|mob=1}}.Raw cod can be used to gain [[ocelot]] trust, breed ocelots, and make baby ocelots grow up by 10%. === Dolphins ===[[Dolphin]]s can be fed raw cod. Doing this improves their trust and interaction with the player. However, unlike most animals, feeding dolphins does not allow them to breed.When a player feeds raw cod to a dolphin, it swims toward the nearest chest in an [[underwater ruins]] or [[shipwreck]]. If the chest in the nearest structure is broken, they swim to the next nearest structure that has a chest.===Trading===Fisherman villagers have 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]] as part of their first tier trade.Apprentice-level fisherman villagers have a {{frac|2|3}} chance to buy 15 raw cod for an emerald in Java Edition, and always offer the same trade in Bedrock Edition.=== Wolves ==={{IN|bedrock}}, raw cod can be used to feed [[wolves]], to heal them by {{hp|2|mob=1}}. However, unlike other meat items, raw cod cannot be used to speed up the growth of baby wolves nor used to breed them, thus making it only feedable when wolves are not at full health.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Raw Cod|spritetype=item|nameid=cod|itemtags=fishes|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|showaliasids=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Cod|spritetype=item|nameid=cod|aliasid=fish|id=264|form=item|translationkey=item.fish.name|foot=1}}== Achievements =={{load achievements|Delicious Fish;Lion Tamer;Echolocation}}== Advancements =={{load advancements|Husbandry;A Balanced Diet;Fishy Business;A Complete Catalogue}}== History =={{History|java alpha}}{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish, which restores {{hp|2}}.}}{{History|java beta}}{{History||1.5|Cooking raw fish now gives the '''Delicious Fish''' [[achievement]].}}{{History||1.8|snap=Pre-release|Raw fish is now stackable to 64 and fills {{hunger|2}} instead of {{hp|2}}.}}{{History|java}}{{History||1.2.1|snap=12w04a|Raw fish can now be fed to [[ocelot]]s to tame them into cats.}}{{History||1.8|snap=14w02a|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 raw fish.}}{{History|||snap=14w25a|Raw fish is now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardian]]s.}}{{History||1.10|snap=16w20a|Raw fish is now dropped from [[polar bear]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> and <code>cooked_fish</code> IDs have been split up into their own IDs.|"Raw Fish" has been renamed to "Raw Cod".|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}{{History|||snap=18w07a|Raw cod is now used to breed [[turtle]]s.}}{{History|||snap=18w07b|Raw cod is no longer used to [[breeding|breed]] turtles. [[Seagrass]] is used instead.}}{{History|||snap=18w08b|Cod, and other [[fish]], have been added as [[mob]]s, which drop their (raw) item form when killed.|[[File:Raw Cod JE2 BE2.png|32px]] The texture of raw cod has been changed.}}{{History|||snap=18w15a|Raw cod can now be used to feed [[dolphin]]s.|Raw cod can now be obtained as a [[drops|drop]] from [[dolphin]]s.}}{{History||1.14|snap=18w43a|[[File:Raw Cod JE3.png|32px]] The texture of raw cod has been changed.}}{{History|||snap=18w47b|[[File:Raw Cod JE4 BE2.png|32px]] The previous texture change to raw cod has been reverted.}}{{History|||snap=18w48a|Raw cod can now be found in chests in [[village]] fisher cottages.}}{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] raw cod.}}{{History|||snap=19w13a|Fisherman villagers now give raw cod to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}}{{History||v0.12.1|snap=build 1|Raw fish now restore [[hunger]] instead of [[health]].|Raw fish can now be used to feed [[ocelot]]s to tame them into [[cat]]s.}}{{History||v0.16.0|snap=build 1|Raw fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which [[drops|drop]] raw fish.}}{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 raw fish.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their (raw) [[item]] form when killed.|[[File:Raw Cod JE4 BE2.png|32px]] The texture of raw cod has been changed.}}{{History|||snap=beta 1.2.20.2|Raw cod is now [[drops|dropped]] by [[dolphin]]s and can be used to feed them.}}{{History||1.5.0|snap=beta 1.5.0.0|Giving raw cod to [[dolphin]]s lead the [[player]] to the nearest [[underwater ruins]] or [[shipwreck]].}}{{History||1.7.0|snap=beta 1.7.0.2|"Raw Fish" has been renamed to "Raw Cod".}}{{History||1.8.0|snap=beta 1.8.0.8|Raw cod can no longer can be used to tame [[ocelot]]s.|Raw cod can now be used to [[breeding|breed]] ocelots and increase baby ocelot growth speed.|Added [[stray cat]]s, which can be tamed using raw cod.}}{{History||1.11.0|snap=beta 1.11.0.4|Raw cod can be [[trading|sold]] to fisherman [[villager]]s.|Fisherman villagers now have 50% chance to [[trading|sell]] 6 cooked cod for 6 raw cod and an [[emerald]] as part of their first tier [[trading|trade]].}} {{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}}{{History||xbox=TU5|Raw fish is now stackable to 64.|Raw fish now fills [[hunger]] instead of [[health]].}}{{History||xbox=TU12|Raw fish can now be fed to [[ocelot]]s to tame them into [[cat]]s.}}{{History||xbox=TU13|ps=1.0|Raw fish is no longer removed from the [[player]]'s [[inventory]] when trying to tame an [[ocelot]] in [[creative]] mode.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Raw Fish" has been renamed to "Raw Cod".|[[File:Raw Cod JE4 BE2.png|32px]] The texture of raw cod has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==[[File:Steve wearing Raw Cod.png|75px]] [[File:Alex wearing Raw Cod.png|75px]]* While a raw cod cannot be equipped in the head slot in Survival mode, equipping it using the {{cmd|item}} command causes it to appear at the side of the player's head.== See also ==* [[Fishing]]== References =={{reflist}}{{items}}[[de:Roher Kabeljau]][[es:Bacalao crudo]][[ja:生鱈]][[ko:생대구]][[pt:Bacalhau cru]][[ru:Сырая треска]][[zh:生鳕鱼]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Water|Water]]<br/>{{About|the fluid|the bucket|Water Bucket|other forms of water}}{{Fluid| image = <gallery>Water.png|Java EditionWater BE.png|Bedrock Edition</gallery>| invimage = Water Bucket| invimage2 = Water| renewable = Yes| transparent = Partial <small>(-1 to light)</small>| light = No| tool = bucket| infinite = Yes| flowrate = 5 [[tick]]s/block| flowdistance = 8 blocks}}'''Water''' is a [[fluid]] that naturally generates abundantly in the [[Overworld]].== Obtaining ==Water blocks do not exist as items,{{only|java}} but water can be collected by using a [[bucket]] on a water source block or a full water [[cauldron]], creating a [[water bucket]].{{IN|BE}}, it may be obtained as an item via inventory editing or add-ons.=== Natural generation ===Water naturally generates in the [[Overworld]] to form [[ocean]]s, [[river]]s and [[spring]]s. The water level is at [[altitude|layer 63]] near oceans and rivers, but changes depending on location due to the [[aquifer]] system, filling some carvers, noise caves and canyons with water at different levels. Water also generates as small puddles on the floor next to [[dripstone cluster]]s, and as clay pools on the floor of [[lush caves]].Water also generates in [[village]]s, [[desert well]]s, [[stronghold]]s, [[woodland mansion]]s, [[ancient city|ancient cities]] and [[ocean monument]]s. Water never generates in [[the Nether]] and instantly disappears if placed there with a water bucket. However, water can exist in the Nether in a [[cauldron]]. Water can also be placed in the Nether using [[commands]] such as {{cmd|setblock}} and {{cmd|fill}}. Although it does not naturally generate there, water can be placed and function normally in [[the End]].{{IN|be}}, water also generates as part of [[ocean ruins]] with loot [[chest]]s, but only two water blocks generate: * One water block generates inside the loot chest, making it a [[Waterlogging|waterlogged]] loot chest.* The other water block generates on top of the loot chest.These water blocks generate even if the ruin is located on the surface.<ref>{{bug|MCPE-36793}}</ref> This is not the case in {{el|je}}; if an underwater ruin generates on the surface, no water generates.<ref>{{bug|MC-136156}}</ref> This also happens with [[shipwreck]]s.Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them.== Usage ===== Appearance ===Water uses a translucent animated texture that is tinted differently in different biomes. {{IN|Java}}, water in cauldrons is completely opaque.<ref>{{bug|MC-13187}}</ref>Unlike other translucent blocks such as [[ice]], [[stained glass]] and [[tinted glass]], water shows the opposite sides of its external planes when viewed from within and from outside.<ref>{{bug|MC-202578|||WAI}}</ref> However, it applies only to the top plane and four side planes; the bottom face is always unseen from above.<ref>{{bug|MC-190053}}</ref>=== Swimming ==={{main|Swimming}}The button for {{control|swim|text=swimming}} is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The {{control|crouch}} button can be used to sink faster. The {{control|sprint}} button can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation when viewed in third person or by other players.Swimming in water is considerably slower against currents (see [[#Current|Current]] below), but faster when going with the current.Most mobs that can stand can also swim any time they are in water, except for [[iron golem]]s, [[piglin]]s, [[hoglin]]s, [[strider]]s, [[piglin brute]]s and undead mobs. This can lead to drowning if the water is falling from above.Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen.Being inside of water also imparts a [[fog]] effect, tinted accordingly.=== Spreading ==={{Main|Fluid#Spread}}[[File:Water spread v1-13.png|300px|right|An image showing water's spreading distance]]Water spreads horizontally and downward into nearby [[air]] blocks. Water can spread downward infinitely until stopped by a block, and 7 blocks horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second.When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to 1000. Then, for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. Finally, water spreads in the directions with the lowest flow weight.Spreading water extinguishes [[fire]] and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include [[plant]]s (except trees), [[snow]], [[torch]]es, [[carpet]]s, [[redstone dust]] and some other redstone components, [[cobweb]], [[end rod]]s, [[head]]s, and [[flower pot]]s.==== Flow arrangement tables ===={| class="wikitable"|+ |||||||!7||||||||-|| | | | | ! 7!6! 7| | | | | ||-|| | | | ! 7!6!5!6! 7| | | | ||-|| | | ! 7!6!5!4!5!6! 7| | | ||-|| | ! 7!6!5!4!3!4!5!6! 7| | ||-|| ! 7!6!5!4!3!2!3!4!5!6! 7| ||-|! 7!6!5!4!3!2!1!2!3!4!5!6! 7||-!7!6!5!4!3!2!1!0!1!2!3!4!5!6!7|-|! 7!6!5!4!3!2!1!2!3!4!5!6! 7||-|| ! 7!6!5!4!3!2!3!4!5!6! 7| ||-|| | ! 7!6!5!4!3!4!5!6! 7| | ||-|| | | ! 7!6!5!4!5!6! 7| | | ||-|| | | | ! 7!6!5!6! 7| | | | ||-|| | | | | ! 7!6! 7| | | | | ||-|||||||!7||||||||}{| class="wikitable"! colspan="2" |Range!Height in blocks|-!1|block|1|-!2|blocks|0.75-1|-!3|blocks|0.625-0.75|-!4|blocks|0.5-0.625|-!5|blocks|0.375-0.5|-!6|blocks|0.25-0.375|-!7|blocks|0.125-0.25|}=== Source blocks ==={{anchor|Water Spawner}} <!-- Compatibility anchor -->{{about|the behavior and creation of source units of water|the removed block that created water sources|Water Spawner|section=1}}A water source block is created from a flowing block that is horizontally adjacent to two or more other source blocks, and sitting on top of a solid block or another water source block. This allows water spawners to exist, in which a new source block immediately forms in the space left by removing a source block with a [[bucket]]. Pools of still water can be created by placing water source blocks in a confined area.Water spawners can be constructed by arranging for two source blocks to flow into a third block. Each of the examples below require two source blocks, each on opposite ends of the hole, to create a renewable water source block in between.While water source blocks only generate adjacent to solid blocks, they do not require a solid block to support them. Removing all adjacent blocks to a water source block only causes it to remain floating in the air.{{IN|java}}, the formation of new water sources blocks can be disabled when the [[game rule]] {{cd|waterSourceConversion}} is set to {{cd|false}}.<gallery>2x2 water source.png|2x2 water spawner (every corner is renewable)3x1 water source.png|3x1 water spawner (middle water block is renewable)L-shaped water source.png|L-shaped water spawner (corner water block is renewable)</gallery>A [[dispenser]] loaded with a filled [[bucket]] places a water source block in an empty block in front of it when activated. A dispenser loaded with an empty bucket and a water source right in front of it sucks the source into the bucket when activated.In snowy [[biome]]s, water source blocks have a chance to turn into [[ice]] if directly under the sky. Ice blocks under brighter light levels melt back into water source blocks (except in [[the Nether]]). Ice reverts to water when broken, but only if there is a solid block under it.=== Current ===The current in a water block determines both the direction it appears to flow and the direction an [[entity]] such as a player or [[boat]] is pushed from that block.Water with a current pushes players and [[mob]]s at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds. Players that are in creative flying mode don’t get pushed.{{only|je}}<ref>{{bug|MCPE-84592}}</ref>The horizontal current in a water block is based on a vector sum of the flows to and from that block from its four horizontal neighbors. For example, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then a south-southeast current exits from that block, because 2 southward flows (in and out) are combined with 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities float into it rather than continuing in a straight line.Water blocks can create a downward current. A downward current in a water block is caused by the block below it. Most blocks that do not have a solid upper face cause downward current on above water blocks. Also, ice and falling water blocks (blocks created by spreading downward) cause downward current on the water block above. Falling water blocks have a downward current by default.=== Light ==={{IN|bedrock}}, every block of water reduces [[light]] by 1 extra level (in addition to the normal fading-out of light). {{IN|java}}, water does not cause any additional decrease for block light, but diffuses sky light, causing the light to fade with depth. Underwater visibility changes depending on the biome the player is in. The [[Night Vision]] and [[Conduit Power]] effects increase underwater visibility.=== Color ===Water has several colors, depending on the biome.==== Java Edition ===={| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Java Edition"|-!Biome!!Water color!!Water fog color!!Block|-|{{BiomeSprite|Plains|text=Default (biomes not listed below)}}||{{color|#3F76E4}}||{{color|#050533}}||[[File:Plains Water JE.png|32px]]|-|{{BiomeLink|Swamp}}||{{color|#617B64}}||{{color|#232317}}||[[File:Swamp Water.png|32px]]|-|{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}||{{color|#45ADF2}}||{{color|#041633}}||[[File:Lukewarm Ocean Water JE.png|32px]]|-|{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||{{color|#041F33}}||[[File:Warm Ocean Water JE.png|32px]]|-|{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Snowy Beach}}||{{color|#3D57D6}}||{{color|#050533}}||[[File:Cold Ocean Water JE.png|32px]]|-|{{BiomeLink|Frozen River}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}||{{color|#3938C9}}||{{color|#050533}}||[[File:Frozen Ocean Water JE.png|32px]]|-|{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||{{color|#050533}}||[[File:Meadow Water.png|32px]]|-|{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#4D7A60}}|||[[File:Mangrove Swamp Water.png|32px]]|-|{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]]|}==== Bedrock Edition====Biome tints<!--[[File:Water color.png|500px|thumb|center|From left to right - Badlands Plateau, Birch Forest and Snowy Taiga]]-->{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome!Water Surface Color! Water Fog Color!Water Fog Distance!Water Surface Transparency!Block|-|Default<br>(biomes not listed below)|{{color|#44aff5}}||{{color|#44aff5}}||15||65%||[[File:Water BE.png|32px]]|-|{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Plains}}|{{color|#44aff5}}||{{color|#44aff5}}||60||-||[[File:Water BE.png|32px]]|-|{{BiomeLink|Desert}}|{{color|#32a598}}||{{color|#32a598}}||60||-||[[File:Desert Water.png|32px]]|-|{{BiomeLink|Mountains}}|{{color|#007BF7}}||{{color|#007BF7}}||-||-||[[File:Mountains Water.png|32px]]|-|{{BiomeLink|Forest}}|{{color|#1e97f2}}||{{color|#1e97f2}}||60||-||[[File:Forest Water.png|32px]]|-|{{BiomeLink|Flower Forest}}|{{color|#20a3CC}}||{{color|#20a3CC}}||60||-||[[File:Flower Forest Water.png|32px]]|-| {{BiomeLink|Taiga}}| {{color|#287082}}||{{color|#287082}}||60||-||[[File:Taiga Water.png|32px]]|-|{{BiomeLink|Taiga Mountains}}|{{color|#1e6B82}}||{{color|#1e6B82}}||-||-||[[File:Taiga Mountains Water.png|32px]]|-|{{BiomeLink|Swamp}}|{{color|#4c6559}}||{{color|#4c6559||30||100%||[[File:Swamp Water BE.png|32px]]|-| {{BiomeLink|River}}|{{color|#0084ff}}||{{color|#0084ff}}||60||-||[[File:River Water.png|32px]]|-|{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}}|{{color|#905957}}||{{color|#905957}}||15||-||[[File:Nether Water.png|32px]]|-|{{BiomeLink|Basalt Deltas}}|{{color|#3f76e4}}||{{color|#423e42}}||15||-||[[File:Basalt Deltas Water.png|32px]]|-|{{BiomeLink|The End}}| {{color|#62529e}}||{{color|#62529e}}||-||-||[[File:The End Water.png|32px]]|-|{{BiomeLink|Frozen River}}|{{color|#185390}}||{{color|#185390}}||60||-||[[File:Frozen River Water.png|32px]]|-|{{BiomeLink|Snowy Tundra}}<br>{{BiomeLink|Ice Spikes}}|{{color|#14559b}}||{{color|#14559b}}||-||-||[[File:Ice Spikes Water.png|32px]]|-| {{BiomeLink|Mushroom Fields}}|{{color|#8a8997}}||{{color|#8a8997}}||-||-||[[File:Mushroom Fields Water.png|32px]]|-|{{BiomeLink|Beach}}| {{color|#157cab}}||{{color|#157cab}}||60||-||[[File:Beach Water.png|32px]]|-|{{BiomeLink|Mountain Edge}}|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]|-|{{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}}|{{color|#14a2c5}}||{{color|#14a2c5||60<br>15||-||[[File:Jungle Water.png|32px]]|-|{{BiomeLink|Jungle Edge}}| {{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]|-|{{BiomeLink|Stone Shore}}|{{color|#0d67bb}}||{{color|#0d67bb}}||60||-||[[File:Stone Shore Water.png|32px]]|-|{{BiomeLink|Snowy Beach}}|{{color|#1463a5}}||{{color|#1463a5}}||60||-||[[File:Snowy Beach Water.png|32px]]|-|{{BiomeLink|Birch Forest}}|{{color|#0677ce}}||{{color|#0677ce}}||60||-||[[File:Birch Forest Water.png|32px]]|-|{{BiomeLink|Dark Forest}}|{{color|#3B6CD1}}||{{color|#3B6CD1}}||60||-||[[File:Dark Forest Water.png|32px]]|-|{{BiomeLink|Snowy Taiga}}|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]|-|{{BiomeLink|Giant Tree Taiga}}<br>{{BiomeLink|Giant Spruce Taiga}}|{{color|#2d6d77}}||{{color|#2d6d77}}||60||-||[[File:Giant Tree Taiga Water.png|32px]]|-|{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Windswept Gravelly Hills}}|{{color|#0E63AB}}||{{color|#0E63AB}}||-||-||[[File:Wooded Mountains Water.png|32px]]|-|{{BiomeLink|Savanna}}|{{color|#2C8B9C}}||{{color|#2C8B9C}}||60||-||[[File:Savanna Water.png|32px]]|-|{{BiomeLink|Savanna Plateau}}<br>{{BiomeLink|Shattered Savanna}}|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]|-|{{BiomeLink|Badlands}}|{{color|#4E7f81}}||{{color|#4E7f81||60|-||[[File:Badlands Water.png|32px]]|-|{{BiomeLink|Eroded Badlands}}<br>{{BiomeLink|Wooded Badlands}}|{{color|#497f99}}||{{color|#497f99}}||-||-||[[File:Eroded Badlands Water.png|32px]]|-|{{BiomeLink|Ocean}}|{{color|#1787D4}}||{{color|#1165b0}}||60||-||[[File:Ocean Water.png|32px]]|-|{{BiomeLink|Deep Ocean}}|{{color|#1787D4}}||{{color|#1463a5}}||60||-||[[File:Ocean Water.png|32px]]|-|{{BiomeLink|Warm Ocean}}|{{color|#02B0E5}}||{{color|#0289d5}}||60||55%||[[File:Warm Ocean Water.png|32px]]|-| {{BiomeLink|Lukewarm Ocean}}|{{color|#0D96DB}}||{{color|#0a74c4}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]|-|{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}}|{{color|#0D96DB}}||{{color|#0e72b9}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]|-|{{BiomeLink|Cold Ocean}}|{{color|#2080C9}}||{{color|#14559b}}||60||-||[[File:Cold Ocean Water.png|32px]]|-|{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}}|{{color|#2080C9}}||{{color|#185390}}||60||-||[[File:Cold Ocean Water.png|32px]]|-|{{BiomeLink|Frozen Ocean}}|{{color|#2570B5}}||{{color|#174985}}||60||-||[[File:Frozen Ocean Water.png|32px]]|-|{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}}|{{color|#2570B5}}||{{color|#1a4879}}||60||-||[[File:Frozen Ocean Water.png|32px]]|-|{{BiomeLink|Mangrove Swamp}}|{{color|#3a7a6a}}||{{color|#4d7a60}}||30||-||[[File:Mangrove Swamp Water BE.png|32px]]|}Biome tints from [[Biome/Before 1.18|unused biomes]]{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome!Water Surface Color!Water Fog Color!Water Fog Distance!Water Surface Transparency!Block|-|{{BiomeLink|Legacy Frozen Ocean}}|{{color|#44aff5}}||{{color|#44aff5}}||-||-||[[File:Water BE.png|32px]]|-|{{BiomeLink|Mountains}}|{{color|#007BF7}}||{{color|#007bf7}}||-||-||[[File:Mountains Water.png|32px]]|-|{{BiomeLink|Taiga Mountains}}|{{color|#1e6B82}}||{{color|#1e6b82}}||-||-||[[File:Taiga Mountains Water.png|32px]]|-|{{BiomeLink|Swamp Hills}}| {{color|#4c6156}}||{{color|#4c6156||30||100%||[[File:Swamp Hills Water.png|32px]]|-| {{BiomeLink|Snowy Mountains}}|{{color|#1156a7}}||{{color|#1156a7}}||-||-||[[File:Snowy Mountains Water.png|32px]]|-|{{BiomeLink|Mushroom Field Shore}}|{{color|#818193}}||{{color|#818193}}||-||-||[[File:Mushroom Field Shore Water.png|32px]]|-|{{BiomeLink|Desert Hills}}|{{color|#1a7aa1}}||{{color|#1a7aa1}}||-||-||[[File:Desert Hills Water.png|32px]]|-|{{BiomeLink|Wooded Hills}}|{{color|#056bd1}}||{{color|#056bd1}}||-||-||[[File:Wooded Hills Water.png|32px]]|-|{{BiomeLink|Taiga Hills}}|{{color|#236583}}||{{color|#236583}}||-||-||[[File:Taiga Hills Water.png|32px]]|-|{{BiomeLink|Mountain Edge}}|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]|-|{{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}}|{{color|#1B9ED8}}||{{color|#1B9ED8}}||-||-||[[File:Jungle Hills Water.png|32px]]|-|{{BiomeLink|Modified Jungle Edge}}|{{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]|-|{{BiomeLink|Birch Forest Hills}}|{{color|#0a74c4}}||{{color|#0a74c4}}||-||-||[[File:Birch Forest Hills Water.png|32px]]|-|{{BiomeLink|Snowy Taiga Mountains}}|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]|-|{{BiomeLink|Snowy Taiga Hills}}|{{color|#245b78}}||{{color|#245b78}}||-||-||[[File:Snowy Taiga Hills Water.png|32px]]|-|{{BiomeLink|Giant Tree Taiga Hills}}|{{color|#286378}}||{{color|#286378}}||-||-||[[File:Giant Tree Taiga Hills Water.png|32px]]|-|{{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}|{{color|#0E63AB}}||{{color|#0e63ab}}||-||-||[[File:Wooded Mountains Water.png|32px]]|-|{{BiomeLink|Shattered Savanna Plateau}}|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]|-|{{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}}|{{color|#55809E}}||{{color|#55809e}}||-||-||[[File:Badlands Plateau Water.png|32px]]|-|{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}}|{{color|#02B0E5}}||{{color|#0686ca}}||60||-||[[File:Warm Ocean Water.png|32px]]|}===Water and lava==={{Main|Fluid#Mixing}}Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. If water touches a lava source, the lava source turns to obsidian. If both touch each other while flowing, cobblestone is made and no sources are removed, and if lava flows downward onto water, the water turns to stone.===Interactions with mobs=======Direct contact====Water damages [[endermen]], [[snow golem]]s, [[Strider|striders]] and [[blaze]]s, at a rate of {{hp|1}} per half second. If water comes into contact with a [[shulker]] or an [[enderman]], the mob teleports away.====Suffocation===={{Main|Damage#Suffocation in water}}Players and mobs (except [[aquatic mob]]s, [[undead mob]]s and [[iron golem]]s) have a breath meter that lasts 15 seconds. After they run out of breath, they take {{hp|2}} suffocation damage every second until they die, surface, or enter [[bubble column]]s.[[Dolphin]]s are a special case in drowning: they take suffocation damage when underwater for about 4 minutes, but also take suffocation damage when in air for about 2 minutes.Each level of the [[Respiration]] enchantment adds 15 seconds to the breath meter and grants an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average {{hp|1}}/second with Respiration I, 45 seconds and an average of {{frac|2|3}} damage/second with Respiration II, and 60 seconds and an average of {{frac|1|2}} damage/second with Respiration III.If a [[husk]] suffocates underwater, it starts to shake and eventually becomes a [[zombie]]. If a [[zombie]] suffocates underwater, it starts to shake and eventually transforms into a [[drowned]].=== Slower mining speed===Players with their head underwater require 5 times the normal amount of time to mine blocks while standing on the ground, or 25 times while not on the ground. If a player wears a helmet with the [[Aqua Affinity]] enchantment, then underwater mining speed while standing on the ground is the same as on land, and 5 times slower if not standing on the ground.===Explosions===Water does not prevent explosions from activating. Water has a high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from [[underwater TNT]].===Hardening concrete powder ===When water comes into contact with [[concrete powder]], the powder hardens into solid [[concrete]].===Sponges===When a dry [[sponge]] comes into contact with a water source or flowing block, it becomes a wet [[sponge]], absorbing all water within 3 to 5 blocks in all directions. [[Kelp]] and [[lily pad]]s within the absorbed water blocks are destroyed and drop as items, and [[seagrass]] is destroyed without dropping anything. Mobs that take damage out of water are affected as a side-effect. Sponges do not absorb water from [[Waterlogging|waterlogged]] blocks, nor water that comes into contact by flowing back in from outside the area of absorption. For instance, placing a sponge 4 or more blocks from a single water source removes the flowing water in the area of effect, but as the flow from the source resumes it is not affected by the wet sponge.A sponge instantly absorbs nearby water when it is placed next to water or when water comes into contact with it (by being placed next to the sponge, or by flowing toward it). A sponge absorbs [[water]] around itself (water source blocks or flowing water) out to a [[taxicab distance]] of 7 in all directions (including up and down), but won't absorb more than 65 blocks of water (water closest to the sponge is absorbed first). The absorption propagates only from water to water and does not "jump over" non-water blocks (including air).===Dripping===[[File:WaterDropletsExample.png|thumb|Dripping water.]]Water above a non-transparent block (except for stairs, fences, or slabs) produces dripping particles on the underside of that block. If a block of [[Pointed Dripstone|pointed dripstone]] hangs under any block directly beneath a water source, the drips can slowly fill up a [[cauldron]] placed underneath. Without the dripstone, a cauldron does not fill.===Vertical transport===[[Bubble column]]s are created by placing magma blocks or [[soul sand]] under water. These can be used to transport [[mobs]] or items quickly vertically.==Sounds=={{el|je}}:{{Sound table|sound=Entering water1.ogg|sound2=Entering water2.ogg|sound3=Entering water3.ogg|subtitle=MC-177092|source=ambient|description=When the player's eye level goes underwater|id=ambient.underwater.enter|translationkey=-|volume=0.8<wbr>{{Until|JE 1.20.2}}<br>0.5<wbr>{{Upcoming|JE 1.20.2}}|pitch=1.0|distance=16}}{{Sound table|sound=Exiting water1.ogg|sound2=Exiting water2.ogg|sound3=Exiting water3.ogg|subtitle=MC-177092|source=ambient|description=When the player's eye level goes above water|id=ambient.underwater.exit|translationkey=-|volume=0.5<wbr>{{Until|JE 1.20.2}}<br>0.3<wbr>{{Upcoming|JE 1.20.2}}|pitch=1.0|distance=16}}{{Sound table|sound=Underwater Ambience.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop|translationkey=-|volume=0.65|pitch=1.0|distance=16}}{{Sound table|sound=Bubbles1.ogg|sound2=Bubbles2.ogg|sound3=Bubbles3.ogg|sound4=Bubbles4.ogg|sound5=Bubbles5.ogg|sound6=Bubbles6.ogg|sound7=Water1.ogg|sound8=Water2.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop.additions|translationkey=-|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Animal1.ogg|sound2=Bass Whale1.ogg|sound3=Bass Whale2.ogg|sound4=Crackles1.ogg|sound5=Crackles2.ogg|sound6=Driplets1.ogg|sound7=Driplets2.ogg|sound8=Earth Crack.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop.additions.rare|translationkey=-|volume=''varies'' <ref group=sound>The first, fifth, and eighth sounds are 1.0; the second sound is 0.45; the third, sixth, and seventh sounds are 0.5; the fourth sound is 0.7</ref>|pitch=1.0|distance=16}}{{Sound table|sound=Animal2.ogg|sound2=Dark1.ogg|sound3=Dark2.ogg|sound4=Dark3.ogg|sound5=Dark4.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop.additions.ultra_rare|translationkey=-|volume=1.0 <ref group=sound>Except the third sound, which is 0.7</ref>|pitch=1.0|distance=16}}{{Sound table|sound=Water1.ogg|sound2=Water2.ogg|subtitle=Water flows|source=block|description=Randomly from flowing water|id=block.water.ambient|translationkey=subtitles.block.water.ambient|volume=0.75-1.0|pitch=0.5-1.5|distance=16}}{{Sound table|sound=Water splash1.ogg|sound2=Water splash2.ogg|subtitle=Splashing|source=dependent|description=When something enters water|id=entity.generic.splash|translationkey=subtitles.entity.generic.splash|volume=0.0-1.0 <ref group=sound name=speedvolume>The mob's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)</ref>|pitch=0.6-1.4|distance=16}}{{Sound table|sound=Swim1.ogg|sound2=Swim2.ogg|sound3=Swim3.ogg|sound4=Swim4.ogg|subtitle=Swimming|source=dependent|description=While something is moving through water|id=entity.generic.swim|translationkey=subtitles.entity.generic.swim|volume=0.0-1.0 <ref group=sound name=speedvolume/>|pitch=0.6-1.4|distance=16}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket1.ogg|sound3=Empty water bucket2.ogg|sound4=Empty water bucket3.ogg|subtitle=Bucket empties|source=block|description=When water is placed with a bucket|id=item.bucket.empty|translationkey=subtitles.item.bucket.empty|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>|pitch=1.0|distance=16}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|subtitle=Bucket fills|source=player|description=When water is collected with a bucket|id=item.bucket.fill|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Axolotl.ogg|sound2=Dragon fish.ogg|sound3=Shuniji.ogg|subtitle=-|source=music|description=Randomly when underwater|id=music.under_water|translationkey=-|volume=0.4|pitch=1.0|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Water2.ogg|source=block|description=Randomly from flowing water|id=liquid.water|volume=0.75-1.0|pitch=0.5-1.5}}{{Sound table|sound=Water Splash Old.ogg|source=player|description=When something enters water<wbr><ref group=sound>{{Bug|MCPE-44120}}</ref>|id=random.splash|pitch=0.6-1.4}}{{Sound table|sound=Water splash1.ogg|sound2=Water splash2.ogg|source=ambient|description=?[[Category:Pages missing sound description]]<wbr>{{Upcoming|BE 1.20.40}}|id=entity.generic.splash|pitch=0.6-1.4}}{{Sound table|sound=Entering water1.ogg|sound2=Entering water2.ogg|sound3=Entering water3.ogg|source=player|description=When the player's eye level goes underwater<wbr>{{Upcoming|BE 1.20.40}}|id=ambient.underwater.enter|volume=<!--0.8 (other multipliers)-->|pitch=1.0}}{{Sound table|sound=Exiting water1.ogg|sound2=Exiting water2.ogg|sound3=Exiting water3.ogg|source=player|description=When the player's eye level goes above water<wbr>{{Upcoming|BE 1.20.40}}|id=ambient.underwater.exit|volume=<!--1.0 (other multipliers)-->|pitch=1.0}}{{Sound table|sound=Swim1.ogg|sound2=Swim2.ogg|sound3=Swim3.ogg|sound4=Swim4.ogg|source=player|description=While something is moving through water|id=random.swim|pitch=0.6-1.4}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|source=block|description=When water is placed with a bucket|id=bucket.empty_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|source=block|description=When water is collected with a bucket|id=bucket.fill_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Axolotl.ogg|sound2=Dragon fish.ogg|sound3=Shuniji.ogg|source=music|description=Randomly when underwater|id=music.game.water|volume=0.2|pitch=1.0|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Water|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=water|spritetype=block|nameid=water|form=block|foot=1}}{{ID table|edition=java|firstcolumnname=Water|showfluidtags=y|displayname=Fluid|spritename=water|spritetype=block|nameid=water|fluidtags=water}}{{ID table|displayname=Flowing Fluid|spritetype=block|spritename=water|nameid=flowing_water|fluidtags=water|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Water|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Flowing|spritename=water|spritetype=block|nameid=flowing_water|id=8|form=block}}{{ID table|displayname=Stationary|spritename=water|spritetype=block|nameid=water|id=9|form=block|foot=1}}===Block states==={{see also|Block states}}{{/BS}}=== Fluid states==={{see also|Block states}}{{/FS}}==Achievements=={{load achievements|Free Diver;Sleep with the Fishes}}==Advancements=={{load advancements|Tactical fishing;The Cutest Predator}}==History=={{Main|/History}}{{History|java classic}}{{History||May 17, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-17.140618-0400EDT.txt.~1~|Notch mentions developing water.{{q|a very very first version of the water is somewhat working now, heh [/] the level starts out without any water and is surrounded a by a huge ocean [/] it quickly fills, leaving islands}}}}{{History||0.0.12a|snap=May 18, 2009|slink=Java Edition Classic 0.0.12a/Development#Water test (May 18, 2009)|[[File:Water (pre-release).png|32px]] Water is shown.}}{{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Water JE1.png|32px]] Added water.|Water flows to any available space below or beside it and creates a new source [[block]], making it easy to flood a whole world just with one source.}}{{History||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that when a [[plant]] or non-cube block is placed in water, it produces a box of [[air]] around it. He asked how it could be fixed, and whether he even had to.}}{{History||0.0.13a|[[File:Water JE2.png|32px]] The model of water has been changed.}}{{History||May 24, 2009|link=wordofnotch:112481256|A new water system is mentioned.}}{{History||May 24, 2009|link=wordofnotch:112481370|A new water system is shown.}}{{History||May 24, 2009|link=wordofnotch:112487511| Another test of water is shown.}}{{History||May 26, 2009|link=wordofnotch:113350683|While sharing feedback on experiments with random vertex and color offsets, and deciding to scrap it, Notch said he would investigate salvaging the technique to add animation to water tiles.}}{{History||0.0.19a|[[File:Water JE3.png|32px]] Added [[Procedural animated texture generation|procedural animated texture]] to water. The old texture is retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below water. It's created water or lava models overlapping and z-fighting with each other.|Added [[sponge]]s, which remove water.|Water part of the [[world boundary]] still uses the old water texture.}}{{History||0.0.20a_02|[[File:Water JE4.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}{{History||0.26 SURVIVAL TEST|[[File:Water JE5.png|32px]] UV mapping on side faces now has 11% v offset up.}}{{History||0.28|[[File:Water JE4.png|32px]] Fixed UV mapping.}}{{History|java indev}}{{History||0.31|snap=20091223-1|[[File:Water JE6.png|32px]] Added the flowing water texture, which is now used on the sides of water.}}{{History|||snap=20100106|Water part of the [[world boundary]] now uses the animated water texture.}}{{History|||snap=20100113|Water is now finite.|[[Ocean]]s now have infinite water.|Water now always drains from its highest remove location.|Water no longer moves on the surface on its own.|Water now has a {{frac|2|3}} probability to evaporate and a {{frac|1|3}} probability to copy.}}{{History|||snap=20100122|Water now spawns in level generation as [[spring]]s and lakes.}}{{History|||snap=20100131|The texture of water is now seen when underwater.}}{{History|java infdev}}{{History||20100227-1|Water no longer flows due to changes in chunk handling for infinite worlds.{{verify|type=change}}}}{{History||20100607|[[File:Water JE7.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}{{History||20100608|[[File:Water JE6.png|32px]] Fixed UV mapping, once again.}}{{History||20100615|[[File:Water JE8.png|32px]] The model has been changed.|Added flowing water.|Sources placed in isolation flow exclusively downward, rather than spreading out one block in each direction as well.|Water and lava do not produce any solid blocks when combined.|Water does not replace plants.|Water is now infinite again.|Added [[water bucket]]s, which can be filled with water.}}{{History||20100616-1|[[File:Water JE9.png|32px]] Added vertex offset.|Water and flowing water now has visual connection to blocks.|Downward flowing water now pushes the [[player]] out.{{info needed|and other entities?}}}}{{History||20100617-2|[[File:Water JE10.png|32px]] Removed vertex offset.|Water sources placed in the air now flow outward.|Lava and flowing lava touching water, flowing water now replaces with [[obsidian]].|Downward flowing water no longer pushes the player out.|Water now can replace [[plants]]. However no items are dropped.}}{{History||20100618|Water can now replace [[rail]]s.}}{{History||20100624|Water now destroys plants, dropping as items.}}{{History|java alpha}}{{History||v1.0.2_02|[[Fluids]], including water, have been slightly tweaked.}}{{History||v1.0.5_01|Water can now freeze into [[ice]].}}{{History||v1.2.6|[[Lake]]s, which contain water, have been added.}}{{History|java beta}}<!--{{History||1.5|Dropped [[item]]s in flowing water now move faster.{{check version|Taken from trivia, may not be beta}}}}-->{{History||1.6|snap=Test Build 3|[[Rain]] and [[snow]] no longer fall through water.|Water sources now form over [[glass]].}}{{History||1.8|snap=Pre-release|[[File:Water JE11.png|32px]] Changed [[lighting]].|Underwater [[particles]] have been added.|Because of the change in how land is generated, if a [[player]] is in a world that was made pre-1.8 and travels into new [[chunk]]s, there's a chance that a large [[ocean]] may be formed as the ocean [[biome]]. There is also a one-[[block]]-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher.|Water can now be found in the farms and wells of [[village]]s, and the fountain rooms of [[stronghold]]s.|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Swamp Water JE1.png|32px]] {{color|#E0FF70}} Added water color in swampland.|Added dripping water.}}{{History|||snap=Beta 1.9 Prerelease 4|Added [[Respiration]] and [[Aqua Affinity]] enchantments, which allow more breathing time in water and normal digging speed in water.}}{{History|||snap=Beta 1.9 Prerelease 5|Now flowing downward creates source blocks}}{{History|||snap=RC1|[[File:Water JE12.png|32px]] [[File:Swamp Water JE2.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}{{History||1.1|snap=12w01a|[[File:Swamp Water JE3.png|32px]] {{color|#E0FFAE}} The water color in swampland is now less intense.}}{{History||1.2.1|snap=12w04a|Added [[desert well]]s, which contain water.}}{{History||1.3.1|snap=12w17a|The ability to bring water using [[ice]] into [[the Nether]] has been removed.}}{{History|||snap=12w21a|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also collect the fluids if activated again.}}{{History||1.4.2|snap=12w38a|The [[sound]] when jumping and swimming in water has been changed.|The sound of flowing water is now continuous.|The water overlay is a more saturated blue.}}{{History||1.4.4|snap=1.4.3|Water of any depth now negates all [[Damage#Fall damage|fall damage]]. [[Player]]s and [[mob]]s no longer die from great heights in shallow water.<ref>{{bug|MC-1644}} resolved as Works As Intended</ref>}}{{History||1.5|snap=13w02a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE4.png|32px]] The texture of water has been changed to use an animated texture file. Prior to this version, the texture was procedurally generated by the game (see dedicated section below).}}{{History|||snap=13w03a|A water source [[block]] now forms if there is another water source block below it.}}{{History|||snap=13w04a|Flowing water in [[Creative]] mode no longer slows the [[player]] down when flying.}}{{History||1.6.1|snap=13w17a|Water [[lake]]s no longer generate in [[desert]]s.}}{{History||1.7.2|snap=13w36a|[[File:Swamp Water JE4.png|32px]] {{color|#E0FFAE}} Added water color in swampland M, which is the same as in swampland.}}{{History||1.7.2|snap=13w36a|Water pools now generate in the new desert M [[biome]].|[[Ocean]]s are much smaller.}}{{History|||snap=13w41a|[[File:Water JE14.png|32px]] [[File:Swamp Water JE5.png|32px]] Water's six internal faces are now visible from the outside.|Water, [[ice]] and [[portal]]s are now visible through each other. This also now allows water's inside faces to be visible from outside.}}{{History|||snap=13w42a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE6.png|32px]] Water's internal faces have been removed. This visually reverts water to its pre-13w41a appearance when seen from the outside.}}{{History||1.7.4|snap=13w47a|Water's internal top face has been readded.<ref>{{bug|MC-35658}}</ref>}}{{History|||snap=13w48a|[[File:Water JE15.png|32px]] [[File:Swamp Water JE7.png|32px]] Water's internal side faces except the bottom face, have been readded.<ref>{{bug|MC-40621}}</ref><ref>{{bug|MC-190053}}</ref>}}{{History||1.9|snap=15w43b|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsJE">{{bug|MC-35790}}</ref>}}{{History||1.11|snap=16w39a|Water now generates in [[woodland mansion]]s.}}{{History||1.12|snap=17w06a|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}{{History||1.13|snap=18w07a|[[Item]]s now float in water.|The [[player]]'s underwater visibility has been changed - the longer a player stays underwater, the better they can see.}}{{History|||snap=18w10a|Underwater visibility now depends on the [[biome]] the player is in.}}{{History|||snap=18w10c|Water can now be placed in the same block as [[chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]] and [[glass pane]]s.}}{{History|||snap=18w10d|Water can now be placed in [[ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s.}}{{History|||snap=18w15a|[[File:Water JE16.png|32px]] {{color|#3F76E4}} Added default water color. The textures of water have been changed from blue to grayscale.<ref>{{bug|MC-200838}}</ref>|[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added water colors for [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]].|[[File:Swamp Water.png|32px]] {{color|#617B64}} Water color in swampland has been changed.|[[File:Swamp Hills Water 18w15a.png|32px]] {{color|#E0FFAE}} Water color in swampland M is unchanged.<ref>{{bug|MC-128558}}</ref>|Water now blocks 1 [[light]] level per [[block]] instead of 3.|[[Player]]s no longer receive the [[Night Vision]] effect while underwater.{{verify|type=change|Did this ever happen, or is it just being used as an analogy?}}}}{{History|||snap=18w16a|When water spreads and would later turn into a source [[block]], it now immediately places a source block.}}{{History|||snap=18w19a|[[Experience orb]]s now float in water.}}{{History|||snap=pre3|[[File:Swamp Water.png|32px]] {{color|#617B64}} water color in swamp hills now the same as in [[swamp]].}}{{History|||snap=pre7|Pressing the {{control|jump}} button in flowing water at <code>level=1</code>, <code>level=2</code> and <code>level=3</code> now do normal jumps instead of {{control|swimming}} up.}}{{History||1.15|snap=19w34a|Added [[bee]]s, which get damaged while in water.}}{{History|||snap=19w35a|Bees now try to avoid water.}}{{History||1.17|snap=20w45a|Flowing water no longer breaks rails.}}{{History|||snap=21w06a|[[Aquifer]]s, large bodies of water in caves, have been added.}}{{History|||snap=21w07a|Aquifers generate less often.}}{{History|||snap=21w08a|Water [[spring]]s are now able to generate below Y{{=}}0.}}{{History|||snap=21w10a|The FOV shrinking effect now respects the "FOV Effects" accessibility slider.<ref>{{bug|MC-214629}}</ref>}}{{History|||snap=21w15a|All changes to water generation from 21w06a to 21w08a have been reverted.}}{{History|||snap=Pre-release 2|[[Smooth lighting]] now works properly underwater.<ref>{{bug|MC-68129}} resolved as "Fixed"</ref>}}{{History||1.18|snap=Experimental Snapshot 1|[[File:Meadow Water.png|32px]] Added water color in [[meadow]].|All changes to water generation in the 1.17 snapshots have been reintroduced.}}{{History||1.18|snap=21w40a|[[Water lake]]s no longer generate.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Water can now generate as part of [[Ancient City|ancient cities]].}}{{History||1.19|snap=22w14a|[[File:Mangrove Swamp Water.png|32px]] Added water color in [[mangrove swamp]].}}{{History||1.19.3|snap=22w44a|Added the [[game rule]] {{cd|waterSourceConversion}}, which disables the formation of new water source blocks when set to {{cd|false}}.}}{{History||1.20<br>(experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Grove Water JE1.png|32px]] Added water color in [[cherry grove]].}}{{History|pocket alpha}}{{History||v0.1.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} Added water. |[[File:Water JE2.png|32px]] On older or much newer devices, the old [[Java Edition|Java]] water texture is used, whereas the newer animated texture is used on intermediately modern devices.}}{{History||v0.7.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} The texture of water has been changed to the new texture for all devices.}}{{History||v0.9.0|snap=build 1|[[File:Swamp Water BE1.png|32px]] Water now uses a dark blue coloration in [[swamp]]s.|Water dripping [[particles]] have been changed.|[[Water lake]]s have been added.|Water can now be found in the farms and wells of [[village]]s.|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.|Oasis now generate in the new [[desert]] M [[biome]].}}{{History||v0.10.0|snap=build 1|Smooth lighting for water has been added.|A gradient effect has been added to water that increases its opacity with distance.|[[File:Old bedrock swamp water.png|32px]] Water color in swampland has been changed.|Flowing water can now push [[entities]].}}{{History|||snap=build 7|Running water now has [[sound]]s.}}{{History|||snap=?|Water now destroys [[block]]s.{{info needed|if this is referring to washing away plants and torches and stuff, it's been able to do that since 0.1.0}}}}{{History||v0.14.0|snap=build 1|[[Dispenser]]s can now shoot out water from [[water bucket]]s. They can also suck up [[fluids]], including water, directly adjacent to the side they are facing.}}{{History||v0.14.2|[[File:Old bedrock water.png|32px]] Water now uses animated texture files.}}{{History|pocket}}{{History||1.0.0|snap=alpha 1.0.0.0|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE">{{bug|MCPE-11140}}</ref>}}{{History||1.1.0|snap=alpha 1.1.0.0|Water now generates in [[woodland mansion]]s.|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}{{History|bedrock}}{{History||?|The rendering change for water in 1.0.0 has been reverted for an unknown reason.}}{{History||1.2.13|snap=beta 1.2.13.5|Water can now be placed in the same [[block]]s as [[slab]]s and [[stairs]].}}{{History||1.4.0|snap=beta 1.2.14.2|Water can now be placed in the same block as most transparent blocks, instead of slabs and stairs only.}}{{History|||snap=beta 1.2.20.1|[[File:Plains Water.png|32px]] Water now has a completely new look for every [[biome]] and it is now much easier to see above and underwater (see [[Water#Bedrock Edition]] for all biome colors).|[[Item]]s now float to the top of water.|Underwater visibility now depends on the [[biome]] the [[player]] is in.|[[Respiration]] enchantment and [[Water Breathing]] effect no longer grants enhanced underwater visibility.}}{{History|||snap=?|When viewed through [[glass]], water now appears as its own top texture, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE"/>}}{{History||1.14.0|snap=beta 1.14.0.1|Added [[bee]]s, which get damaged when touching water and try to avoid it.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Swamp Water JE2.png|32px]] Added water.}}{{History||xbox=TU9|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also suck up the fluids if activated again, but a bug prevents the empty [[bucket]] from being filled.}}{{History||xbox=TU12|[[File:Water JE15.png|32px]] Water now uses animated texture files.}}{{History||xbox=TU25|xbone=CU14|ps=1.17|Water can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Water splash [[sound]]s have been updated.|Most [[mob]]s can now [[swimming|swim]] in water.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Warm Ocean Water.png|32px]] [[File:Lukewarm Ocean Water.png|32px]] [[File:Frozen Ocean Water.png|32px]] [[File:Cold Ocean Water.png|32px]] Added [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]] texture colors for water in those [[biome]]s.}}{{History||ps=1.78|The animation of water is now less smooth.}}{{History|New 3DS}}{{History||0.1.0|[[File:Water JE15.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Old bedrock swamp water.png|32px]] Added water.}}{{History|foot}}<!-- Still need to add in the right version: Drowning added, Water can turn into ice --><!--- Still need to add "1.16 pre-release 5 - Water overlay texture turned slightly darker" -->{{More sounds|Old and older water splash sounds.|type=historical}}===Data history==={{History|java}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 8 and 9. Both blocks have been merged into a single one.}}{{History|||snap=18w10c|Removed <code>flowing_water</code>.}}{{History|foot}}<gallery>EarlyFlowingWater.png|The water and flowing water in [[Infdev 20100615]].</gallery>==Issues=={{Issue list}}==Trivia==*The texture subtly overlaid on the screen when underwater is that of the original water texture from 0.0.12a.**The outdatedness of this texture is not considered a bug or oversight, unlike many other outdated textures.<ref>{{bug|MC-241000|||Invalid}}</ref>**This texture is particularly difficult to notice due to its extreme transparency,<ref>{{bug|MC-128337}}</ref> as well as the fact that other blocks likely make the scene visually noisy enough to further obscure it under most conditions.* While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light {{w|refraction}}. This can be disabled via the "FOV Effects" [[option]].*If a player or mob with the [[Levitation]] effect touches water, the effect is completely negated.<ref>{{bug|MC-83369}}</ref>==Gallery==<gallery>1.8underwater.png|Underwater particles, or "bubbles".Underground water mix.png|Water that is underground, but is still part of 2 different biomes. The color is split.InvisibleWater.png|A glitch where water is invisible below its surface level.Water Cave Filling.png|Water flowing into a [[cave]].Under water.png|A view underwater.Mac os water texture V1.13-920.gif|Animated view of the Java edition water texture.Bubbles.gif|These bubbles appear above the [[hunger]] bar when the player's head is in water, and when all the bubbles pop, a heart of damage is dealt every second until the player is no longer entirely under water.Waterfall.png|A naturally occurring waterfall.Water (texture) JE1 BE1.png|This texture is subtly overlaid on the screen when underwater.Land ruin.png|An underwater ruin {{in|bedrock}} that generated on land with a water block on top of it.Land ruin Java.png|An underwater ruin {{in|java}} that generated on land with a visible loot chest that is not waterlogged and doesn't have water on top of it.Largelake.png|A large lake, during a [[thunderstorm]].Coral reef at night.png|A [[coral reef]] at night, in a [[warm ocean]] biome.WaterRavine.jpg|A bug that causes the water to not flow into the pit.Obsidian Spring.png|A water flowing on lava lake, creating obsidian. The water was placed by a player.Two flowing streams.png|Waterfalls made by a player.Watercave.png|Water flowing into the cave from nearby lake.RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.Water shade.png|Different water colors in swamp biome.File:Nonflowingwater.png|A block of water, which is not flowing because of a glitch, besides a village farm.</gallery>==See also==*[[Waterlogging]]==References =={{Reflist}}==External Links ==*[https://www.minecraft.net/en-us/article/block-week-water Block of the Week: Water] – Minecraft.net on July 14, 2017{{Blocks|natural}}{{Items}}[[Category:Fluids]][[Category:Natural blocks]][[Category:Non-solid blocks]][[Category:Generated structure blocks]][[cs:Voda]][[de:Wasser]][[es:Agua]][[fr:Eau]][[hu:Víz]][[it:Acqua]][[ja:水]][[ko:물]][[nl:Water]][[pl:Woda]][[pt:Água]][[ru:Вода]][[th:น้ำ]][[tr:Su]][[uk:Вода]][[zh:水]]</li></ul></nowiki>
1.2Information about the biome and light level of the player's location have been added to the debug screen.
The seed in multiplayer has been made hidden from the debug screen and now shows as "0".
1.2.4
  • tag: Parent Tag
    • Trim: Properties of Armor Trim.
      • material: The material which decides the color of armor trim.
      • pattern: The pattern of armor trim.


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Armor durability from Indev until late Beta
MaterialHelmetChestplateLeggingsBoots
Leather33484539
Golden66969078
Chainmail66969078

Iron

132192180156
Diamond264384360312
Pressing F3 (Fn + F3 on Mac and some laptops) brings up the debug screen, but without the graphs. The graph appears upon pressing ⇧ Shift + F3 (Fn + ⇧ Shift + F3 on Mac and some laptops).
1.3.1
{{Extension DPL}}<ul><li>[[Chorus Fruit|Chorus Fruit]]<br/>{{about|the fruit that drops from [[chorus tree]]s|the building material|Popped Chorus Fruit|other uses|Chorus}}{{Item| title = Chorus Fruit| image = Chorus Fruit.png| renewable = Yes| heals = {{hunger|4}}| stackable = Yes (64)}}'''Chorus fruit''' is a [[food]] [[item]] native to [[the End]] that can be eaten, or [[smelting|smelted]] into [[Popped Chorus Fruit|popped chorus fruit]]. It can be eaten even when the hunger bar is full, and eating it may teleport the [[player]] up to 8 blocks in any direction.== Obtaining =={{see also|Tutorials/Chorus fruit farming}}Chorus fruit can be obtained by breaking [[Chorus Plant (block)|chorus plant blocks]]. Each block of chorus plant has a 50% chance to drop a chorus fruit. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref>== Usage ==To eat chorus fruit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 hunger [[Hunger#Mechanics|saturation]].Unlike most foods, chorus fruits can be eaten even when the player has a full hunger bar.The player may also be [[teleportation|teleported]]: up to 16 attempts are made to choose a random destination within ±8 on all three axes in the same manner as [[Enderman#Teleportation|enderman teleportation]], with the exception that the player may teleport into an area only 2 blocks high, or one block tall if the player is crawling. The player does not land in the average centroid of the block, but rather to any position within an 8-block range. The player will be teleported directly down to the ground regardless of the height it was used at if the player is too far from a valid destination.The chorus fruit, unlike an [[Ender Pearl|ender pearl]], can teleport the player through [[solid block]]s. The algorithm tries to avoid [[fluid]]s; the player cannot teleport into a space occupied by [[water]] or [[lava]]. However, the player can be teleported onto dangerous blocks such as fire, cacti and magma blocks.<ref>{{bug|MC-102836||Enderman and chorus fruit can teleport to some dangerous places}}</ref>If a teleport succeeds, a sound similar to an enderman teleporting plays originating from the teleportation origin location. Chorus fruit has a cooldown of 1 second before being able to be used again. The cooldown is represented by a white overlay on the chorus fruit in the hotbar. The cooldown is applied to all chorus fruits items, including those in the player's inventory and containers.<ref>{{bug|MC-88236|||WAI}}</ref>Eating chorus fruit may teleport the player into areas protected by [[bedrock]], [[barrier|barrier blocks]], or other blocks that are otherwise unbreakable in [[Survival]] mode. However, it cannot teleport the player onto [[the Nether]] roof.<ref>{{bug|MC-84198|||Fixed}}</ref>Chorus fruit is completely non-functional above the nether roof.[[Fox]]es can also eat chorus fruit and the teleportation effect works the same as with players.=== Smelting ingredient ==={{smelting|Chorus Fruit|Popped Chorus Fruit|0.1}}== Sounds =====Generic==={{Sound table/Entity/Food}}===Unique==={{edition|java}}:{{Sound table|rowspan=2|sound=Teleport1.ogg|sound2=Teleport2.ogg|subtitle=Player teleports|source=player|description=When a player teleports by eating a chorus fruit|id=item.chorus_fruit.teleport|translationkey=subtitles.item.chorus_fruit.teleport|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Fox teleports|source=Players & Friendly Creatures<wbr><ref group=sound>{{Bug|MC-257516||"Fox teleports" sound plays for both Players and Friendly Creatures sound categories}}</ref>|overridesource=1|description=When a fox teleports by eating a chorus fruit|id=entity.fox.teleport|translationkey=subtitles.entity.fox.teleport|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Teleport1.ogg|sound2=Teleport2.ogg|source=hostile|description=When something teleports by eating a chorus fruit|id=mob.shulker.teleport|volume=1.0|pitch=1.0|foot=1}}==Data values =====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Chorus Fruit|spritetype=item|nameid=chorus_fruit|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Chorus Fruit|spritetype=item|nameid=chorus_fruit|id=558|form=item|foot=1}}==Advancements=={{load advancements|Husbandry;A Balanced Diet}}==History=={{History|java}}{{History||1.9|snap=15w31a|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}{{History|||snap=15w34c|A cooldown for using chorus fruit has now been added.}}{{History|||snap=15w37a|The chorus fruit's teleportation range has now been reduced from ±32 to ±8.}}{{History|||snap=15w50a|Added a [[sound]] for chorus fruit: <code>item.chorus_fruit.teleport</code>.}}{{History||1.10|snap=16w21a|Chorus fruit can now teleport riders off their mounts.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 432.}}{{History||1.14|snap=18w43a|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}{{History||1.20.2|snap=23w33a|Eating chorus fruit now resets fall distance.<ref>{{bug|MC-112133||Eating chorus fruit does not reset fall distance|Fixed}}</ref>}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}{{History|||snap=alpha 1.0.0.1|The cooldown of chorus fruit now has an animation.}}{{History|bedrock}}{{History||1.7.0|snap=beta 1.7.0.2|The category that chorus fruit are apart of in the [[Creative inventory]] has been changed from "Nature" to "Items".}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}{{History||1.13.0|snap=beta 1.13.0.15|Chorus fruit has been moved back to the "Nature" section in the Creative inventory.}}{{History|console}}{{History||xbox=TU46|xbone=CU36|switch=1.0.1|ps=1.38|wiiu=Patch 15|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}{{History|foot}}==Issues=={{issue list}}==References=={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--chorus-fruit Taking Inventory: Chorus Fruit] – Minecraft.net on November 5, 2020{{Items}}[[Category:Plants]][[Category:Food]][[Category:Renewable resources]][[de:Chorusfrucht]][[es:Fruta chorus]][[fr:Chorus]][[ja:コーラスフルーツ]][[ko:후렴과]][[nl:Chorusfruit]][[pl:Owoc refrenusu]][[pt:Fruta do coro]][[ru:Плод коруса]][[uk:Фрукт хорусу]][[zh:紫颂果]]</li><li>[[Shears|Shears]]<br/>{{Item| image = Shears.png| rarity = Common| renewable = Yes| durability = 238| stackable = No}}'''Shears''' are tools required to obtain some organic blocks or otherwise mine them faster as well as to shear certain entities and blocks.==Obtaining=====Crafting==={{Crafting|head=1|showdescription=1|B2= Iron Ingot|A3= Iron Ingot|Output= Shears|type= Tool}}{{crafting|foot=1|ignoreusage=1|Damaged Shears|Damaged Shears|Output= Shears|description= The durability of the two shears is added together, plus an extra 5% durability.|type= Tool}}Despite using [[Iron Ingot|iron]] in its crafting recipe, shears cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>===Trading===Novice-level Shepherd [[villager]]s have a 40% chance to sell shears for 2 [[emerald]]s in Java Edition. This trade is always offered in Bedrock Edition.===Chest loot==={{LootChestItem|shears}}==Usage=====Shearing===Shears lose 1 [[durability]] when used to shear something.Shears can be {{Control|use|text=used}} on a [[sheep]] to remove its coat and drop 1–3 [[wool]] of the corresponding color. The same sheep can be sheared again after it eats from a [[grass block]] to regenerate its coat.Shearing a [[mooshroom]] drops 5 [[mushroom]]s of the corresponding color and irreversibly turns it into a normal [[cow]].Shearing a [[snow golem]] irreversibly removes its pumpkin, dropping it and revealing its face.Shearing either a [[beehive]] or [[bee nest]] that is full of honey makes it drop 3 [[honeycomb]]s and resets it to honey level 0. The same beehive or bee nest can be sheared again if it is able to reach full honey again. If sheared by hand without a [[campfire]] below the hive or nest all bees within will exit and all nearby bees will attack the offending player. [[Dispenser]]s can use shears in any of the above listed ways, interacting with any valid block or entity in front of the dispenser's face. This decreases the shears' [[durability]]. A dispenser shearing a beehive or bee nest will not anger bees or cause them to leave even if there is not a campfire below it.Shearing a [[pumpkin]] turns it into a [[carved pumpkin]], dropping 4 [[pumpkin seeds]].{{IN|java}}, shearing the tip of [[cave vines]], [[kelp]], [[weeping vines]], or [[twisting vines]] sets its age value to 25 and stops further growth.===Breaking blocks===Shears use 1 [[durability]] when is used to break any block, even if it [[instant mining|breaks instantly]] by hand.Shears can be used to harvest [[cobweb|cobwebs]], [[leaves]], [[grass|grass, tall grass]], [[seagrass|seagrass, tall seagrass]], [[fern|ferns, large fern]]s, [[dead bush]]es, [[nether sprouts]], [[vines]], [[glow lichen]] or [[hanging roots]] and obtain them in item form. They can also be used to break [[tripwire]] connected to a [[tripwire hook]] without activating it.When shears are used to break [[Weeping Vines|weeping vines]] or [[Twisting Vines|twisting vines]] they are guaranteed to drop in item form instead of the usual 33% chance. This only applies to vines directly broken by shears and not vines that are broken due to the destruction of their supporting vines.The following table shows information about blocks that can be broken with shears. Colors indicate what gets dropped when the block is broken:*White: The original block.*Blue: The block's normal drop (i.e. string, sticks, seeds, saplings, apples).*Red: Nothing.{| class="wikitable" style="text-align:center" data-description="Blocks broken with shears"!!No shears breaking time!Shears breaking time|-! style="text-align:left" |{{BlockLink|Cobweb}}| {{tc|no|20 s}}<ref group="note">Breaking cobwebs with a sword is as fast as breaking with shears, and yields string. This costs double durability.</ref>|0.4 s|-! style="text-align:left" |{{BlockLink|Dead Bush}}| {{tc|planned|0 s}}|0 s|-! style="text-align:left" |{{BlockLink|id=fern|Grass|Fern}}| {{tc|planned|0 s}}|0 s|-! style="text-align:left" |{{BlockLink|Grass}}| {{tc|planned|0 s}}| 0 s|-! style="text-align:left" |{{BlockLink|Nether Sprouts}}| {{tc|no|0 s}}<ref group="note">{{IN|bedrock}}, the item drops when breaking it with fists.</ref>|0 s|-! style="text-align:left" |{{BlockLink|Leaves}}| {{tc|planned|0.35 s}}|0.05 s|-! style="text-align:left" |{{BlockLink|id=tripwire|String#Tripwire|Tripwire}}|0 s|0 s<ref group="note">Using shears does not trigger a redstone pulse.</ref>|-! style="text-align:left" |{{BlockLink|Vines}}| {{tc|no|0.35 s}}|0.35 s|-! style="text-align:left" |{{BlockLink|Wool}}|1.25 s|0.25 s|-! style="text-align:left" |{{BlockLink|Seagrass}}| {{tc|no|0 s}}|0 s|-! style="text-align:left" | {{BlockLink|Glow Lichen}}| {{tc|no|0.3 s}}|0.3 s|-! style="text-align:left" |{{BlockLink|Hanging Roots}}| {{tc|no|0 s}}|0 s|-! style="text-align:left" |{{BlockSprite|Twisting Vines Plant}}{{BlockLink|Twisting Vines}}<br> {{BlockSprite|Weeping Vines Plant}}{{BlockLink|Weeping Vines}}|0 s|0 s<ref group="note">Using shears will increase the chance of dropping from 33% to 100%.</ref>|}{{notelist}}===Enchantments===Shears can receive the following [[Enchanting|enchantments]]:{| class="wikitable col-2-center col-3-right"|+!Name! Max Level![[Enchanting|Method]]|-|[[Efficiency]]|V|{{Inventory slot|Anvil}}|-|[[Unbreaking]]| III|{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|-|[[Silk Touch]]{{only|be|short=1}}|I|{{Inventory slot|Anvil}}|}{{notelist}}== Sounds =={{edition|java}}:{{Sound table|rowspan=4|sound=Shear.ogg|subtitle=Shears click|source=player|description=When a mooshroom is sheared|id=entity.mooshroom.shear|translationkey=subtitles.item.shears.shear|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Shears click|source=player|description=When a sheep is sheared|id=entity.sheep.shear|translationkey=subtitles.item.shears.shear|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Shears click|source=player|description=When a snow golem is sheared|id=entity.snow_golem.shear|translationkey=subtitles.item.shears.shear|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Plant cropped|source=block|description=When a growing plant is cropped|id=block.growing_plant.crop|translationkey=subtitles.block.growing_plant.crop|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Beehive shear.ogg|source=block|subtitle=Shears scrape|description=When honeycombs are harvested from a beehive|id=block.beehive.shear|translationkey=subtitles.block.beehive.shear|volume=0.8|pitch=1.0/0.8/0.9|distance=16}}{{Sound table|sound=Pumpkin carve1.ogg|sound2=Pumpkin carve2.ogg|source=block|subtitle=Shears carve|description=When a pumpkin is carved|id=block.pumpkin.carve|translationkey=subtitles.block.pumpkin.carve|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a pair of shears' durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:<br>Pumpkins do not have carve sounds.{{Sound table|type=bedrock|sound=Shear.ogg|source=player|description=When something is sheared|id=mob.sheep.shear|volume=1.0|pitch=1.0}}{{Sound table|sound=Beehive shear.ogg|source=block|description=When honeycombs are harvested from a beehive|id=block.beehive.shear|volume=0.8|pitch=0.8-1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a pair of shears' durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Shears|spritetype=item|nameid=shears|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Shears|spritetype=item|nameid=shears|id=421|form=item|foot=1}}==Achievements=={{load achievements|Have a Shearful Day}}<div style="text-align:center"></div>==History=={{History||June 3, 2011|link=https://twitter.com/jeb_/status/76570646074765312|Shears were first mentioned by [[Jeb]] on [[wikipedia:Twitter|Twitter]]. The tweet revealing Jeb's work on shears was written in Swedish (''Jag jobbar på shears nu''), which translates to "I'm working on shears now".}}{{History||June 7, 2011|link=https://twitter.com/jeb_/status/78154891637436416|Jeb tweets about how shears were originally planned as a way to defuse [[TNT]], but he dropped this shortly after deciding TNT would detonate only with [[redstone]] or [[fire]].}}{{History|java beta}}{{History||1.7|[[File:Shears JE1 BE1.png|32px]] Added shears.|Before [[Beta 1.7]], [[sheep]] would drop 1-3 [[wool]] blocks at most when hit, but shears can harvest up to 4 wool blocks per sheep.}}{{History||1.8|snap=Pre-release|Shears can now be used to harvest a [[fern]], [[vines]] and [[grass]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Shears now harvest [[red mushroom]]s from a [[mooshroom]] and turn it back into a normal [[cow]].}}{{History||1.1|snap=11w49a|[[Sheep]] now drop only 1-3 wool blocks when sheared, but they can also regrow their wool by eating [[grass block|grass]], which is part of a plan to have [[animal]]s stay in the game longer.<ref>{{Tweet|jeb|76647002317930496}}</ref>}}{{History||1.2.1|snap=12w05a|Shears can now be used to harvest [[dead bush]]es.}}{{History|||snap=12w06a|Shears are now [[renewable]], due to [[zombie]]s occassionally dropping iron ingots.}}{{History||1.3.1|snap=12w21a|Shears can now be [[trading|bought]] from farmer [[villager]]s for 3 [[emerald]]s each.}}{{History|||snap=12w22a|Shears can now be used to break [[tripwire]] string and not set it off.}}{{History||1.4.2|snap=12w38a|Added a [[sound]] when using shears on [[sheep]].}}{{History||1.4.6|snap=12w50a|Shears can now be [[enchanting|enchanted]].}}{{History||1.8|snap=14w02a|[[Trading]] has been changed: Shepherd [[villager]]s now [[trading|sell]] shears for 3–4 [[emerald]]s each. |Farmers no longer trade shears.}}{{History|||snap=pre1|Shears now lose [[item durability|durability]] when breaking [[wool]] blocks. In previous versions, shears would take [[item durability|durability]] [[damage]] only when destroyed or when breaking [[tall grass]] or [[leaves]], the damage remaining the same for all other [[block]]s.<ref>{{bug|MC-5313}}</ref>}}{{History||1.9|snap=15w34a|Shears may now be used in a crafting grid to zoom in [[map]]s.}}{{History|||snap=15w45a|Shears no longer zoom in maps.}}{{History|||snap=15w47b|Shears can no longer be enchanted with [[Silk Touch]].|Shears now lose durability when used to break any block (formerly lost durability only from [[leaves]], [[web]], [[grass]], [[vines]], [[tripwire]] and [[wool]]).}}{{History|||snap=15w47c|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}{{History|||snap=15w49a|[[Snow golem]]'s [[pumpkin]] can now be removed with shears.}}{{History||1.13|snap=17w47a|When shears are {{control|used}} on an un-carved [[pumpkin]], it now turns into a carved pumpkin and drops 4 [[pumpkin seeds]].|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 359.}}{{History||1.14|snap=18w43a|Shears placed in a [[dispenser]] can now shear [[sheep]].|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}{{History|||snap=18w49a|Shears can now be found in [[chest]]s in [[village]] shepherd houses.}}{{History||1.15|snap=19w34a|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}{{History||1.16|snap=20w15a|Shears placed in a dispenser can now shear [[mooshrooms]] and [[snow golem]]s.}}{{History||1.16.2|snap=pre1|Shears are now required in order to pick up [[roots]].}}{{History||1.16.2|snap=pre2|Shears are no longer required to pick up [[roots]].}}{{History||1.17|snap=?|Shears are now required in order to pick up [[hanging roots]].}}{{History||1.18|snap=21w37a|Shears can now stop [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]] from aging.}}{{History||1.19|snap=22w11a|Shears are now required in order to pick up [[mangrove leaves]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}{{History||v0.3.2|Survival [[player]]s no longer start out with infinite durability shears in the [[inventory]].}}{{History||v0.4.0|Removed shears from the creative inventory.}}{{History||v0.8.0|snap=build 3|Re-added shears to [[creative]] mode.}}{{History||v0.9.0|snap=build 1|Shears can now be used to transform [[mooshroom]]s into [[cow]]s.}}{{History||v0.12.1|snap=build 3|Shearing a [[snow golem]] now removes its [[pumpkin]].|Shears can now be [[enchanting|enchanted]] in an [[anvil]].}}{{History||v0.13.0|snap=build 1|Shears can now be used to break [[tripwire]] string without triggering it.}}{{History||v0.15.0|snap=build 1|Shears now lose durability when used to break any [[block]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Shears can now be [[trading|bought]] from shepherd [[villager]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Breaking a [[melon|melon block]] with shears now always drop 9 [[melon slice|melons]].}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.13.8|Shears can now be used to turn un-carved [[pumpkin]]s into [[carved pumpkin]] and spit out 4 [[pumpkin seeds]].}}{{History||?|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}} {{History||1.10.0|snap=beta 1.10.0.3|Shears placed in a [[dispenser]] can now shear [[sheep]].|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Shears can now be found in [[village]] shepherd houses.}}{{History|||snap=beta 1.11.0.4|Shears [[trading|sold]] by shepherd [[villager]]s now cost only 2 [[emerald]]s.}}{{History||1.14.0|snap=beta 1.14.0.1|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}{{History|console}}{{History||xbox=TU3|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Shears JE1 BE1.png|32px]] Added shears.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Shears can now be used to turn regular [[pumpkin]]s into [[carved pumpkin]]s.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.|Shears placed in a [[dispenser]] can now shear [[sheep]].}}{{History|New 3DS}}{{History||0.1.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}{{History|foot}}==Issues=={{issue list}}==Gallery==<gallery>File:Enchanted Shears.gif|An enchanted pair of shears.</gallery>==References=={{reflist}}==External links==*[https://www.minecraft.net/en-us/article/taking-inventory--shears Taking Inventory: Shears] – Minecraft.net on November 20, 2019{{Items}}[[cs:Nůžky]][[de:Schere]][[es:Tijeras]][[fr:Cisailles]][[hu:Metszőolló]][[it:Cesoie]][[ja:ハサミ]][[ko:가위]][[nl:Schaar]][[pl:Nożyce]][[pt:Tesoura]][[ru:Ножницы]][[zh:剪刀]][[Category:Renewable resources]]</li></ul>
12w18aInformation about the player's speed and whether the player is touching the ground have added to the debug screen.
Coordinates within the debug screen are now rounded to 5 digits.
12w21aInformation about the world's seed has been removed from the debug screen, seen instead by pressing the chat key and typing /seed.
The frame time graph has been removed from the debug screen.
12w30aThe y coordinate now shows both the feet level and the eye level.
1.4.2
{{Extension DPL}}<ul><li>[[Item (entity)|Item (entity)]]<br/>{{Entity| title = Item Entity| image = Item.gif| health = {{hp|5}}<ref>Items cannot be damaged by attacking them.</ref>| size = Height: 0.25 Blocks<br>Width: 0.25 Blocks}}'''Items''' are "dropped" [[block]]s or [[item]]s (non-block resources) that appear in the world, rather than being in the [[inventory]] of a [[player]] or [[block entity]]; they are a type of [[entity]].== Appearance ==[[File:Item entities.png|150px|thumb|3D dropped items, both blocks and strict items.]]Items have two possible appearances, generally corresponding to whether the item appears as a 3D or 2D shape in a player's inventory screens. 3D items appear as their 3D shape, miniaturized to about {{frac|1|4}} scale, while 2D items appear as {{frac|1|2}} scale with all the pixels extruded into a cube. Both types slowly rotate and bob up and down; this is merely a visual effect, the item itself does not actually rotate or bob up and down.Item entities that represent a stack of more than one item appear as several items stuck together. Stacks of 1 appear as one item, 2-16 as two items, 17–32 as three, 33-48 as four, and 49+ as five.The rotation rate of the item is approximately 2.87675 degrees per tick, or 57.595 degrees per second.== Behavior ==Item entities come from many sources. Some common ones are:* The death of a [[mob]] or [[player]].* A [[block]] that is mined by a player, destroyed by an [[explosion]], or washed away by [[water]].* An inventory item tossed by pressing the drop item key (default {{key|Q}} on PC, {{xbtn|dpad-down}} on Xbox, {{nsbtn|down}}/{{nsbtn|dpad-down}} on Nintendo Switch, {{psbtn|dpad-down}} on PlayStation) or dragging a stack outside of an inventory window.** In the mobile versions of {{el|be}}, items in the hotbar can be dropped by pressing on the item's slot. The entire stack is dropped.* A container (other than an {{BlockLink|ender chest}} or a {{BlockLink|shulker box}}) that is destroyed while holding items inside.The player may be thought of as having an "item pickup" box that surrounds their hitbox. This pickup box extends 1 additional block to the horizontal sides, and 0.5 additional blocks up and down. Any item whose hitbox intersects with the pickup box can be picked up. The pickup box is inclusive on the horizontal sides (distance less than or equal to 1 will count), and exclusive on the vertical sides (distance less than 0.5 will count, but not equal). When the player's hitbox size changes, such as when crouching{{only|java}} or sleeping, the pickup box size changes with it.Once an item entity's hitbox overlaps with the player's pickup box, it can transfer its items. As many items as can fit in the player inventory, excluding the armor slots and the [[dual wield|off-hand slot]], are transferred. If any item is transferred, [[Item (entity)#Sounds|a "plopping" sound]] is played. If all items are transferred, the items appear to move into the center of the player. The item entity never physically moves, however, which means it can appear to go through lava and blocks in its path. This can happen through blocks that are thinner than a full block, but also through the shared edge of two full blocks. Unlike [[experience orb]]s, multiple item entities can be picked up simultaneously. Dropped items have a delay of 10 [[tick]]s (half a second) between appearing and being able to be picked up, or 40 ticks (2 seconds) if thrown by a player, [[dolphin]], or [[fox]].When two stackable items of the same type come within 3/4 of a block of each other, they merge into a single stack if the resulting stack size does not exceed that item's maximum stack size.Items do not collide with other entities(except boats) and are only moved or stopped by blocks.Like other entities, items can be pushed by flowing water and [[bubble column]]s, pushed by a [[piston]], launched by a moving [[slime block]], stuck to a [[honey block]], or caught in a [[cobweb]]. Items move at faster speeds if [[ice]] is placed under the flowing water. When in still water, items float slowly up to the surface.Items can be reared by [[fishing rod]]s, costing 3 [[durability]].{{only|je}}If an item is within a [[solid block]], then it flies out one of the unobstructed sides, or out of the top of the block if surrounded by solid blocks on all sides. It does this even if the space below is unoccupied; therefore, it is possible to recover an item dropped by breaking a hole in a floor by quickly placing another block there.Items visually disappear when the player is about 16 blocks away from them, and reappear when they get closer. This distance can be adjusted by the "Entity Distance" slider in [[Options#Video Settings|video settings]].Unlike most entities, items cannot be spectated in [[Spectator]] mode without use of the {{cmd|spectate}} command.=== Damage ===Items cannot be attacked by players or mobs; attempting to do so simply hits through them. However, they take damage and disappear from environmental or block-based damage such as [[explosion]]s, [[fire]], [[lava]], and contact with [[cactus|cacti]]. Items have essentially no health, so they are destroyed by the slightest damage, though if set on fire they may remain for a few seconds before disappearing. [[Nether star]]s are immune to explosions, and [[netherite]]-based items and tools are immune to fire and float on top of lava. Also, some blocks that normally damage mobs, such as [[magma block]]s, [[campfire]]s, [[Sweet Berries|sweet berry bushes]], [[flower|wither rose]]s and [[powder snow]], do not damage items.=== Despawning ===Items despawn after 6000 game [[tick]]s (5 minutes) of being in a loaded, entity-ticking [[chunk]]; this is affected by the player's [[simulation distance]]. If two item stacks merge, the timer is set to the item that has more time remaining. The 5-minute timer is paused when the chunk is unloaded or no longer processing entities. Nether stars do not despawn{{only|bedrock}}.Items that fall into the [[void]] immediately despawn when they fall below Y=-128 in the [[Overworld]], or Y=-64 in [[the Nether]] and [[the End]].== Sounds =={{Edition|Java}}:<br>Item Entities use the Ambient/Environment sound category for entity-dependent sound events.{{Sound table|nocat=1|sound=Pop.ogg|subtitle=Item plops|source=player<!--Even when not picked up by player-->|description=When an item is picked up|id=entity.item.pickup|translationkey=subtitles.entity.item.pickup|volume=0.2|pitch=1.6-3.4 <ref group=sound>0.6-3.4 for using {{cmd|give}} and items from advancement rewards</ref>|distance=16}}{{Sound table|sound=fizz.ogg|nocat=1|subtitle=Burning|source=ambient|description=When an item is destroyed by [[lava]], but not [[fire]]<ref>{{bug|MC-36538}}</ref>|id=entity.generic.burn|translationkey=subtitles.entity.generic.burn|volume=0.4|pitch=2.0-2.4|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|rowspan=2|sound=Pop.ogg|source=player|description=When an item is picked up|id=random.pop|volume=0.25|pitch=0.6-2.2}}{{Sound table|source=player|description=When an item is dropped|id=random.pop|volume=0.3|pitch=0.55-0.75}}{{Sound table|sound=fizz.ogg|source=block|description=When an item is destroyed by lava, but not fire|id=random.fizz|volume=0.5|pitch=1.8-2.4|foot=1}}== Data values ===== ID ==={{editions|java}}:{{ID table|generatetranslationkeys=java|displayname=Item|spritename=items|spritetype=env|translationtype=entity|nameid=item|foot=1}}{{editions|bedrock}}:{{ID table|shownumericids=y|generatetranslationkeys=bedrock|displayname=Item|spritename=items|spritetype=env|translationtype=entity|nameid=item|id=64|foot=1}}=== Entity data ==={{see also|Chunk format}}Dropped items have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== History =={{History|java classic}}{{History||0.24 Resource Test|In the first public mention of item entities, {{ytl|OP3jzMWJmu8|this early video of Minecraft (Classic 0.24) by Notch}}, they were referred to as "resources".<ref name="resources">{{ytl|YIm_AKUbqh8}} Early video of Minecraft (Classic 0.24) by Notch referring to item entities as "resources"</ref>}}{{History||August 4, 2009|link=https://notch.tumblr.com/post/155882307/a-video-showing-what-i-did-today-are-vids-like|Items were showcased by [[Notch]] in a blog post.}}{{History||0.24_SURVIVAL_TEST|Added items to the game.|Items currently take the form of destroyed [[block]]s.|Items currently pulse white (similar to the selection cursor).<ref name="resources"/>|Instead of appearing as shrunken down blocks, items use pixels the same size as block pixels.}}{{History|java indev}}{{History||0.31|snap=20091231-2|Dropped items don't spin and don't glow white anymore.|Dropped items now appear as shrunken down blocks.|Items no longer prevent the placement of blocks but instead are moved to the nearest chunk. {{info needed}}|Non-block items added (as sprites); they now rotate to face the [[player]].}}{{History||?|Dropped items now spin again.}}{{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Oversized items.png|100px|right]][[File:In awe at the size of these fluids.png|100px|right]] A bug causing many item forms of blocks to be displayed at the {{frac|1|2}} scale rather than {{frac|1|4}} was fixed. The following items were affected by this at least at one point:* [[Cactus]]* [[Oak Trapdoor]]* [[Oak Fence]]* [[Oak Pressure Plate]]* [[Stone Pressure Plate]]* [[Stone Button]]* [[Oak Stairs]]* [[Cobblestone Stairs]]* [[Snow]] (unobtainable at the time)* [[Farmland]] (unobtainable)* [[Cake]] ([[Technical blocks/Cake|unobtainable version]])* [[Nether Portal (block)|Nether Portal]] ([[Technical blocks/Nether Portal|unobtainable]])* [[Water]] ([[Technical blocks/Water|unobtainable]], before becoming 2D in [[Java Edition Infdev 20100615]])* [[Lava]] ([[Technical blocks/Lava|unobtainable]], before becoming 2D in [[Java Edition Infdev 20100615]])}}{{History|java}}{{History||1.3.1|snap=12w15a|Items that are moved into the same location now combine into stacks instead of remaining independent entities.}}{{History||1.4.2|snap=12w34a|Items, like other entities, can now travel through [[portal]]s.}}{{History|||snap=12w34b|Some [[zombie]]s, [[skeleton]]s and [[Zombified Piglin|zombie pigmen]] can now pick up items.}}{{History||1.4.4|snap=1.4.3|Items are now pushed out of transparent solid blocks as well as opaque ones.<ref>{{bug|MC-15}}</ref> Items can push into solid blocks while trying to escape a solid block instead of stopping (this has been used to create vertical transport of items). New feature: items are pushed out of the inside corner of stair blocks, causing "bouncing" effects.}}{{History||December 11, 2012|link=none|[[Dinnerbone]] tweeted a picture of [[diamond]]s being rendered in 3D as dropped items.<ref>{{tweet|dinner|278457679805030401|Diamonds are a miners best friend. It's only fair they get treated to some luxury rendering. http://dinnerbone.com/media/uploads/2012-12/screenshots/Minecraft_2012-12-11_12-13-11.png … #AndMaybeEverythingElseToo|December 11, 2012}}</ref> He also revealed that other items would rendered in this way, but only in [[fancy graphics]].<ref>{{tweet|dinner|278463997982949378|@PaymenowTV It's Fancy Rendering option, but really won't make much of a difference on even a slow pc.|December 11, 2012}}</ref>}}{{History||December 12, 2012|link=none|TeamMojang ([[wikipedia:Youtube|YouTube]]) posted a video showing off the new 3D items.<ref>{{ytl|tMOZLAxPWFE}}</ref>}}{{History||1.4.6|snap=12w49a|[[Nether star]]s are the first items to not be deleted by [[explosion]]s.}}{{History|||snap=12w50a|When dropped, items now render in the [[fancy graphics]] setting as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).|Dropped items now merge with nearby items and be stacked.|Enchanted items now show the enchanted glow when dropped.}}{{History||1.5|snap=13w01a|Added [[hopper]]s, which can collect items.}}{{History|||snap=13w03a|Added [[Minecart with Hopper|hopper minecart]]s, which can collect items.}}{{History||1.8|snap=14w04a|Dropped items don't spin, and they are visible only from the south on fast graphics.}}{{History|||snap=14w04b|Dropped items are now completely invisible on fast graphics.}}{{History|||snap=14w05a|Dropped items on fast graphics now face the player on all three axes, and they spin again on fancy graphics.}}{{History|||snap=14w25a|Dropped items now render in 3D on fast graphics, instead of just on fancy graphics, likely due to item models being fully implemented and replacing the need for 2D items. However, they do not spin.}}{{History||1.8.1|snap=pre4|Dropped items now spin on fast graphics.}}{{History||1.10|snap=16w21a|Items can now be reared by [[fishing rod]]s.}}{{History||1.11|snap=16w32a|The entity ID of items has been changed from <code>Item</code> to <code>item</code>.}}{{History||1.13|snap=18w07a|Items in water now float up.}}{{History||1.16|snap=20w06a|Netherite items are the first items to not burn in [[lava]], and float in lava.}}{{History||1.20|snap=Pre-release 5|Item are no longer destroyed by falling [[anvil]]s.<ref>{{bug|MC-120158||Anvils and other falling_blocks with HurtEntities set to true kill items and xp orbs|Fixed}}</ref>}}{{History|pocket alpha}}{{History||v0.2.0|Added items to the game.}}{{History||?|Items now have improved graphics.{{more info|clarify}}}}{{History|Bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Items in [[water]] now float up.}}{{History||1.16.0|snap=beta 1.15.0.51|When dropped, items now render as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).}}{{History|||snap=beta 1.16.0.51|Added [[netherite]] items, which float and do not burn in [[lava]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added items to the game.}}{{History||xbox=TU12|When dropped, items now render as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Items in [[water]] now float up.}}{{History|foot}}== Trivia ==* {{bug|MC-4}}, the oldest standing bug in the Minecraft [[bug tracker]], involves item entity positioning being incorrectly handled.==Gallery==<gallery>3D Diamonds.png|First image of 3D dropped items.</gallery>== See also ==* [[Drops]] — items dropped by [[mobs]] when killed.* [[Chunk format#Items|Chunk format]] for more information about the attributes of items.== References =={{Reflist}}{{entities}}{{items}}[[Category:Items| ]][[de:Drop]][[es:Objeto (entidad)]][[fr:Objet (entité)]][[ja:アイテム (エンティティ)]][[ko:아이템 (개체)]][[nl:Voorwerp (entiteit)]][[pt:Drops]][[ru:Предмет (сущность)]][[zh:物品(实体)]]</li><li>[[Arrow|Arrow]]<br/>{{ItemEntity|title=Arrow|image=Arrow.png|image2=Spectral Arrow.png|renewable='''Uncraftable and Luck{{only|java|short=1}}''': No <br/>'''All others''': Yes|stackable='''Normal / Spectral:''' Yes (64)<br/>'''Tipped:''' Yes (64, only if same effect)|size=Height: 0.5 Blocks<br>Width: 0.5 Blocks|networkid='''Normal / Tipped:'''<br>'''[[JE]]''': 60<br>'''Spectral:'''<br>'''[[JE]]''': 91}}An '''arrow''' serves as ammunition for [[bow]]s, [[crossbow]]s, and [[dispenser]]s. Arrows can be modified to give [[status effects]] to [[player]]s and [[mob]]s.== Obtaining ===== Picking up arrows ===Arrows shot by players can always be [[#Retrieving|picked up]] in Creative mode.An arrow ''cannot'' be picked up by a player in [[Survival]] or [[Adventure]] mode if:* It is shot by a player in [[Creative]] mode.* It is shot by any [[mob]] able to shoot arrows, such as [[skeleton]]s, [[stray]]s, [[pillager]]s, or [[piglin]]s. This includes mobs that do not shoot arrows in normal gameplay, such as [[illusioner]]s and bow-wielding [[wither skeleton]]s.** This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref>* It is shot with an [[Infinity]]-enchanted [[bow]].* It is one of the two extra arrows shot with a [[Multishot]]-enchanted [[crossbow]].=== Mob loot ===[[Skeleton]]s and [[stray]]s drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of [[Looting]], for a maximum of 0–5 arrows with Looting III.Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.{{IN|bedrock}}, [[pillager]]s also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.=== Trading ===Novice-level fletcher [[villager]]s have a 50% chance {{in|bedrock}}, or a {{frac|2|3}} chance {{in|java}}, to sell 16 arrows for one [[emerald]] as part of their trades.{{IN|bedrock}}, master-level fletcher villagers have a {{frac|1|2}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. {{IN|java}}, they have a {{frac|2|3}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. Trades {{in|java}} can be the base effect, level II, or extended; {{in|bedrock}}, only the arrow of decay is level II.<!-- A check should be made if it chooses randomly from the whole of the list of possible arrows variants, or it it chooses a base arrow potion effect, then randomly choose from that arrow's options. The first one would make arrow's without a level II, like Fire Resistance for example, slightly less likely than ones with all three options like Swiftness. --><!-- None are extended duration, but villagers can trade level 2 arrows. -->* Arrow of [[Fire Resistance]]* Arrow of [[Harming]]* Arrow of [[Healing]]* Arrow of [[Invisibility]]* Arrow of [[Leaping]]* Arrow of [[Night Vision]]* Arrow of [[Poison]]* Arrow of [[Regeneration]]* Arrow of [[Slowness]]* Arrow of [[Strength]]* Arrow of [[Swiftness]]* Arrow of the [[Potion of the Turtle Master|Turtle Master]]* Arrow of [[Water Breathing]]* Arrow of [[Weakness]]* Arrow of [[Slow Falling]]{{only|java}}<!-- bedrock fletchers never sell arrows of slow falling -->* Arrow of [[Decay]]{{only|bedrock}}These are all potion effects except Slow Falling {{in|bedrock}} and [[Luck]] {{in|java}}. Trading is the only legitimate way to obtain arrows of Decay in [[Survival]] mode.=== Bartering ===Spectral arrows{{only|java}}/normal arrows{{only|bedrock}} can be obtained through [[bartering]] with [[piglin]]s, and have a ~8.71% chance to give the [[player]] 6-12 arrows.=== Villager gifts ==={{IN|java}}, any regular or tipped arrow (except for [[luck]] and [[Bad Luck]] arrows) can be obtained as a reward item from [[fletcher]] [[villager]]s when the player has the [[Hero of the Village]] status effect.=== Crafting ==={{Crafting|head=1|B1= Flint|B2= Stick|B3= Feather|Output = Arrow,4|type = Combat|showdescription=1}}{{Crafting|A2= Glowstone Dust|B1= Glowstone Dust|B2= Arrow|B3= Glowstone Dust|C2= Glowstone Dust|Output = Spectral Arrow,2|type = Combat|description = {{only|java}}}}{{Crafting|foot=1|description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[creative]] or [[commands]]. Arrows of luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>.|A1= Arrow|A2= Arrow|A3= Arrow|B1= Arrow|B2= Matching Lingering Potion|B3= Arrow|C1= Arrow|C2= Arrow|C3= Arrow|Output = Matching Tipped Arrow,8|type = Combat}}=== Chest loot ==={{LootChestItem|arrow}}{{LootChestItem|spectral-arrow}}=== Retrieving ===Arrows stuck in a block that were originally shot by dispensers or by players in [[Survival]] without the [[Infinity]] enchantment may be collected. Arrows originally shot by [[skeleton]]s, [[stray]]s, [[illusioner]]s, [[pillager]]s, [[piglin]]s, players in [[Creative]], players using the [[Infinity]] enchantment, or duplicate arrows created by [[Crossbow]]s with the [[Multishot]] enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds.=== Cauldrons ==={{main|Cauldron#Potions}}{{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[Cauldron#Potions|cauldrons]] that contain [[potion]]s. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is {{frac|1|3}} full, 16 arrows can be tipped. When the cauldron is {{frac|2|3}} full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.== Usage =={{see also|Bow}}When fired, arrows fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in [[air]], [[water]], and [[lava]]. The arrow's velocity is multiplied by 0.99 every game tick, and it also experiences 20 block/s<sup>2</sup> of downward acceleration induced by gravity.Arrows travel approximately 3 [[block]]s when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.There is a random variable to the trajectory of an arrow, given by <code>this.rand.nextGaussian() * 0.0075 * (double)inaccuracy</code> for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.An arrow's speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrow's [[#Entity data|damage value]] with its velocity in blocks per [[Tick#Game tick|game tick]]. When fired from a fully-charged unenchanted bow, arrows do {{hp|6}} of damage, with a smaller chance to damage for up to {{hp|11}} via critical hits. They inflict up to {{hp|5}} damage from a medium-charged bow, and {{hp|1}} from a bow with no charge. Arrows fired from dispensers always do {{hp|3}} of damage unless their velocity is modified by an external source. Arrows fired from [[crossbow]]s do {{hp|6}} to {{hp|11}} of damage.Arrows trigger [[Damage#Immunity|damage immunity]] on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.[[File:ArrowShotInTree.png|thumb|An arrow shot into a [[tree]].]]Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be [[#Retrieving|retrieved]].If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving.If an arrow is stuck in a block, and that block is broken or disappears (e.g., [[leaves]] upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit. The 1-minute despawn timer is then refreshed, meaning it will take another minute for the arrow to despawn.Arrows bounce off players and mobs immune to damage, like a player in Creative mode, a [[wither]] under the "wither armor" effect, and a perching [[ender dragon]].Arrows shot through [[lava]] or (if there's at least a 2 block gap) [[fire]] catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires.An arrow shot at any kind of boat{{only|java|short=1}} or minecart causes the vehicle to break, dropping any components (including container contents).Arrows can get visually stuck in players {{in|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref><gallery>Steve got shot.png|Steve got shot.Alex got shot.png|Alex got shot.</gallery>=== Redstone circuits ===An arrow can activate a wooden [[button]], wooden [[pressure plate]], a [[tripwire]], or a [[target]]. An arrow will continue to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.=== Explosions ===Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. {{only|Java}}== Variants ===== Tipped arrows ==={{See also|#Crafting}}Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed. The types of arrows are:<div class="list-style-none" style="-moz-column-width:19em;-webkit-column-width:19em;column-width:19em">* {{ItemLink|link=none|Arrow of Regeneration}}* {{ItemLink|link=none|Arrow of Swiftness}}* {{ItemLink|link=none|Arrow of Fire Resistance}}* {{ItemLink|link=none|Arrow of Healing}}* {{ItemLink|link=none|Arrow of Night Vision}}* {{ItemLink|link=none|Arrow of Strength}}* {{ItemLink|link=none|Arrow of Leaping}}* {{ItemLink|link=none|Arrow of Invisibility}}* {{ItemLink|link=none|Arrow of Poison}}* {{ItemLink|link=none|Arrow of Weakness}}* {{ItemLink|link=none|Arrow of Slowness}}* {{ItemLink|link=none|Arrow of Harming}}* {{ItemLink|link=none|Arrow of Water Breathing}}* {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}}* {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}}* {{ItemLink|link=none|Arrow of the Turtle Master}}* {{ItemLink|link=none|Arrow of Slow Falling}}</div>Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.<ref>{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}</ref> Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players. ==== No-effect tipped arrows ====It is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|Lingering Water Bottles]] as well as Awkward, Thick, and Mundane [[Lingering Potion|Lingering potions]]. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.<ref>{{bug|MC-158539}}</ref> Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in creative, by cauldrons, by crafting, or by commands.All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire. {| class="wikitable" style="text-align: center;" data-description="Unused potions"! Icon! Name|-| {{Slot|Arrow of Splashing|link=none}}! Arrow of Splashing|-| {{Slot|Tipped Arrow|link=none}}! Tipped Arrow|}==== Uncraftable tipped arrows ===={{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:* {{cmd|/give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} }} - arrow assigned an effect placeholder "empty" * {{cmd|/give @s minecraft:tipped_arrow }} - arrow not assigned any effect.The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.{| class="wikitable" style="text-align: center;" data-description="Unused potions"! Icon! Name|-| {{Slot|Uncraftable Tipped Arrow|link=none}}! Uncraftable Tipped Arrow|}=== Spectral arrows ==={{exclusive|java}}A spectral arrow confers the [[Glowing]] status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's [[team]] (white by default). Even if a bow is enchanted with [[Infinity]], spectral arrows are still consumed. Spectral arrows can be acquired through [[bartering]] or crafted by combining 4 [[Glowstone Dust#Crafting ingredient|glowstone dust]] with one arrow, yielding 2 spectral arrows.{| class="wikitable" style="text-align: center;" ! Icon! Name|-| {{Slot|Spectral Arrow|link=none}}! Spectral Arrow|}== Sounds =={{edition|java}}:<br>Arrows and spectral arrows use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|subtitle=Arrow hits|source=Friendly Creatures|description=When an arrow impacts something|id=entity.arrow.hit|translationkey=subtitles.entity.arrow.hit|volume=1.0|pitch={{frac|12|11}} - {{frac|4|3}}|distance=16}}{{Sound table|sound=Succesfull Hit.ogg|subtitle=Player hit|source=Players|description=When an arrow shot by a player hits another player|id=entity.arrow.hit_player|translationkey=subtitles.entity.arrow.hit_player|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=3|sound=Bow shoot.ogg|subtitle=Arrow fired|source=Players|description=When an arrow is fired by a player|id=entity.arrow.shoot|translationkey=subtitles.entity.arrow.shoot|volume=1.0|pitch=Around 1.2<ref group=sound>Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is <math>\frac{1}{\operatorname{randomFloat()}\times 4+1.2}+\frac{\text{progress}}{2}</math> </ref>|distance=16}}{{Sound table|subtitle=Skeleton shoots|source=Hostile Creatures|description=When a skeleton shoots an arrow|id=entity.skeleton.shoot|translationkey=subtitles.entity.skeleton.shoot|volume=1.0|pitch={{frac|5|6}} - 1.25|distance=16}}{{Sound table|subtitle=Dispensed item|source=Blocks|description=When a dispenser shoots an arrow|id=block.dispenser.launch|translationkey=subtitles.block.dispenser.dispense|volume=1.0|pitch=1.2|distance=16}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|subtitle=Crossbow fires|source=Players|description=When a crossbow shoots an arrow|id=item.crossbow.shoot|translationkey=subtitles.item.crossbow.shoot|volume=0.8 / 0.9|pitch=0.9 / 1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|source=player|description=When an arrow impacts something|id=random.bowhit|volume=1.0|pitch=1.09-1.3}}{{Sound table|sound=Bow shoot.ogg|source=player|description=When something shoots an arrow|id=random.bow|volume=1.0|pitch=0.83-1.25}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|source=player|description=When a crossbow shoots an arrow|id=crossbow.shoot|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Arrow|spritetype=item|nameid=arrow|itemtags=arrows|form=item}}{{ID table|displayname=Spectral Arrow|spritetype=item|nameid=spectral_arrow|itemtags=arrows|form=item}}{{ID table|displayname=Tipped Arrow|spritetype=item|nameid=tipped_arrow|itemtags=arrows|form=item|translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling|foot=1}}{{ID table|edition=java|showentitytags=y|generatetranslationkeys=y|displayname=Arrow|spritetype=entity|nameid=arrow|entitytags=arrows, impact_projectiles}}{{ID table|displayname=Spectral Arrow|spritetype=entity|nameid=spectral_arrow|entitytags=arrows, impact_projectiles|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|notshowbeitemforms=y|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Arrow|spritetype=item|nameid=arrow|id=301|itemtags=minecraft:arrow|form=item|translationkey=item.arrow.name, item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling|foot=1}}{{ID table|edition=bedrock|shownumericids=y|generatetranslationkeys=y|displayname=Arrow|spritetype=entity|nameid=arrow|id=80|foot=1}}=== Metadata ==={{IN|bedrock}}, arrows use the following item data values:{{/DV}}=== Entity data ======= Normal and tipped arrows ====Arrows have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].==== Spectral arrows ====Spectral arrows also have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED1}}{{el|bedrock}}: See [[Bedrock Edition level format/Entity format]].== Achievements =={{load achievements|Sniper Duel;Archer;Bullseye}}== Advancements =={{load advancements|Take Aim;Sniper Duel;Not Today;Bullseye;Ol' Betsy;Two Birds;Who's the Pillager Now;Arbalistic;How Did We Get Here}}== Video ==<div style="text-align:center">{{yt|STQkD1Oa65s}}</div>== History =={{History|java classic}}{{History||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}}{{History||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed.|Arrows now deal more [[damage]], and can damage the player.|The [[player]] now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".|[[File:Purple Arrow JE1.png|42px]] [[Skeleton]]s now fire purple arrows, instead of hitting the [[player]] directly. These arrows can't be collected by the [[player]]. |When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.}}{{History||0.29|Arrows can no longer be shot by the player in Creative Mode.}}{{History|java indev}}{{History||0.31|snap=20100122|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[item]]s alongside with [[bow]]s.|The "Arrows" display above the hotbar has been removed.}}{{History|||snap=20100124|Arrows now have a [[sound]] effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}}{{History|||snap=20100128|Arrows can now be [[craft]]ed using [[apple]]s.}}{{History|||snap=20100129|Arrows can no longer be crafted.}}{{History|||snap=20100130|Arrows are once again now craftable. Iron is used instead of steel.}}{{History||20100219|Arrows are now dropped by [[skeleton]]s.}}{{History|java infdev}}{{History||20100316|Arrows now have a high chance of spawning either a [[sheep]], a [[pig]], a [[skeleton]], a [[creeper]], a [[spider]], or a [[zombie]] upon hitting a [[block]].|The player now spawns with 999 arrows.}}{{History||20100320|The player now spawns with 64 arrows.}}{{History||20100327|The player no longer spawns with any arrows in new worlds.}}{{History||20100413|Arrows no longer spawn [[mob]]s.}}{{History|java alpha}}{{History||v1.0.14|The tip of an arrow in crafting is now made from [[flint]] rather than an [[iron ingot]].}}{{History|java beta}}{{History||1.2|Arrows can now be fired by [[dispenser]]s.}}{{History||1.6|snap=Test Build 3|Arrows could be used to stick in any [[block]] before this update, even some non-solid ones. For example, they could stick in [[torch]]es, [[sugar cane]] and [[nether portal]]s.}}{{History||1.8|snap=Pre-release|Arrows can no longer be rapid-fired from [[bow]]s; they must be charged first.|Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to [[mob]]s.}}{{History||Sound Update|Arrow firing [[sound]]s have been changed - see sounds section}}{{History|java}}{{History||November 21, 2011|link={{ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Arrows no longer stick to [[mob]]s.|Arrows remain visible in players.{{verify|then when were they removed? bug fix in 1.4.3 implies it was removed for players as well in this version}}}}{{History|||snap=RC1|Arrow landing [[sound]]s have been changed.}}{{History||1.1|snap=release|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other [[entities]]), but they did not set what they hit on fire, and there was no [[enchanting|enchantment]] to fire flaming arrows.}}{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 9–12 arrows for 1 [[emerald]].}}{{History|||snap=12w22a|Arrows can now be found inside [[dispenser]]s in the newly added [[jungle temple]]s.}}{{History|||snap=12w23a|Arrows can now activate [[tripwire]] switches and wooden [[pressure plate]]s.}}{{History||1.4.2|snap=12w34a|Arrows can now activate wooden [[button]]s.}}{{History|||snap=12w34b|Arrows on [[fire]] can now ignite [[TNT]].}}{{History||1.4.4|snap=1.4.3|Arrows now stick to [[player]]s again, but not [[mob]]s.}}{{History||1.4.6|snap=pre|Arrows now make a "ding" sound when they hit a player.}}{{History||1.8|snap=14w02a|Farmer [[villager]]s no longer [[trading|sell]] arrows.|Fletcher villagers now sell 8–12 arrows for 1 [[emerald]].}}{{History|||snap=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls.|A flaming arrow underwater now gets extinguished.}}{{History|||snap=14w26a|Fire arrows can now be used to detonate [[minecarts with TNT]].}}{{History||1.9|snap=15w31a|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow MC-84253.png|32px]] Added 14 new tipped arrows. Due to a bug<ref>{{bug|MC-84253}}</ref>, all tipped arrows except arrow of Splashing are black.|[[File:Spectral Arrow JE1.png|42px]] [[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. They show [[mob]] and [[player]] outlines in their team color when hit. They have no texture when shot.}}{{History|||snap=15w31b|[[File:Spectral Arrow JE2.png|42px]] Spectral arrows now use their intended texture.<ref>{{bug|MC-82809}}</ref>}}{{History|||snap=15w32a|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] 13 tipped arrows now have the correct textures.}}{{History|||snap=15w33c|Added [[shield]]s; though they fully block [[damage]] from arrows, arrows still visually stick into the [[player]].}}{{History|||snap=15w37a|Arrows now ricochet off of [[shield]]s.}}{{History|||snap=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud.|[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]].|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory.|Add tipped arrows for all enhanced and extended potions|[[File:Tipped Arrow Revision 1.png|32px]] Arrow of Splashing has been added to the creative inventory.}}{{History|||snap=15w47b|Arrows now ricochet off of [[creative]] mode [[player]]s, whereas before they would pass straight through.}}{{History|||snap=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.|Tipped and spectral arrows are no longer affected by the [[Infinity]] [[enchanting|enchantment]].}}{{History|||snap=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}}{{History||1.10|snap=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}}{{History||1.11|snap=16w32a|The [[entity]] IDs have been changed from {{cd|Arrow}} and {{cd|SpectralArrow}} to {{cd|arrow}} and {{cd|spectral_arrow}}.|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}{{History|||snap=16w42a|Arrows now have a {{cd|crit}} tag that determines whether it deals [[critical hit|critical damage]].}}{{History||1.11|snap=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.<ref name="removed tipped arrow">https://bugs.mojang.com/browse/MC-92139</ref>}}{{History||1.11.1|snap=16w50a|The arrow [[entity]] now has a {{cd|Color}} integer tag, for displaying the custom [[potion]] color of a fired arrow item that has a {{cd|CustomPotionColor}} tag.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 262, 439 and 440.}}{{History|||snap=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}{{History|||snap=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}{{History||1.14|snap=18w43a|Arrows are now used as ammo for [[crossbow]]s.|Arrows can now break [[chorus flower]]s.|[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed.|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrows has been changed.}}{{History|||snap=18w47a|Arrows can now be generated inside of [[pillager outpost]] chests.}}{{History|||snap=18w50a|Arrows can now be found in chests in fletcher houses.}}{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}}{{History|||snap=19w13a|Any regular or tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.‌}}{{History||1.14.1|snap=Pre-Release 2|Flaming arrows can now light [[campfire]]s.}}{{History||1.16|snap=20w16a|Arrows and spectral arrows now generate in[[bastion remnant]]chests.}}{{History||1.16.2|snap=20w28a|Spectral arrows can now be obtained through [[bartering]] with [[piglin]]s.}}{{History|||snap=20w30a|The average yield of spectral arrows from bastion remnant chests have been substantially increased.}}{{History||1.17|snap=21w11a|[[File:Spectral Arrow JE3.png|42px]] The texture of the spectral arrow is now have been changed.}}{{History|||snap=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> have been removed.}}{{History||1.19.3|snap=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}}{{History||1.19.4|snap=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.|The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}}{{History||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows.|Added skeletons, which drop arrows when they die.|Arrows are now craftable.}}{{History||v0.5.0|Arrows can now be obtained after activating the [[nether reactor]].}}{{History||v0.12.1|snap=build 1|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no [[enchantment]] to fire flaming arrows.|Arrows on fire can now ignite [[TNT]].|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.|Arrows are no longer available from the [[nether reactor]].}}{{History||v0.13.0|snap=build 1|Arrows now update [[sand]] and [[gravel]].}}{{History||v0.15.0|snap=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.|Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s.|Arrows can now be found inside [[dispenser]]s in [[jungle temple]]s.}}{{History||v0.16.0|snap=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the Arrow of [[Wither (status effect)|Decay]].|Arrows of Decay currently have a white pixelated texture.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Tipped arrows are now [[crafting|craftable]], but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|Arrows are now [[trading|sold]] by fletcher [[villager]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from {{cd|arrow.skeleton}} to {{cd|arrow}}.}}{{History|||snap=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}}{{History|bedrock}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}{{History||1.6.0|snap=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}{{History||1.8.0|snap=beta 1.8.0.10|Arrows can now be used as ammo for the new [[crossbow]]s.}}{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which [[drops|drop]] arrows upon [[death]].}}{{History|||snap=beta 1.9.0.2|Arrows and tipped arrows can now be used to craft [[fletching table]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.|Arrows can now be found in [[pillager outpost]] chests.|Arrows can now break [[chorus flower]]s.}}{{History||1.11.0|snap=beta 1.11.0.1|Arrows can now be found in [[village]] fletcher [[chest]]s.|Flaming arrows can now light [[campfire]]s.}}{{History|||snap=beta 1.11.0.4|Fletcher [[villager]]s now [[trading|sell]] 5 arrows for one [[emerald]].|Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}}{{History|||snap=beta 1.11.0.7|Arrow no longer can be used to craft [[fletching table]].}}{{History||1.12.0|snap=beta 1.12.0.3|Novice-level fletcher villagers now [[trading|sell]] 16 regular arrows instead of 5 arrows.}}{{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which [[drops|drop]] arrows upon [[death]].}}{{History|||snap=beta 1.16.0.57|Arrows now generate in[[bastion remnants]]chests.|Master-level fletcher villager now always offer 1 of 15 tipped arrows.|Piglins no longer drop arrows upon death.}}{{History||1.16.100|snap=beta 1.16.100.54|Arrows can now be obtained through [[bartering]].}}{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.|A flaming arrow underwater now gets extinguished.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.|[[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows.|Spectral arrows are currently unobtainable and do not any effects.}}{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrow has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}}{{History||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}}{{History|foot}}Historical sounds:{| class="wikitable"! Sound! From! to! Pitch|-| {{sound||Arrow Old.ogg}}|?|?|?|}== Issues =={{issue list}}== Trivia ==* By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.* Arrows fired at [[Nether Portal]]s often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.* Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992}} – "Arrow shakes when world loads" resolved as "Won't Fix"</ref>* Although [[enderman|endermen]] teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage.* {{IN|bedrock}}, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.<ref>{{bug|MCPE-52904}}</ref>== Gallery =====Renders===<gallery>Arrow (item).png|ArrowSpectral Arrow (item) JE2.png|Spectral Arrow</gallery>;Tipped Arrows<gallery>Arrow of Splashing JE2.png|SplashingArrow of Night Vision.png|Night VisionArrow of Invisibility.png|InvisibilityArrow of Leaping.png|LeapingArrow of Fire Resistance.png|Fire ResistanceArrow of Swiftness.png|SwiftnessArrow of Slowness.png|SlownessArrow of the Turtle Master.png|Turtle MasterArrow of Water Breathing.png|Water BreathingArrow of Healing.png|HealingArrow of Harming.png|HarmingArrow of Poison.png|PoisonArrow of Regeneration.png|RegenerationArrow of Strength.png|StrengthArrow of Weakness.png|WeaknessArrow of Slow Falling.png|Slow FallingArrow of Luck.png|LuckArrow of Decay.png|DecayUncraftable Tipped Arrow JE2.png|Uncraftable</gallery>===Other Media===<gallery>Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows.AllArrowTypes.png|All the arrow types present in [[Minecraft]].Custom arrows.png|Examples of custom arrow types using {{cmd|/give}}.Arrow in Sugar Cane.png|Some arrows stick into [[sugar cane]]s. This no longer works since Java Edition Beta 1.6.Arrow Burning.gif|An arrow caught on [[fire]].Flaming_stuck_spectral_arrow.png|A flaming spectral arrow stuck in a tree.arrows_in_player.png|Many arrows stuck in the player, seen through the [[inventory]] screen.Arrow Debugging.png|[[Searge]] with a bunch of arrows summoned above him.Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory.Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory.Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory.Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory.Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''.</gallery>== References =={{reflist}}{{Items}}{{Entities}}[[Category:Combat]][[Category:Renewable resources]][[de:Pfeil]][[es:Flecha]][[fr:Flèche]][[hu:Nyíl]][[it:Freccia]][[ja:矢]][[ko:화살]][[nl:Pijl]][[pl:Strzała]][[pt:Flecha]][[ru:Стрела]][[th:ลูกธนู]][[zh:箭]]</li></ul>
12w39aFl, x and z chunk coordinates, and more rotation (f) information have been added to the debug screen.
12w41a⇧ Shift + F3 now shows the profiler graph in the debug screen.
F3 + H now shows durability on damaged tools, weapons and armor pieces.
1.4.4
{{Extension DPL}}<ul><li>[[Magma Cream|Magma Cream]]<br/>{{Item| title = Magma Cream| image = Magma Cream.png| renewable = Yes| stackable = Yes (64)}}'''Magma cream''' is an [[item]] used in [[brewing]] to create [[potion]]s of [[Fire Resistance]], and to manually craft [[magma block]]s.== Obtaining ===== Mob loot ======= Magma cubes ====All but tiny-sized [[magma cube]]s drop 0–1 magma cream. The maximum amount of magma cream is increased by 1 per level of [[Looting]], for a maximum of 4 with Looting III.=== Crafting ==={{Crafting|Blaze Powder|Slimeball|Output= Magma Cream|type= Brewing}}=== Chest Loot ==={{LootChestItem|magma-cream}}== Usage ===== Brewing ingredient ==={{brewing |showname=1 |head=1 |Magma Cream|Mundane Potion|base=Water Bottle}}{{brewing |foot=1 |Magma Cream |Potion of Fire Resistance}}=== Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Magma Cream|spritetype=item|nameid=magma_cream|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Magma Cream|spritetype=item|nameid=magma_cream|id=430|form=item|foot=1}}== History =={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Magma Cream JE1.png|32px]] Added magma cream.}}{{History|||snap=Beta 1.9 Prerelease 3|Magma cream can now be [[brewing|brewed]] in a [[water bottle]] to create a mundane [[potion]], or in an awkward potion to create a potion of [[Fire Resistance]].}}{{History||1.1|snap=release|[[Magma cube]]s now [[drops|drop]] magma cream.}}{{History||1.3.1|snap=1.3|[[File:Magma Cream JE2 BE1.png|32px]] The texture of magma cream has been changed.}}{{History||1.10|snap=16w20a|Magma cream can now be [[crafting|crafted]] into [[magma block]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 378.}}{{History||1.14|snap=18w43a|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}{{History||1.16|snap=20w07a|Magma cream has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–3.}}{{History|||snap=20w09a|Magma cream now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}{{History|||snap=20w16a|Magma cream now generates in[[bastion remnant]]schests.}}{{History||1.16.2|snap=20w28a|Magma cream can no longer be obtained from bartering with piglins.}}{{History|||snap=20w30a|The average yield of magma cream from bastion remnant chests has been slightly increased.}}{{History|pocket edition alpha}}{{History||v0.11.0|snap=build 1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.|Magma cream is currently unobtainable.}}{{History||v0.11.0|snap=build 8|[[Magma cube]]s now [[drops|drop]] magma cream.}}{{History||v0.12.1|snap=build 1|Added magma cream to the [[Creative]] mode [[inventory]].|Magma cream can now be [[crafting|crafted]].}}{{History|pocket}}{{History||1.1.3|snap=alpha 1.1.3.0|Magma cream can now be crafted into [[magma block]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}{{History||1.16.0|snap=beta 1.16.0.57|Magma cream can be obtained from bartering with piglins.|Magma cream can now be found in[[bastion remnants]]chests.}}{{History||1.16.100|snap=beta 1.16.100.54|Magma cream can no longer be obtained from [[barter]]ing with [[piglin]]s.}}{{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}{{history|foot}}== Issues =={{issue list}}{{items}}[[Category:Renewable resources]][[cs:Lávová pěna]][[de:Magmacreme]][[es:Crema de magma]][[fr:Crème de magma]][[hu:Magmakrém]][[ja:マグマクリーム]][[ko:마그마 크림]][[lzh:火漿膏]][[nl:Magmacrème]][[pl:Magmowy krem]][[pt:Creme de magma]][[ru:Лавовый крем]][[th:ครีมแมกม่า]][[uk:Магмовий крем]][[zh:岩浆膏]]</li><li>[[Cocoa Beans|Cocoa Beans]]<br/>{{Block|image=<gallery>Cocoa Age 0.png|Age 0 JECocoa Age 1.png|Age 1 JECocoa Age 2.png|Age 2 JE</gallery>|image2=<gallery>Cocoa Age 0 BE.png|Age 0 BECocoa Age 1 BE.png|Age 1 BECocoa Age 2 BE.png|Age 2 BE</gallery>|transparent=Yes|light=No|tool=axe|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=No}} '''Cocoa beans''' are items obtained from cocoa pods and are used to plant them, as well as to craft [[dye|brown dye]] and [[cookie|cookies]].'''Cocoa pods''' are [[Bone Meal|bonemealable]] [[plant]]s placed on [[Log|jungle log]] sides that grow cocoa beans, and can be found naturally in [[Jungle|jungles]].==Obtaining==In ''Java Edition'', cocoa beans are only obtained through the natural generation of cocoa pods, while in ''Bedrock Edition'', they can also be gotten in bonus chests, from [[fishing]] inside the jungle, bamboo jungle and sparse jungle biomes and during a [[trading]] with a wandering trader.Cocoa beans come from cocoa pods, which are found on the trunks of normal-sized naturally-generated [[jungle tree]]s in [[jungle]], [[bamboo jungle]]s and [[sparse jungle]] temperate [[biome]]s.Cocoa pods can be mined with any item, but [[axe]]s are the quickest. Fully grown cocoa pods drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped.{{breaking row|horizontal=1|Cocoa|Axe|sword=1|link=none}}The block itself can be obtained by inventory editing or [[add-on]]s {{in|bedrock}}.From one to two cocoa beans can be found in 40% of bonus [[chest]]s {{in|bedrock}}.{{LootChestItem|cocoa-beans}}Cocoa beans can be obtained from [[fishing]] in a jungle {{in|bedrock}}.[[Wandering trader]]s may sell 3 cocoa beans for an [[emerald]] during a [[trading]] {{in|bedrock}}.==Usage=====Farming==={{main|Tutorials/Cocoa bean farming}}Placing cocoa beans on the side of a jungle [[log]] plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle [[wood]], stripped jungle logs and stripped jungle wood.[[File:Cocoaplant farm.png|thumb|left|A somewhat efficient cocoa pod farm, minimizing space and wood use.]]Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even larger and orange. The cocoa block has a 20% chance to grow a stage when receiving a [[Tick#Random tick|random tick]], giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives 3 cocoa beans. [[Bone meal]] can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston or if their [[log]] or wood are removed by any means.===Composting===Placing cocoa beans into a [[composter]] has a 65% chance of raising the compost level by 1. {{IN|bedrock}}, cocoa beans are accepted as a direct substitute of brown dye in many recipes.===Crafting ingredient==={{crafting usage}}{{Dye usage}}{{IN|bedrock}}, cocoa beans can be also used in banner patterns:{{banner crafting usage}}{{Banner loom usage|Cocoa Beans}}==Sounds=={{Sound table/Block/Wood}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cocoa|spritetype=block|nameid=cocoa|form=block}}{{ID table|displayname=Cocoa Beans|spritetype=item|nameid=cocoa_beans|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showforms=y|showaliasids=y|shownumericids=y|generatetranslationkeys=y|displayname=Cocoa|spritetype=block|nameid=cocoa|id=127|form=block}}{{ID table|displayname=Cocoa Beans|spritetype=item|nameid=cocoa_beans|aliasid=dye / 3|id=412|form=item|translationkey=item.dye.brown.name|foot=1}}===Block states==={{see also|Block states}}{{/BS}}==History==''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''{{History|java beta}}{{History||1.2|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.|Cocoa beans are currently obtainable only through an inventory editor.}}{{History||1.2_02|Prior to this, Cocoa Beans were misspelled as 'Coco Beans'.}}{{History||1.4|Cocoa beans have been formally brought into the game as a reward found in [[dungeon]] chests.<ref>{{tweet|notch|53161729990987776}}</ref> (53% chance) Also, brown [[sheep]] now naturally spawn, making brown [[wool]] obtainable without hacking the game.|Cocoa beans can now be used to craft [[cookie]]s.}}{{History|java}}{{History||May 8, 2012|link={{tweet|jeb|199867730927697920}}|[[Jeb]] revealed cocoa with a screenshot.}}{{History||1.3.1|snap=12w18a|For only this snapshot, cocoa beans have been given a small (0.5%) chance of dropping from destroyed [[jungle tree]] [[leaves]] in a similar fashion to [[apple]]s from oak leaves, which makes cocoa beans [[renewable resource|renewable]] for the first time.}}{{History|||snap=12w19a|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Added cocoa. The top textures of cocoa always keep a completely constant rotation, regardless of what direction they face. They also not shaded.|[[File:Cocoa Beans JE2.png|32px]] The texture of cocoa beans has been changed.|Cocoa has replaced jungle [[leaves]] as the main method of finding cocoa beans.|[[File:Cocoa Age 3 (S) JE1.png|32px]] Cocoa with values 12–15 is inaccessible normally, and use the texture of the [[dragon egg]]. This is due to the dragon egg texture being to the left of the ripe cocoa texture in <samp>[[terrain.png]]</samp>, as cocoa textures are arranged with the oldest on the left and the youngest on the right, resulting in the unusually ripe cocoa reading the dragon egg texture.}}{{History|||snap=1.3|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||1.4.2|snap=12w34a|Cocoa beans have been given the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Cocoa beans can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.5|snap=13w02a|Due to textures being stored in individual files, cocoa beans with data 12–15 no longer have a texture to use, and now crash the game if a [[chunk]] containing one is loaded.}}{{History|||snap=13w03a|Cocoa with data values 12–15 now only crash the game if one is directly in the field of view.}}{{History|||snap=13w04a|[[Bone meal]] now grows cocoa by only one stage.}}{{History|||snap=13w10a|[[File:Cocoa Age 3 (S) JE2.png|32px]] Cocoa with data 12–15 now use the age 2 texture, resulting in a broken appearance, preventing previously mentioned crashes.}}{{History||1.6.1|snap=13w18a|Cocoa beans have been removed from [[dungeon]] [[chest]]s.}}{{History|||snap=13w19a|Brown [[Terracotta|stained clay]] can now be [[crafting|crafted]] using cocoa beans.}}{{History||1.7.2|snap=13w41a|Brown [[stained glass]] can now be crafted using cocoa beans.}}{{History||1.8|snap=14w07a|[[File:Cocoa Age 0 (S) JE2.png|32px]] [[File:Cocoa Age 1 (S) JE2.png|32px]] [[File:Cocoa Age 2 (S) JE2.png|32px]] [[File:Missing Model JE1.png|32px]] The top textures of cocoa now rotate with the blocks themselves (cocoa facing north remaining visually unaffected), and cocoa of age 3 has [[Missing model|no model]].}}{{History|||snap=14w10a|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]] [[File:Missing Model JE2.png|32px]] The large section of cocoa is shaded, and the missing model (which age 3 cocoa uses) has changed.}}{{History|||snap=14w25a|[[File:Cocoa Age 0 (S) JE4.png|32px]] [[File:Cocoa Age 1 (S) JE4.png|32px]] [[File:Cocoa Age 2 (S) JE4.png|32px]] The connecting region of cocoa is now shaded.}}{{History|||snap=14w26a|Cocoa with data 12–15 has been effectively removed from the game, as such blocks now convert to a proper value with {{cmd|setblock}}. Loading worlds with existing out of range cocoa crash the game.}}{{History|||snap=14w30a|Cocoa beans can now be used to dye [[banner]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this block's and item's numeral ID were respectively 127 and 351.}}{{History||1.14|snap=18w43a|Cocoa beans can now be used to craft [[brown dye]].|Cocoa beans can no longer be used as a [[dye]].|All of the dye-related functions and crafting recipes of cocoa beans (except cookies) have been transferred to brown dye.|"Cocoa Beans" item has been renamed to "Cocoa".|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa has been changed.|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]] The textures of cocoa have been changed.|[[File:Cocoa Age 0 (texture) JE2 BE2.png|32px]] [[File:Cocoa Age 1 (texture) JE2 BE2.png|32px]] Textures for cocoa age 0 and 1 has palette left, visible only on particles.|Cocoa now has a placement [[sound]].}}{{History|||snap=19w03a|Placing cocoa into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Cocoa now has a 65% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w11b|"Cocoa" item has been renamed back to "Cocoa Beans".{{verify|was this not just one bug that affected other crops as well? if so cite the ticket and add to all other affected pages}}}}{{History||1.18|snap=Pre-release 5|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}{{History||1.19|snap=22w11a|[[File:Cocoa Age 2 (S) JE6.png|32px]] The texture and model of cocoa age 2 have been changed.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans. They are currently unobtainable and serve no purpose.}}{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.|Cocoa beans can be [[crafted]] from an [[orange dye]] and an [[ink sac]], or from [[dandelion yellow]], [[rose red]], and an ink sac, despite there being no way of obtaining ink sacs at the time.}}{{History|||snap=build 3|Cocoa beans are now available in [[creative]].}}{{History||v0.9.0|snap=build 1|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] {{info needed|How did 12-16 appear?}} Added cocoa.|Cocoa provides an additional way of obtaining cocoa beans.|Cocoa beans are now used to craft [[cookie]]s.}}{{History||v0.11.0|snap=build 14|Cocoa now grows over time.<ref>{{bug|MCPE-7887}}</ref>}}{{History||?|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE2.png|32px]] Cocoa no longer has a stem connecting it to the log.}}{{History||v0.15.0|snap=Realms build 4|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Cocoa stems now render again.<ref>{{bug|MCPE-13579}}</ref>}}{{History||v0.16.0|snap=build 1|Cocoa beans can no longer be crafted from [[orange dye]] and an ink sac.|Cocoa beans can no longer be crafted from rose red, dandelion yellow and ink sacs.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Cocoa beans can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Cocoa beans can now be used to dye [[shulker box]]es and [[bed]]s.|Cocoa beans can now be used to craft [[concrete powder]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Cocoa beans can now be used to dye [[banner]]s, [[firework star]]s, and [[glass]].|Cocoa beans can now be found in [[bonus chest]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Cocoa beans can now be used to craft brown [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.10|Cocoa beans can now be used to craft [[brown dye]].}}{{History||1.10.0|snap=beta 1.10.0.3|Cocoa beans are now [[trading|sold]] by [[wandering trader]]s.|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed.|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE4.png|32px]] The textures of cocoa have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Cocoa beans can now be used to fill up [[composter]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of cocoa beans has been changed from <code>dye/3</code> to <code>cocoa_beans</code>.}}{{History||1.18.10|snap=beta 1.18.10.22|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.}}{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||xbox=TU12|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed once again.|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]]{{verify|Were these the models used?}} The textures of cocoa have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cocoa Beans JE3 BE2.png|32px]] Added cocoa beans.|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}{{History|foot}}=== Cocoa "item" ==={{:Technical blocks/Cocoa}}== Issues =={{issue list|Cocoa Beans|Cocoa Pod}}== Trivia ==*Cocoa pods have a different hitbox for each size; however, the top is always 0.25 blocks below the top of the [[log]] it is on.*If a cocoa pod grows while the player is standing next to it, the player is forced into the appropriate form of [[suffocation prevention]] depending on available space.*{{IN|be}}, the pixels on top of the fully grown pod are 8/7 the size of those on the side.<ref>{{bug|MC-109055||Fixed}}</ref><ref>{{bug|MCPE-152862}}</ref>== Gallery ==<gallery>CocoaReveal.png|The first screenshot of cocoa pods tweeted by [[Jens Bergensten]], which revealed the plants.CocoaPlant.png|A screenshot tweeted by Jens Bergensten, showing the pod.Cocoa Plants in a Jungle Biome (12w19a).png|Naturally generated cocoa pods.CPlantsJWood.png|A cocoa pod farm.Cocoa2.jpg|A cocoa farm.Cocoa beans phases.png|Three growing phases of the cocoa pod.AreaOptimizedBeanPods.gif|A log and pod layout for optimizing an example area of 14×14 (including walls).File:CocoaBean15.png|Cocoa beans with values greater than 12 appeared this way</gallery>==Literature=====References==={{reflist}}===External Links===*[https://www.minecraft.net/en-us/article/taking-inventory--cocoa-beans Taking Inventory: Cocoa Beans] – Minecraft.net on December 5, 2019{{Items}}{{Blocks|vegetation}}[[Category:Dyes]][[Category:Food]][[Category:Plants]][[Category:Renewable resources]][[Category:Non-solid blocks]][[Category:Natural blocks]][[cs:Kakaové boby]][[de:Kakaobohnen]][[es:Semillas de cacao]][[fr:Fèves de cacao]][[hu:Kakaóbab]][[ja:カカオ豆]][[ko:코코아 콩]][[nl:Cacaobonen]][[pl:Ziarna kakaowe]][[pt:sem*ntes de cacau]][[ru:Какао-бобы]][[uk:Какао-боби]][[zh:可可豆]]</li></ul>
1.4.3F3 + B now shows the hitbox around entities. At this point, the hitbox is white and opaque and does not have an outline.
1.7.2
{{Extension DPL}}<ul><li>[[Tag (item)|Tag (item)]]<br/>{{About|the April Fools item|the standard item used to rename mobs|Name Tag}}{{wip}}{{joke feature}}{{exclusive|java}}{{Item| title = Tag| image = Tag.png| renewable = Yes| stackable = Yes (64)}}Tags and Bits are items exclusive to the [[Java Edition 23w13a or b|23w13a_or_b]] [[Easter eggs#April Fools|April Fools' joke]] snapshot from 2023. They are used to craft in-game representations of [[NBT format|NBT tags]].==Obtaining==A [[stonecutter]] can be used to cut a [[Name Tag|name tag]] into either 16 "Name" or 16 "Tag" items. These can be cut into 16 Bit items each.{{Stonecutting|head=1|showdescription=1|Name Tag|Name, 16; Tag, 16|description=The resulting "Name" items must be named in an [[anvil]].}}{{Stonecutting|showdescription=|Name; Tag|Bit, 16|foot=1}}To be able to proceed from here the <code>nbt_crafting</code> vote must be approved. Bits can be used in a crafting table to craft Left Curly, Right Curly, Left Square, and Right Square. In appears like these are the only tag items that can be crafted from Bits.A [[Crafting Table|crafting table]] can be used to convert a "Tag" item into a "Byte Tag." The amount of [[stick]]s added to the crafting recipe specifies the value of the Byte, as a [[wikipedia:Signed number representations#Two's complement|signed 8-bit value]]. For example, a "Tag" and a full stack of sticks make a Byte with the value <code>64b</code>, while 255 sticks result in <code>-1b</code>. Only one of the sticks is consumed. Two Bytes can be crafted into a "Short Tag" (equivalent to 16 bit), two Shorts into an "Int Tag" (equivalent to 32 bit), and two Ints into a "Long Tag" (equivalent to 64 bit). Many other combinations that form either 16, 32, or 64 bit are possible. For example, two Shorts and an Int make a Long. When combining values, their digits are stuck together in the given order, e.g. <code>1b</code> and <code>0b</code> make <code>256s</code> (equivalent to 0100<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]). Undoing any of these crafting actions in e.g. a stonecutter is not possible."Float" and "Double Tags" can be crafted by adding one or two [[boat]]s to any numeric tag. A "String Tag" is crafted with a "Tag" and a piece of [[string]].{{Crafting|head=1|showdescription=1|A1= Bit; ; Bit; Bit |B1= ; Bit; Bit; Bit|A2= ; Bit; Bit; |B2= Bit; ; ; Bit|A3= Bit; ; Bit; Bit |B3= ; Bit; Bit; Bit|Output= Right Curly; Left Curly; Left Square; Right Square|ignoreusage=1}}{{Crafting|Tag|String|Output= String Tag|description=String tags must be named in an [[anvil]] to set their value.|ignoreusage=1}}{{Crafting|Tag; Tag; Tag|; Stick; Stick, 64|; ; Stick, 63|Output= Byte Tag; Byte Tag; Byte Tag|description=Only 1 stick is consumed. 128 and more sticks make [[wikipedia:Signed number representations#Two's complement|two's complements]]:128 sticks = <code>-128b</code><br>129 sticks = <code>-127b</code><br>⋮<br>254 sticks = <code>-2b</code><br>255 sticks = <code>-1b</code>|ignoreusage=1}}{{Crafting|Byte Tag; Byte Tag; Byte Tag|Byte Tag; Byte Tag; Byte Tag| ; Byte Tag; Byte Tag| ; Byte Tag; Byte Tag| ; ; Byte Tag| ; ; Byte Tag| ; ; Byte Tag| ; ; Byte Tag|Output= Short Tag; Int Tag; Long Tag|description=Shorts and Ints can be combined the same way, even mixed.Digits are appended, e.g. two <code>1b</code> tags make <code>257b</code> (0101<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]).|ignoreusage=1}}{{Crafting|Byte Tag; Short Tag; Int Tag; Long Tag|Any Boat; Any Boat; Any Boat; Any Boat|Output= Float Tag; Float Tag; Float Tag; Float Tag|ignoreusage=1}}{{Crafting|Byte Tag; Short Tag; Int Tag; Long Tag|Any Boat; Any Boat; Any Boat; Any Boat|Any Boat; Any Boat; Any Boat; Any Boat|Output= Double Tag; Double Tag; Double Tag; Double Tag|ignoreusage=1}}{{Crafting|Left Curly; Left Curly|Name; Name|Byte Tag; Byte Tag|Right Curly; Name |; Byte Tag | |; Name |; Byte Tag |; Right Curly|Output= Compound Tag; Compound Tag|description=Instead of Bytes any other tag can be used, including other compound tags.|ignoreusage=1}}{{Crafting|Left Square; Left Square|Byte Tag; Byte Tag|Right Square; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Right Square|Output= List Tag; List Tag|description=Instead of Bytes any other tag can be used, including other list tags.|ignoreusage=1}}{{Crafting|Compound Tag; List Tag|Compound Tag; List Tag|Output= Compound Tag; List Tag|description=Up to 9 can be combined.When compound tags contain identical names, only the latest of the corresponding values is used.|ignoreusage=1|foot=1}}"Name" and "String Tags" must be named in an [[anvil]] before they can be used. Unnamed Names and Strings always produce a "Sssyntax Error". None of the other tag items can be named.All these items can be combined in a crafting table to form a short sequence of JSON code, as long as the resulting syntax is valid. For example: *A pair of Curlies that enclose a named "Name" item and some value, e.g. a Byte, create a "Compound Tag" with the content <code>{Example:0b}</code>.**Because of the limited size of the crafting table only 3 name-value pairs can be put between Curlies at a time. Compound Tags of any length can be created by concatenating two or more Compound Tags.**An empty pair of Curlies produces an empty Compound Tag with the content <code>{}</code>.*A pair of Square brackets that enclose any number of values, e.g. 7 Bytes, create a "List Tag" with the content <code>[0b,0b,0b,0b,0b,0b,0b]</code>.**Because of the limited size of the crafting table only 7 values can be put between Square brackets at a time. List Tags of any length can be created by concatenating two or more List Tags.**An empty pair of Square brackets produces an empty List with the content <code>[]</code>.**"Name" items cannot be used in a List.The resulting Compound and List Tags can be used as values in other Compound and List Tags, as deeply nested as you want.==Usage==Tags appear to have no further functionality. They cannot be eaten or placed in the world, except in an item frame, as each other item can. However, Compound Tags with values like <code>{Enchantments:[{id:"minecraft:sharpness",lvl:127b}]}</code> will show the [[Enchanting|enchantment]] glint and actually act accordingly when used.<ref>https://www.reddit.com/r/Minecraft/comments/129xdyl/i_figure_out_how_the_nbtcrafting_in_the_vote/</ref> This appears to work with many weapon and tool [[Enchanting#Summary of enchantments by item|enchantments]].In theory, an extremely lucky <code>replace_recipe_output</code> vote can change the crafting recipe for compound tags to output something else. When cheats are enabled you can test this with a command like <code>/vote rule minecraft:replace_recipe_output approve {key:"minecraft:compound_tag",value:"minecraft:netherite_sword"}</code>. However, as long as this vote is approved no other compound tag can be crafted. Use <code>/vote rule minecraft:replace_recipe_output repeal *</code> to undo all recipe replacements.In combination with the <code>midas_touch</code> vote tag items can be converted into [[Gold Ingot|gold ingots]]. These retain their NBT data. When the world is loaded in another version of the game tag items disappear, but gold ingots persist.==Trivia==*This implies that a [[Name Tag|name tag]] is 128 bit.*Compound and list tags are special in so far that the value they show in their [[tooltip]] is not merely a property of the item, but their ''actual'' [[NBT format|NBT data]]. This is also the reason why naming them is disabled as that would mess up the NBT data.*The snapshot also contains an [[History of textures/Unused textures|unused texture]] for an {{ItemLink|End Tag}}.==History=={{History|java}}{{History||23w13a_or_b|[[File:Tag.png|32px]] Added tags.}}{{History|foot}}==Gallery==<gallery>Tag.png|TagBit.png|BitByte Tag.png|Byte TagDouble Tag.png|Double TagEnd Tag.png|End TagFloat Tag.png|Float TagInt Tag.png|Int TagLeft Curly.png|Left CurlyLeft Square.png|Left SqaureList Tag.png|List TagLong Tag.png|Long TagName (23w13a or b).png|NameRight Curly.png|Right CurlyRight Square.png|Right SquareShort Tag.png|Short TagSssyntax Error.png|Sssyntax ErrorString Tag.png|String Tag</gallery>== References =={{reflist}}{{items}}{{jokes}}[[pt:Tag (item)]][[Category:Joke items]]</li><li>[[:Category:Minecraft Legends resources|Category:Minecraft Legends resources]]<br/>[[Category:Minecraft Legends]][[Category:Items]][[pt:Categoria:Recursos do Minecraft Legends]]</li></ul>
1.7.1F3 + B visual changed. The entity hitbox is now completely transparent, with a thin white outline.
1.8
{{Extension DPL}}<ul><li>[[Super Fertilizer|Super Fertilizer]]<br/>{{education feature}}{{Exclusive|Bedrock|Education}}{{Item| image = Super Fertilizer.png| renewable = No| stackable = Yes (64)}}'''Super fertilizer''' is a powerful form of [[bone meal]] that is created using [[ammonia]] and [[phosphorus]].== Obtaining ===== Lab table ==={| class="wikitable"! Result! Materials Needed|-!rowspan=2|{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]|{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element}}{{slot}}|-|<center>[[Compound|Ammonia]], [[Element|Phosphorus]]</center>|}== Usage ==Super fertilizer can be used in the same way as bone meal. It produces more [[flowers]] in a larger area when used on [[grass block]]s compared to bone meal. When super fertilizer is used on a [[sapling]], a [[tree]] is instantly grown after one use, instead of multiple uses as with bone meal. Super fertilizer matures crops with a single use.Note that super fertilizer does not instantly grow a hanging [[mangrove propagule]]. This could be a bug.== Sounds =={{Sound table|type=bedrock|sound=Gravel hit1.ogg|sound2=Gravel hit2.ogg|sound3=Gravel hit3.ogg|sound4=Gravel hit4.ogg|source=player|description=When super fertilizer is created by a [[lab table]]|id=step.gravel|volume=1.0|pitch=0.2/0.4}}{{Sound table|sound=Bonemeal1.ogg|sound2=Bonemeal2.ogg|sound3=Bonemeal3.ogg|sound4=Bonemeal4.ogg|sound5=Bonemeal5.ogg|description=When super fertilizer is successfully used|source=Blocks|id=item.bone_meal.use|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Super Fertilizer|spritetype=item|nameid=rapid_fertilizer|id=597|form=item|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}{{History|education}}{{History||1.0.27|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}{{History|foot}}{{items}}{{Education Edition}}[[Category:Plants]][[Category:Non-renewable resources]][[Category:Education Edition items]][[de:Superdünger]][[ja:スーパー肥料]][[ko:슈퍼 비료]][[lzh:神肥]][[pl:Supernawóz]][[pt:Super fertilizante]][[uk:Супердобриво]][[zh:超级肥料]]</li><li>[[Sugar Cane|Sugar Cane]]<br/>{{Block|image=Sugar Cane.png|image2=Sugar Cane (item) JE3.png|extratext = View all [[#Gallery|renders]]|transparent=Yes|light=No|tool=any|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=No}}'''Sugar cane''' is a block found as 1–4-block-tall. It plants near water in the [[Overworld]]. As an item, it is an important crafting ingredient.==Obtaining==Sugar cane can be mined instantly with anything.When the spot a sugar cane block is placed in becomes unsuitable, such as when the supporting block is removed, the sugar cane block uproots and drops as an item. {{IN|be}}, sugar cane uproots immediately after all adjacent water is removed. {{IN|je}}, sugar cane uproots on the next block update or [[Tick#Random tick|random tick]].A sugar cane block drops itself as an item if a piston tries to push it (trying to pull it does nothing) or moves a block into its space.===Natural generation===[[File:Sugar Canez.png|thumb|250px|Naturally-occurring sugar cane near a river.]]Sugar cane can generate naturally near [[water]] and [[ice]], as two ({{frac|11|18}} chance), three ({{frac|5|18}} chance), or four ({{frac|2|18}} chance) blocks tall. Rare taller sugar canes can be found if the world generator places two smaller canes on top of each other. It generates in approximately 0.8 sugar cane per chunk seeing as how they only generate near bodies of water.Sugar canes attempt to generate 10 times in any Overworld biome, which requires water. An extra 10 attempts are made in [[swamp]] biomes, and 50 in [[desert]] biomes, which makes sugar cane twice as frequent in swamps and six times as frequent in desert biomes, making the banks of [[river]]s that cut through deserts lined with sugar canes. Sugar canes do not grow faster in swamps or deserts they only spawn a increased amount.Sugar cane cannot generate in caves {{in|je}}.<ref>{{bug|MC-214959||Sugar cane generated in cave|Fixed}}</ref>===Trading===[[Wandering trader]]s can sell sugar cane for an [[emerald]].==Usage==Due to its water-displacing properties, sugar cane can interestingly be used to create underwater paths, allowing [[player]]s to move at normal speed and breathe if it is two blocks in height.{{only|java}}<ref>{{bug|MC-929||Sugar cane can be placed underwater|WAI}}</ref>Sugar cane takes on a different shade of green depending on the biome in which it is placed.===Crafting ingredient==={{crafting usage}}===Farming==={{main|Tutorials/Sugar cane farming}}[[File:Underground Sugar Farm.png|200px|thumb|An underground sugar cane farm.]]Sugar cane can generate naturally up to any number of blocks tall, but ''grow'' only to a height of three blocks, adding a block of height when the top sugar cane block has received 16 random [[Tick#Block tick|block tick]]s (i.e. on average every 18 minutes on ''Java Edition''<!-- Average 68.27 seconds/tick * 16 ticks/growth = 18.2 minutes --> or 54 minutes on Bedrock Edition, but the actual rate can vary widely). Sugar cane must be planted on a [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[podzol]], [[mycelium]], [[sand]], [[red sand]], [[suspicious sand]], [[moss block]], or [[mud]] that is directly adjacent to [[water]], [[waterlogged]] block, or [[frosted ice]] (not merely above or diagonal to water), or on top of another sugar cane block. The adjacent water block can be covered with another block, whether [[opacity|opaque or transparent]], and sugar cane can still be placed and grow next to it. Sugar cane grows regardless of light level, even in complete darkness.[[File:4blockcane.png|thumb|A natural 4-block-high sugar cane plant.]]{{IN|bedrock}}, [[bone meal]] can be used to instantly grow sugar cane to three blocks. Only one bone meal is consumed. {{IN|java}}, bone meal cannot be used on sugar cane.<ref>{{bug|MC-73963||Can't use bonemeal on cacti or sugar cane|WAI}}</ref>On average, it takes [[Tutorials/Sugar_cane_farming#Mechanics|18 minutes]] for a single block of sugar cane to grow 3 blocks tall.=== Composting ===Placing sugar cane into a [[composter]] has a 50% chance of raising the compost level by 1.== List of colors =={{Missing information|Bedrock Edition colors (see [[Water#Color]]{{verify|it's there?}})}}=== ''Java Edition'' ===These values are generated by the biome dyeing algorithm. See [[Color#Biome colors|Biome colors]] for more information.<div class="mw-collapsible mw-collapsed" style="float: left">{| class="wikitable sortable" style="text-align:center" data-description="Java edition biome colors"!Biome!! Category!! Rainfall!! Sugarcane Color!! Temperature Affects!! Render|-| {{BiomeLink|Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]|-| {{BiomeLink|Beach}} || Beach || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]]|-| {{BiomeLink|Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Dark Forest}} || Forest || Rain || #507a32 || || [[File:Dark Forest Sugar Cane.png|32px]]|-| {{BiomeLink|Deep Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Deep Frozen Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Deep Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Deep Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Desert}} || Desert || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]|-| {{BiomeLink|End Barrens}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|End Highlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|End Midlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Eroded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]|-| {{BiomeLink|Flower Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]]|-| {{BiomeLink|Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]]|-| {{BiomeLink|Frozen Ocean}} || Ocean || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Frozen River}} || River || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Old Growth Spruce Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]]|-| {{BiomeLink|Old Growth Pine Taiga}} || Taiga || Rain || #86b87f || || [[File:Old Growth Pine Taiga Sugar Cane.png|32px]]|-| {{BiomeLink|Ice Spikes}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Jungle}} || Jungle || Rain || #59c93c || || [[File:Jungle Sugar Cane.png|32px]]|-| {{BiomeLink|Sparse Jungle}} || Jungle || Rain || #64c73f || || [[File:Sparse Jungle Sugar Cane.png|32px]]|-| {{BiomeLink|Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Windswept Hills}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]|-| {{BiomeLink|Mushroom Fields}} || Mushroom || Rain || #55c93f || || [[File:Mushroom Fields Sugar Cane.png|32px]]|-| {{BiomeLink|Nether}} || Nether || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]|-| {{BiomeLink|Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]|-| {{BiomeLink|River}} || River || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]|-| {{BiomeLink|Savanna Plateau}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]|-| {{BiomeLink|Windswept Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]|-| {{BiomeLink|Small End Islands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Snowy Beach}} || Beach || Snow || #83b593 || || [[File:Snowy Beach Sugar Cane.png|32px]]|-| {{BiomeLink|Snowy Taiga}} || Taiga || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Snowy Plains}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Stony Shore}} || None || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]|-| {{BiomeLink|Sunflower Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Swamp}} || Swamp || Rain || #6A7039 || If temperature below -0.1, used #4C763C. || [[File:Swamp Sugar Cane.png|32px]] / [[File:Swamp Sugar Cane (Cold).png|32px]]|-| {{BiomeLink|Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]]|-| {{BiomeLink|Old Growth Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]]|-| {{BiomeLink|The End}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|The Void}} || None || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Warm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Wooded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]|-| {{BiomeLink|Windswept Forest}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]|}</div>{{clear}}=== Bedrock Edition ==={{empty section}}== Sounds =={{Sound table/Block/Grass}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Sugar Cane|spritetype=block|nameid=sugar_cane|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Sugar Cane|shownumericids=y|showforms=y|showaliasids=y|generatetranslationkeys=y|displayname=Block|spritename=sugar-cane|spritetype=block|nameid=reeds|id=83|form=block|itemform=item.reeds}}{{ID table|displayname=Item|spritename=sugar-cane|spritetype=item|nameid=sugar_cane|id=385|form=item|aliasid=reeds|translationkey=item.reeds.name|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Video =={{Video note|This video was made before sugar cane had a different shade of green depending on the biome.|minor}}<div style="text-align:center">{{yt|zlOnwn3PH5o}}</div>== History =={{more images|Appearance when affected by {{bug|MC-48831}}}}{{History|java alpha}}{{History||v1.0.11|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added reeds in the [[Seecret Updates|Seecret Friday Update 6]].|Reeds are informally referred to as "bamboo" or "papyrus" by many [[player]]s. |Since reeds can be washed away with [[water]] currents or instantly destroyed by removing the water adjacent to them, automated reed farms can be made. |Reeds can be used to craft [[paper]].}}{{History|java beta}}{{History||1.2|[[Notch]] has [[wikipedia:Retroactive continuity|retconned]] reeds into sugar cane so that it can now be [[crafting|crafted]] into [[sugar]], included in the recipe for the [[cake]]s.}}{{History||1.6|snap=Test Build 3|[[Arrow]]s no longer stick to sugar cane, and instead, they pass through. However, [[snowball]]s still come into contact with any sugar cane blocks, as if they are solid.}}{{History||1.8|snap=Pre-release|Sugar cane can now grow and be placed onto [[sand]] as long as they are adjacent to [[water]]. This update allows sugar canes to appear next to [[water]] ponds in [[desert]] biomes.|Sugar cane is now available in the [[creative]] [[inventory]] in both block and item forms.}}{{History|java}}{{History||1.0.0|snap=?|The sugar cane block has been removed from the creative inventory.}}{{History||1.7.2|snap=13w36a|[[File:Sugar Cane JE2 BE2.png|32px]] Sugar cane is now [[tint]]ed depending on the [[biome]] it's in.|The item texture remained unchanged, however, and still used the color palette from Alpha to 1.6.4.<ref name="Bug">{{bug|MC-216227}}</ref>}}{{History||1.9|snap=15w43a|Sugar cane no longer breaks if its adjacent [[water]] is turned to [[frosted ice]].}}{{History||1.13|snap=17w47a|The ID of sugar cane has now been changed from <code>reeds</code> to <code>sugar_cane</code>.|"Sugar Canes" have now been renamed to "Sugar Cane".|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 83, and the [[item]]'s 338.}}{{History||1.14|snap=18w43a|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane item has been changed.}}{{History|||snap=19w03a|Placing sugar cane into a [[composter]] has a 20% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Sugar cane now has a 50% chance of increasing the compost level in a composter by 1.|Added [[wandering trader]]s, which sell sugar cane.}}{{History||1.16|snap=20w13a|Sugar cane has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}{{History||1.17|snap=21w11a|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.<ref name="Bug"/>}}{{History|||snap=Pre-release 1|Sugar cane now generates in mushroom fields.<ref>{{bug|MC-226683}}</ref>}}{{History||1.19|snap=22w15a|Sugar cane can now be planted on mud.}}{{History||1.20|snap=23w14a|Sugar cane can now be planted on [[suspicious sand]].}}{{History|pocket alpha}}{{History||Pre-release|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}}{{History||v0.2.0|Despite being visible in the inventory, sugar cane does not drop anything when mined, making it unobtainable in Survival mode.}}{{History||v0.2.1|Survival players now start with an infinite stack of sugar cane in the inventory.}}{{History||v0.3.0|Sugar cane now drops its item form when mined.|Survival players no longer start with an infinite stack of sugar cane in the inventory.}}{{History||v0.5.0|Sugar cane can now be grown on [[sand]].|Sugar cane can now be obtained after activating the [[nether reactor]].}}{{History||v0.8.0|snap=build 5|[[Bone meal]] can now grow sugar cane to maximum height.}}{{History||v0.9.0|snap=build 1|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they are in.|Using bone meal on sugar cane is no longer able to break blocks above it.}}{{History||v0.12.1|snap=build 1|Sugar cane is no longer available from the [[nether reactor]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] Due to a bug, sugar canes no longer change color depending on the [[biome]].}}{{History|bedrock}}{{History||1.2.13|snap=beta 1.2.13.5|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar canes now changes depending on the [[biome]], once again.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.}}{{History||1.11.0|snap=beta 1.11.0.1|Sugar canes can now be used to fill up [[composter]]s.}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar canes.|Sugar canes are solid, making it useful for growable walls. Unlike on Java Edition, they were never renamed to Sugar Cane.}}{{History||xbox=TU2|Sugar canes are no longer solid, and arrows pass through them.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they're in.}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Sugar cane can now be grown with [[bonemeal]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.}}{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.|Sugar canes can now be used to fill up [[composter]]s.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}}{{History|foot}}=== Sugar cane "item" ==={{:Technical blocks/Sugar Cane}}== Issues =={{Issue list}}== Trivia ==*When a sugar cane is broken at the second level, the time resets (for example, if a two-block high sugar cane is broken, but is just about to grow to the third stage, it would reset that time).*By placing more sugar canes on top of a sugar cane plant, it is possible to create tall sugar canes (up to y=319, the maximum height for building), although they do not naturally grow this high.*Before sugar cane received an official name, they were sometimes referred to as [[bamboo]], a block added 9 years later. Other names were "reeds" and "papyrus".== Gallery ===== Renders ===<gallery>Plains Sugar Cane.png|PlainsTaiga Sugar Cane.png|TaigaSnowy Plains Sugar Cane.png|Snowy plainsJungle Sugar Cane.png|JungleDesert Sugar Cane.png|DesertSwamp Sugar Cane (Cold).png|Swamp (cold)Swamp Sugar Cane.png|SwampBadlands Sugar Cane.png|Badlands</gallery>=== In-game ===<gallery>Huge Sugar Farm.png|A large sugar cane farm using 2×2 [[water]] holes.Sugar Cane Waterfall.png|Water flowing over sugar cane.UnderwaterSugarCane.png|Naturally generated sugar cane found underwater.Sugar and Cactus.png|A [[cactus]] and sugar cane stalk generated next to each other.SugarCaneRavine.png|Sugar cane found in the [[ravine]].Reeds in Winter mode.png|Reeds generated in the [[winter mode]].Sugar Cane Naturally Growing.png|Sugar cane growing between [[biome]]s.Mesa Sugar Cane.jpg|Sugar cane growing on [[red sand]] in a [[badlands]] biome.Sugarcanenowaterglitch.png|Sugar cane generated without a water source.SwampCane.png|Sugar cane generated in a [[swamp]] biome.Sugar cane savanna.png|Sugar cane growing in a [[savanna]] biome.ForestSugarcane.png|Sugar cane growing in a [[forest]] biome.Lava cane.png|Sugar cane growing with lava flowing around it.Before breaking.png|Sugar canes few seconds before breaking because the water is frozen.Undergroundreed.png|A sugar cane plant that generated in an underground [[water lake]].Cave Sugar.png|Another example.</gallery>=== Heights ===<gallery>Tall Sugar Cane.png|Four-block tall sugar cane.4RiverCane.png|Four-block tall sugar cane.4-block tall sugar cane.png|Four-block tall sugar cane in a [[plains]] biome.</gallery>== References =={{Reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Plants]][[Category:Natural blocks]][[Category:Non-solid blocks]][[cs:Cukrová třtina]][[de:Zuckerrohr]][[es:Caña de azúcar]][[fr:Canne à sucre]][[hu:Cukornád]][[it:Canna da zucchero]][[ja:サトウキビ]][[ko:사탕수수]][[nl:Suikerriet]][[pl:Trzcina cukrowa]][[pt:Cana-de-açúcar]][[ru:Сахарный тростник]][[th:อ้อย]][[uk:Цукрова тростина]][[zh:甘蔗]]</li></ul>
14w02aThe debug screen now shows which axis the player is facing after the cardinal direction: "Toward positive/negative X/Z".
14w04aThe crosshair in the debug screen now displays 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue.
The x coordinate line in the debug screen now appears bold when looking east/west, similarly the z coordinate line now appears bold when looking south/north.
14w05aText within the debug screen now has a background.
X, y, z, b, bl and other labels within the debug screen have been replaced with more understandable labels.
"Light" is now the light levels at feet, not eyes.
14w06aX, Y, and Z title in the debug screen has been changed from 'Feet' in the previous snapshot, to 'XYZ'.
A day counter, which increases by 1 every dawn, has been added to the debug screen.
The debug screen now displays regional difficulty: Peaceful starts at 0.00, Easy starts at 0.75, Normal starts at 1.50, and Hard starts at 2.25.
The debug screen now displays player rotation in degrees and quadrants.
14w11aOn the right-hand side of the debug screen, a display now shows up if the player is looking at a block, showing its ID and block states.
14w17aAll blocks now have their info displayed on the right-hand side of the debug screen.
The "Facing negative/positive x/z" from the debug screen has been removed.
14w20aThe "Facing negative/positive x/z" has been readded to the debug screen.
14w25bF3 + B now also shows which direction entities are looking using a blue line.
The line on the right-hand side that had displayed the name of the block model the player was looking at has been removed from the debug screen.
14w29aA 'Reduced Debug Info' toggle now exists within multiplayer settings to enable/disable reduced information on the debug screen.
The reducedDebugInfo gamerule allows the player to enable/disable reduced information on the debug screen. This overrides all 'reduced debug info' settings in clients.
14w30aThe debug screen now displays how many chunk sections are being rendered currently and how many chunk sections are out of view in percent, the OpenGL version, display size, vendor and GPU.
"Vanilla" has been added to the version number within the debug screen.
1.8.2
{{Extension DPL}}<ul><li>[[Purple Dye|Purple Dye]]<br/>{{Item| image = Purple_Dye_JE2_BE2.png| renewable = Yes| stackable = Yes (64)}}'''Purple dye''' is a [[Dyeing#Secondary colors|secondary dye color]] created by combining [[red dye]] and [[blue dye]] in a crafting grid.== Obtaining ===== Crafting ==={{Crafting |head=1 |showname=0 |Blue Dye |Red Dye |Output=Purple Dye,2 |type=Material}}{{Crafting |foot=1 |Lapis Lazuli |Red Dye |Output=Purple Dye,2 |description={{only|bedrock|education}} |type=Material}}=== Trading ===[[Wandering trader]]s sometimes sell 3 purple dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Purple Dye}}=== Trading ===Apprentice-level Shepherd villagers have a 20% chance to buy 12 purple dye for an emerald as part of their trades.{{only|bedrock}}Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 purple dye for an emerald.{{only|java}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Purple Dye|spritetype=item|nameid=purple_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Purple Dye|spritetype=item|nameid=purple_dye|aliasid=dye / 5|id=400|form=item|translationkey=item.dye.purple.name|foot=1}}== Video ==<div style="text-align:center">{{yt|Cx52CGo5QnI}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Purple dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]] now, purple dye is also now renewable.}}{{History|||snap=14w30a|Added [[banner]]s which can be dyed.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Purple dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}{{History|||snap=18w44a|Purple dye can now change the text color on [[sign]]s to purple.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells purple dye.}}{{History|||snap=19w11a|Purple dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Purple dye can now be used to craft [[purple candle]]s.}}{{History|||snap=21w19a|Purple dye can no longer be used to craft purple candles.}}{{History|||snap=Pre-release 1|Purple dye can once again be used to craft purple candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Purple dye can now change the text color on [[hanging sign]]s to purple.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Purple dye is now [[craft]]able with rose red and lapis lazuli.|Purple dye can now be used to craft purple [[wool]].}}{{History||v0.6.0|Purple dye can now be used to dye [[sheep]].}}{{History||v0.8.0|snap=build 1|Purple dye can now be used to craft [[magenta dye]].}}{{History||v0.9.0|snap=build 11|Purple dye can now be used to craft colored [[terracotta]].}}{{History||v0.11.0|snap=build 1|Purple dye can now be used to dye tamed [[wolf]] collars.}}{{History||v0.14.0|snap=build 1|Purple dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Purple dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Purple dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Purple dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Purple dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Purple dye can now be used to dye tamed [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Purple dye is now [[trading|sold]] by [[wandering trader]]s.|Purple dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Purple dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of purple dye has been changed from <code>dye/5</code> to <code>purple_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}{{History|PS4}}{{History||1.90|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[cs:Fialové barvivo]][[de:Violetter Farbstoff]][[es:Tinte morado]][[fr:Teinture violette]][[hu:Lila festék]][[ja:紫色の染料]][[ko:보라색 염료]][[nl:Paarse kleurstof]][[pl:Fioletowy barwnik]][[pt:Corante roxo]][[ru:Фиолетовый краситель]][[zh:紫色染料]]</li><li>[[Water Bucket|Water Bucket]]<br/>{{Item| title = Water Bucket| renewable = Yes| image = Water Bucket.png| stackable = No}}A '''water bucket''' is a [[bucket]] filled with [[water]].== Obtaining ===== Interacting ===To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket.{{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket.Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused.=== Chest Loot ==={{LootChestItem|water-bucket}}== Usage =={{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed.=== Dispensers ===A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated.=== Cauldrons ===A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons.=== Filling bucket with mobs ===Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]].=== Transportation ==={{main|Tutorials/Elevators#Water elevators}}Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing.Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them.== Sounds =={{el|je}}:{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|subtitle=Bucket fills|source=player|description=When a bucket is filled with water|id=item.bucket.fill|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|subtitle=Bucket empties|source=block|description=When the bucket is placed|id=item.bucket.empty|translationkey=subtitles.item.bucket.empty|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>|pitch=1.0|distance=16|foot=1}}{{el|je}}:{{Sound table|type=bedrock|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|source=block|description=When a bucket is filled with water|id=bucket.fill_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|source=block|description=When a water bucket is emptied|id=bucket.empty_water|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>|id=cauldron.fillwater|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>|id=cauldron.takewater|volume=0.1|pitch=1.0|foot=1}}==Data values===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Water Bucket|spritetype=item|nameid=water_bucket|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Water Bucket|spritetype=item|nameid=water_bucket|aliasid=bucket / 8|id=362|form=item|translationkey=item.bucketWater.name|foot=1}}== Advancements =={{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}}==History=={{History|java infdev}}{{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}{{History|java alpha}}{{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}}{{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}}{{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}}{{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}}{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}}{{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}}{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}}{{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}}{{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.|Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}}{{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}}{{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}}{{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}}{{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}}{{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}}{{History|pocket alpha}}{{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.|Water buckets were simply called "Bucket".}}{{History||v0.7.4|Water buckets no longer stack to 64.}}{{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s.|Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}}{{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}}{{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}{{History|foot}}==Issues=={{issue list}}==Gallery==<gallery>Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]].</gallery>==References=={{Reflist}}{{Items}}[[Category:Renewable resources]][[Category:Tools]][[de:Wassereimer]][[ja:水入りバケツ]][[pt:Balde de água]][[th:ถังน้ำ]][[uk:Відро води]][[zh:水桶]]</li></ul>
pre1The frame time graph within the debug screen has been readded and redesigned, so that it can now be activated using Alt + F3.
1.9
{{Extension DPL}}<ul><li>[[Diamond|Diamond]]<br/>{{For}}{{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}}{{Item| image = Diamond.png| renewable = No| stackable = Yes (64)| rarity = Common}}A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s.== Obtaining =={{see also|Tutorials/Diamonds}}=== Mining ==={{see also|Diamond Ore#Natural generation}}[[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60.=== Chest loot ==={{LootChestItem|diamond}}=== Suspicious sand ===When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond.=== Crafting ==={{Crafting|Block of Diamond|Output= Diamond,9|type= Material}}=== Smelting ==={{Smelting|showname=1|Diamond Ore; Deepslate Diamond Ore|Diamond|1}}== Usage ==Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment. === Crafting ingredient ==={{crafting usage}}=== Trading ==={{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades.{{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald.=== Repairing ===Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]:* {{ItemLink|Diamond Helmet}}* {{ItemLink|Diamond Chestplate}}* {{ItemLink|Diamond Leggings}}* {{ItemLink|Diamond Boots}}* {{ItemLink|Diamond Sword}}* {{ItemLink|Diamond Pickaxe}}* {{ItemLink|Diamond Axe}}* {{ItemLink|Diamond Shovel}}* {{ItemLink|Diamond Hoe}}=== Beacons ===Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot. A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]].=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond|Any Armor Trim Smithing Template|Netherite Chestplate|Diamond|Diamond Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palettes are shown on the designs on trimmed armor:*{{TrimPalette|diamond}}*{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond).== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Diamond|spritetype=item|nameid=diamond|itemtags=beacon_payment_items|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Diamond|spritetype=item|nameid=diamond|id=304|form=item|foot=1}}== Achievements =={{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}}== Advancements =={{load advancements|Diamonds!}}== History =={{History|java indev}}{{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds".|A stack of 100 diamonds can be found inside the [[Indev house]] [[chest]]s.}}{{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.|Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests.|Diamond can be obtained by smelting diamond blocks.}}{{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game.|[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}{{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}}{{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}{{History|java alpha}}{{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}}{{History|java beta}}{{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}}{{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s.|Diamonds are now found in [[stronghold]] altar [[chest]]s.}}{{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}{{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}}{{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}}{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}}{{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}{{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}}{{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}}{{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}}{{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}{{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}}{{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}}{{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}}{{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}}{{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}}{{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}{{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}}{{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}}{{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}}{{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s.|Diamonds can now be used as an armor trim material.}}{{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}{{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}}{{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}}{{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}}{{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}}{{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}}{{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}{{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s.|Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it.|Diamonds now generate in [[nether fortress]] [[chest]]s.}}{{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}}{{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}}{{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}}{{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail. |Diamonds can now be used to craft [[jukebox]]es.}}{{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests.|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}}{{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}}{{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}}{{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s.|Diamonds can now be used as an armor trim material.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}}{{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}}{{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}}{{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}{{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}{{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}{{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}}{{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}}{{History|foot}}==Issues=={{issue list}}==Trivia==*Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding.*Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable.*In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke.*The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape.==Gallery==<gallery>File:DiamondOre.png|Naturally occurring diamonds.File:MultipleOreBlobs.png|Multiple ore blobs.File:Lava Diamond.png|Diamond ore near Lava.File:Diamond ore blob.png|Another Diamond ore blob near Lava.File:10 ore diamond blob.png|10 ore diamond blob.File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond.File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX].File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINXFile:4 ways of viewing 12 diamonds in stone form.png|4 ways of viewing 12 diamonds in stone form</gallery>== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019{{items}}[[cs:Diamant]][[de:Diamant]][[el:Διαμάντι]][[es:Diamante]][[fr:Diamant]][[hu:Gyémánt]][[it:Diamante]][[ja:ダイヤモンド]][[ko:다이아몬드]][[nl:Diamant]][[pl:Diament]][[pt:Diamante]][[ru:Алмаз]][[th:เพชร]][[tr:Elmas]][[uk:Діамант]][[zh:钻石]][[Category:Non-renewable resources]]</li><li>[[Map|Map]]<br/>{{about|the craftable map|maps showing the locations of certain structures|Explorer Map|other uses|Map (disambiguation)}}{{distinguish|World}}{{Item| image = Map Zoom 4.png| renewable = Yes| stackable = Yes (64)}}A '''map''' is an [[item]] used to view explored [[Chunk|terrain]] and mark landmarks.==Obtaining=====Crafting==={{crafting|head=1|showname=0|showdescription=1|A1= Paper|B1= Paper|C1= Paper|A2= Paper|B2= Compass|C2= Paper|A3= Paper|B3= Paper|C3= Paper|Output= Empty Map|type= Miscellaneous|description=This variation is called an "empty locator map" {{in|bedrock}}, or an "empty map" {{in|java}}.When the player first creates a map, it is blank. It needs to be activated by holding it and pressing ''{{Control|use item}}''. after which it records terrain and location markers as the player travels within (or close to) the area it maps.}}{{crafting|A1= Paper|B1= Paper|C1= Paper|A2= Paper|B2= Paper|C2= Paper|A3= Paper|B3= Paper|C3= Paper|Output= Empty Map|type= Miscellaneous|description={{only|bedrock}}This variation is called an "empty map". It does not show location markers. It is intended for cloning and zooming locator maps without having to consume an additional [[compass]] (thereby saving [[iron ingot]]s and [[redstone dust]]), but it can also be {{Control|use|text=activated}} and later converted to a locator map by combining it with a compass on an [[anvil]], [[crafting table]], or [[cartography table]].|foot=1}}=== Natural generation ======= Chest loot ===={{LootChestItem|empty-map,map }}=== Cartography table ===A map can also be created using a single paper on a [[cartography table]] to create an empty map, or a paper with a compass for an empty locator map.{{only|bedrock}}=== Starting map ==={{exclusive|bedrock|section=1}}When creating a new world {{in|bedrock}}, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. The map's zoom scale is 1:8. The map is updated only while the player holds it.=== Trading ===Novice-level cartographer [[Villager|villagers]] sell a single empty map for 7 [[Emerald|emeralds]] as their trades.{{IN|java}}, cartographer villagers may give players with the [[Hero of the Village]] effect an empty map.== Usage =={{See also|Tutorials/Mapping}}=== Mapping ===Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with ''{{control|use item}}''). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does ''not'' center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area.To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be [[Map#Cloning|cloned]]. If a player holds a map whose one or more clones are on display in item frames, updates are made on all clone-connected maps. Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an [[item frame]], the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible.When the player leaves the area shown on a specific map, the player pointer transforms into a white dot that moves on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the area is 320 by 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However {{in|bedrock}}, the pointer remains as an arrow but shrinks until the player is near the area shown on the map.While maps in [[the Nether]] work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers. Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a [[banner]] in [[the Nether]] still shows it on the map as usual. Having a smaller map image while riding a [[strider]] in the Nether can help one to see one's footing while traveling over [[lava]].{{IN|java}}, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. {{IN|bedrock}}, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for [[the Nether]], and magenta for [[the End]]). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.<ref name=multiverse>{{ytl|EpP1diZdEdI}}</ref> Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An Overworld map in the End shows the world spawn.<ref name=multiverse/> A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether.A player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an [[item frame]] to create a custom picture. Locking is recommended. See [[Map item format#Map Pixel Art]] for details on the techniques.Maps display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.A map always positions itself facing towards North when placed horizontally within an item frame regardless of how the map is placed.=== Map content ==={{Main|Map item format}}Maps consist of square pixels arranged like pixels in a 128×128 square pattern, with each pixel representing a square portion of land. {{IN|java}}, the [[Map item format#Color table|color of a map pixel]] generally matches the color of the most common [[opaque]] block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.{{IN|bedrock}}, the [[Map item format#Color table|color of a map pixel]] instead matches the single top-most opaque block in a grid sized by the map magnification pixel size (see the table in the "Player marker and pointer" section below). For example, a 3/4 magnification map has a pixel size of 8x8 blocks; this means the map will read only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that {{in|bedrock}}, map pixel art requires only one block per pixel regardless of map magnification.{{IN|bedrock}}, grass, foliage and water colors that are biome-dependent are represented accurately on a map.{| class="wikitable"|-! style="width: 300px;" | {{el|je}}! style="width: 300px;" | {{el|be}}|-| style="text-align: center;" | [[File:Map Zoom 4.png|alt=All banners marked on a map, alongside a named banner.|216px]]| style="text-align: center;" | [[File:Map item BE.png|216px]]|-| Biome colors on ''Java Edition''.| Biome colors on ''Bedrock Edition''.|-|}Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface.A standard map represents 128x128 blocks (1 block per pixel, 8x8 [[chunks]]) but maps can be zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 [[chunks]]).Some relevant distances: 64 blocks (4 chunks) is the update radius from a player in the Overworld and the End. However, it is half this (32 blocks) in the Nether. Also, 1024 blocks is the minimum Overworld distance from a [[nether portal]], at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge.=== Player marker and pointer ==={{IN|java}}, every map contains a marker that marks the position of the player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of [[explorer map]]s, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map.* '''Level 0/4:''' 128×128 blocks (each map pixel represents 1 block)* '''Level 1/4:''' 256×256 blocks (2×2 blocks per map pixel)* '''Level 2/4:''' 512×512 blocks (4×4 blocks per map pixel)* '''Level 3/4:''' 1024×1024 blocks (8×8 blocks per map pixel)* '''Level 4/4:''' 2048×2048 blocks (16×16 blocks per map pixel){{IN|bedrock}}, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map. When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the Nether with an Overworld map and shows the player's Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a magenta dot appears on the player's spawn point.{{/BE|position}}{{crafting|name=Map<br>(with marker)|ingredients=[[Map]] or Empty Map +<br>[[Compass]]|showdescription=1|Map (no markers);Empty Map |Compass|Output= Locator Map;Empty Locator Map|type= Miscellaneous|description={{el|be}} only.Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map.|foot=1}}{{IN|bedrock}}, a cartography table can also be used to add a pointer to create a locator map or empty locator map. This can be done by adding a compass to paper, or to an empty map or map.=== Zooming out ===[[File:Cartography table UI zoom.png|thumb|300px|{{IN|java}}, cartography table's UI, showing the map is being zoomed out.]]A [[cartography table]] can also be used to zoom out, taking only one piece of paper per zoom level.A blank map can not be zoomed out. A map has to have something already marked on it for the zooming to be possible.{{Crafting |A1= Paper |B1= Paper |C1= Paper |A2= Paper |B2= Map;Locator Map |C2= Paper |A3= Paper |B3= Paper |C3= Paper |Output= Map;Locator Map |showdescription=1 |description=Locator Map {{el|be}} only.}}{{/BE|zoom}}==== Zoom details ====The zooming function starts from when the map is created (zoom level 0) up to its fourth zoom step (zoom level 4).{| class="wikitable" style="text-align: center" data-description="Zoom levels"! colspan="2" | ! Zoom step 0 ! Zoom step 1 ! Zoom step 2 ! Zoom step 3 ! Zoom step 4|-! colspan="2" || [[File:Map Zoom 0.png|116px|Zoom step 0, 1:1]]| [[File:Map Zoom 1.png|116px|Zoom step 1, 1:2]]| [[File:Map Zoom 2.png|116px|Zoom step 2, 1:4]]| [[File:Map Zoom 3.png|116px|Zoom step 3, 1:8]]| [[File:Map Zoom 4.png|116px|Zoom step 4, 1:16]]|-! colspan="2" | Zoom level| 0/4| 1/4| 2/4| 3/4| 4/4|-! colspan="2" | 1 map pixel represents| 1 block| 2×2 blocks| 4×4 blocks| 8×8 blocks| 16×16 blocks<br>(1×1 chunk)|-! colspan="2" | Scaling ratio| 1:1| 1:2| 1:4| 1:8| 1:16|-! rowspan="2" colspan="2" | Map covers an area of| 128×128 blocks| 256×256 blocks| 512×512 blocks| 1024×1024 blocks| 2048×2048 blocks|-| 8×8 chunks| 16×16 chunks| 32×32 chunks| 64×64 chunks| 128×128 chunks|-! colspan="2" | Smallest discernible features| Blocks| Trees, Paths| Lakes, Buildings| Mountains, Rivers| Biomes, Mountain Ranges|-! colspan="2" | Use cases| Pixel art, Base plans| Base surroundings| Structure mapping| Landscape mapping| Biome mapping|-! rowspan="2" | Total paper needed to zoom out from Level 0! in anvil{{only|bedrock|short=1}} or crafting table| -| {{ItemSprite|Paper}} 8| {{ItemSprite|Paper}} 16| {{ItemSprite|Paper}} 24| {{ItemSprite|Paper}} 32|-! in cartography table| -| {{ItemSprite|Paper}} 1| {{ItemSprite|Paper}} 2| {{ItemSprite|Paper}} 3| {{ItemSprite|Paper}} 4|}Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that area.At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.{{IN|java}}, zoom level can be seen on a map by turning on Advanced Tooltips (a [[Debug screen#More debug keys|debug screen]] option that can be toggled by using the key combination {{key|F3+H}}). The tooltip of the map then shows the zoom level, scaling factors, and map ID.=== Cloning ===[[File:Cartography table UI clone.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being cloned.]]A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map.A [[cartography table]] can also be used to clone a map.The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring.In Creative mode, a map in an item frame may be cloned by using {{control|pick block}} on it, as long as that map is not also in the player's inventory.It doesn't matter if the map to be cloned is at a higher zoom level (made of more paper) than the blank map. Upon copying the map, both resulting maps have the same magnification as the starting map.{{/BE|clone}}=== Crafting ingredient ==={{crafting usage|Map, Empty Map}}=== Marking points ==={{IN|java}} the player has the ability to mark spots on a map. To do this, {{control|use}} a map on a placed-down [[banner]], and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map.If a map is mounted on an item frame and is within the area it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation.[[File:Map Marker Bedrock on Item frame.png|thumb|181x181px|{{IN|bedrock}} this is what a map lying on an item frame looks like, while showing markers.]]{{IN|bedrock}} the player can place copies of locator maps in [[item frame]]s in order to create a land mark. The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed.If a player has a cloned map in their inventory, their pointer appears white when viewed on the same map held by another player. Hence, if all players have the same cloned map in their inventory, all markers would appear white when the clone map is viewed. {| class="wikitable"|-! style="width: 300px;" | {{el|je}}! style="width: 300px;" | {{el|be}}|-| style="text-align: center;" | [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|216px]]| style="text-align: center;" | [[File:Tracking map with markers bedrock.png|216px]]|-| How every banner appears {{IN|java}} on a map, including named banners.| {{IN|bedrock}} this is how a locator map shows map markers while held by a player.|-|}===Locking===[[File:Cartography table UI lock.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being locked.]]Maps can be locked when using a [[glass pane]] in a [[cartography table]]. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. {{IN|Be}}, locked maps have a unique texture.{| class="wikitable" style="text-align: center;"|-! Condition! style="width: 200px;" | Newly created map! style="width: 200px;" | Map after terrain alteration|-! Unlocked map| [[File:Map Zoom 0.png|174px]] || [[File:Unlocked Map.png|174px]]|-! Locked map| [[File:Map Zoom 0.png|174px]] || [[File:Map Zoom 0.png|174px]]|-|}{{-}}== Sounds =={{Edition|Java}}:{{Sound table|rowspan=2|sound=Drawmap1.ogg|sound2=Drawmap2.ogg|sound3=Drawmap3.ogg|subtitle=Map drawn|source=player|description=When a map is drawn|id=ui.cartography_table.take_result|translationkey=subtitles.ui.cartography_table.take_result|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Map drawn|source=block|description=When a map is edited using a cartography table|id=ui.cartography_table.take_result|translationkey=subtitles.ui.cartography_table.take_result|volume=1.0|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|rowspan=2|sound=Drawmap1.ogg|sound2=Drawmap2.ogg|sound3=Drawmap3.ogg|source=block|description=When a map is drawn<wbr>{{Upcoming|BE 1.20.20.20}}|id=ui.cartography_table.take_result|idnote={{Verify|Could be block.cartography_table.use}}|volume=0.8|pitch=1.0}}{{Sound table|type=bedrock|source=block|description=When a map is edited using a cartography table|id=ui.cartography_table.take_result|volume=0.8|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Empty Map|spritetype=item|nameid=map|form=item}}{{ID table|displayname=Map|spritetype=item|nameid=filled_map|form=item|translationkey=item.minecraft.filled_map, filled_map.buried_treasure, filled_map.explorer_jungle{{upcoming|java 1.20.2}}, filled_map.explorer_swamp{{upcoming|java 1.20.2}}, filled_map.mansion, filled_map.monument, filled_map.unknown, filled_map.village_desert{{upcoming|java 1.20.2}}, filled_map.village_plains{{upcoming|java 1.20.2}}, filled_map.village_savanna{{upcoming|java 1.20.2}}, filled_map.village_snowy{{upcoming|java 1.20.2}}, filled_map.village_taiga{{upcoming|java 1.20.2}}|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Empty Map|spritetype=item|nameid=empty_map|aliasid=emptymap|id=515|form=item|translationkey=item.emptyMap.name, item.emptyLocatorMap.name}}{{ID table|displayname=Map|spritetype=item|spritename=map-be|nameid=filled_map|aliasid=map|id=420|form=item|translationkey=item.map.name, item.map.exploration.mansion.name, item.map.exploration.monument.name, item.map.exploration.treasure.name|foot=1}}=== Metadata ==={{see also|Bedrock Edition data values}}{{IN|bedrock}}, maps use the following data values:{{/DV}}=== Item data ==={{el|java}}:{{main|Player.dat format}}<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Maps}}</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].=== Map icons ==={{see also|Player.dat format|Map item format|map_icons.png}}Map icons are 8×8 in ''Java Edition'', but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in ''Java Edition''.<ref>{{bug|MC-214649|||WF}}</ref>[[File:Map icons.png|thumb|128px|Map icons texture {{in|Java}}]][[File:Map icons BE.png|thumb|128px|Map icons texture {{in|Bedrock}}]]{| class="wikitable"|-! Java ID!! Bedrock ID!! Text ID!! Appearance!! Purpose!! Shown in item frames?|-| 0 || ||<code>player</code> || [[File:Player (texture) JE1 BE1.png|16px]] [[File:Player (texture) BE2.png|16px]] White marker || Players (on map) || No|-| 1 || 1 ||<code>frame</code> || [[File:Green Marker (texture) JE1 BE1.png|16px]] [[File:Green Marker (texture) BE2.png|16px]] Green marker || The current map in an item frame || Yes|-| 2 || ||<code>red_marker</code> || [[File:Red Marker (texture) JE1 BE1.png|16px]] [[File:Red Marker (texture) BE2.png|16px]] Red marker || Position converted to Overworld when opening Overworld map in the Nether{{Only|bedrock}} || No|-| 3 || ||<code>blue_marker</code> || [[File:Blue Marker (texture) JE1 BE1.png|16px]] [[File:Blue Marker (texture) BE2.png|16px]] Blue marker || Other players || No|-| 4 || ||<code>target_x</code> || [[File:Target X (texture) JE1 BE1.png|16px]] White X || Unused || Yes|-| 5 ||5|<code>target_point</code> || [[File:Target Point (texture) JE1 BE1.png|16px]] [[File:Target Point (texture) BE2.png|16px]] Red triangle || Unused || Yes|-| 6 || 6 ||<code>player_off_map</code> || [[File:Player Off Map (texture) JE1 BE1.png|16px]] Large white dot || Players off map, nearby{{only|java}} || No|-| 7 || 13 ||<code>player_off_limits</code> || [[File:Player Off Limits (texture) JE1.png|16px]] [[File:Player Off Limits (texture) BE.png|16px]] Small white dot || Players off map, far away{{only|java}} || No|-| 8 ||14|<code>mansion</code> || [[File:Mansion (texture) JE1.png|16px]] [[File:Mansion (Texture) BE2.png|frameless|16x16px]] Woodland mansion || Woodland mansion || Yes|-| 9 || 15 ||<code>monument</code> || [[File:Monument (texture) JE1.png|16px]] [[File:Monument Texture BE2.png|frameless|16x16px]] Ocean monument || Ocean monument || Yes|-| 10 - 25 || ||<code>{{tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}</code> || [[File:Banner White (texture) JE1.png|16px]] [[File:Banner Light Gray (texture) JE1.png|16px]] [[File:Banner Gray (texture) JE1.png|16px]] [[File:Banner Black (texture) JE1.png|16px]] [[File:Banner Brown (texture) JE1.png|16px]] [[File:Banner Red (texture) JE1.png|16px]] [[File:Banner Orange (texture) JE1.png|16px]] [[File:Banner Yellow (texture) JE1.png|16px]] [[File:Banner Lime (texture) JE1.png|16px]] [[File:Banner Green (texture) JE1.png|16px]] [[File:Banner Cyan (texture) JE1.png|16px]] [[File:Banner Light Blue (texture) JE1.png|16px]] [[File:Banner Blue (texture) JE1.png|16px]] [[File:Banner Magenta (texture) JE1.png|16px]] [[File:Banner Purple (texture) JE1.png|16px]] [[File:Banner Pink (texture) JE1.png|16px]]<br>Banners in all 16 wool colors{{only|java}}|| Banner markers || Yes|-| 26 ||4|<code>red_x</code> || [[File:Red X (texture) JE1.png|16px]] [[File:Target X (texture) BE2.png|16px]] Red X || Buried treasure || Yes|-| || 8 || || [[File:Magenta Marker (texture) BE1.png|16px]] Magenta marker| Position converted to Overworld when opening Overworld map in the End{{Only|bedrock}} || No |-| || 9 || || [[File:Orange Marker (texture) BE1.png|16px]] Orange marker{{more info}}|Other players|Yes|-| || 10 || || [[File:Yellow Marker (texture) BE1.png|16px]] Yellow marker| Other players || No|-| || 11 || || [[File:Cyan Marker (texture) BE1.png|16px]] Cyan marker| Other players || No|- | -|12| || [[File:Green Point (texture) BE1.png|16px]] Green Triangle| Other structure such as stronghold, fortress, end city, etc. when used as explorer map destination{{Only|bedrock}} || Yes|}It should be noted that even if the player used a NBT editor to add an additional icon on the map, ''Minecraft'' shows only the first one listed when the player loads up their world.== Achievements =={{load achievements|Map Room}}== History =={{see also|section=24|map_icons.png|Java Edition history of textures#Map icons}}{{more images|section=24|{{bug|MC-72962}}}}{{History||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps|[[Notch]] unveiled screenshots of the map.}}{{History||April 28, 2011|link={{tweet|notch|63500114005721088}}|[[Notch]] said that he would try to make maps place-able on [[wall]]s.}}{{History|java beta}}{{History||1.6|snap=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Added maps.}}{{History||1.6.6|The ability to auto-craft maps using shift-click has been disabled.}}{{History||1.8|snap=Pre-release|Maps can now be found in library chests in the brand-new [[stronghold]]s.|Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time.}}{{History||1.8.1|Maps now work both while walking and flying.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 5|Prior to this update, the [[sun]] in ''[[Minecraft]]'' rose in the North, which threw off many [[player]]s and led to a common misconception that ''Minecraft'' maps/[[world]]s were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.|Before the change in sun position, it was commonly said that ''Minecraft'' maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, [[Jeb]] asserted (and [[Notch]] agreed) that the sun rose in the north.<ref>{{Tweet|jeb|87815841160237056}}</ref><ref>{{Tweet|notch|88155424880201728}}</ref> Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a [[Programs and editors/Cartograph|Cartograph]]-generated map with North at the top is rotated 90 degrees from the in-game map).}}{{History||1.4.2|snap=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the [[player]] when clicked (not as before where it was centered on the location it was crafted.)|Previously, in order to map a new area, the map had to be ''crafted'' in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed. |The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located.|Maps now align to a grid, making it easier to create adjacent maps.|Maps can now be zoomed out (but not zoomed in).|Maps can now be cloned and scaled.}}{{History||1.4.2|snap=12w34b|Maps now have a ''zoom level'', which was fixed at 1:8 prior to snapshot [[Java Edition 12w34a|12w34a]],<ref name="mapinfo">https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps</ref> but now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map.|Maps are no longer numbered on the top-left corner and is labeled through the tooltip.}}{{History|||snap=12w36a|New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of [[paper]] on a [[crafting table]]. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.}}{{History||1.7.2|snap=13w38a|The map size has been increased when placed on a [[wall]] using the [[item frame]].|More colors have been added to maps for different [[block]]s.<ref name="infodump2">https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world</ref>}}{{History||1.8|snap=14w31a|Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.}}{{History||1.8.1|snap=pre1|Some colors have been changed on maps to more accurately represent their respective [[block]].}}{{History||1.9|snap=15w31a|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.}}{{History|||snap=15w34a|New maps can now be [[crafting|crafted]] at a scale factor of 1:4.|A crafting recipe has been added for zooming in maps.}}{{History|||snap=15w43a|The average yield of empty maps from [[stronghold]] library [[chest]]s has been doubled.}}{{History|||snap=15w45a|New maps are once again [[crafting|crafted]] at a scale factor of 1:1, as they had been before snapshot [[15w34a]].|The [[crafting]] recipe, that was introduced in 15w34a, for zooming in maps has been removed.}}{{History|||snap=15w49a|Map making now uses armor equipping sounds.}}{{History||1.11|snap=16w39a|Maps now work in [[the End]].|Empty maps are now [[trading|sold]] by cartographer [[villager]]s as their tier 3 [[trading|trade]].|Added [[explorer map]]s, sold by cartographers as their tier 4 trades.}}{{History||1.12|snap=17w17a|Maps now have separate colors for colored [[terracotta]] blocks from other colored blocks.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 358 and 395.|Maps now use additional NBT to specify which map they contain. Prior to this version, they used the [[damage]] value instead.|Map IDs are no longer limited to 32,768.}}{{History|||snap=17w50a|Maps can now be placed on floor and ceiling [[item frame]]s.}}{{History|||snap=18w10a|Spots on maps can now be marked using [[banner]]s.}}{{History|||snap=18w11a|Empty maps can now generate in [[shipwreck]] [[chest]]s.}}{{History|||snap=pre7|Maps have been changed slightly, in regard to which [[block]]s are shown and which blocks are not.}}{{History||1.14|snap=18w43a|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}{{History|||snap=18w48a|Empty maps can now be found in chests in [[village]] cartographer houses.}}{{History|||snap=19w02a|Maps can now be cloned and zoomed out (extended) by using a [[cartography table]].|Maps can now be locked by using a [[glass pane]] with a cartography table.|The recipes for cloning and zooming out maps have been removed.}}{{History|||snap=19w06a|Map making is now silent again.}}{{History|||snap=19w13a|Cartographer villagers now give empty maps to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w21a|Map making sounds are now the same as when using a cartography table.}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Empty Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Added maps.|Maps are crafted using nine [[paper]], one for every slot of the [[crafting]] grid.|Maps must be combined with a [[compass]] using an [[anvil]] in order to show the [[player]]'s position.|Maps can be zoomed using an anvil.}}{{History|||snap=build 3|New maps are now [[crafting|crafted]] at full zoom.|Empty maps now have a "Create Map" button to initialize them.}}{{History|||snap=build 7|New maps are now crafted at a scale factor of 1:1.}}{{History||v0.15.0|snap=unknown|Maps can now be crafted either with 8 pieces of [[paper]] and a [[compass]] ''or'' 9 pieces of paper, to get a map with or without a position marker.}}{{History||v0.16.0|snap=build 1|Different colors have been added to maps for different [[biome]]s.}}{{History|pocket}}{{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]] as well as the [[crafting table]] to clone, zoom and apply markers, just as [[Pocket Edition]] in general could.|Maps can now be found inside [[stronghold]] library [[chest]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Empty maps with direction markers built-in are now called "locator maps".}}{{History|||snap=alpha 1.1.0.3|"Locator maps" are now called "empty locator maps".|Empty maps are now [[trading|sold]] by cartographer [[villager]]s for 7-11 [[emerald]]s as their tier 3 [[trading|trade]].}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Maps can now be found inside map room [[chest]]s in [[shipwreck]]s.}}{{History||?|The texture of the filled map overlay has been changed.}}{{History||?|Maps now function in dimensions other than the dimension in which they were created.}}{{History||1.10.0|snap=beta 1.10.0.3|Maps can now be found in cartographer house [[chest]]s in [[village]]s.|[[File:Empty Map JE2 BE2.png|32px]] The texture of empty maps has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Empty maps can now be created from 1 [[paper]] in [[cartography table]]s.|Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.}}{{History|||snap=beta 1.11.0.4|Cartographer [[villager]]s now [[trading|sell]] empty map for an [[emerald]] as their first tier [[trading|trades]].|Empty locator maps can now be [[trading|bought]] from cartographer villagers.}}{{History||1.13.0|snap=beta 1.13.0.1|[[File:Map (item) BE3.png|32px]] [[File:Locked Map (item) BE2.png|32px]] Filled maps and locked maps now have unique inventory icons.}}{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of maps have been changed from <code>emptymap</code> to <code>empty_map</code> and <code>map</code> to <code>filled_map</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Map (item) JE1 BE1.png|32px]] Added maps. |The [[player]] spawns with a free map. |Maps are available only as zoom step 3 maps centered at coordinates 0,0. Biome colors do not appear on maps.}}{{History||xbox=none|xbone=CU1|ps=1.0|wiiu=none|Larger sized worlds on Xbox One, Playstation 4, and Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}}{{History||xbox=TU21|xbone=CU9|ps=1.14|wiiu=Patch 1|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now produces an empty map.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The outer end islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}{{History||ps=1.91|Maps can now be created and used in [[cartography table]]s.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* Use of the {{key|F1}} key can allow the player to hold a map without blocking their view at all.* In ''Java Edition'', a map created using {{cmd|give}} can be any map by using the Map parameter to specify the map number desired. E.g. {{cmd|give [player] minecraft:filled_map{map:5<nowiki>}}} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0.* The maps are stored separately as their own data (<code>.dat</code>) file as <code>map_x.dat</code> with (x) being the map number, see [[map item format]] for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.* Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.* Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup.* A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update.* Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide.* On [[Legacy Console Edition]], the player always spawns with a map in their inventory after creating a world. This was later added to Bedrock Edition as an optional feature in the world creation menu.* Maps on Legacy Console Edition always show the player's current coordinates, as a substitute for the optional [[Coordinates|coordinate display]] in other editions.* A map cannot be created on [[New Nintendo 3DS Edition]]. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps.== Gallery ==<gallery>MapItem1.png|A fully zoomed map.MapRotation.png|Having a map in hand does not stop the ability to see ahead.MapItem3.png|A world being recorded onto a map.Mcmap4.png|Nearly fully explored map.Zoomed Map.png|A map edited to the scale of 1.Sky Map.png|A map mapping the [[Sky Dimension]].MapOfVillage.png|A village and how it is represented on a map.Pumpkin map.png|A map containing a custom image made by placing a large number of blocks.Complete Map.png|A completely explored map.MapZooms.png|A diagram showing how maps zoomed out before [[Java Edition 1.8]]. Notice how the larger maps have borders made of half and quarter small maps.Map18zooms.png|From 1.8, zoomed maps are aligned to this grid exactly.Large Biome Map.png|A map of a [[Large Biomes]] world.Map0140-0160.png|A comparison of maps between versions in Pocket Edition Alpha [[Pocket Edition Alpha 0.14.0|0.14.0]] and [[Pocket Edition Alpha 0.16.0|0.16.0]].Mycelium Map.png|A map view of a mushroom biome, showing that mycelium appears purple on a map.MiniMap.png|Maps held in the off-hand or in either hand while [[dual wielding]] appear as mini-maps.Partly filled treasure map.png|Partly filled treasure map with an odd area at the bottom left. Normally a partly filled map would look striped (as in the top left), but this map seems to be bugged and is possibly showing caves, or something, in the bottom left.Partly filled ocean explorer map.png|Partly filled ocean explorer map. Updating the game from an older version (in this case the area was first generated before 1.18) and buying a map after updating (in this case in 1.19.4) can result in the map displaying rivers and terrain where there is really a frozen sea.Map Stained Glass 1.png|Stained glasses' appearances on maps before and after 1.13.Map Stained Glass 2.png|Stained glasses' appearances on maps before and after 1.13.Map Various Blocks 1.png|Various blocks' appearances on maps before and after 1.13.Map Various Blocks 2.png|Various blocks' appearances on maps before and after 1.13.Better Together Map.jpg|Holding a map in the offhand in ''Bedrock Edition''.Better Together Map Icon.jpg|Holding a map in both hands in ''Bedrock Edition''.</gallery>=== The Nether ===<gallery>Nethermap.png|A map in [[the Nether]].Maponnether.png|A map in the Nether; the arrow turns around itself, like in [[compass]].</gallery>=== The End ===<gallery>Jeb End Map.png|The first image of a map in [[the End]].Endmap.png|A map in the End.</gallery>=== Maps in item frames ===<gallery>FramedMap.png|A map displayed on an item frame, as it looked before [[Java Edition 1.7.2]].Structure Map Collection.png|Multiple maps in item frames. Notice a [[village]], two [[desert temple]]s and a lava lake.Minecraft maps 3by3.png|A collection of 9 connected full maps.Full Map.png|A combination of 25 maps pasted together as one map.Map wall BE.png|A map wall on ''Bedrock Edition'', showing large areas of biome colors for each biome.Map's in item frames.png|Maps can be placed into [[item frame]]s so they can be viewed together.Comparing Maps.png|The comparison between 3 zooms of maps.SuperflatMap.png|A map in a [[Superflat]] world, with some [[village]]s.MapWallWithMarkers.png|A 3x3 map wall with banner markers.HEYYEYAAEYAAAEYAEYAA.png|He-Man map art.Map Player Icons 1.png|First image of player icons on maps.Map Player Icons 2.png|Second image of player icons on maps.</gallery>== See also ==* [[Explorer Map]]* [[Clock]]* [[Tutorials/Navigation|Navigation]]== References =={{Reflist}}{{Items}}[[cs:Mapa]][[de:Karte]][[es:Mapa]][[fr:Carte (objet)]][[hu:Térkép (tárgy)]][[ja:地図]][[ko:지도]][[nl:Kaart]][[pl:Mapa]][[pt:Mapa]][[ru:Карта]][[tr:Harita]][[th:แผนที่]][[uk:Мапа]][[zh:地图]][[Category:Renewable resources]]</li></ul></nowiki>
15w32aF3 + N now toggles between Creative and Spectator modes, when the player is in either of them. The player needs to be allowed to use /gamemode for this to work.
15w43aThe debug screen now shows more information.
F3 + Q gives help and shows all F3 + key combinations.
F3 + F now increases render distance by 1 (Minimum and Maximum are 2-32).
F3 + ⇧ Shift + F now decreases render distance by 1 (Min and Max are 2-32).
The debug screen now shows if the pie chart and fps chart are shown on screen.
The debug screen now shows text in chat when the player reloads chunks, sounds, etc.
The debug screen now does not open when the player uses a specific key combination like F3 + N, F3 + B, etc.
F3 + S has been removed from the debug screen, which previously reloaded sounds.
F3 + T now reloads all resource pack content, including sounds.
Red, blue and green lines have now changed in size within the debug screen and now change relative to the GUI scale.
The debug screen is now toggled when the F3 key is released, instead of when it is pressed.
1.10
{{Extension DPL}}<ul><li>[[Baked Potato|Baked Potato]]<br/>{{Item| title = Baked Potato| renewable = Yes| heals = {{hunger|5}}| stackable = Yes (64)}}A '''baked potato''' is a [[food]] [[item]] that can be eaten by the [[player]].== Obtaining ==Baked potatoes can be obtained by cooking [[potato]]es in a [[furnace]], [[smoker]], or [[campfire]].{{Smelting|Potato|Baked Potato|0,35}}{{IN|JE}}, baked potatoes can also be obtained by killing a zombie or one of its variants while it is on fire. The drop chance is still affected by [[Looting]].=== Chest loot ==={{LootChestItem|baked-potato}}== Usage ==To eat a baked potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} hunger and 6.0 hunger [[Hunger#Mechanics|saturation]].=== Crafting ingredient ==={{crafting usage}}=== Composting ===Placing a baked potato into a [[composter]] has an 85% chance of raising the compost level by 1. This is more efficient than composting with raw potatoes.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Baked Potato|spritetype=item|nameid=baked_potato|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Baked Potato|spritetype=item|nameid=baked_potato|id=281|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java}}{{History||1.4.2|snap=12w34a|[[File:Baked Potato JE1.png|32px]] Added baked potatoes.}}{{History|||snap=12w37a|[[File:Baked Potato JE2 BE1.png|32px]] The texture of baked potatoes has been slightly changed.}}{{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6.}}{{History|||snap=14w27a|Baked potatoes are now used to craft [[rabbit stew]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 393.}}{{History||1.14|snap=18w43a|[[File:Baked Potato JE3.png|32px]] The texture of baked potatoes has been changed.}}{{History|||snap=18w50a|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed, once again.}}{{History|||snap=19w03a|Placing a baked potato into the new [[composter]] has an 80% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Baked potatoes now have an 85% chance of increasing the compost level in a composter by 1.}}{{History||1.17|snap=21w13a|Baked potatoes can now be dropped by flaming [[zombie]]s.<ref>{{bug|MC-199065}}</ref>}}{{History||1.19|snap=22w13a|Baked potatoes can now be found in [[ancient city]] ice box [[chest]]s.}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] baked potatoes from the player.}}{{History|pocket alpha}}{{History||v0.8.0|snap=build 1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}{{History||v0.12.1|snap=build 1|Baked potatoes now restore [[hunger]] instead of [[health]].}}{{History||v0.13.0|snap=build 1|Baked potatoes are now used to craft [[rabbit stew]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Baked potatoes can now be used to fill up [[composter]]s.}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}{{History||ps=1.00|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes to the [[PlayStation 4 Edition|PS4]] and [[PlayStation Vita Edition|PSVita]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}{{History|foot}}== Issues =={{issue list}}== See also ==* {{ItemLink|Poisonous Potato}}{{Items}}[[Category:Food]][[Category:Renewable resources]][[cs:Pečená brambora]][[de:Ofenkartoffel]][[es:Patata cocida]][[fr:Pomme de terre cuite]][[hu:Sült burgonya]][[it:Patata al forno]][[ja:ベイクドポテト]][[ko:구운 감자]][[nl:Gebakken aardappel]][[pl:Pieczony ziemniak]][[pt:Batata assada]][[ru:Печёный картофель]][[th:มันฝรั่งอบ]][[zh:烤马铃薯]]</li><li>[[Netherite Ingot|Netherite Ingot]]<br/>{{About|the refined item|the scrap|Netherite Scrap|the ore|Ancient Debris|other uses|Netherite}}{{Item| rarity = Common| renewable = No| stackable = Yes (64)}}'''Netherite ingots''' are items obtained from crafting [[netherite scrap]]s and [[gold ingot]]s together, as well as loot from [[bastion remnant]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]]s.== Obtaining ==Netherite ingots are obtained by crafting four [[netherite scrap]]s and four [[gold ingot]]s. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it.=== Crafting ==={{Crafting|head=1|showname=0|Netherite Scrap|Netherite Scrap|Netherite Scrap|Netherite Scrap|Gold Ingot|Gold Ingot|Gold Ingot|Gold Ingot|Output=Netherite Ingot|type=Material}}{{Crafting |Block of Netherite|Output=Netherite Ingot,9|type=Material|foot=1}}=== Chest loot ==={{LootChestItem|netherite-ingot}}== Usage ==Netherite ingots are crafting materials used to make netherite tools, weapons, and armor.=== Crafting ingredient ==={{crafting usage}}=== Smithing ingredient ===Netherite ingots can be used on a [[smithing table]] to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved.{{Smithing|head=1|ingredients=[[Netherite Upgrade]] +<br>Any [[diamond]] gear +<br>[[Netherite Ingot]]|Netherite Upgrade|Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe|Netherite Ingot|Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe}}{{Smithing|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Netherite Ingot|Any Armor Trim Smithing Template|Diamond Chestplate|Netherite Ingot|Netherite Trim Diamond Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a diamond chestplate is shown as an example.<br/>|tail=1}}'''Trim color palette'''The following color palettes are shown on the designs on trimmed armor:* {{TrimPalette|netherite ingot}}* {{TrimPalette|netherite ingot|darker=1}} (a darker color palette is used when a netherite armor piece is trimmed using a netherite ingot).=== Repairing ===Netherite ingots are the repair items for the netherite [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:* {{ItemLink|Netherite Helmet}}* {{ItemLink|Netherite Chestplate}}* {{ItemLink|Netherite Leggings}}* {{ItemLink|Netherite Boots}}* {{ItemLink|Netherite Sword}}* {{ItemLink|Netherite Pickaxe}}* {{ItemLink|Netherite Axe}}* {{ItemLink|Netherite Shovel}}* {{ItemLink|Netherite Hoe}}=== Beacons ===A netherite ingot could be used to select powers from a [[beacon]] instead of using an [[emerald]], [[gold ingot]], [[iron ingot]], or a [[diamond]]. The player must select one of the available powers, and then insert an ingot in the item slot. The [[gold]] option is more efficient than the netherite option because it consumes 3 fewer gold and no [[Netherite Scrap|netherite scrap]].== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Netherite Ingot|spritetype=item|nameid=netherite_ingot|itemtags=beacon_payment_items|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Netherite Ingot|spritetype=item|nameid=netherite_ingot|id=603|form=item|foot=1}}=== Advancements ==={{load advancements|Serious dedication}}== History =={{History|java}}{{History||1.16|snap=20w06a|[[File:Netherite Ingot JE1 BE2.png|32px]] Added netherite ingots.}}{{History|||snap=20w07a|Netherite ingots can now be used to power [[beacon]]s.}}{{History|||snap=20w10a|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.}}{{History|||snap=20w13a|Netherite ingots can now be used to craft [[lodestone]]s.}}{{History|||snap=20w16a|Netherite ingots can now be found in [[bastion remnant]] chests.}}{{History||1.16.2|snap=20w30a|Increased the chance of finding netherite ingots in bastion remnant chests from 16.8% to 42.1%.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}{{History|||snap=23w05a|Netherite ingots can now be used to trim netherite armor.}}{{History||1.20|snap=23w12a|Netherite ingots are now usable for trimming without requiring the "Update 1.20" experimental datapack to be enabled.}}{{History|bedrock}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Ingot BE1.png|32px]] Added netherite ingots.}}{{History|||snap=beta 1.16.0.57|Netherite ingots can now be used to power [[beacon]]s.|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.|Netherite ingots can now be used to craft [[lodestone]]s.|Netherite ingots can now be found in [[bastion remnant]] chests.}}{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Ingot JE1 BE2.png|32px]] The texture of netherite ingots has been changed to match ''Java Edition''.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}{{History||1.20.0|snap=beta 1.20.0.21|Netherite ingots are now usable for trimming without requiring the "Next Major Update" experimental toggle to be enabled.}}{{History|foot}}== Issues =={{issue list}}== See also ==* {{EnvLink|Bastion Remnant}}* {{BlockLink|Block of Netherite}}* {{ItemLink|Netherite Scrap}}* {{BlockLink|Ancient Debris}}*{{BlockLink|Lodestone}}== External Links ==* [https://www.minecraft.net/en-us/article/taking-inventory--netherite-ingot Taking Inventory: Netherite Ingot] – Minecraft.net on May 28, 2020{{Items}}[[de:Netheritbarren]][[es:Lingote de netherita]][[fr:Lingot de Netherite]][[it:Lingotto di netherite]][[ja:ネザライトインゴット]][[ko:네더라이트 주괴]][[pl:Sztabka netherytu]][[pt:Barra de netherita]][[ru:Незеритовый слиток]][[th:แท่งเนเธอไรต์]][[uk:Незеритовий злиток]][[zh:下界合金锭]][[Category:Non-renewable resources]]</li></ul>
16w20aF3 + G toggles the visible chunk borders around the player.
The 3 lines indicating direction now have a small black outline when looking at an area with bad contrast.
1.13
{{Extension DPL}}<ul><li>[[Sparkler|Sparkler]]<br/>{{About|the Education Edition exclusive item|the new melee weapon available from the ''Minecraft Dungeons'' anniversary event|MCD:Sparkler}}{{Item| image = <gallery>Orange Sparkler.png | OrangeBlue Sparkler.png | BlueRed Sparkler.png | RedPurple Sparkler.png | PurpleGreen Sparkler.png | Green</gallery>| image2 = <gallery>Active Orange Sparkler.png | Active OrangeActive Blue Sparkler.png | Active BlueActive Red Sparkler.png | Active RedActive Purple Sparkler.png | Active PurpleActive Green Sparkler.png | Active Green</gallery>| renewable = No| stackable = No}}{{education feature}}{{exclusive|bedrock|education}}A '''sparkler''' is a [[Chemistry Update|chemistry]]-related [[item]] that emits particles when lit.Sparklers are available in orange, blue, red, purple, and green colors.== Obtaining ===== Crafting ==={{Crafting|showdescription=1|B1=Chloride |B2=Magnesium |B3=Stick|Output=Sparkler|description= Calcium Chloride: Orange<br>Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}}|type=Miscellaneous}}== Usage =={{ctrl|Using}} a sparkler ignites it, causing its texture to change. When lit, the sparkler emits colored [[particles]]; the [[durability]] meter depletes while the sparkler is burning. Sparklers are one of the few [[item]]s that can be held in the [[off-hand]] {{in|be}}. Unlit sparklers have normal lighting like most items, while lit sparklers appear to glow when held in the player's hand, similarly to [[glow stick]]s.When the [[player]] uses another item while a sparkler is lit, or holds the sparkler in the off-hand, the sparkler's durability stops depleting.If the player has a lit sparkler in their [[inventory]] and goes into the [[water]], the sparkler is destroyed immediately. However, it does not get destroyed if dropped in water. It also cannot float.Despite having durability, sparklers cannot be enchanted with [[Unbreaking]] or [[Mending]].== Sounds =={{Sound table|type=bedrock|sound=Fuse.ogg|source=sound|description=While a sparkler is active|id=sparkler.active|volume=0.25|pitch=0.8/1.2}}{{Sound table|sound=Fizz.ogg|source=block|description=While a sparkler is being lit|id=random.fizz|volume=1.0|pitch=2.4/2.6|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Sparkler|spritename=sparklers|spritetype=item|nameid=sparkler|id=600|form=item|translationkey=item.sparkler.orange.name,item.sparkler.blue.name,item.sparkler.red.name,item.sparkler.purple.name,item.sparkler.green.name|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}{{History|education}}{{History||1.0.27|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The formula for sparkler roughly works in real life. Magnesium itself burns white in air, while the metal salts add [[wikipedia:flame test|color to the flame]].{{items}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[de:Wunderkerze]][[ja:手持ち花火]][[ko:스파클러]][[pl:Zimne ognie]][[pt:Vela-Faísca]][[zh:烟花棒]]</li><li>[[Shears|Shears]]<br/>{{Item| image = Shears.png| rarity = Common| renewable = Yes| durability = 238| stackable = No}}'''Shears''' are tools required to obtain some organic blocks or otherwise mine them faster as well as to shear certain entities and blocks.==Obtaining=====Crafting==={{Crafting|head=1|showdescription=1|B2= Iron Ingot|A3= Iron Ingot|Output= Shears|type= Tool}}{{crafting|foot=1|ignoreusage=1|Damaged Shears|Damaged Shears|Output= Shears|description= The durability of the two shears is added together, plus an extra 5% durability.|type= Tool}}Despite using [[Iron Ingot|iron]] in its crafting recipe, shears cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>===Trading===Novice-level Shepherd [[villager]]s have a 40% chance to sell shears for 2 [[emerald]]s in Java Edition. This trade is always offered in Bedrock Edition.===Chest loot==={{LootChestItem|shears}}==Usage=====Shearing===Shears lose 1 [[durability]] when used to shear something.Shears can be {{Control|use|text=used}} on a [[sheep]] to remove its coat and drop 1–3 [[wool]] of the corresponding color. The same sheep can be sheared again after it eats from a [[grass block]] to regenerate its coat.Shearing a [[mooshroom]] drops 5 [[mushroom]]s of the corresponding color and irreversibly turns it into a normal [[cow]].Shearing a [[snow golem]] irreversibly removes its pumpkin, dropping it and revealing its face.Shearing either a [[beehive]] or [[bee nest]] that is full of honey makes it drop 3 [[honeycomb]]s and resets it to honey level 0. The same beehive or bee nest can be sheared again if it is able to reach full honey again. If sheared by hand without a [[campfire]] below the hive or nest all bees within will exit and all nearby bees will attack the offending player. [[Dispenser]]s can use shears in any of the above listed ways, interacting with any valid block or entity in front of the dispenser's face. This decreases the shears' [[durability]]. A dispenser shearing a beehive or bee nest will not anger bees or cause them to leave even if there is not a campfire below it.Shearing a [[pumpkin]] turns it into a [[carved pumpkin]], dropping 4 [[pumpkin seeds]].{{IN|java}}, shearing the tip of [[cave vines]], [[kelp]], [[weeping vines]], or [[twisting vines]] sets its age value to 25 and stops further growth.===Breaking blocks===Shears use 1 [[durability]] when is used to break any block, even if it [[instant mining|breaks instantly]] by hand.Shears can be used to harvest [[cobweb|cobwebs]], [[leaves]], [[grass|grass, tall grass]], [[seagrass|seagrass, tall seagrass]], [[fern|ferns, large fern]]s, [[dead bush]]es, [[nether sprouts]], [[vines]], [[glow lichen]] or [[hanging roots]] and obtain them in item form. They can also be used to break [[tripwire]] connected to a [[tripwire hook]] without activating it.When shears are used to break [[Weeping Vines|weeping vines]] or [[Twisting Vines|twisting vines]] they are guaranteed to drop in item form instead of the usual 33% chance. This only applies to vines directly broken by shears and not vines that are broken due to the destruction of their supporting vines.The following table shows information about blocks that can be broken with shears. Colors indicate what gets dropped when the block is broken:*White: The original block.*Blue: The block's normal drop (i.e. string, sticks, seeds, saplings, apples).*Red: Nothing.{| class="wikitable" style="text-align:center" data-description="Blocks broken with shears"!!No shears breaking time!Shears breaking time|-! style="text-align:left" |{{BlockLink|Cobweb}}| {{tc|no|20 s}}<ref group="note">Breaking cobwebs with a sword is as fast as breaking with shears, and yields string. This costs double durability.</ref>|0.4 s|-! style="text-align:left" |{{BlockLink|Dead Bush}}| {{tc|planned|0 s}}|0 s|-! style="text-align:left" |{{BlockLink|id=fern|Grass|Fern}}| {{tc|planned|0 s}}|0 s|-! style="text-align:left" |{{BlockLink|Grass}}| {{tc|planned|0 s}}| 0 s|-! style="text-align:left" |{{BlockLink|Nether Sprouts}}| {{tc|no|0 s}}<ref group="note">{{IN|bedrock}}, the item drops when breaking it with fists.</ref>|0 s|-! style="text-align:left" |{{BlockLink|Leaves}}| {{tc|planned|0.35 s}}|0.05 s|-! style="text-align:left" |{{BlockLink|id=tripwire|String#Tripwire|Tripwire}}|0 s|0 s<ref group="note">Using shears does not trigger a redstone pulse.</ref>|-! style="text-align:left" |{{BlockLink|Vines}}| {{tc|no|0.35 s}}|0.35 s|-! style="text-align:left" |{{BlockLink|Wool}}|1.25 s|0.25 s|-! style="text-align:left" |{{BlockLink|Seagrass}}| {{tc|no|0 s}}|0 s|-! style="text-align:left" | {{BlockLink|Glow Lichen}}| {{tc|no|0.3 s}}|0.3 s|-! style="text-align:left" |{{BlockLink|Hanging Roots}}| {{tc|no|0 s}}|0 s|-! style="text-align:left" |{{BlockSprite|Twisting Vines Plant}}{{BlockLink|Twisting Vines}}<br> {{BlockSprite|Weeping Vines Plant}}{{BlockLink|Weeping Vines}}|0 s|0 s<ref group="note">Using shears will increase the chance of dropping from 33% to 100%.</ref>|}{{notelist}}===Enchantments===Shears can receive the following [[Enchanting|enchantments]]:{| class="wikitable col-2-center col-3-right"|+!Name! Max Level![[Enchanting|Method]]|-|[[Efficiency]]|V|{{Inventory slot|Anvil}}|-|[[Unbreaking]]| III|{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|-|[[Silk Touch]]{{only|be|short=1}}|I|{{Inventory slot|Anvil}}|}{{notelist}}== Sounds =={{edition|java}}:{{Sound table|rowspan=4|sound=Shear.ogg|subtitle=Shears click|source=player|description=When a mooshroom is sheared|id=entity.mooshroom.shear|translationkey=subtitles.item.shears.shear|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Shears click|source=player|description=When a sheep is sheared|id=entity.sheep.shear|translationkey=subtitles.item.shears.shear|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Shears click|source=player|description=When a snow golem is sheared|id=entity.snow_golem.shear|translationkey=subtitles.item.shears.shear|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Plant cropped|source=block|description=When a growing plant is cropped|id=block.growing_plant.crop|translationkey=subtitles.block.growing_plant.crop|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Beehive shear.ogg|source=block|subtitle=Shears scrape|description=When honeycombs are harvested from a beehive|id=block.beehive.shear|translationkey=subtitles.block.beehive.shear|volume=0.8|pitch=1.0/0.8/0.9|distance=16}}{{Sound table|sound=Pumpkin carve1.ogg|sound2=Pumpkin carve2.ogg|source=block|subtitle=Shears carve|description=When a pumpkin is carved|id=block.pumpkin.carve|translationkey=subtitles.block.pumpkin.carve|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a pair of shears' durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:<br>Pumpkins do not have carve sounds.{{Sound table|type=bedrock|sound=Shear.ogg|source=player|description=When something is sheared|id=mob.sheep.shear|volume=1.0|pitch=1.0}}{{Sound table|sound=Beehive shear.ogg|source=block|description=When honeycombs are harvested from a beehive|id=block.beehive.shear|volume=0.8|pitch=0.8-1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a pair of shears' durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Shears|spritetype=item|nameid=shears|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Shears|spritetype=item|nameid=shears|id=421|form=item|foot=1}}==Achievements=={{load achievements|Have a Shearful Day}}<div style="text-align:center"></div>==History=={{History||June 3, 2011|link=https://twitter.com/jeb_/status/76570646074765312|Shears were first mentioned by [[Jeb]] on [[wikipedia:Twitter|Twitter]]. The tweet revealing Jeb's work on shears was written in Swedish (''Jag jobbar på shears nu''), which translates to "I'm working on shears now".}}{{History||June 7, 2011|link=https://twitter.com/jeb_/status/78154891637436416|Jeb tweets about how shears were originally planned as a way to defuse [[TNT]], but he dropped this shortly after deciding TNT would detonate only with [[redstone]] or [[fire]].}}{{History|java beta}}{{History||1.7|[[File:Shears JE1 BE1.png|32px]] Added shears.|Before [[Beta 1.7]], [[sheep]] would drop 1-3 [[wool]] blocks at most when hit, but shears can harvest up to 4 wool blocks per sheep.}}{{History||1.8|snap=Pre-release|Shears can now be used to harvest a [[fern]], [[vines]] and [[grass]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Shears now harvest [[red mushroom]]s from a [[mooshroom]] and turn it back into a normal [[cow]].}}{{History||1.1|snap=11w49a|[[Sheep]] now drop only 1-3 wool blocks when sheared, but they can also regrow their wool by eating [[grass block|grass]], which is part of a plan to have [[animal]]s stay in the game longer.<ref>{{Tweet|jeb|76647002317930496}}</ref>}}{{History||1.2.1|snap=12w05a|Shears can now be used to harvest [[dead bush]]es.}}{{History|||snap=12w06a|Shears are now [[renewable]], due to [[zombie]]s occassionally dropping iron ingots.}}{{History||1.3.1|snap=12w21a|Shears can now be [[trading|bought]] from farmer [[villager]]s for 3 [[emerald]]s each.}}{{History|||snap=12w22a|Shears can now be used to break [[tripwire]] string and not set it off.}}{{History||1.4.2|snap=12w38a|Added a [[sound]] when using shears on [[sheep]].}}{{History||1.4.6|snap=12w50a|Shears can now be [[enchanting|enchanted]].}}{{History||1.8|snap=14w02a|[[Trading]] has been changed: Shepherd [[villager]]s now [[trading|sell]] shears for 3–4 [[emerald]]s each. |Farmers no longer trade shears.}}{{History|||snap=pre1|Shears now lose [[item durability|durability]] when breaking [[wool]] blocks. In previous versions, shears would take [[item durability|durability]] [[damage]] only when destroyed or when breaking [[tall grass]] or [[leaves]], the damage remaining the same for all other [[block]]s.<ref>{{bug|MC-5313}}</ref>}}{{History||1.9|snap=15w34a|Shears may now be used in a crafting grid to zoom in [[map]]s.}}{{History|||snap=15w45a|Shears no longer zoom in maps.}}{{History|||snap=15w47b|Shears can no longer be enchanted with [[Silk Touch]].|Shears now lose durability when used to break any block (formerly lost durability only from [[leaves]], [[web]], [[grass]], [[vines]], [[tripwire]] and [[wool]]).}}{{History|||snap=15w47c|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}{{History|||snap=15w49a|[[Snow golem]]'s [[pumpkin]] can now be removed with shears.}}{{History||1.13|snap=17w47a|When shears are {{control|used}} on an un-carved [[pumpkin]], it now turns into a carved pumpkin and drops 4 [[pumpkin seeds]].|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 359.}}{{History||1.14|snap=18w43a|Shears placed in a [[dispenser]] can now shear [[sheep]].|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}{{History|||snap=18w49a|Shears can now be found in [[chest]]s in [[village]] shepherd houses.}}{{History||1.15|snap=19w34a|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}{{History||1.16|snap=20w15a|Shears placed in a dispenser can now shear [[mooshrooms]] and [[snow golem]]s.}}{{History||1.16.2|snap=pre1|Shears are now required in order to pick up [[roots]].}}{{History||1.16.2|snap=pre2|Shears are no longer required to pick up [[roots]].}}{{History||1.17|snap=?|Shears are now required in order to pick up [[hanging roots]].}}{{History||1.18|snap=21w37a|Shears can now stop [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]] from aging.}}{{History||1.19|snap=22w11a|Shears are now required in order to pick up [[mangrove leaves]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}{{History||v0.3.2|Survival [[player]]s no longer start out with infinite durability shears in the [[inventory]].}}{{History||v0.4.0|Removed shears from the creative inventory.}}{{History||v0.8.0|snap=build 3|Re-added shears to [[creative]] mode.}}{{History||v0.9.0|snap=build 1|Shears can now be used to transform [[mooshroom]]s into [[cow]]s.}}{{History||v0.12.1|snap=build 3|Shearing a [[snow golem]] now removes its [[pumpkin]].|Shears can now be [[enchanting|enchanted]] in an [[anvil]].}}{{History||v0.13.0|snap=build 1|Shears can now be used to break [[tripwire]] string without triggering it.}}{{History||v0.15.0|snap=build 1|Shears now lose durability when used to break any [[block]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Shears can now be [[trading|bought]] from shepherd [[villager]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Breaking a [[melon|melon block]] with shears now always drop 9 [[melon slice|melons]].}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.13.8|Shears can now be used to turn un-carved [[pumpkin]]s into [[carved pumpkin]] and spit out 4 [[pumpkin seeds]].}}{{History||?|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}} {{History||1.10.0|snap=beta 1.10.0.3|Shears placed in a [[dispenser]] can now shear [[sheep]].|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Shears can now be found in [[village]] shepherd houses.}}{{History|||snap=beta 1.11.0.4|Shears [[trading|sold]] by shepherd [[villager]]s now cost only 2 [[emerald]]s.}}{{History||1.14.0|snap=beta 1.14.0.1|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}{{History|console}}{{History||xbox=TU3|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Shears JE1 BE1.png|32px]] Added shears.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Shears can now be used to turn regular [[pumpkin]]s into [[carved pumpkin]]s.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.|Shears placed in a [[dispenser]] can now shear [[sheep]].}}{{History|New 3DS}}{{History||0.1.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}{{History|foot}}==Issues=={{issue list}}==Gallery==<gallery>File:Enchanted Shears.gif|An enchanted pair of shears.</gallery>==References=={{reflist}}==External links==*[https://www.minecraft.net/en-us/article/taking-inventory--shears Taking Inventory: Shears] – Minecraft.net on November 20, 2019{{Items}}[[cs:Nůžky]][[de:Schere]][[es:Tijeras]][[fr:Cisailles]][[hu:Metszőolló]][[it:Cesoie]][[ja:ハサミ]][[ko:가위]][[nl:Schaar]][[pl:Nożyce]][[pt:Tesoura]][[ru:Ножницы]][[zh:剪刀]][[Category:Renewable resources]]</li></ul>
18w11aPressing F3 + C now copies the player's current location to the clipboard in the form of a /tp command, though holding for 10 seconds and releasing still forces a debug crash.
18w14aThe debug screen now gives a warning before forcing a debug crash.
18w22cThe debug overlay now shows the fluid the player is looking at, separately from blocks.
pre6F3 + I copies block or entity data to the clipboard.
Added information about the time it takes for a tick on the integrated server, number of packets sent by the client (tx), and number of packets received by the client (rx).
pre7Added "Looking at liquid" row, which displays the targeted fluid's coordinates.
"Looking at" row within the debug screen has been renamed to "Looking at block".
"Targeted Block" information now targets through fluids. It displays information for blocks up to 16 blocks away.
Added "Targeted Entity", which displays information for entities up to 16 blocks away.
F3 + I[note 1] has been changed to now be ⇧ Shift + F3 + I. It is now clarified that it copies the client-side data of targeted block or entity. It still can be used by anyone.
Added F3 + I to copy targeted block or entity server-side data to clipboard. It can be used only by operators.
1.13.1
{{Extension DPL}}<ul><li>[[Nether Brick|Nether Brick]]<br/><!--Please do not change "nether brick" to "Nether brick". According to style guide, item names are not proper nouns and should not be capitalized.-->{{about|the item|the block|Nether Bricks}}{{Item| title = Nether Brick| image = Nether Brick.png| renewable = Yes| stackable = Yes (64)}}A '''nether brick''' is an [[item]] made by [[smelting]] [[netherrack]] in a [[furnace]], and is used to craft the [[Nether Bricks|nether bricks]] block and its variants. == Obtaining ===== Smelting ===Nether brick can be smelted from netherrack.{{smelting |Netherrack |Nether Brick |0,1}}=== Bartering ===[[Piglin]]s may [[barter]] 2 to 8 nether bricks when given a [[gold ingot]].== Usage ===== Crafting ingredient ==={{crafting usage|Nether Brick}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Nether Brick|spritetype=item|nameid=nether_brick|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Nether Brick|spritetype=item|nameid=netherbrick|id=523|form=item|foot=1}}== History =={{History|java}}{{History||1.5|snap=13w01a|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}{{History||1.10|snap=16w20a|Nether brick items can now be used to craft [[red nether bricks]].}}{{History||1.13|snap=17w47a|The ID of nether bricks has been changed from <code>netherbrick</code> to <code>nether_brick</code>.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 405.}}{{History||1.14|snap=18w43a|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}{{History||1.16|snap=20w07a|Nether bricks now have a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1–4.}}{{History|||snap=20w09a|Nether bricks now have a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}}{{History|||snap=20w10a|Nether bricks now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 4–16.}}{{History||1.16.2|snap=20w28a|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8.}}{{History|pocket alpha}}{{History||v0.6.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}{{History||v0.16.0|snap=build 5|Added nether brick items to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}{{History|pocket}}{{History||1.1.3|snap=alpha 1.1.3.0|Nether brick items are now used to craft [[red nether bricks]].}}{{History|bedrock}}{{History||1.9.0|snap=beta 1.9.0.0|Nether brick items are now used to craft nether brick [[fence]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}{{History||1.16.100|snap=beta 1.16.100.50|Nether bricks now can be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}{{History|||snap=beta 1.16.100.54|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8 to match {{el|Java}}.}}{{History||1.18.30|snap=beta 1.18.30.26|Nether bricks can no longer be used as fuel in a furnace.}}{{History|console}}{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{items}}[[cs:Netheritová cihla]][[de:Netherziegel (Gegenstand)]][[es:Ladrillo del Nether]][[fr:Brique du Nether]][[hu:Alvilági tégla]][[ja:ネザーレンガ (アイテム)]][[ko:네더 벽돌 (아이템)]][[lzh:焱界磚]][[nl:Netherbaksteen (voorwerp)]][[pl:Netherowa cegła]][[pt:Tijolo do Nether]][[ru:Адский кирпич (предмет)]][[uk:Пекельна цегла (предмет)]][[zh:下界砖]][[Category:Renewable resources]]</li><li>[[Arrow|Arrow]]<br/>{{ItemEntity|title=Arrow|image=Arrow.png|image2=Spectral Arrow.png|renewable='''Uncraftable and Luck{{only|java|short=1}}''': No <br/>'''All others''': Yes|stackable='''Normal / Spectral:''' Yes (64)<br/>'''Tipped:''' Yes (64, only if same effect)|size=Height: 0.5 Blocks<br>Width: 0.5 Blocks|networkid='''Normal / Tipped:'''<br>'''[[JE]]''': 60<br>'''Spectral:'''<br>'''[[JE]]''': 91}}An '''arrow''' serves as ammunition for [[bow]]s, [[crossbow]]s, and [[dispenser]]s. Arrows can be modified to give [[status effects]] to [[player]]s and [[mob]]s.== Obtaining ===== Picking up arrows ===Arrows shot by players can always be [[#Retrieving|picked up]] in Creative mode.An arrow ''cannot'' be picked up by a player in [[Survival]] or [[Adventure]] mode if:* It is shot by a player in [[Creative]] mode.* It is shot by any [[mob]] able to shoot arrows, such as [[skeleton]]s, [[stray]]s, [[pillager]]s, or [[piglin]]s. This includes mobs that do not shoot arrows in normal gameplay, such as [[illusioner]]s and bow-wielding [[wither skeleton]]s.** This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref>* It is shot with an [[Infinity]]-enchanted [[bow]].* It is one of the two extra arrows shot with a [[Multishot]]-enchanted [[crossbow]].=== Mob loot ===[[Skeleton]]s and [[stray]]s drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of [[Looting]], for a maximum of 0–5 arrows with Looting III.Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.{{IN|bedrock}}, [[pillager]]s also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.=== Trading ===Novice-level fletcher [[villager]]s have a 50% chance {{in|bedrock}}, or a {{frac|2|3}} chance {{in|java}}, to sell 16 arrows for one [[emerald]] as part of their trades.{{IN|bedrock}}, master-level fletcher villagers have a {{frac|1|2}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. {{IN|java}}, they have a {{frac|2|3}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. Trades {{in|java}} can be the base effect, level II, or extended; {{in|bedrock}}, only the arrow of decay is level II.<!-- A check should be made if it chooses randomly from the whole of the list of possible arrows variants, or it it chooses a base arrow potion effect, then randomly choose from that arrow's options. The first one would make arrow's without a level II, like Fire Resistance for example, slightly less likely than ones with all three options like Swiftness. --><!-- None are extended duration, but villagers can trade level 2 arrows. -->* Arrow of [[Fire Resistance]]* Arrow of [[Harming]]* Arrow of [[Healing]]* Arrow of [[Invisibility]]* Arrow of [[Leaping]]* Arrow of [[Night Vision]]* Arrow of [[Poison]]* Arrow of [[Regeneration]]* Arrow of [[Slowness]]* Arrow of [[Strength]]* Arrow of [[Swiftness]]* Arrow of the [[Potion of the Turtle Master|Turtle Master]]* Arrow of [[Water Breathing]]* Arrow of [[Weakness]]* Arrow of [[Slow Falling]]{{only|java}}<!-- bedrock fletchers never sell arrows of slow falling -->* Arrow of [[Decay]]{{only|bedrock}}These are all potion effects except Slow Falling {{in|bedrock}} and [[Luck]] {{in|java}}. Trading is the only legitimate way to obtain arrows of Decay in [[Survival]] mode.=== Bartering ===Spectral arrows{{only|java}}/normal arrows{{only|bedrock}} can be obtained through [[bartering]] with [[piglin]]s, and have a ~8.71% chance to give the [[player]] 6-12 arrows.=== Villager gifts ==={{IN|java}}, any regular or tipped arrow (except for [[luck]] and [[Bad Luck]] arrows) can be obtained as a reward item from [[fletcher]] [[villager]]s when the player has the [[Hero of the Village]] status effect.=== Crafting ==={{Crafting|head=1|B1= Flint|B2= Stick|B3= Feather|Output = Arrow,4|type = Combat|showdescription=1}}{{Crafting|A2= Glowstone Dust|B1= Glowstone Dust|B2= Arrow|B3= Glowstone Dust|C2= Glowstone Dust|Output = Spectral Arrow,2|type = Combat|description = {{only|java}}}}{{Crafting|foot=1|description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[creative]] or [[commands]]. Arrows of luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>.|A1= Arrow|A2= Arrow|A3= Arrow|B1= Arrow|B2= Matching Lingering Potion|B3= Arrow|C1= Arrow|C2= Arrow|C3= Arrow|Output = Matching Tipped Arrow,8|type = Combat}}=== Chest loot ==={{LootChestItem|arrow}}{{LootChestItem|spectral-arrow}}=== Retrieving ===Arrows stuck in a block that were originally shot by dispensers or by players in [[Survival]] without the [[Infinity]] enchantment may be collected. Arrows originally shot by [[skeleton]]s, [[stray]]s, [[illusioner]]s, [[pillager]]s, [[piglin]]s, players in [[Creative]], players using the [[Infinity]] enchantment, or duplicate arrows created by [[Crossbow]]s with the [[Multishot]] enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds.=== Cauldrons ==={{main|Cauldron#Potions}}{{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[Cauldron#Potions|cauldrons]] that contain [[potion]]s. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is {{frac|1|3}} full, 16 arrows can be tipped. When the cauldron is {{frac|2|3}} full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.== Usage =={{see also|Bow}}When fired, arrows fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in [[air]], [[water]], and [[lava]]. The arrow's velocity is multiplied by 0.99 every game tick, and it also experiences 20 block/s<sup>2</sup> of downward acceleration induced by gravity.Arrows travel approximately 3 [[block]]s when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.There is a random variable to the trajectory of an arrow, given by <code>this.rand.nextGaussian() * 0.0075 * (double)inaccuracy</code> for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.An arrow's speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrow's [[#Entity data|damage value]] with its velocity in blocks per [[Tick#Game tick|game tick]]. When fired from a fully-charged unenchanted bow, arrows do {{hp|6}} of damage, with a smaller chance to damage for up to {{hp|11}} via critical hits. They inflict up to {{hp|5}} damage from a medium-charged bow, and {{hp|1}} from a bow with no charge. Arrows fired from dispensers always do {{hp|3}} of damage unless their velocity is modified by an external source. Arrows fired from [[crossbow]]s do {{hp|6}} to {{hp|11}} of damage.Arrows trigger [[Damage#Immunity|damage immunity]] on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.[[File:ArrowShotInTree.png|thumb|An arrow shot into a [[tree]].]]Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be [[#Retrieving|retrieved]].If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving.If an arrow is stuck in a block, and that block is broken or disappears (e.g., [[leaves]] upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit. The 1-minute despawn timer is then refreshed, meaning it will take another minute for the arrow to despawn.Arrows bounce off players and mobs immune to damage, like a player in Creative mode, a [[wither]] under the "wither armor" effect, and a perching [[ender dragon]].Arrows shot through [[lava]] or (if there's at least a 2 block gap) [[fire]] catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires.An arrow shot at any kind of boat{{only|java|short=1}} or minecart causes the vehicle to break, dropping any components (including container contents).Arrows can get visually stuck in players {{in|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref><gallery>Steve got shot.png|Steve got shot.Alex got shot.png|Alex got shot.</gallery>=== Redstone circuits ===An arrow can activate a wooden [[button]], wooden [[pressure plate]], a [[tripwire]], or a [[target]]. An arrow will continue to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.=== Explosions ===Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. {{only|Java}}== Variants ===== Tipped arrows ==={{See also|#Crafting}}Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed. The types of arrows are:<div class="list-style-none" style="-moz-column-width:19em;-webkit-column-width:19em;column-width:19em">* {{ItemLink|link=none|Arrow of Regeneration}}* {{ItemLink|link=none|Arrow of Swiftness}}* {{ItemLink|link=none|Arrow of Fire Resistance}}* {{ItemLink|link=none|Arrow of Healing}}* {{ItemLink|link=none|Arrow of Night Vision}}* {{ItemLink|link=none|Arrow of Strength}}* {{ItemLink|link=none|Arrow of Leaping}}* {{ItemLink|link=none|Arrow of Invisibility}}* {{ItemLink|link=none|Arrow of Poison}}* {{ItemLink|link=none|Arrow of Weakness}}* {{ItemLink|link=none|Arrow of Slowness}}* {{ItemLink|link=none|Arrow of Harming}}* {{ItemLink|link=none|Arrow of Water Breathing}}* {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}}* {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}}* {{ItemLink|link=none|Arrow of the Turtle Master}}* {{ItemLink|link=none|Arrow of Slow Falling}}</div>Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.<ref>{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}</ref> Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players. ==== No-effect tipped arrows ====It is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|Lingering Water Bottles]] as well as Awkward, Thick, and Mundane [[Lingering Potion|Lingering potions]]. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.<ref>{{bug|MC-158539}}</ref> Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in creative, by cauldrons, by crafting, or by commands.All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire. {| class="wikitable" style="text-align: center;" data-description="Unused potions"! Icon! Name|-| {{Slot|Arrow of Splashing|link=none}}! Arrow of Splashing|-| {{Slot|Tipped Arrow|link=none}}! Tipped Arrow|}==== Uncraftable tipped arrows ===={{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:* {{cmd|/give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} }} - arrow assigned an effect placeholder "empty" * {{cmd|/give @s minecraft:tipped_arrow }} - arrow not assigned any effect.The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.{| class="wikitable" style="text-align: center;" data-description="Unused potions"! Icon! Name|-| {{Slot|Uncraftable Tipped Arrow|link=none}}! Uncraftable Tipped Arrow|}=== Spectral arrows ==={{exclusive|java}}A spectral arrow confers the [[Glowing]] status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's [[team]] (white by default). Even if a bow is enchanted with [[Infinity]], spectral arrows are still consumed. Spectral arrows can be acquired through [[bartering]] or crafted by combining 4 [[Glowstone Dust#Crafting ingredient|glowstone dust]] with one arrow, yielding 2 spectral arrows.{| class="wikitable" style="text-align: center;" ! Icon! Name|-| {{Slot|Spectral Arrow|link=none}}! Spectral Arrow|}== Sounds =={{edition|java}}:<br>Arrows and spectral arrows use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|subtitle=Arrow hits|source=Friendly Creatures|description=When an arrow impacts something|id=entity.arrow.hit|translationkey=subtitles.entity.arrow.hit|volume=1.0|pitch={{frac|12|11}} - {{frac|4|3}}|distance=16}}{{Sound table|sound=Succesfull Hit.ogg|subtitle=Player hit|source=Players|description=When an arrow shot by a player hits another player|id=entity.arrow.hit_player|translationkey=subtitles.entity.arrow.hit_player|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=3|sound=Bow shoot.ogg|subtitle=Arrow fired|source=Players|description=When an arrow is fired by a player|id=entity.arrow.shoot|translationkey=subtitles.entity.arrow.shoot|volume=1.0|pitch=Around 1.2<ref group=sound>Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is <math>\frac{1}{\operatorname{randomFloat()}\times 4+1.2}+\frac{\text{progress}}{2}</math> </ref>|distance=16}}{{Sound table|subtitle=Skeleton shoots|source=Hostile Creatures|description=When a skeleton shoots an arrow|id=entity.skeleton.shoot|translationkey=subtitles.entity.skeleton.shoot|volume=1.0|pitch={{frac|5|6}} - 1.25|distance=16}}{{Sound table|subtitle=Dispensed item|source=Blocks|description=When a dispenser shoots an arrow|id=block.dispenser.launch|translationkey=subtitles.block.dispenser.dispense|volume=1.0|pitch=1.2|distance=16}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|subtitle=Crossbow fires|source=Players|description=When a crossbow shoots an arrow|id=item.crossbow.shoot|translationkey=subtitles.item.crossbow.shoot|volume=0.8 / 0.9|pitch=0.9 / 1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|source=player|description=When an arrow impacts something|id=random.bowhit|volume=1.0|pitch=1.09-1.3}}{{Sound table|sound=Bow shoot.ogg|source=player|description=When something shoots an arrow|id=random.bow|volume=1.0|pitch=0.83-1.25}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|source=player|description=When a crossbow shoots an arrow|id=crossbow.shoot|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Arrow|spritetype=item|nameid=arrow|itemtags=arrows|form=item}}{{ID table|displayname=Spectral Arrow|spritetype=item|nameid=spectral_arrow|itemtags=arrows|form=item}}{{ID table|displayname=Tipped Arrow|spritetype=item|nameid=tipped_arrow|itemtags=arrows|form=item|translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling|foot=1}}{{ID table|edition=java|showentitytags=y|generatetranslationkeys=y|displayname=Arrow|spritetype=entity|nameid=arrow|entitytags=arrows, impact_projectiles}}{{ID table|displayname=Spectral Arrow|spritetype=entity|nameid=spectral_arrow|entitytags=arrows, impact_projectiles|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|notshowbeitemforms=y|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Arrow|spritetype=item|nameid=arrow|id=301|itemtags=minecraft:arrow|form=item|translationkey=item.arrow.name, item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling|foot=1}}{{ID table|edition=bedrock|shownumericids=y|generatetranslationkeys=y|displayname=Arrow|spritetype=entity|nameid=arrow|id=80|foot=1}}=== Metadata ==={{IN|bedrock}}, arrows use the following item data values:{{/DV}}=== Entity data ======= Normal and tipped arrows ====Arrows have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].==== Spectral arrows ====Spectral arrows also have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED1}}{{el|bedrock}}: See [[Bedrock Edition level format/Entity format]].== Achievements =={{load achievements|Sniper Duel;Archer;Bullseye}}== Advancements =={{load advancements|Take Aim;Sniper Duel;Not Today;Bullseye;Ol' Betsy;Two Birds;Who's the Pillager Now;Arbalistic;How Did We Get Here}}== Video ==<div style="text-align:center">{{yt|STQkD1Oa65s}}</div>== History =={{History|java classic}}{{History||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}}{{History||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed.|Arrows now deal more [[damage]], and can damage the player.|The [[player]] now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".|[[File:Purple Arrow JE1.png|42px]] [[Skeleton]]s now fire purple arrows, instead of hitting the [[player]] directly. These arrows can't be collected by the [[player]]. |When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.}}{{History||0.29|Arrows can no longer be shot by the player in Creative Mode.}}{{History|java indev}}{{History||0.31|snap=20100122|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[item]]s alongside with [[bow]]s.|The "Arrows" display above the hotbar has been removed.}}{{History|||snap=20100124|Arrows now have a [[sound]] effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}}{{History|||snap=20100128|Arrows can now be [[craft]]ed using [[apple]]s.}}{{History|||snap=20100129|Arrows can no longer be crafted.}}{{History|||snap=20100130|Arrows are once again now craftable. Iron is used instead of steel.}}{{History||20100219|Arrows are now dropped by [[skeleton]]s.}}{{History|java infdev}}{{History||20100316|Arrows now have a high chance of spawning either a [[sheep]], a [[pig]], a [[skeleton]], a [[creeper]], a [[spider]], or a [[zombie]] upon hitting a [[block]].|The player now spawns with 999 arrows.}}{{History||20100320|The player now spawns with 64 arrows.}}{{History||20100327|The player no longer spawns with any arrows in new worlds.}}{{History||20100413|Arrows no longer spawn [[mob]]s.}}{{History|java alpha}}{{History||v1.0.14|The tip of an arrow in crafting is now made from [[flint]] rather than an [[iron ingot]].}}{{History|java beta}}{{History||1.2|Arrows can now be fired by [[dispenser]]s.}}{{History||1.6|snap=Test Build 3|Arrows could be used to stick in any [[block]] before this update, even some non-solid ones. For example, they could stick in [[torch]]es, [[sugar cane]] and [[nether portal]]s.}}{{History||1.8|snap=Pre-release|Arrows can no longer be rapid-fired from [[bow]]s; they must be charged first.|Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to [[mob]]s.}}{{History||Sound Update|Arrow firing [[sound]]s have been changed - see sounds section}}{{History|java}}{{History||November 21, 2011|link={{ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Arrows no longer stick to [[mob]]s.|Arrows remain visible in players.{{verify|then when were they removed? bug fix in 1.4.3 implies it was removed for players as well in this version}}}}{{History|||snap=RC1|Arrow landing [[sound]]s have been changed.}}{{History||1.1|snap=release|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other [[entities]]), but they did not set what they hit on fire, and there was no [[enchanting|enchantment]] to fire flaming arrows.}}{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 9–12 arrows for 1 [[emerald]].}}{{History|||snap=12w22a|Arrows can now be found inside [[dispenser]]s in the newly added [[jungle temple]]s.}}{{History|||snap=12w23a|Arrows can now activate [[tripwire]] switches and wooden [[pressure plate]]s.}}{{History||1.4.2|snap=12w34a|Arrows can now activate wooden [[button]]s.}}{{History|||snap=12w34b|Arrows on [[fire]] can now ignite [[TNT]].}}{{History||1.4.4|snap=1.4.3|Arrows now stick to [[player]]s again, but not [[mob]]s.}}{{History||1.4.6|snap=pre|Arrows now make a "ding" sound when they hit a player.}}{{History||1.8|snap=14w02a|Farmer [[villager]]s no longer [[trading|sell]] arrows.|Fletcher villagers now sell 8–12 arrows for 1 [[emerald]].}}{{History|||snap=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls.|A flaming arrow underwater now gets extinguished.}}{{History|||snap=14w26a|Fire arrows can now be used to detonate [[minecarts with TNT]].}}{{History||1.9|snap=15w31a|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow MC-84253.png|32px]] Added 14 new tipped arrows. Due to a bug<ref>{{bug|MC-84253}}</ref>, all tipped arrows except arrow of Splashing are black.|[[File:Spectral Arrow JE1.png|42px]] [[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. They show [[mob]] and [[player]] outlines in their team color when hit. They have no texture when shot.}}{{History|||snap=15w31b|[[File:Spectral Arrow JE2.png|42px]] Spectral arrows now use their intended texture.<ref>{{bug|MC-82809}}</ref>}}{{History|||snap=15w32a|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] 13 tipped arrows now have the correct textures.}}{{History|||snap=15w33c|Added [[shield]]s; though they fully block [[damage]] from arrows, arrows still visually stick into the [[player]].}}{{History|||snap=15w37a|Arrows now ricochet off of [[shield]]s.}}{{History|||snap=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud.|[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]].|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory.|Add tipped arrows for all enhanced and extended potions|[[File:Tipped Arrow Revision 1.png|32px]] Arrow of Splashing has been added to the creative inventory.}}{{History|||snap=15w47b|Arrows now ricochet off of [[creative]] mode [[player]]s, whereas before they would pass straight through.}}{{History|||snap=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.|Tipped and spectral arrows are no longer affected by the [[Infinity]] [[enchanting|enchantment]].}}{{History|||snap=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}}{{History||1.10|snap=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}}{{History||1.11|snap=16w32a|The [[entity]] IDs have been changed from {{cd|Arrow}} and {{cd|SpectralArrow}} to {{cd|arrow}} and {{cd|spectral_arrow}}.|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}{{History|||snap=16w42a|Arrows now have a {{cd|crit}} tag that determines whether it deals [[critical hit|critical damage]].}}{{History||1.11|snap=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.<ref name="removed tipped arrow">https://bugs.mojang.com/browse/MC-92139</ref>}}{{History||1.11.1|snap=16w50a|The arrow [[entity]] now has a {{cd|Color}} integer tag, for displaying the custom [[potion]] color of a fired arrow item that has a {{cd|CustomPotionColor}} tag.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 262, 439 and 440.}}{{History|||snap=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}{{History|||snap=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}{{History||1.14|snap=18w43a|Arrows are now used as ammo for [[crossbow]]s.|Arrows can now break [[chorus flower]]s.|[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed.|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrows has been changed.}}{{History|||snap=18w47a|Arrows can now be generated inside of [[pillager outpost]] chests.}}{{History|||snap=18w50a|Arrows can now be found in chests in fletcher houses.}}{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}}{{History|||snap=19w13a|Any regular or tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.‌}}{{History||1.14.1|snap=Pre-Release 2|Flaming arrows can now light [[campfire]]s.}}{{History||1.16|snap=20w16a|Arrows and spectral arrows now generate in[[bastion remnant]]chests.}}{{History||1.16.2|snap=20w28a|Spectral arrows can now be obtained through [[bartering]] with [[piglin]]s.}}{{History|||snap=20w30a|The average yield of spectral arrows from bastion remnant chests have been substantially increased.}}{{History||1.17|snap=21w11a|[[File:Spectral Arrow JE3.png|42px]] The texture of the spectral arrow is now have been changed.}}{{History|||snap=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> have been removed.}}{{History||1.19.3|snap=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}}{{History||1.19.4|snap=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.|The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}}{{History||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows.|Added skeletons, which drop arrows when they die.|Arrows are now craftable.}}{{History||v0.5.0|Arrows can now be obtained after activating the [[nether reactor]].}}{{History||v0.12.1|snap=build 1|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no [[enchantment]] to fire flaming arrows.|Arrows on fire can now ignite [[TNT]].|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.|Arrows are no longer available from the [[nether reactor]].}}{{History||v0.13.0|snap=build 1|Arrows now update [[sand]] and [[gravel]].}}{{History||v0.15.0|snap=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.|Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s.|Arrows can now be found inside [[dispenser]]s in [[jungle temple]]s.}}{{History||v0.16.0|snap=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the Arrow of [[Wither (status effect)|Decay]].|Arrows of Decay currently have a white pixelated texture.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Tipped arrows are now [[crafting|craftable]], but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|Arrows are now [[trading|sold]] by fletcher [[villager]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from {{cd|arrow.skeleton}} to {{cd|arrow}}.}}{{History|||snap=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}}{{History|bedrock}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}{{History||1.6.0|snap=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}{{History||1.8.0|snap=beta 1.8.0.10|Arrows can now be used as ammo for the new [[crossbow]]s.}}{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which [[drops|drop]] arrows upon [[death]].}}{{History|||snap=beta 1.9.0.2|Arrows and tipped arrows can now be used to craft [[fletching table]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.|Arrows can now be found in [[pillager outpost]] chests.|Arrows can now break [[chorus flower]]s.}}{{History||1.11.0|snap=beta 1.11.0.1|Arrows can now be found in [[village]] fletcher [[chest]]s.|Flaming arrows can now light [[campfire]]s.}}{{History|||snap=beta 1.11.0.4|Fletcher [[villager]]s now [[trading|sell]] 5 arrows for one [[emerald]].|Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}}{{History|||snap=beta 1.11.0.7|Arrow no longer can be used to craft [[fletching table]].}}{{History||1.12.0|snap=beta 1.12.0.3|Novice-level fletcher villagers now [[trading|sell]] 16 regular arrows instead of 5 arrows.}}{{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which [[drops|drop]] arrows upon [[death]].}}{{History|||snap=beta 1.16.0.57|Arrows now generate in[[bastion remnants]]chests.|Master-level fletcher villager now always offer 1 of 15 tipped arrows.|Piglins no longer drop arrows upon death.}}{{History||1.16.100|snap=beta 1.16.100.54|Arrows can now be obtained through [[bartering]].}}{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.|A flaming arrow underwater now gets extinguished.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.|[[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows.|Spectral arrows are currently unobtainable and do not any effects.}}{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrow has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}}{{History||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}}{{History|foot}}Historical sounds:{| class="wikitable"! Sound! From! to! Pitch|-| {{sound||Arrow Old.ogg}}|?|?|?|}== Issues =={{issue list}}== Trivia ==* By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.* Arrows fired at [[Nether Portal]]s often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.* Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992}} – "Arrow shakes when world loads" resolved as "Won't Fix"</ref>* Although [[enderman|endermen]] teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage.* {{IN|bedrock}}, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.<ref>{{bug|MCPE-52904}}</ref>== Gallery =====Renders===<gallery>Arrow (item).png|ArrowSpectral Arrow (item) JE2.png|Spectral Arrow</gallery>;Tipped Arrows<gallery>Arrow of Splashing JE2.png|SplashingArrow of Night Vision.png|Night VisionArrow of Invisibility.png|InvisibilityArrow of Leaping.png|LeapingArrow of Fire Resistance.png|Fire ResistanceArrow of Swiftness.png|SwiftnessArrow of Slowness.png|SlownessArrow of the Turtle Master.png|Turtle MasterArrow of Water Breathing.png|Water BreathingArrow of Healing.png|HealingArrow of Harming.png|HarmingArrow of Poison.png|PoisonArrow of Regeneration.png|RegenerationArrow of Strength.png|StrengthArrow of Weakness.png|WeaknessArrow of Slow Falling.png|Slow FallingArrow of Luck.png|LuckArrow of Decay.png|DecayUncraftable Tipped Arrow JE2.png|Uncraftable</gallery>===Other Media===<gallery>Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows.AllArrowTypes.png|All the arrow types present in [[Minecraft]].Custom arrows.png|Examples of custom arrow types using {{cmd|/give}}.Arrow in Sugar Cane.png|Some arrows stick into [[sugar cane]]s. This no longer works since Java Edition Beta 1.6.Arrow Burning.gif|An arrow caught on [[fire]].Flaming_stuck_spectral_arrow.png|A flaming spectral arrow stuck in a tree.arrows_in_player.png|Many arrows stuck in the player, seen through the [[inventory]] screen.Arrow Debugging.png|[[Searge]] with a bunch of arrows summoned above him.Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory.Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory.Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory.Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory.Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''.</gallery>== References =={{reflist}}{{Items}}{{Entities}}[[Category:Combat]][[Category:Renewable resources]][[de:Pfeil]][[es:Flecha]][[fr:Flèche]][[hu:Nyíl]][[it:Freccia]][[ja:矢]][[ko:화살]][[nl:Pijl]][[pl:Strzała]][[pt:Flecha]][[ru:Стрела]][[th:ลูกธนู]][[zh:箭]]</li></ul>
18w30aAdded Ctrl + F3 + C to force a JVM crash, instead of a regular crash.
18w31aAdded new fields for the current dimension and the related force loaded chunks.
1.14
{{Extension DPL}}<ul><li>[[Phantom Membrane|Phantom Membrane]]<br/>{{Item| title = Phantom Membrane| image = Phantom Membrane.png| renewable = Yes| stackable = Yes (64)}}'''Phantom membranes''' are items obtained from killing [[phantom]]s. They are used to repair [[elytra]] and brew [[Potion of Slow Falling|potions of Slow Falling]].== Obtaining ===== Mob loot ===[[Phantom]]s drop 0–1 phantom membrane when killed by a [[player]] or tamed [[wolf]]. [[Looting]] increases the maximum drops by 1 per level, for a maximum of 4 with Looting III.=== Cat gifts ==={{main|Cat#Gifts}}Tamed [[cat]]s have a 70% chance to bring the player a gift when they wake up from a [[bed]], and the gift has a 3.22% chance to be a phantom membrane.== Usage ===== Repairing ===Phantom membranes can be used in an [[anvil]] to repair [[elytra]], restoring 108 durability points (25% of the pair's total durability) per membrane while preserving their [[enchantments]].{| class="wikitable" data-description="Repairing elytra"! scope="col" style="width:64px;" | Name! Ingredients! [[Anvil]] usage|-! scope="row" style="text-align: center;" | '''Elytra'''| [[Elytra]] +<br>[[Phantom Membrane]]| style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}|-|}=== Brewing ingredient ===Phantom membranes are used to [[brewing|brew]] [[Potion of Slow Falling|slow falling potions]] from an [[awkward potion]].{{Brewing |Phantom Membrane |Potion of Slow Falling |showname=3}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Phantom Membrane|spritetype=item|nameid=phantom_membrane|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Phantom Membrane|spritetype=item|nameid=phantom_membrane|id=574|form=item|foot=1}}== History =={{History|java}}{{History||1.13|snap=18w14a|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}{{History||1.14|snap=18w44a|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as [[Cat#Gifts|gifts]].}}{{History|||snap=19w08a|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}{{History|bedrock}}{{History||1.6.0|snap=beta 1.6.0.5|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as gifts.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}{{History|console}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--phantom-membrane Taking Inventory: Phantom Membrane] – Minecraft.net on August 2, 2019{{items}}[[de:Phantomhaut]][[fr:Membrane de Phantom]][[ja:ファントムの皮膜]][[ko:팬텀 막]][[pl:Błona fantoma]][[pt:Membrana de phantom]][[ru:Мембрана фантома]][[th:เนื้อเยื่อแฟนท่อม]][[uk:Перетинка фантома]][[zh:幻翼膜]][[Category:Renewable resources]][[Category:Brewing recipe]]</li><li>[[Pufferfish (item)|Pufferfish (item)]]<br/>{{DISPLAYTITLE:Pufferfish}}{{about|the food item|the mob|Pufferfish}}{{Item| title = Pufferfish| image = File:Pufferfish_(item)_JE5_BE2.png| renewable = Yes| heals = {{hunger|1}}| stackable = Yes (64)|effects=: {{EffectLink|link=Hunger (effect)|Hunger}} III (0:15): {{EffectLink|Poison}} II (1:00): {{EffectLink|Nausea}} I (0:15){{only|JE}}: {{EffectLink|Nausea}} II (0:15){{only|BE}}}}A '''pufferfish''' is a poisonous [[food]] item that is used to brew [[Potion of Water Breathing|Water Breathing potions]].== Obtaining ===== Fishing ===Pufferfish can be obtained through [[fishing]]. The pufferfish catch rate can be increased by [[Lure]], which reduces wait time generally.<!--1-6 exp-->{{IN|bedrock}}, pufferfish can be caught only when fishing outside [[jungle]] biomes and its variants (i.e. everywhere ''except'' in jungles).=== Mob loot ======= Guardians and elder guardians ====[[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 13% chance of being pufferfish (0.325% chance of dropping a pufferfish). The chance of getting a fish can be increased by 1% per level of [[Looting]], but the type of fish is not affected.==== Pufferfish ====[[Pufferfish]] always drop 1 pufferfish in its item form when killed. This drop is not affected by the Looting enchantment.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>== Usage ===== Food ===Pufferfish restores {{hunger|1}} hunger and 0.2 [[Hunger#Mechanics|saturation]], but inflicts [[Hunger_(effect)|Hunger]] III for 15 seconds, [[Poison]] II for 1 minute, and [[Nausea]] I<sup>[''[[Java Edition|JE]] only'']</sup> or II<sup>[''[[Bedrock Edition|BE]] only'']</sup> for 15 seconds. Unlike [[rotten flesh]], it is not helpful to eat pufferfish while starving because they inflict more hunger than they earn.===Brewing ingredient==={{brewing|Pufferfish|Potion of Water Breathing|head=1}}{{brewing|Pufferfish|Mundane Potion|ingredients=Pufferfish + [[Water Bottle]]|foot=1}}=== Trading ===Master-level fisherman [[villager]]s buy 1~4{{only|bedrock|short=1}} or four{{only|java|short=1}} pufferfish for an [[emerald]].=== Wolves ==={{IN|Bedrock}}, pufferfish can be used to feed a [[wolf]], healing it by {{hp|1|mob=1}}, but only when the wolf is not at full health. Unlike other wolf food, pufferfish cannot be used to speed up the growth of baby wolves, and cannot be used to breed them.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Pufferfish|spritetype=item|nameid=pufferfish|itemtags=fishes|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Pufferfish|spritetype=item|nameid=pufferfish|id=267|form=item|foot=1}}== Advancements =={{load advancements|A Furious co*cktail;How did we get here;Husbandry;A Balanced Diet;Fishy Business}}== History =={{History|java}}{{History||1.7.2|snap=13w36a|[[File:Pufferfish (item) JE1.png|32px]] Added pufferfish.|Added potions of [[Water Breathing]], which can be [[brewing|brewed]] by adding a pufferfish to an [[Awkward Potion]].}}{{History|||snap=13w43a|[[File:Pufferfish (item) JE2 BE1.png|32px]] The texture of pufferfish has been changed.}}{{History||1.8|snap=14w25a|Pufferfish is now obtainable as a rare drop from [[guardian]]s and [[elder guardian]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}{{History|||snap=18w08b|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its item form when killed.|[[File:Pufferfish (item) JE3 BE2.png|32px]] The texture of pufferfish has been changed.}}{{History||1.14|snap=18w43a|[[File:Pufferfish (item) JE4 BE1.png|32px]] The texture of pufferfish has accidentally been reverted.}}{{History|||snap=18w43b|[[File:Pufferfish (item) JE5 BE2.png|32px]] The correct texture of pufferfish has been restored.}}{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] pufferfish.}}{{History||1.16.2|snap=Pre-release 2|The level of [[Nausea]] given by pufferfish has been reduced from II to I.<ref>{{bug|MC-196473}}</ref>}}{{History||1.17|snap=20w46a|The level of [[Poison]] given by pufferfish has been reduced from IV to II.<ref>{{bug|MC-197276}}</ref>}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}{{History||v0.12.1|snap=build 1|Pufferfish now restore [[hunger]] instead of [[health]].|Pufferfish can now be used to make [[potion]] of Water Breathing.}}{{History||v0.16.0|snap=build 1|Pufferfish is now dropped by [[guardian]]s and [[elder guardian]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[Pufferfish]] has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}{{History||1.8.0|snap=beta 1.8.0.8|Pufferfish can now be used to feed [[ocelot]]s to gain their trust.}}{{History||1.11.0|snap=beta 1.11.0.4|Pufferfish can now be [[trading|sold]] to fisherman [[villager]]s.}}{{History||1.19.10|snap=beta 1.19.10.23|The strength of the [[poison]] effect has been decreased from IV to II.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The consumption of pufferfish inflicting the player with Nausea and Poison is based on reality. Real pufferfish contain the dangerous [[Wikipedia:Tetrodotoxin|tetrodotoxin]] within their organs, especially in the liver. Tetrodotoxin leads to quick death through respiratory paralysis. Muscle tissue and blood contain trace amounts. In East Asia, pufferfish are considered a delicacy known as [[Wikipedia:Fugu|fugu]], as small parts of the fish are actually edible. Any chef preparing fugu must have special licensing/certification to prepare this dish.== Gallery ==<gallery>File:Eat Pufferfish.png|The result of eating pufferfish.</gallery>== See also ==* [[Fishing]]== References =={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--pufferfish Taking Inventory: Pufferfish] – Minecraft.net on October 14, 2020{{items}}[[cs:Čtverzubec]][[de:Kugelfisch (Nahrung)]][[es:Pez globo (objeto)]][[fr:Poisson (nourriture)]][[it:Pesce palla (oggetto)]][[ja:フグ (アイテム)]][[ko:복어 (아이템)]][[nl:Kogelvis]][[pl:Rozdymka]][[pt:Baiacu (item)]][[ru:Иглобрюх (предмет)]][[th:ปลาปักเป้า (ไอเทม)]][[tr:Kirpi balığı]][[zh:河豚(物品)]][[Category:Food]][[Category:Brewing recipe]][[Category:Renewable resources]]</li></ul>
18w43cPressing Alt + F3 now shows TPS (ticks per second).
Added min/avg/max tick times to help find stutters.
1.14.1
{{Extension DPL}}<ul><li>[[Banner Pattern|Banner Pattern]]<br/>{{Item| image = Banner Pattern.png| rarity = * '''Flower Charge, Field Masoned, Bordure Indented, Globe, Snout'''* Common* '''Creeper Charge, Skull Charge'''* Uncommon* '''Thing'''* Epic| renewable = * '''Snout, Thing''': No* '''All others''': Yes| stackable = No}}'''Banner patterns''' are [[item]]s used to customize [[banner]]s inside [[loom]]s.There are six patterns {{in|java}} and eight {{in|bedrock}}.== Obtaining ==[[File:Banner Patterns 20w15a.png|thumb|All six banner patterns {{in|java}} with their various sources.]]=== Crafting ==={{see also|Banner/Patterns|title1=List of patterned banners}}4 out of 6 banner patterns {{only|JE}} and 2 more {{only|BE}} can be obtained by crafting. They are crafted by combining one [[paper]] along with a certain material.{{Crafting|head=1|Paper|Creeper Head|Output=Banner Pattern Creeper|type=Miscellaneous|description=Creeper face}}{{Crafting|Paper|Wither Skeleton Skull|Output=Banner Pattern Skull|type=Miscellaneous|description=Skeleton skull and crossbones}}{{Crafting|Paper|Oxeye Daisy|Output=Banner Pattern Flower|type=Miscellaneous|description=Daisy}}{{Crafting|Paper|Enchanted Golden Apple|Output=Banner Pattern Thing|type=Miscellaneous|showdescription=true|description=Former [[Mojang Studios]] logo}}{{Crafting|Paper|Bricks|Output=Banner Pattern Field Masoned|type=Miscellaneous|description={{only|bedrock}}}}{{Crafting|Paper|Vines|Output=Banner Pattern Bordure Indented|type=Miscellaneous|description={{only|bedrock}}|foot=1}}=== Trading ==='''Globe banner pattern''' is obtained by trading with a master-level [[Trading#Cartographer|cartographer villager]] for a price of 8 emeralds.=== Chest loot ==='''Snout banner pattern''' is obtained in the [[Bastion Remnant]] as loot.{{LootChestItem|snout-banner-pattern}}== Usage ===== Loom ingredient ===Banner patterns are used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the banner pattern is not consumed.{{Looming|head=1|showdescription=1|name=[[Banner|Flower Charge Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Flower Charge|Flower Charge|{{:Banner/recipe|output|Flower Charge}}|Blink=Banner|Olink=Banner|description=Emblazons a flower charge (flower icon)}}{{Looming|name=[[Banner|Creeper Charge Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Creeper Charge|Creeper Charge|{{:Banner/recipe|output|Creeper Charge}}|Blink=Banner|Olink=Banner|description=Emblazons a creeper charge (creeper face)}}{{Looming|name=[[Banner|Skull Charge Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Skull Charge|Skull Charge|{{:Banner/recipe|output|Skull Charge}}|Blink=Banner|Olink=Banner|description=Emblazons a skull charge (skull and crossbones)}}{{Looming|name=[[Banner|Thing Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Thing|Thing|{{:Banner/recipe|output|Thing}}|Blink=Banner|Olink=Banner|description=Emblazons a thing (old Mojang logo)}}{{Looming|name=[[Banner|Snout Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Snout|Snout|{{:Banner/recipe|output|Snout}}|Blink=Banner|Olink=Banner|description=Emblazons a piglin snout}}{{Looming|name=[[Banner|Globe Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Globe|Globe|{{:Banner/recipe|output|Globe}}|Blink=Banner|Olink=Banner|description=Emblazons a globe (cube shaped earth)}}{{Looming|name=[[Banner|Bordure Indented Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Bordure Indented|Bordure Indented|{{:Banner/recipe|output|Bordure Indented}}|Blink=Banner|Olink=Banner|description=Emblazons a bordure indented (fancy border){{only|bedrock}}}}{{Looming|name=[[Banner|Field Masoned Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Field Masoned|Field Masoned|{{:Banner/recipe|output|Field Masoned}}|Blink=Banner|Olink=Banner|description=Emblazons a field masoned (brick pattern)‌{{only|bedrock}}|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Banner Pattern|showforms=y|generatetranslationkeys=y|displayname=Flower Charge|spritename=banner-pattern|spritetype=item|nameid=flower_banner_pattern|form=item}}{{ID table|displayname=Creeper Charge|spritename=banner-pattern|spritetype=item|nameid=creeper_banner_pattern|form=item}}{{ID table|displayname=Skull Charge|spritename=banner-pattern|spritetype=item|nameid=skull_banner_pattern|form=item}}{{ID table|displayname=Thing|spritename=banner-pattern|spritetype=item|nameid=mojang_banner_pattern|form=item}}{{ID table|displayname=Globe|spritename=banner-pattern|spritetype=item|nameid=globe_banner_pattern|form=item}}{{ID table|displayname=Snout|spritename=banner-pattern|spritetype=item|nameid=piglin_banner_pattern|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Banner Pattern|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Creeper Charge|spritename=banner-pattern|spritetype=item|nameid=creeper_banner_pattern|aliasid=banner_pattern / 0|id=582|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.creeper}}{{ID table|displayname=Skull Charge|spritename=banner-pattern|spritetype=item|nameid=skull_banner_pattern|aliasid=banner_pattern / 1|id=583|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.skull}}{{ID table|displayname=Flower Charge|spritename=banner-pattern|spritetype=item|nameid=flower_banner_pattern|aliasid=banner_pattern / 2|id=581|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.flower}}{{ID table|displayname=Thing|spritename=banner-pattern|spritetype=item|nameid=mojang_banner_pattern|aliasid=banner_pattern / 3|id=584|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.thing}}{{ID table|displayname=Field Masoned|spritename=banner-pattern|spritetype=item|nameid=field_masoned_banner_pattern|aliasid=banner_pattern / 4|id=585|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.bricks}}{{ID table|displayname=Bordure Indented|spritename=banner-pattern|spritetype=item|nameid=bordure_indented_banner_pattern|aliasid=banner_pattern / 5|id=586|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.vines}}{{ID table|displayname=Snout|spritename=banner-pattern|spritetype=item|nameid=piglin_banner_pattern|aliasid=banner_pattern / 6|id=587|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.piglin}}{{ID table|displayname=Globe|spritename=banner-pattern|spritetype=item|nameid=globe_banner_pattern|aliasid=banner_pattern / 7|id=588|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.globe|foot=1}}== Achievements =={{load achievements|Fruit on the Loom}}== History =={{History|java}}{{History||1.14|snap=18w43a|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for flower charge, creeper charge, skull charge and thing patterns.}}{{History|||snap=19w11a|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe.|The banner pattern for globe can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.}}{{History||1.16|snap=20w15a|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}{{History|||snap=20w16a|The piglin banner pattern can now be found in [[chest]]s in [[bastion remnants]].}}{{History|||snap=20w18a|The piglin pattern has now been renamed to "Snout".}}{{History||1.16.2|snap=20w30a|The chance of finding the "Snout" banner pattern in bastion remnant chests has been increased from 5.5% to 10.1%.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}{{History||1.11.0|snap=beta 1.11.0.4|The banner patterns flower charge, field masoned and bordure indented can now be [[trading|bought]] from cartographer [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}{{History|||snap=beta 1.16.0.59|The piglin pattern has now been renamed to "Snout".}}{{History||1.16.100|snap=beta 1.16.100.55|The "Thing" banner pattern can now be crafted at the [[loom]].}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of banner patterns have been changed from <code>banner_pattern</code> to <code><type>_banner_pattern</code>.}}{{History||1.18.10|snap=beta 1.18.10.24|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. It is currently unobtainable in survival.}}{{History|||snap=beta 1.18.10.26|The banner pattern for globe are now obtainable in survival and can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.|Removed flower charge, field masoned and bordure indented banner pattern from villager trading.}}{{History|PS4}}{{History||1.90|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[de:Bannervorlage]][[es:Diseño de estandarte]][[fr:Motif de bannière]][[ja:旗の模様]][[ko:현수막 무늬]][[pl:Wzór sztandaru]][[pt:Desenho para estandarte]][[ru:Узор флага]][[th:ลวดลายธง]][[zh:旗帜图案]]</li><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item| title = Amethyst Shard| image = Amethyst Shard.png| renewable = Yes| stackable = Yes (64)}}An '''amethyst shard''' is a crystal ore obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]].== Obtaining ===== Mining ===An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards.=== Chest loot ==={{LootChestItem|amethyst-shard}} == Usage ===== Crafting ingredient ==={{Crafting usage}}=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard|Any Armor Trim Smithing Template|Netherite Chestplate|Amethyst Shard|Amethyst Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palette is shown on the designs on trimmed armor:*{{TrimPalette|amethyst shard}}=== Allay duplication ===If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.== Sounds =={{Edition|Java}}:{{Sound table|sound=Amethyst shimmer.ogg|subtitle=Amethyst chimes|source=neutral|description=When an amethyst shard duplicates an allay|id=block.amethyst_block.chime|translationkey=subtitles.block.amethyst_block.chime|volume=0.4|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Amethyst shimmer.ogg|source=block|description=When an amethyst shard duplicates an allay|id=chime.amethyst_block|volume=1.0|pitch=0.5-1.7|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Amethyst Shard|spritetype=item|nameid=amethyst_shard|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Amethyst Shard|spritetype=item|nameid=amethyst_shard|form=item|id=625|foot=1}}==History=={{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}{{History|java}}{{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}{{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}{{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}{{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}}{{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}{{History|bedrock}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}}{{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}{{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}{{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}{{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}{{History|foot}}==Issues=={{issue list}}==Trivia==* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable.* besides netherite, amethyst is the only or to be attempted not from an ore in caves== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021{{Items}}[[Category:Renewable resources]][[de:Amethystscherbe]][[es:Fragmento de amatista]][[fr:Éclat d'améthyste]][[it:Scheggia di ametista]][[ja:アメジストの欠片]][[lzh:紫水玉片]][[pl:Odłamek ametystu]][[pt:Fragmento de ametista]][[ru:Осколок аметиста]][[uk:Уламок аметисту]][[zh:紫水晶碎片]][[Category:Ore]]</li></ul>
Pre-Release 1Pressing F3 + Esc now toggles pause without pause menu (if pausing is possible).
Pressing F3 + N when in Survival or Adventure mode now changes the player into Creative mode, if cheats are enabled.
1.15
{{Extension DPL}}<ul><li>[[Axe|Axe]]<br/>{{For}}{{Item| image = <gallery>Wooden Axe.png | WoodenStone Axe.png | StoneIron Axe.png | IronGolden Axe.png | GoldenDiamond Axe.png | DiamondNetherite Axe.png | Netherite</gallery>| rarity = Common| renewable = * '''Netherite''': No * '''Others''': Yes| durability = '''Bedrock Edition'''* Golden: 33* Wooden: 60 * Stone: 132* Iron: 251* Diamond: 1562* Netherite: 2032'''Java Edition'''* Golden: 32* Wooden: 59* Stone: 131* Iron: 250* Diamond: 1561* Netherite: 2031| stackable = No}}An '''axe''' is a [[tool]] used to hasten the [[breaking]] of [[wood]]-based or other tough organic [[block]]s, strip or scrape certain blocks, or as a melee [[weapon]] that can disable [[Shield|shields]] it hits.==Obtaining=====Crafting==={{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Axe]] |A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |A2={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2=Stick |B3=Stick |Output= Wooden Axe; Iron Axe; Golden Axe; Diamond Axe |type= Tool}}{{Crafting |name=[[Stone Axe]] |A1=Any stone-tier block |B1=Any stone-tier block |A2=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Axe |type=Tool |description=Can use cobblestone and its other variants interchangeably.}}{{Crafting |foot=1 |ignoreusage=1 |name=[[Axe]] |ingredients=Damaged Matching [[Axe]] |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Output=Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe |description= The durability of the two axes is added together, plus an extra 5% durability. |type= Tool}}=== Upgrading ==={{Smithing|head=1|Netherite Upgrade|Diamond Axe|Netherite Ingot|Netherite Axe|tail=1}}===Repairing=======Grinding===={{Grinding|showdescription=1|ingredients= 2× Damaged [[Wooden Axe]] or 2× Damaged [[Stone Axe]] or 2× Damaged [[Iron Axe]] or 2× Damaged [[Golden Axe]] or 2× Damaged [[Diamond Axe]] or 2× Damaged [[Netherite Axe]]|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe|Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe|description=The durability of the two axes is added together, plus an extra 5% of max durability.}}====[[Anvil mechanics#Unit repair|Unit repair]]====An axe can be repaired in an [[anvil]] by adding units of the [[tiers|tier]]'s repair material, with each repair material restoring 25% of the axe's maximum durability, rounded down.===Mob loot======= Equipment ===={{Main|Drops#Equipped items}}A [[vindicator]] spawns with an iron axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. It is usually heavily damaged and is sometimes enchanted.A [[piglin brute]] spawns with a golden axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. Also, {{in|java}}, [[Zombified Piglin|zombified piglins]] can drop their golden axe (with the same chance as piglin brute drop) if they have been zombified from a [[Piglin Brute|piglin brute.]]====Raids===={{IN|be}}, [[Vindicator]] and [[pillager]]s that spawn in raids have a 4.1% chance (5.12% on hard) to drop a badly-damaged iron axe, which is sometimes enchanted with a random enchantment. A vindicator can drop 2 iron axes, one from natural equipment and one from raid drops.===Trading===Novice-level [[Trading#Toolsmith|Toolsmith]] [[villager]]s have a 25% chance to sell a stone axe for one [[emerald]], journeyman-level Toolsmith villagers have a 25% chance to sell an enchanted iron axe for eight emeralds, and expert-level Toolsmith villagers have a 50% chance to sell an enchanted diamond axe for 13 emeralds.{{only|bedrock}}Novice-level [[Trading#Toolsmith 2|Toolsmith]] villagers have a 40% chance to sell a stone axe for one emerald, journeyman-level Toolsmith villagers have a 40% chance to sell an enchanted iron axe for 7-22 emeralds, and expert-level Toolsmith villagers have a 66.67% chance to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}Novice-level [[Trading#Weaponsmith|Weaponsmith]] [[villager]]s sell an iron axe for 3 emeralds as one of their trades, and master-level Weaponsmith villagers sell an enchanted diamond axe for 12 emeralds.{{only|bedrock}}Novice-level [[Trading#Weaponsmith 2|Weaponsmith]] villagers have a 66.67% chance to sell an iron axe for 3 emeralds. Master-level Weaponsmith villagers always offer to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.=== Villager gifts ===[[Trading#Toolsmith 2|Toolsmith]] [[villagers]] occasionally throw stone axes at players with the [[Hero of the Village]] status effect.{{only|java}}[[Trading#Weaponsmith 2|Weaponsmith]] [[villagers]] occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect.{{only|java}}===Structure loot==={{IN|JE}}, a sealed room in [[woodland mansion]]s can appear that has a chest always containing an [[Efficiency]] I iron axe.{{LootChestItem|wooden-axe,stone-axe,random-enchanted-golden-axe,damaged-random-enchanted-netherite-axe,iron-axe}}==Usage=====Chopping===An axe is used to break [[logs]], blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability.====Durability====Each tier of axe has a different durability:{| class="wikitable sortable"! Material! [[Durability]]|-| {{itemLink|Wooden Axe|Wood|link=Axe}}| 59|-| {{itemLink|Stone Axe|Stone|link=Axe}}| 131|-| {{itemLink|Iron Axe|Iron|link=Axe}}| 250|-| {{itemLink|Diamond Axe|Diamond|link=Axe}}| 1561|-| {{itemLink|Golden Axe|Golden|link=Axe}}| 32|-| {{itemLink|Netherite Axe|Netherite|link=Axe}}| 2031|}====Speed====The following table summarizes the speed at which axes of different qualities perform.{{breaking row|Wooden Trapdoors|link=Trapdoor|sort=1|simple=1}}{{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}}{{breaking row|Barrel}}{{breaking row|Cartography Table}}{{breaking row|Chest}}{{breaking row|Trapped Chest}}{{breaking row|Crafting Table}}{{breaking row|Fletching Table}}{{breaking row|Lectern}}{{breaking row|Loom}}{{breaking row|Smithing Table}}{{breaking row|Bamboo Mosaic}}{{breaking row|Block of Bamboo}}{{breaking row|Campfire}}{{breaking row|Fences}}{{breaking row|Fence Gates}}{{breaking row|Jukebox}}{{breaking row|Logs}}{{breaking row|Planks}}{{breaking row|Wooden Slabs|link=Slabs|sprite=all-wooden-slabs}}{{breaking row|Wooden Stairs|link=Stairs|sprite=all-wooden-stairs}}{{breaking row|Bookshelf}}{{breaking row|Chiseled Bookshelf}}{{breaking row|Banners}}{{breaking row|Jack o'Lantern}}{{breaking row|Melon}}{{breaking row|Pumpkin}}{{breaking row|Sign|sprite=oak-sign}}{{breaking row|Hanging Sign|sprite=hanging-oak-sign}}{{breaking row|Note Block}}{{breaking row|Mangrove Roots}}{{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}}{{breaking row|Beehive}}{{breaking row|Ladder}}{{breaking row|Bee Nest|drop=0}}{{breaking row|Composter}}{{breaking row|Bamboo}}{{breaking row|sprite=red-bed|Bed}}{{breaking row|Cocoa}}{{breaking row|Daylight Detector}}{{breaking row|Mushroom Block|sprite=mushroom-blocks}}{{breaking row|Vines|drop=0|foot=1}}=== Stripping ==={{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]]\, or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe.===Weapon===An axe loses 2 points of durability when used as a weapon. ==== Bedrock Edition ===={{IN|bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality but it lowers the durability of armor and shields faster than any other tool in-game.{| class="wikitable" style="text-align:center" data-description="Bedrock damage"! Material!! Damage|-| {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}}|-| {{ItemSprite|Golden Axe}} Golden|-| {{ItemSprite|Stone Axe}} Stone ||{{hp|5}}|-| {{ItemSprite|Iron Axe}} Iron ||{{hp|6}}|-| {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}}|-| {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}}|}====Java Edition====Attacking a [[shield]] user with an axe should have a chance to disable the use of the shield for 5 seconds, but currently this always disables a shield.<ref>{{bug|MC-197537}}</ref> The base chance is 25%, plus 5 percentage points per level of [[Efficiency]] on the axe, plus 75 percentage points if attacking while sprinting. [[Vindicator]]s, [[piglin brute]]s, or other [[mob]]s with commands always disable the player's shield. Damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower <abbr title="Damage/Second">DPS</abbr> (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type:{| class="wikitable" style="text-align:center" data-description="Attack damage"! Material! {{ItemSprite|Wooden Axe|text=Wooden}}! {{ItemSprite|Golden Axe|text=Gold}}! {{ItemSprite|Stone Axe|text=Stone}}! {{ItemSprite|Iron Axe|text=Iron}}! {{ItemSprite|Diamond Axe|text=Diamond}}! {{ItemSprite|Netherite Axe|text=Netherite}}|-! Attack Damage| {{hp|7}}| {{hp|7}}| {{hp|9}}| {{hp|9}}| {{hp|9}}| {{hp|10}}|-! Attack Speed| 0.8| 1.0| 0.8| 0.9| 1.0| 1.0|-! Recovery time| {{convert|1.25|sec|tick|sep=}}| {{convert|1|sec|tick|sep=}}| {{convert|1.25|sec|tick|sep=}}| {{convert|1.11|sec|tick|sep=}}| {{convert|1|sec|tick|sep=}}| {{convert|1|sec|tick|sep=}}|-! <abbr title="Damage/Second">DPS</abbr>| 5.6| 7.0| 7.2| 8.1| 9.0| 10.0|-! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is <code>ceil(''durability'' ÷ 2) × ''damage per hit''</code>. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.</ref>| {{hp|210}}| {{hp|112}}| {{hp|594}}| {{hp|1125}}| {{hp|7029}}| {{hp|10160}}|}{{notelist}}=== Enchantments ===An axe can receive the following enchantments:{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Fortune]]<ref group=note name=exc>Silk Touch and Fortune are mutually exclusive.</ref>|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Silk Touch]]<ref group=note name=exc/>|I|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Efficiency]]|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Unbreaking]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Sharpness]]<ref group="note" name="exc2">Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.</ref>|V|{{Inventory slot|Anvil}}|-|[[Smite]]<ref group="note" name=exc2/>|V|{{Inventory slot|Anvil}}|-|[[Bane of Arthropods]]<ref group="note" name=exc2/>|V|{{Inventory slot|Anvil}}|-|[[Fire Aspect]]{{upcoming|java Combat Tests}}<ref group="note" name="sword">Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.</ref>|II|{{Inventory slot|Anvil}}|-|[[Looting]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />|III|{{Inventory slot|Anvil}}|-|[[Knockback]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />|II|{{Inventory slot|Anvil}}|-|[[Cleaving]]{{upcoming|java Combat Tests}}<ref group="note" name="exc2" />|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Sweeping Edge]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|}{{notelist}}=== Fuel===Wooden axes can be used as a fuel in [[furnace]]s, smelting 1 item per axe.===Smelting ingredient==={{Smelting|showname=1|Iron Axe;Golden Axe|Iron Nugget;Gold Nugget|0,1}}===Piglins==={{EntityLink|Piglin|Piglins}} are attracted to golden axes and run toward any golden axes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.== Sounds =={{el|je}}:{{Sound table|sound=Axe strip1.ogg|sound2=Axe strip2.ogg|sound3=Axe strip3.ogg|sound4=Axe strip4.ogg|subtitle=Axe strips|source=block|description=When an axe strips a log or wood block|id=item.axe.strip|translationkey=subtitles.item.axe.strip|volume=0.9|pitch=1.0/0.85|distance=16}}{{Sound table|sound=wax_off1.ogg|sound2=wax_off2.ogg|sound3=wax_off3.ogg|subtitle=Wax off|source=block|description=When an axe unwaxes a [[block of copper]]|id=item.axe.wax_off|translationkey=subtitles.item.axe.wax_off|volume=1.0|pitch=0.9/1.1/1.0|distance=16}}{{Sound table|sound=scrape1.ogg|sound2=scrape2.ogg|sound3=scrape3.ogg|subtitle=Axe scrapes|source=block|description=When an axe deoxidizes a block of copper|id=item.axe.scrape|translationkey=subtitles.item.axe.scrape|volume=1.0|pitch=1.0/0.9/1.1|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When an axe's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Wood hit1.ogg|sound2=Wood hit2.ogg|sound3=Wood hit3.ogg|sound4=Wood hit4.ogg|sound5=Wood hit5.ogg|sound6=Wood hit6.ogg|source=block|description=When an axe strips a log or wood block <ref group=sound name=stripsoundbug>{{Bug|MCPE-106552}}</ref>|id=use.wood|volume=1.0|pitch=0.8}}{{Sound table|sound=Stem step1.ogg|sound2=Stem step2.ogg|sound3=Stem step3.ogg|sound4=Stem step4.ogg|sound5=Stem step5.ogg|sound6=Stem step6.ogg|source=block|description=When an axe strips a stem or hyphae block <ref group=sound name=stripsoundbug/>|id=use.stem|volume=1.0|pitch=0.8}}{{Sound table|sound=Bamboo wood step1.ogg|sound2=Bamboo wood step2.ogg|sound3=Bamboo wood step3.ogg|sound4=Bamboo wood step4.ogg|sound5=Bamboo wood step5.ogg|sound6=Bamboo wood step6.ogg|source=player|description=When an axe strips a [[block of bamboo]] <ref group=sound name=stripsoundbug/>|id=step.bamboo_wood|volume=1.0|pitch=0.8}}{{Sound table|sound=Cherry wood step1.ogg|sound2=Cherry wood step2.ogg|sound3=Cherry wood step3.ogg|sound4=Cherry wood step4.ogg|sound5=Cherry wood step5.ogg|sound6=Cherry wood step6.ogg|source=player|description=When an axe strips a cherry log or cherry wood block <ref group=sound name=stripsoundbug/>|id=step.cherry_wood|volume=1.0|pitch=0.8}}{{Sound table|sound=wax_off1.ogg|sound2=wax_off2.ogg|sound3=wax_off3.ogg|source=neutral|description=When an axe unwaxes or deoxidizes a block of copper {{More info|Is use.copper used as well?}}|id=copper.wax.off|volume=1.0|pitch=0.8-1.2}}{{Sound table|sound=Random break.ogg|source=player|description=When an axe's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wooden Axe|spritetype=item|nameid=wooden_axe|form=item}}{{ID table|displayname=Stone Axe|spritetype=item|nameid=stone_axe|form=item}}{{ID table|displayname=Iron Axe|spritetype=item|nameid=iron_axe|form=item}}{{ID table|displayname=Diamond Axe|spritetype=item|nameid=diamond_axe|form=item}}{{ID table|displayname=Golden Axe|spritetype=item|nameid=golden_axe|form=item}}{{ID table|displayname=Netherite Axe|spritetype=item|nameid=netherite_axe|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wooden Axe|spritetype=item|nameid=wooden_axe|id=311|form=item}}{{ID table|displayname=Stone Axe|spritetype=item|nameid=stone_axe|id=315|form=item}}{{ID table|displayname=Iron Axe|spritetype=item|nameid=iron_axe|id=298|form=item}}{{ID table|displayname=Diamond Axe|spritetype=item|nameid=diamond_axe|id=319|form=item}}{{ID table|displayname=Golden Axe|spritetype=item|nameid=golden_axe|id=325|form=item}}{{ID table|displayname=Netherite Axe|spritetype=item|nameid=netherite_axe|id=607|form=item|foot=1}}==Achievements=={{load achievements|MOAR Tools ;Oooh, shiny!}}==Advancements =={{load advancements|Oh Shiny;Wax off}}==History=={{History|java indev}}{{History||0.31|snap=20100110|[[File:Iron Axe JE1.png|32px]] Added iron axes.|An axe is used to gather [[log|wood]] 400% faster than by hand.|When starting in a new world, the [[player]] is given one of each [[tools|tool]].}}{{History|||snap=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}}{{History|||snap=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead.|A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}{{History|||snap=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tools]] now have tiers. Wooden, stone, and diamond axes have been added.|[[File:Iron Axe JE4 BE1.png|32px]] The texture of iron axes has been changed.|An axe held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}{{History|||snap=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}}{{History|||snap=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}}{{History|||snap=20100201-1|[[Tools]] now take [[damage]] when being used. Better tools now last longer.}}{{History||20100206|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}}{{History|java beta}}{{History||1.2|Gold [[tools]], including axes, now remove [[block]]s faster than diamond tools.}}{{History|java}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}}{{History||1.3.1|snap=12w16a|Wooden and stone axes are now found in the new [[bonus chest]]s.}}{{History|||snap=12w18a|Wooden axes can now be used as [[fuel]] in a [[furnace]].}}{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}}{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden axes.}}{{History||1.8|snap=14w02a|Weapon smith villagers now sell 1 [[enchanting|enchanted]] diamond axe for 9–12 emeralds, and 1 iron axe for 6–8 emeralds. Unenchanted diamond axes are no longer sold.}}{{History||1.9|snap=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}}{{History|||snap=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}}{{History|||snap=15w34c|Axes do {{hp|4}} more [[damage]] than previously.|Axes now have an attack speed of 0.85.|Axes can now temporarily disable [[shield]] use.}}{{History|||snap=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}.|The speed of axes has been increased to 0.9.}}{{History|||snap=15w37a|Stone and diamond axes now both do {{hp|9}} damage, instead of the previous {{hp|8}} and {{hp|10}} respectively.|Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}}{{History|||snap=15w43a|Stone axes may now be found in [[igloo]] basem*nt chests.}}{{History|||snap=15w44a|The average yield of stone and wooden axes from [[bonus chest]]s has been decreased.}}{{History||1.11.1|snap=16w50a|Golden and iron axes now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279 and 286.}}{{History||1.13|snap=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}}{{History|||snap=18w09a|Stone axes now can generate in the [[chest]]s of [[underwater ruins]].}}{{History|||snap=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}}{{History||1.14|snap=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}{{History|||snap=19w11a|Toolsmith villagers now sell stone axes, as well as enchanted iron and diamond axes.}}{{History|||snap=19w13a|Toolsmith villagers now give stone axes to players under the [[Hero of the Village]] effect.|Weaponsmith villagers now give stone, golden and iron axes to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden axes.}}{{History|||snap=20w09a|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}{{History|||snap=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed.|Netherite axes can no longer be crafted.|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}}{{History|||snap=20w15a|Stone axes can now be crafted using [[blackstone]].}}{{History|||snap=20w16a|Golden axes now generate randomly enchanted in [[ruined portal]] chests.}} {{History||1.16.2|snap=20w30a|Enchanted golden axes can now be found in [[bastion remnant]] chests.}}{{History||1.17|snap=21w08a|Stone axes can now be crafted using [[cobbled deepslate]].}}{{History|||snap=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden axes.}}{{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Added [[block of bamboo]], which when used with an axe gives a block of stripped bamboo.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond axes to netherite axes now requires the netherite upgrade [[smithing template]].}}{{History||1.20|snap=23w12a|Iron axes can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]].}}{{History|upcoming java}}{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2.|All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}}{{History|||snap=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]].|Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks).|Axes now take 1 damage when attacking instead of 2.|The [[Sweeping Edge]] enchantment can now be applied to axes.}}{{History|||snap=Combat Test 4|[[Knockback]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}}{{History||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.|Survival players no longer start with an infinite durability stone axe in the inventory.}}{{History||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}}{{History||v0.4.0|Removed stone axes from the creative inventory.}}{{History||v0.11.0|snap=build 11|All axes are now available in the [[creative]] [[inventory]].}}{{History|||snap=build 12|All axes have been removed from creative.}}{{History|||snap=build 13|All axes have been re-added to creative mode.}}{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basem*nt [[chest]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trading|trades]] and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}}{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden axes are now [[smelting|smeltable]].|Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s.|Added [[vindicator]]s, who rarely [[drops|drop]] iron axes.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}}{{History||1.4.0|snap=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}}{{History|||snap=beta 1.2.20.1|Stone axes can now be found inside [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] an iron axe.|[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trading|trades]].|Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}{{History|||snap=beta 1.16.0.57|Netherite axes can no longer be crafted.|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.|Stone axes can now be crafted using blackstone.|Golden axes now generate randomly enchanted in [[ruined portal]] chests.|Netherite axes now generate randomly enchanted in [[bastion remnant]] chests.}}{{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}}{{History||1.16.100|snap=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}}{{History|||snap=beta 1.16.100.55|Zombified piglins that are converted from piglin brutes now keep their golden axes.}}{{History||1.16.220|snap=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}}{{History||1.18.30|snap=beta 1.18.30.26|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta:)|March 17, 2022}}</ref>}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden axes are now [[smelting|smeltable]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}}{{History|foot}}==Issues=={{issue list}}==Trivia==*Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.<ref name="1.8 lang">''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe'''</ref>*Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}}== Gallery ==<gallery>Stone Axe SDGP.png|Stone axe in the [[Super Duper Graphics Pack]].</gallery>=== Enchanted axes ===<gallery>Enchanted Wooden Axe.gifEnchanted Stone Axe.gifEnchanted Iron Axe.gifEnchanted Golden Axe.gifEnchanted Diamond Axe.gifEnchanted Netherite Axe.gif</gallery>==See also==*{{ItemLink|Pickaxe}}==References=={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020{{items}}[[Category:Combat]][[cs:Sekera]][[de:Axt]][[es:Hacha]][[fr:Hache]][[hu:Balta]][[ja:斧]][[ko:도끼]][[nl:Bijl]][[pl:Siekiera]][[pt:Machado]][[ru:Топор]][[th:ขวาน]][[uk:Сокира]][[zh:斧]]</li><li>[[Potion|Potion]]<br/>{{about|the drinkable potions|the throwable potions|Splash Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}}{{Redirect|Potion of Water Breathing|the potion in Minecraft Dungeons|MCD:Potion of Water Breathing}}{{About|the mechanics of potions|instructions on how to brew potions, and their recipes|Brewing}}{{update|The texture for ''[[Bedrock Edition]]'' is different, please add it.Some potions texture/color was changed as of 1.19.4 pre-release 3, please add them.}}{{Item| image = Water Bottle.png| extratext = View [[#Potions|all potions]]| renewable = '''Uncraftable, Luck{{only|je|short=y}}, Decay{{only|be|short=y}}''': No<br>'''All others''': Yes| stackable = BE: No<br/>JE: No{{until|Java Combat Tests}}<br>Yes (16){{upcoming|Java Combat Tests}}}}'''Potions''' are bottled substances designed to inflict [[effects]]. They are created by [[brewing]] and when drunk give the player an [[effect]] for a limited time. All potions are brewed from a '''water bottle''', which is considered a type of potion but has no effects.== Obtaining ===== Mob loot ======= Witches ====[[Witch]]es can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion.==== Wandering traders ====[[Wandering trader]]s have a chance to drop a Potion of Invisibility if they die while drinking the potion.=== Fishing ===[[Water bottle]]s can be [[fishing|fished]] up as junk items.=== Brewing ==={{main|Brewing}}Almost all potions are obtained by [[brewing]].The Potion of Luck{{only|java|short=1}} and the Potion of Decay{{only|bedrock|short=1}} cannot be brewed. A command to give a Luck Potion is {{cmd|give @s minecraft:potion{Potion:luck} }}, while a Potion of Decay can be obtained via {{cmd|give @s potion 1 36}}. Both are also available in the [[creative inventory]].=== Chest loot ===Two Health II potions can be found in the brewing stand on ships in [[end cities]], and one splash potion of Weakness can be found in a brewing stand in [[igloo]] basem*nts.{{In|Bedrock}}, the cauldron in a [[swamp hut]] contains a random potion.{{LootChestItem|potion-of-regeneration,potion-of-water-breathing,potion-of-healing}}=== Bartering ===[[Piglin]]s may [[barter]] a potion or a splash potion of Fire Resistance when given a [[gold ingot]].== Usage ==Potions are used by pressing and holding {{control|use}} with the potion bottle in hand, as with all consumable items. When drunk they bestow the corresponding [[status effect]] to the player.Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a [[player]] has [[Regeneration]] II, drinking a regular potion of Regeneration does not have any effect.Using a potion on a cauldron does not transfer the potion to the cauldron, but begins to play the drinking animation.{{only|java|short=1}}=== Modifiers ==={{main|Brewing}}Potions can be modified in five ways. # Brewing [[glowstone dust]] into certain potions will ''enhance'' their level of effect. # Adding [[redstone]] will ''extend'' the duration of the effect.# Brewing [[gunpowder]] into a potion makes it into a ''splash'' potion (area effect).# Adding [[dragon's breath]] to a splash potion creates a [[lingering potion]] (area effect that lingers on the ground).# Brewing a [[fermented spider eye]] into specific potions modifies their effect, usually inverting it, which is referred to as "corruption". The modifications of Enhancement and Extension are mutually exclusive. Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time. Extending a potion generally makes it last {{frac|8|3}} as long as its base potion, so a duration of 3 minutes becomes 8 minutes. ==== Corruption ====The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). Interestingly, corrupting Poison (continuous damage effect) creates a Potion of Harming, an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of Night Vision turns it into a Potion of Invisibility rather than an inverse effect that might be something like blindness.Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. {{IN|bedrock}}, the corruption of Healing II or Poison II potions results in a potion of Harming I.=== Base potions ===Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions.{| class="wikitable col-1-center col3-left" data-description="Base potions"! Icon! Name! Use|-| {{Slot|Water Bottle|link=none}}! Water Bottle| the base for the Awkward Potion and Potions of Weakness|-| rowspan="3"| {{Slot|Water Bottle|link=none}}! Awkward Potion| The base for all other effect potions|-! Mundane Potion| Only usable as an alternative base for Potion of Weakness{{only|bedrock}}|-! Thick Potion| No use|}=== Effect potions ======= Potions with positive effects ===={| class="wikitable col-1-center" data-description="Positive potions"! Icon! Name! Duration! Effect! Description|-| rowspan="3" | {{Slot|Potion of Regeneration|link=none}}! {{text anchor|Potion of Regeneration}}| 0:45| rowspan="3" | {{EffectLink|Regeneration}}| Restores {{hp|18}} health over time, {{hp|1}} every 50 [[tick]]s (2.5 seconds).|-! Potion of Regeneration +| 1:30{{only|java|short=1}}<br>2:00{{only|bedrock|short=1}}| Restores {{hp|36}}{{only|java|short=1}} or {{hp|48}}{{only|bedrock|short=1}} health over time, {{hp|1}} every 50 ticks (2.5 seconds).|-! Potion of Regeneration II| 0:22.5| Restores {{hp|18}} health over time, {{hp|1}} every 25 ticks (1.25 seconds).|-| rowspan="3" | {{Slot|Potion of Swiftness|link=none}}! {{text anchor|Potion of Swiftness}}| 3:00| rowspan="3" | {{EffectLink|Speed}}| rowspan="2" | Increases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting).|-! Potion of Swiftness +| 8:00|-! Potion of Swiftness II| 1:30| Increases speed and jump distance by 40% and increases FOV (8 meters per second sprinting).|-| rowspan="2" | {{Slot|Potion of Fire Resistance|link=none}}! {{text anchor|Potion of Fire Resistance}}| 3:00| rowspan="2" | {{EffectLink|Fire Resistance}}| rowspan="2" | Gives immunity to all heat-related damage.|-! Potion of Fire Resistance +| 8:00|-| rowspan="2" | {{Slot|Potion of Healing|link=none}}! {{text anchor|Potion of Healing}}| Instant| rowspan="2" | {{EffectLink|Instant Health}}| Restores {{hp|4}} health.|-! Potion of Healing II| Instant| Restores {{hp|8}} health. (doubles with every additional level)|-| rowspan="2" | {{Slot|Potion of Night Vision|link=none}}! {{text anchor|Potion of Night Vision}}| 3:00| rowspan="2" | {{EffectLink|Night Vision}}| rowspan="2" | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).|-! Potion of Night Vision +| 8:00|-| rowspan="3" | {{Slot|Potion of Strength|link=none}}! {{text anchor|Potion of Strength}}| 3:00| rowspan="3" | {{EffectLink|Strength}}| rowspan="2" | Increases melee damage by {{hp|3}}.{{only|java}}<br>Increases melee damage by 30% of the base damage and {{Hp|1}}.{{only|bedrock}}|-! Potion of Strength +| 8:00|-! Potion of Strength II| 1:30| Increases melee damage by {{hp|6}} (+ {{hp|3}} per tier).{{only|java}}<br>Increases melee damage by 69% of the base damage and {{Hp|1.3}}. For each level: (<math>BaseDamage\times1.3^{level}+{1.3^{level}-1\over0.3}</math>){{only|bedrock}}|-| rowspan="3" | {{Slot|Potion of Leaping|link=none}}! {{text anchor|Potion of Leaping}}| 3:00| rowspan="3" | {{EffectLink|Jump Boost}}| rowspan="2" | Allows the player to jump {{frac|1|2}} blocks higher and reduces fall damage.|-!Potion of Leaping +| 8:00|-! Potion of Leaping II| 1:30| Further increases jump height to {{frac|2|1|2}} blocks and further reduces fall damage.|-| rowspan="2" | {{Slot|Potion of Water Breathing|link=none}}! style="white-space:nowrap" | {{text anchor|Potion of Water Breathing}}| 3:00| rowspan="2" | {{EffectLink|Water Breathing}}| rowspan="2" | Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater.|-! Potion of Water Breathing +| 8:00|-| rowspan="2" | {{Slot|Potion of Invisibility|link=none}}! {{text anchor|Potion of Invisibility}}| 3:00| rowspan="2" | {{EffectLink|Invisibility}}| rowspan="2" |Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a [[pig]]'s saddle, a [[llama]]'s carpet pattern, a [[shulker]]'s yellow head, and the glowing eyes of [[spider]]s, [[Phantom|phantoms]], and [[enderman|endermen]].|-! Potion of Invisibility +| 8:00|-| rowspan="2" | {{Slot|Potion of Slow Falling|link=none}}! {{text anchor|Potion of Slow Falling}}| 1:30| rowspan="2" | {{EffectLink|Slow Falling}}| rowspan="2" | The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it.|-! Potion of Slow Falling +| 4:00|-| {{Slot|Potion of Luck|link=none}}! {{text anchor|Potion of Luck}}<br>{{only|java|short=1}}{{only|Console|short=1}}| 5:00| {{EffectLink|Luck}}| Increases the luck [[Attribute#Attributes for players|attribute]] by 1 point.|}==== Potions with negative effects ===={| class="wikitable col-1-center" data-description="Negative potions"! Icon! Name! Duration! Effect! Description|-| rowspan="3" | {{Slot|Potion of Poison|link=none}}! {{text anchor|Potion of Poison}}| 0:45| rowspan="3" | {{EffectLink|Poison}}| Causes up to {{hp|36|poisoned=1}} damage over time at a rate of 1 every 50 ticks, but does not reduce health below {{hp|1}}.|-! Potion of Poison +| 1:30| Causes up to {{hp|72|poisoned=1}}{{only|java|short=1}} or {{hp|96|poisoned=1}}{{only|bedrock|short=1}} damage over time, but does not reduce health below {{hp|1}}.|-! Potion of Poison II| 0:21.6{{only|java|short=1}}<br>0:22.5{{only|bedrock|short=1}}| Causes up to {{hp|38|poisoned=1}} damage over time, but does not reduce health below {{hp|1}}.|-| rowspan="2" | {{Slot|Potion of Weakness|link=none}}! {{text anchor|Potion of Weakness}}| 1:30| rowspan="2" | {{EffectLink|Weakness}}| rowspan="2" | Reduces melee damage by {{hp|4}}.{{only|java}}<br>Reduces melee damage by 20% of the base damage and {{hp|0.5}}.{{only|bedrock}}|-! Potion of Weakness +| 4:00|-| rowspan="3" | {{Slot|Potion of Slowness|link=none}}! {{text anchor|Potion of Slowness}}| 1:30| rowspan="3" | {{EffectLink|Slowness}}| rowspan="2" | Slows players and mobs by 15%, to about 4.75 blocks per second sprinting.|-! Potion of Slowness +| 4:00|-! Potion of Slowness IV<!--The IV is correct, it is not Slowness II-->| 0:20| Slows players and mobs by 60%, to about 2.25 blocks per second sprinting.|-| rowspan="2" |{{Slot|Potion of Harming|link=none}}! {{text anchor|Potion of Harming}}| Instant| rowspan="2" | {{EffectLink|Instant Damage}}| Damages {{hp|6}}.|-! Potion of Harming II| Instant| Damages {{hp|12}}. (doubles with every additional level)|-| {{Slot|Potion of Decay|link=none}}! Potion of Decay<br>{{only|bedrock|short=1}}{{Anchor|Potion of Decay}}| 0:40| {{EffectLink|Wither|link=Wither (status effect)}}| Damages {{hp|1|withered=1}} every second, making a total of {{hp|40|withered=1}} damage |}==== Potions with mixed effects ===={| class="wikitable col-1-center col-2-center" data-description="Base potions"! Icon! Name! Duration! Effect! Description|-| rowspan="3" | {{Slot|Potion of the Turtle Master|link=none}}! {{text anchor|Potion of the Turtle Master}}| style="text-align:center" | 0:20| rowspan="3" | {{EffectLink|Slowness}}<br>{{EffectLink|Resistance}}| rowspan="2" | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%.|-! Potion of the Turtle Master +<br>| 0:40|-! Potion of the Turtle Master II<br>| 0:20| Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%.|}=== Uncraftable Potion ==={{IN|java}}, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay.It is also available in splash potion and lingering potion forms, as well as for tipped arrows.It can be obtained using the following command: {{cmd|give @s minecraft:potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.{| class="wikitable" style="text-align: center;" data-description="Unused potions"! Icon! Name! Effect|-| {{Slot|Uncraftable Potion|link=none}}! Uncraftable Potion| No effect|}=== Joke potions=======[[Java Edition 15w14a]]===={| class="wikitable col-1-center col-2-center" data-description="Base potions"!Icon!Name!Duration!Effect! Description |-|{{Slot|Potion of Slowness Revision 1|link=none}}!{{text anchor|Potion of Caring}}| style="text-align:center" |Instant|{{EffectLink|id=Slowness Revision 1|Caring}}| rowspan="3" |Changes the mob AI to move toward the nearest mob as if it were to attack it.|-| rowspan="2" |{{Slot|Potion of Poison Revision 1|link=none}}!{{text anchor|Potion of Caring}}| style="text-align:center" |Instant| rowspan="2" | {{EffectLink|id=Poison Revision 1|Caring}} |-! {{text anchor|Potion of Caring II}}| style="text-align:center" |Instant|-| rowspan="2" |{{Slot|Potion of Weakness Revision 1|link=none}}!{{text anchor|Potion of Sharing}}| style="text-align:center" |1:30| rowspan="2" |{{EffectLink|id=Weakness Revision 1|Sharing}}| rowspan="2" |Drops items in a random amount of time, ranging from food to rare items like [[saddle]]s or [[diamond]]s.|-!{{text anchor|Potion of Sharing +}}| style="text-align:center" |4:00|}==== [[Java Edition 23w13a_or_b]]===={{Empty section}}===Undead mobs===The effects given by Potions of Healing and Harming are opposite on undead mobs, which includes skeletons and zombies. Potions of Healing cause harm, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration. {{IN|bedrock}}, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion.===Mud conversion===Using a water bottle, splash water bottle, or lingering water bottle on [[dirt]], [[coarse dirt]], or [[rooted dirt]] will convert it into [[mud]], returning a glass bottle with it. This process can be automated with a [[dispenser]]. ===Filling cauldrons with Potions==={{IN|Bedrock|Legacy Console}} potion bottles may be used on a cauldron to fill it. Using a glass bottle on a cauldron filled with a potion drains it and fills the bottle. Potions cannot be combined in a cauldron, nor can they be mixed with water, but as an added bonus if you use a stack of arrows in a full cauldron you get a stack of tipped arrows. for 1 layer you get 16, 2 layers 32.==Custom effects=={{IN|java}}, potions can also be obtained with any status effect using {{cmd|give}} and the tag <code>custom_potion_effects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.==Sounds=={{edition|java}}:{{Sound table|sound=Drink.ogg|subtitle=Sipping|source=player|description=While a player is drinking a potion|id=entity.generic.drink|translationkey=subtitles.entity.generic.drink|volume=0.5|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Witch drink1.ogg|sound2=Witch drink2.ogg|sound3=Witch drink3.ogg|sound4=Witch drink4.ogg|subtitle=Witch drinks|source=hostile|description=When a witch drinks a potion|id=entity.witch.drink|translationkey=subtitles.entity.witch.drink|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Wandering trader drink potion.ogg|sound2=Drink.ogg|subtitle=Wandering Trader drinks potion|source=neutral|description=While a [[wandering trader]] is drinking a potion to become invisible during nighttime|id=entity.wandering_trader.drink_potion|translationkey=subtitles.entity.wandering_trader.drink_potion|volume=''varies'' <ref group=sound>0.35 for the first sound, 0.325 for the second sound</ref>|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Bottle empty1.ogg|sound2=Bottle empty2.ogg|subtitle=Bottle empties|source=block|description=When a water bottle is emptied|id=item.bottle.empty|translationkey=subtitles.item.bottle.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|subtitle=Bottle fills|source=block|description=When a water bottle is filled|id=item.bottle.fill|translationkey=subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Drink.ogg|source=player|description=When a player drinks a potion|id=random.drink|volume=0.35|pitch=0.9-1.1}}{{Sound table|sound=Witch drink1.ogg|sound2=Witch drink2.ogg|sound3=Witch drink3.ogg|sound4=Witch drink4.ogg|source=hostile|description=When a witch drinks a potion|id=mob.witch.drink|volume=1.0|pitch=1.0}}{{Sound table|sound=Wandering trader drink potion.ogg|sound2=Drink.ogg|source=neutral|description=When a wandering trader drinks a potion to become invisible during nighttime|id=mob.wanderingtrader.drink_potion|volume=''varies'' <ref group=sound>0.7 for the first sound, 0.65 for the second sound</ref>|pitch=0.8-1.2}}{{Sound table|rowspan=4|sound=Water Splash Old.ogg|source=block|description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>|id=cauldron.fillpotion|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.takepotion|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.fillwater|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.takewater|volume=0.1|pitch=1.0}}{{Sound table|sound=Bottle empty1.ogg|sound2=Bottle empty2.ogg|source=sound<!--bottle-->|description=When a water bottle or potion is emptied<wbr>{{Upcoming|BE 1.20.40}}|id=bottle.empty|volume=1.0|pitch=1.0}}{{Sound table|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|source=sound<!--bottle-->|description=When a water bottle or potion is filled<wbr>{{Upcoming|BE 1.20.40}}|id=bottle.fill|volume=1.0|pitch=1.0|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Potion|spritetype=item|nameid=potion|form=item|translationkey=item.minecraft.potion,item.minecraft.potion.effect.empty,item.minecraft.potion.effect.water,item.minecraft.potion.effect.mundane,item.minecraft.potion.effect.thick,item.minecraft.potion.effect.awkward,item.minecraft.potion.effect.night_vision,item.minecraft.potion.effect.invisibility,item.minecraft.potion.effect.leaping,item.minecraft.potion.effect.fire_resistance,item.minecraft.potion.effect.swiftness,item.minecraft.potion.effect.slowness,item.minecraft.potion.effect.water_breathing,item.minecraft.potion.effect.healing,item.minecraft.potion.effect.harming,item.minecraft.potion.effect.poison,item.minecraft.potion.effect.regeneration,item.minecraft.potion.effect.strength,item.minecraft.potion.effect.weakness,item.minecraft.potion.effect.levitation,item.minecraft.potion.effect.luck,item.minecraft.potion.effect.turtle_master,item.minecraft.potion.effect.slow_falling|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Potion|spritetype=item|nameid=potion|id=426|form=item|translationkey=potion.emptyPotion.name,potion.mundane.name,potion.mundane.extended.name,potion.thick.name,potion.awkward.name,potion.nightVision.name,potion.invisibility.name,potion.jump.name,potion.fireResistance.name,potion.moveSpeed.name,potion.moveSlowdown.name,potion.heal.name,potion.harm.name,potion.poison.name,potion.regeneration.name,potion.damageBoost.name,potion.weakness.name,potion.wither.name,potion.turtleMaster.name,potion.slowFalling.name|foot=1}}=== Metadata==={{IN|bedrock}}, potions use the following item data values to indicate the kind of potion:{{/DV}}===Item data=======Java Edition====<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Potion}}</div>Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with <code>minecraft:</code>) are:{| class="wikitable sortable" style="text-align: center;" data-description="Potion NBT data"!Potion! Regular!Level II!Extended + |-| Uncraftable Potion|anything except the below|–|–|-|Water Bottle|{{code|water}} |–|–|-|Mundane Potion|{{code|mundane}}|–|–|-| Thick Potion|{{code|thick}}|–|–|-|Awkward Potion|{{code|awkward}}|–|–|-| Night Vision|{{code|night_vision}}|–|{{code|long_night_vision}}|-|Invisibility|{{code|invisibility}}|–|{{code|long_invisibility}}|-|Leaping|{{code|leaping}}|{{code|strong_leaping}}|{{code|long_leaping}}|-|Fire Resistance|{{code|fire_resistance}}|–|{{code|long_fire_resistance}}|-|Swiftness|{{code|swiftness}}|{{code|strong_swiftness}}|{{code|long_swiftness}}|-|Slowness|{{code|slowness}}|{{code|strong_slowness}}|{{code|long_slowness}}|-|Water Breathing|{{code|water_breathing}}|–|{{code|long_water_breathing}}|-| Instant Health|{{code|healing}}|{{code|strong_healing}}|–|-| Harming|{{code|harming}}|{{code|strong_harming}}|–|-|Poison|{{code|poison}}|{{code|strong_poison}}|{{code|long_poison}}|-|Regeneration|{{code|regeneration}}|{{code|strong_regeneration}}| {{code|long_regeneration}}|-|Strength|{{code|strength}} | {{code|strong_strength}}|{{code|long_strength}}|-|Weakness|{{code|weakness}}|–|{{code|long_weakness}}|-|Luck|{{code|luck}}|–|–|-|The Turtle Master|{{code|turtle_master}}|{{code|strong_turtle_master}}|{{code|long_turtle_master}}|-| Slow Falling|{{code|slow_falling}}|–|{{code|long_slow_falling}}|}====Bedrock Edition====:See [[Bedrock Edition level format/Item format]].==Achievements=={{load achievements|Local Brewery|Taste of your own Medicine}}==Advancements=={{Load advancements|Local Brewery;A Furious co*cktail;How Did We Get Here?;Husbandry}}==History=={{Info needed section|Potion of Weakness;Uncraftable Potion texture in JE 1.11}}{{History|java beta}}{{History||July 7, 2010|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/779956568/the-rationale-for-redstone|[[Brewing|Alchemy]] was first hinted by [[Notch]] when he explained why [[redstone ore]] disintegrates into "[[redstone|dust]]". He states that dust would be used later in potions.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Jeb]] tweeted a screenshot showing potion durations and [[glass bottle]]s.<ref>{{tweet|jeb|118681103350501376|This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: http://i.imgur.com/oK2tE.png |September 28, 2011}}</ref>|Potions are [[brewing|brewed]] using [[cauldron]]s<ref>{{tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 30, 2011}}</ref> by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update.|In total, there are 161 possible potion combinations and 2,653 different types of potions.<ref>{{tweet|jeb|120520408792432641|In the prerelease, there are 161 brewable unique potions. Unless we change it, there are 2,653 with all ingredients added.|October 3, 2011}}</ref>|[[Jeb]] later tweeted that both [[Notch]] and he had come up with a different way to [[brewing|brew]] potions, which was revealed to be [[brewing stand]]s.<ref>{{tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref>}}{{History|||snap=Beta 1.9 Prerelease 3|[[Brewing stand]]s have been implemented, which has replaced the (previously unimplemented) [[cauldron]]s' [[brewing]] functionality, so potions are now obtainable without mods. Potions Brewed in the previous version will now be glitched. Water Bottles have been added.}}{{History||1.3.1|snap=12w21b|[[File:Water Bottle JE1 BE1.png|32px]] Water bottles have been added to the [[Creative inventory]].}}{{History||1.3.1|snap=12w22a|[[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Potions have been added to the [[Creative]] [[inventory]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}}{{History||1.4.2|snap=12w32a|[[File:Potion of Night Vision JE1 BE1.png|32px]] Added potion of [[Night Vision]]. However, it is [[brewing|unbrewable]] at the time.}}{{History|||snap=12w38a|Added Healing and Harming potions to the Creative inventory.}}{{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}}{{History|||snap=12w34a|[[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Invisibility]].|Potions of Night Vision are now [[brewing|brewable]].}}{{History|||snap=12w38a|[[Witch]]es now cast potions at [[player]]s and can rarely [[drops|drop]] potions upon [[death]].}}{{History|||snap=12w39a|Potions are now customizable using NBT editors or MCEdit.}}{{History||1.6.1|snap=?|Potions of [[Weakness]] now reduce [[damage]] by half hearts, instead of 1 heart as it was before.}}{{History|||snap=13w23a|Potions of [[Healing]] and [[Regeneration]] have been nerfed (by 33.3% and 50%).}} {{History||1.7.2|snap=13w36a|[[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Water Breathing]].|[[Water bottle]]s can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}{{History||1.8|snap=14w27a|[[File:Potion of Leaping JE1 BE1.png|32px]] Added potions of [[Leaping]].}}{{History||1.8.1|snap=pre1|Potion of Leaping can now be extended.}}{{History||1.9|snap=15w31a|Numeric IDs are no longer used for potions. Instead, an NBT "Potion" [[tag]] is used, e.g. {{cmd|give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"} }}. See [[/Before 1.9|here]] for the old numeric IDs. This means the order of potion effects have changed in the Creative inventory.|Splash potions now have a separate data value and ID name.|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] Added Mundane, Thick and Awkward potions to the [[creative]] [[inventory]].|Mixed potions' colors now blend.}}{{History|||snap=15w33a|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].|The duration of potions of [[Poison]] has been extended, the duration of potions of [[Regeneration]] has been extended, and the duration of potions of [[Poison]] II has been reduced.|Potion of [[Strength]] has been changed from 130% increase to 3-point increase.|Potion of [[Weakness]] has been changed to 4-point decrease, was 0.5-point decrease.}}{{History|||snap=15w44b|[[File:Uncraftable Potion JE1.png|32px]] Added the uncraftable potion.|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].}}{{History||1.11|snap=16w33a|A [[water bottle]] is now able to add 1 water level to a [[cauldron]].}}{{History|||snap=16w38a|The uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect [[tag]]s.|Due to the [[water bottle]] without tags being changed to the uncraftable potion, the [[brewing]] icon has also been changed to the uncraftable potion in [[creative]] [[inventory]].|The uncraftable potion has been removed from the [[creative]] [[inventory]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 373.}}{{History|||snap=18w07a|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potion of the Turtle Master, which gives Slowness IV and Resistance IV for 1 minute.|Extended potions give both effects for 3 minutes.|Level 2 potions give level VI of both effects for 1 minute.}}{{History|||snap=18w14a|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}}{{History|||snap=18w16a|Regular and extended potions of the Turtle Master now give only Resistance III.|Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible.}}{{History||1.14|snap=18w43a|[[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Uncraftable Potion JE2.png|32px]]<br>[[File:Potion of Night Vision.gif|32px]] [[File:Potion of Invisibility.gif|32px]] [[File:Potion of Leaping.gif|32px]] [[File:Potion of Fire Resistance.gif|32px]] [[File:Potion of Swiftness.gif|32px]] [[File:Potion of Slowness.gif|32px]] [[File:Potion of the Turtle Master.gif|32px]] [[File:Potion of Water Breathing.gif|32px]] [[File:Potion of Healing.gif|32px]] [[File:Potion of Harming.gif|32px]] [[File:Potion of Poison.gif|32px]] [[File:Potion of Regeneration.gif|32px]] [[File:Potion of Strength.gif|32px]] [[File:Potion of Weakness.gif|32px]] [[File:Potion of Luck.gif|32px]] [[File:Potion of Slow Falling.gif|32px]] The textures of potions have been changed.}}{{History|||snap=19w06a|[[Wandering trader]]s now drink [[Invisibility]] potions at [[night]] and [[milk bucket]]s at dawn.}}{{History||1.16|snap=20w09a|[[Fire resistance]] potions can now be obtained through [[bartering]].}}{{History||1.16.2|snap=20w28a|Water bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}}{{History||1.18|snap=21w39a|Potions of Water Breathing can now generate in [[buried treasure]] chests.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Potions of Healing now generate in [[ancient city]] chests.}}{{History|||snap=22w11a|Water bottles can now be used on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}{{History|||snap=22w13a|Potions of Healing no longer generate in [[ancient city]] [[chest]]s.|Potions of Regeneration may now be found in [[ancient city]] [[chest]]s.}}{{History||1.19.4|snap=Pre-release 1|Potions no longer have an enchantment glint.}}{{History|||snap=Pre-release 3|[[File:Potion of Night Vision JE3.png|32px]] [[File:Potion of Invisibility JE3.png|32px]] [[File:Potion of Leaping JE3.png|32px]] [[File:Potion of Fire Resistance JE3.png|32px]] [[File:Potion of Swiftness JE3.png|32px]] [[File:Potion of Slowness JE3.png|32px]] [[File:Potion of the Turtle Master JE3.png|32px]] [[File:Potion of Water Breathing JE3.png|32px]] [[File:Potion of Harming JE3.png|32px]] [[File:Potion of Poison JE3.png|32px]] [[File:Potion of Strength JE3.png|32px]] Changed colors of the following potions (all forms): Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.|The potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the potion of [[Invisibility]].}}{{History||1.20.2|snap=23w32a|Game no longer uses numerical values for potion IDs.|Renamed the following tags:* <code>CustomPotionEffects</code> -> <code>custom_potion_effects</code>* <code>Id</code> (integer) -> <code>id</code> (string, resource location)* <code>Ambient</code> -> <code>ambient</code>* <code>Amplifier</code> -> <code>amplifier</code>* <code>Duration</code> -> <code>duration</code>* <code>ShowParticles</code> -> <code>show_particles</code>* <code>ShowIcon</code> -> <code>show_icon</code>}}{{History|java upcoming}}{{History||Combat Tests|snap=Combat Test 7c|Potions with the same tags can now stack to 16.}}{{History|||snap=Combat Test 8b|Potions (and liquid food) can now be drank faster (20 ticks, was 32 ticks).}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bottle or sell a potion of Invisibility.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.|Water bottles, mundane, long mundane, thick, and awkward potions are all available in the Creative inventory.}}{{History||v0.13.0|snap=build 1|Potions of [[Leaping]] are now obtainable in [[survival]].}}{{History||v0.14.0|snap=build 1|Potions can now be used to fill 1/3 layer of [[cauldron]], filling cauldron with different [[liquids|liquid]] empties the cauldron.|Using a [[glass bottle]] to a [[cauldron]] filled by a potion now fills the glass bottle with that potion.|[[Swamp hut]]s now generate [[cauldron]]s filled with a random potion, making potions now obtainable in [[survival]] without [[brewing]].|Potions of [[Healing]], [[Fire Resistance]], [[Water Breathing]] and [[Swiftness]] can now be obtained by killing [[witch]]es while they're drinking potions.}}{{History||v0.16.0|snap=build 4|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|2 Potions of [[Healing]] II can now be found in a [[brewing stand]] inside [[end ship]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Potions of [[Water Breathing]] and potions of [[Regeneration]] can now be found inside [[buried treasure]] chests.}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potions of the Turtle Master.}}{{History||1.6.0|snap=beta 1.6.0.5|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}}{{History||1.11.0|snap=beta 1.11.0.3|Potions of [[Invisibility]] can now be obtained by killing [[wandering trader]]s while they're drinking potions.}}{{History||1.16.0|snap=beta 1.15.0.51|Added potions of [[Slowness]] IV, which can be brewed from potions of Slowness using glowstone dust.}}{{History|||snap=beta 1.16.0.57|[[Fire resistance]] potions can now be obtained through [[bartering]].}}{{History||1.16.100|snap=beta 1.16.100.54|Water Bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}}{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.|Removed enchantment glint from splash potions.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.}}{{History||xbox=TU8|Added the awkward potion to the [[Creative]] menu.}}{{History||xbox=TU14|ps=1.04|[[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Night Vision]] and potions of [[Invisibility]].|Awkward potion is no longer obtainable from the [[Creative inventory]].|Extended-enhanced potions are now listed individually for four potion effects.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Jump Boost|Leaping]] and potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}}{{History||xbox=TU34|xbone=CU22|ps=1.25|wiiu=Patch 4|Removed two of the four types of water breathing potions and splash potions.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].|Removed all types of extended-enhanced potions for all five potion effects.|Potions effects are now arranged more like ''Java Edition''.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Potion of Decay BE1.png|32px]] [[File:Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Awkward potion is once again obtainable from the Creative inventory.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.|Water bottles, mundane, thick, and awkward potions are all available in the Creative inventory.}}{{History||1.3.12|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}}{{History||1.7.10|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].}}{{History|foot}}<gallery>Health_Potion.png|Thick Potion with status effects of Mining Fatigue (duration 4:00) and Instant Health II (duration 4:00).Invisible_sheep.png|An invisible sheep. Its wool can still be seen.New Potion Colors.png|The new potion colors.</gallery>==Issues=={{issue list}}==Trivia==*A potion can reach a maximum tier of 127, but using the {{cmd|effect}} [[commands|command]], effect levels can reach 255.*When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.{{verify|type=current|Still in recent versions?}} *A potion of [[Poison]] II lasts for 22.5 seconds, but it is displayed as 22 seconds because the [[item]] hover display shows rounded-down integer values.*The "Local Brewery" [[advancement]] uses the Uncraftable Potion texture for its icon.==Unused potions ==''[[Bedrock Edition]]'' has [[History of textures/Unused textures#Unused potions|unused potion textures]] for several [[effect]]s, along with their [[Splash Potion#Unused splash potions|splash variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.<gallery>Potion of Absorption BE2.png|Potion of AbsorptionPotion of Blindness BE2.png|Potion of BlindnessPotion of Haste BE2.png|Potion of HastePotion of Health Boost BE2.png|Potion of Health BoostPotion of Hunger BE2.png|Potion of HungerPotion of Mining Fatigue BE2.png|Potion of Mining FatiguePotion of Nausea BE2.png|Potion of NauseaPotion of Resistance BE2.png|Potion of ResistancePotion of Saturation BE2.png|Potion of SaturationPotion of Levitation BE2.png|Potion of Levitation</gallery>==Gallery=====Potions===;Java Edition<gallery>Water Bottle.png|Water BottlePotion of Night Vision.png|Potion of Night VisionPotion of Invisibility.png|Potion of InvisibilityPotion of Leaping.png|Potion of LeapingPotion of Fire Resistance.png|Potion of Fire ResistancePotion of Swiftness.png|Potion of SwiftnessPotion of Slowness.png|Potion of SlownessPotion of the Turtle Master.png|Potion of the Turtle MasterPotion of Water Breathing.png|Potion of Water BreathingPotion of Healing.png|Potion of HealingPotion of Harming.png|Potion of HarmingPotion of Poison.png|Potion of PoisonPotion of Regeneration.png|Potion of RegenerationPotion of Strength.png|Potion of StrengthPotion of Weakness.png|Potion of WeaknessPotion of Slow Falling.png|Potion of Slow FallingPotion of Luck.png|Potion of LuckPotion of Decay.png|Potion of DecayUncraftable Potion.png|Uncraftable Potion</gallery>===Screenshots===<gallery>OK2tE.png|Potion effects showing up in [[inventory]].PotionBubbles.png|The bubbles emitted when a player drinks a potion.Nightvision.png|The effect of night vision (left image is with night vision, right image is without).NetherPotionEffect.png|The view when a player uses night vision in the Nether.PotionTable.png|A brewing stand with a potion displayed next to it.MinecraftPotionsClean.png|A guide to brewing before [[Java Edition 1.6.1|1.6]].</gallery>=== In other media===<gallery>File:Elixir (MCSM).png|The [[Minecraft Story Mode:Elixir|Elixir]], a unique potion featured in [[Minecraft Story Mode]].File:Witch Potion (Dungeons).png|A potion thrown by a [[MCD:Witch|witch]], as depicted in [[Minecraft Dungeons]].File:Strength Potion.png|A [[MCD:Strength Potion|strength potion]], as it appears in Minecraft Dungeons.File:Swiftness Potion.png|A [[MCD:Swiftness Potion|Swiftness Potion]], as depicted in Minecraft Dungeons.File:Potion of Water Breathing (MCD).png|A [[MCD:Potion of Water Breathing|Potion of Water Breathing]], as it appears in Minecraft Dungeons.File:Bottle Lamp.jpg|An officially licensed bottle LED desk lamp.File:Potion Bottle Bottle.jpg|A water bottle depicting many potions.</gallery>==See also==*{{ItemLink|Glass Bottle}}*{{ItemLink|Medicine}}*{{ItemLink|Splash Potion}}*{{ItemLink|Lingering Potion}}==Notes==<references group="note" />==References=={{reflist}}==External links==*[https://www.minecraft.net/en-us/article/taking-inventory--potion Taking Inventory: Potion] – Minecraft.net on May 11, 2022*[http://potioncraft.net Minecraft Potions - A Visual Guide] (version 1.9){{items}}{{effects}}[[Category:Food]][[de:Trank]][[es:Poción]][[fr:Potion]][[hu:Bájital]][[it:Pozione]][[ja:ポーション]][[ko:물약]][[nl:Dranken]][[pl:Mikstury]][[pt:Poção]][[ru:Зелья]][[uk:Зілля]][[zh:药水]]</li></ul>
19w38aThe chunk update counter has been removed from the debug screen.
1.15.2
{{Extension DPL}}<ul><li>[[Crossbow|Crossbow]]<br/>{{For}}{{Item| title = Crossbow| image = <gallery>Crossbow.png | CrossbowCrossbow Pull 0.png | Pull (state 0)Crossbow Pull 1.png | Pull (state 1)Crossbow Pull 2.png | Pull (state 2)Arrow Loaded Crossbow.png | Arrow loadedFirework Loaded Crossbow.png | Firework loaded</gallery>| rarity = Common| renewable = Yes| durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}}| stackable = No}}A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition.== Obtaining ===== Crafting ==={{Crafting|A1=Stick|B1=Iron Ingot |C1=Stick|A2=String|B2= Tripwire Hook|C2=String|B3= Stick|Output= Crossbow|type= Combat}}=== Repairing ==={{Grinding|showdescription=1|ingredients=2× Damaged [[Crossbow]] or<br>2× Damaged [[Arrow Loaded Crossbow]] or<br>2× Damaged [[Firework Loaded Crossbow]]|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow|Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow|description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability.‌}}{{Crafting|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow|Output=Crossbow|type=Combat|ignoreusage=1|showdescription=1|description=The durability of the two crossbows is added together, plus an extra 5% durability.‌ Any loaded ammunition is lost.}}=== Mob loot ======= Pillagers ====When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5–19 regardless of being [[enchanted]] when it [[spawn]]ed.Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.==== Piglins ====[[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.=== Chest loot ==={{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}}=== Trading ===Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s.Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}}Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}}== Usage ==<gallery>Steve aiming with Crossbow.png|Alex aiming with Crossbow.png|Pillager Aiming with Crossbow BE.png|Piglin with Crossbow targeting JE.png|</gallery>Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>=== Weapon ===[[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]]Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line.Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}} or if the crossbow finishes its loading animation {{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt.Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]].The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]:* [[File:Java Crossbow 1stP Loading.mp4|thumb|177x177px|Java Edition first-person loading animation for crossbows.]]Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first. * If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. Crossbows take 1.25 seconds (25 ticks) to load. The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).[[File:Bedrock Crossbow 1stP Loading.mp4|thumb|177x177px|Bedrock Edition first-person loading animation for crossbows.]][[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket.;Attack strength''Java Edition'':{| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic"|-! Damage || Arrow || Max firework|-| {{ItemSprite|Crossbow|text= '''Minimum'''}}| {{hp|7}}| {{hp|11}}|-| {{ItemSprite|Crossbow|text= '''Average'''}}| {{hp|9}}| {{hp|14.5}}|-| {{ItemSprite|Crossbow|text= '''Maximum'''}}| {{hp|11}}| {{hp|18}}|}''Bedrock Edition''* Always {{hp|9}}=== Fireworks ===[[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot.{| class="wikitable" style="text-align:center"! colspan="4" |Firework rocket range|-|Minimum|Average|Maximum|Gunpowder|-|32m (20 ticks)|40.8m (25.5 ticks)|49.6m (31 ticks)|1 ([[File:Gunpowder JE2 BE2.png|12x12px]])|-|48m (30 ticks)|56.8m (35.5 ticks)|65.6m (41 ticks)| 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])|-|64m (40 ticks)|72.8m (45.5 ticks)|81.6m (51 ticks)|3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])|}Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}} Unlike an arrow shot from a bow, the firework does not slow down under water.=== Repair ===Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.===Enchantments==={| class="wikitable"|+!Name!Description!Max Level|-|[[Quick Charge]]|Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}.|III|-|[[Multishot]]| Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing.|I|-|[[Piercing]]|Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore [[Shield|shields]]. Mutually exclusive with Multishot.|IV|-|[[Unbreaking]]|Causes a <code>(Level /(Level+1)) * 100%</code> chance a shot fired does not reduce the [[item durability|durability]] of the crossbow.|III|-|[[Mending]]|Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience.|I|-|[[Curse of Vanishing]]| Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this.|I|}[[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow.Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing.===Fuel===Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow.== Sounds =={{el|je}}:{{Sound table|sound=Crossbow loading start.ogg|subtitle=Crossbow charges up|source=player|description=When a crossbow starts to load|id=item.crossbow.loading_start|translationkey=subtitles.item.crossbow.charge|volume=0.15|pitch=1.0|distance=16}}{{Sound table|sound=Crossbow quick charge one1.ogg|sound2=Crossbow quick charge one2.ogg|sound3=Crossbow quick charge one3.ogg|subtitle=Crossbow charges up|source=player|description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref>|id=item.crossbow.quick_charge_1|translationkey=subtitles.item.crossbow.charge|volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref>|pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref>|distance=16}}{{Sound table|sound=Crossbow quick charge two1.ogg|sound2=Crossbow quick charge two2.ogg|sound3=Crossbow quick charge two3.ogg|subtitle=Crossbow charges up|source=player|description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref>|id=item.crossbow.quick_charge_2|translationkey=subtitles.item.crossbow.charge|pitch=''varies'' <ref group=sound name=quickchargevolume />|volume=''varies'' <ref group=sound name=quickchargepitch />|distance=16}}{{Sound table|sound=Crossbow quick charge three1.ogg|sound2=Crossbow quick charge three2.ogg|sound3=Crossbow quick charge three3.ogg|subtitle=Crossbow charges up|source=player|description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency />|id=item.crossbow.quick_charge_3|translationkey=subtitles.item.crossbow.charge|volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref>|pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref>|distance=16}}{{Sound table|sound=Crossbow loading middle1.ogg|sound2=Crossbow loading middle2.ogg|sound3=Crossbow loading middle3.ogg|sound4=Crossbow loading middle4.ogg|subtitle=MC-203146|source=player|description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref>|id=item.crossbow.loading_middle|translationkey=-|volume=0.325|pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref>|distance=16}}{{Sound table|sound=Crossbow loading end.ogg|subtitle=Crossbow loads|source=dependent|description=When a crossbow stops loading|id=item.crossbow.loading_end|translationkey=subtitles.item.crossbow.load|volume=1.0|pitch={{frac|13|15}}-1.2|distance=16}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|subtitle=Crossbow fires|source=dependent|description=When a crossbow fires|id=item.crossbow.shoot|translationkey=subtitles.item.crossbow.shoot|volume=0.8/0.9/0.9|pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref>|distance=16}}{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|subtitle=Arrow hits|source=neutral|description=When an arrow hits a block or entity|id=item.crossbow.hit|translationkey=subtitles.item.crossbow.hit|volume=1.0|pitch={{frac|12|11}}-{{frac|4|3}}|distance=16}}{{Sound table|sound=Succesfull Hit.ogg|subtitle=Player hit|source=player|description=When an arrow shot by a player hits another player|id=entity.arrow.hit_player|translationkey=subtitles.entity.arrow.hit_player|volume=0.18|pitch=0.45|distance=16}}{{Sound table|sound=Firework launch.ogg|subtitle=Firework launches|source=ambient|description=When a crossbow fires a firework rocket|id=entity.firework_rocket.launch|translationkey=subtitles.entity.firework_rocket.launch|volume=3.0|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a crossbow's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Crossbow loading start.ogg|source=player|description=When a crossbow starts to load|id=crossbow.loading.start|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow loading middle1.ogg|sound2=Crossbow loading middle2.ogg|sound3=Crossbow loading middle3.ogg|sound4=Crossbow loading middle4.ogg|source=player|description=While a crossbow is loading and when a crossbow stops loading|id=crossbow.loading.middle|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow loading end.ogg|source=player|description=''Unused sound event''|id=crossbow.loading.end|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow quick charge one1.ogg|sound2=Crossbow quick charge two1.ogg|sound3=Crossbow quick charge three1.ogg|source=player|description=When a crossbow with Quick Charge starts to load|id=crossbow.quick_charge.start|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow quick charge one2.ogg|sound2=Crossbow quick charge two2.ogg|sound3=Crossbow quick charge three2.ogg|source=player|description=While a crossbow with Quick Charge is loading|id=crossbow.quick_charge.middle|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow quick charge one3.ogg|sound2=Crossbow quick charge two3.ogg|sound3=Crossbow quick charge three3.ogg|source=player|description=When a crossbow with Quick Charge stops loading|id=crossbow.quick_charge.end|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|source=player|description=When a crossbow fires|id=crossbow.shoot|volume=1.0|pitch=1.0}}{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|source=player|description=When an arrow hits a block or entity|id=random.bowhit|volume=1.0|pitch=1.09-1.3}}{{Sound table|sound=Firework launch.ogg|source=ambient|description=When a crossbow fires a firework rocket|id=firework.launch|volume=1.0|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a crossbow's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values===== ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Crossbow|spritetype=item|nameid=crossbow|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Crossbow|spritetype=item|nameid=crossbow|id=575|form=item|foot=1}}===Item data==={{el|java}}:{{main|Player.dat format}}<div class="treeview" style="margin-top: 0;">*{{nbt|compound|tag}}: The '''tag''' tag.{{:Player.dat_format/Crossbow}}</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].==Achievements=={{load achievements|Sniper Duel;Archer;Bullseye}}==Advancements=={{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}}==History=={{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}}{{History|java}}{{History||1.14|snap=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.|Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}}{{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}}{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] crossbows and enchanted crossbows.}}{{History||1.16|snap=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}{{History|||snap=20w16a|Crossbows now generate randomly enchanted in[[bastion remnants]]chests.}}{{History||1.18|snap=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}}{{History||1.19.4|snap=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.|Crossbows are currently apart of [[Experimental Gameplay]].}}{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}}{{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}{{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]].|Crossbows can now be found in [[pillager outpost]] [[chest]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}{{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in[[bastion remnants]]chests.}}{{History|PS4}}{{History||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}}{{History|foot}}==Issues=={{issue list}}==Trivia==*Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref>*Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.*Although Piercing allows arrows to bypass [[shield]]s, they can't get through the wither armor.*The crossbow's first-person loading animation in [[Bedrock Edition]] is different from [[Java Edition]].*Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.<ref>{{bug|MC-137552}}</ref>*In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.==Gallery==<gallery>File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]].File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018.File:EquippingCrossbow.png|How the crossbow is equipped.File:Enchanted_Crossbow.gif|An enchanted crossbow.File:Steve_Charging_Crossbow.gif|Steve charging crossbow {{in|java}}.File:Alex_Charging_Crossbow.gif|Alex charging crossbow {{in|java}}.File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow.File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow.File:Crossbow_(MCD).png|The ''Minecraft Dungeons'' variant of the crossbow</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022{{Items}}[[Category:Combat]][[Category:Renewable resources]][[de:Armbrust]][[es:Ballesta]][[fr:Arbalète]][[it:Balestra]][[ja:クロスボウ]][[ko:쇠뇌]][[pl:Kusza]][[pt:Besta]][[ru:Арбалет]][[th:หน้าไม้]][[zh:弩]]</li><li>[[Bucket|Bucket]]<br/>{{about|the empty bucket|buckets filled with objects}}{{Item| image = Bucket.png| renewable = Yes| stackable = Yes (16), except in furnace fuel slot}}A '''bucket''' is an item used to carry [[water]], [[lava]], [[milk]], [[powder snow]], and [[Bucket of aquatic mob|various aquatic mobs]].== Obtaining ===== Crafting ==={{Crafting |A2= Iron Ingot |C2= Iron Ingot |B3= Iron Ingot |Output= Bucket |type= Miscellaneous}}=== Natural generation ==={{LootChestItem|bucket}}== Usage ==Empty buckets can be used to "pick up" a [[water]] or [[lava]] source block by pressing {{control|use}} item on a block of the relevant type. If the empty bucket is part of a stack and the player's inventory is full, the filled bucket drops in front of the player as an item. A bucket filled with a source block can then be used to place its source block contents in the empty block next to the side of the block the player is currently looking at, or replacing the block looked at for some replaceable blocks.One can press {{control|use}} when looking at a [[cow]], [[mooshroom]], or [[goat]] to fill a bucket with [[milk]]. A bucket full of milk can be emptied only by drinking it or by using it in crafting a recipe (like [[cake]]).A bucket full of water can be used on a live aquatic mob ([[cod]], [[salmon]], [[tropical fish]], [[pufferfish]], [[axolotl]], or [[tadpole]]) to collect the mob in the bucket for transportation to another location. The mob in item form becomes a [[bucket of aquatic mob]].An empty bucket can be used to empty a [[cauldron]] with water or lava, filling the bucket with the fluid. This does not work with dispensers.<ref>{{bug|MC-165196}}</ref>A lava bucket placed in the fuel slot of a [[furnace]] becomes an empty bucket after the lava is consumed during [[smelting]].An empty bucket fills with [[water]] when placed in the fuel slot of a [[furnace]] while smelting a [[Sponge|wet sponge]].An empty bucket can be used to collect [[powder snow]], filling the bucket with powder snow. Emptying the powder snow bucket places the powder snow block in the empty block next to the side of the block the player is currently looking at.== Sounds =={{el|je}}:{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|subtitle=Bucket fills|source=player|description=When a bucket is filled with water|id=item.bucket.fill|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket1.ogg|sound3=Empty water bucket2.ogg|sound4=Empty water bucket3.ogg|subtitle=Bucket empties|source=block|description=When a water bucket is emptied <ref group=sound><code>empty1</code> plays at twice the frequency as the other sounds</ref>|id=item.bucket.empty|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>|distance=16}}{{Sound table|sound=Fill lava bucket1.ogg|sound2=Fill lava bucket2.ogg|sound3=Fill lava bucket3.ogg|subtitle=Bucket fills|source=player|description=When a bucket is filled with lava|id=item.bucket.fill_lava|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0 |distance=16}}{{Sound table|sound=Empty lava bucket1.ogg|sound2=Empty lava bucket2.ogg|sound3=Empty lava bucket3.ogg|subtitle=Bucket empties|source=block|description=When a lava bucket is emptied|id=item.bucket.empty_lava|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|subtitle=Bucket fills|source=player|description=When a bucket is filled with powder snow|id=item.bucket.fill_powder_snow|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0/0.9/1.1|distance=16}}{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|subtitle=Bucket empties|source=block|description=When a powder snow bucket is emptied|id=item.bucket.empty_powder_snow|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=2|sound=Fill fish bucket1.ogg|sound2=Fill fish bucket2.ogg|sound3=Fill fish bucket3.ogg|subtitle=Fish captured|source=neutral|description=When a fish is collected into a water bucket|translationkey=subtitles.item.bucket.fill_fish|id=item.bucket.fill_fish|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Tadpole captured|source=neutral|description=When a tadpole is collected into a bucket|id=item.bucket.fill_tadpole|translationkey=subtitles.item.bucket.fill_tadpole|volume=0.5|pitch=1.5|distance=16}}{{Sound table|sound=Fill axolotl1.ogg|sound2=Fill axolotl2.ogg|sound3=Fill axolotl3.ogg|subtitle=Axolotl scooped|source=neutral|description=When an axolotl is collected into a bucket|id=item.bucket.fill_axolotl|translationkey=subtitles.item.bucket.fill_axolotl|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=3|sound=Empty fish bucket1.ogg|sound2=Empty fish bucket2.ogg|sound3=Empty fish bucket3.ogg|subtitle=Bucket empties|source=neutral|description=When a fish is placed from a bucket|id=item.bucket.empty_fish|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Bucket empties|source=neutral|description=When a tadpole is placed from a bucket|id=item.bucket.empty_tadpole|translationkey=subtitles.item.bucket.empty|volume=0.5|pitch=1.5|distance=16}}{{Sound table|subtitle=Bucket empties|source=neutral|description=When an axolotl is placed from a bucket|id=item.bucket.empty_axolotl|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Cow milk1.ogg|sound2=Cow milk2.ogg|sound3=Cow milk3.ogg|source=player|subtitle=Cow gets milked|description=When a cow is milked|id=entity.cow.milk|translationkey=subtitles.entity.cow.milk|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|subtitle=Goat gets milked|description=When a regular goat is milked|source=neutral|id=entity.goat.milk|translationkey=subtitles.entity.goat.milk|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Goat screaming milk1.ogg|sound2=Goat screaming milk2.ogg|sound3=Goat screaming milk3.ogg|sound4=Goat screaming milk4.ogg|sound5=Goat screaming milk5.ogg|subtitle=Goat gets milked|source=neutral|description=When a screaming goat is milked|id=entity.goat.screaming.milk|translationkey=subtitles.entity.goat.milk|volume=1.0|pitch=1.0|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|source=block|description=When a bucket is filled with water|id=bucket.fill_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|source=block|description=When a water bucket is emptied|id=bucket.empty_water|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>|id=cauldron.fillwater|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>|id=cauldron.takewater|volume=0.1|pitch=1.0}}{{Sound table|sound=Fill lava bucket1.ogg|sound2=Fill lava bucket2.ogg|sound3=Fill lava bucket3.ogg|source=block|description=When a bucket is filled with lava|id=bucket.fill_lava|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty lava bucket1.ogg|sound2=Empty lava bucket2.ogg|sound3=Empty lava bucket3.ogg|source=block|description=When a lava bucket is emptied|id=bucket.empty_lava|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|source=player|description=When a bucket is filled with powder snow|id=bucket.fill_powder_snow|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|source=block|description=When a powder snow bucket is emptied|id=bucket.empty_powder_snow|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill fish bucket1.ogg|sound2=Fill fish bucket2.ogg|sound3=Fill fish bucket3.ogg|source=block|description=When a creature is collected into a water bucket|id=bucket.fill_fish|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty fish bucket1.ogg|sound2=Empty fish bucket2.ogg|sound3=Empty fish bucket3.ogg|source=block|description=When a creature is placed from a bucket|id=bucket.empty_fish|volume=1.0|pitch=1.0}}{{Sound table|sound=Cow milk1.ogg|sound2=Cow milk2.ogg|sound3=Cow milk3.ogg|source=neutral|description=When a cow is milked|id=mob.cow.milk|volume=1.0|pitch=1.0}}{{Sound table|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|description=When a regular goat is milked|source=neutral|id=mob.mooshroom.suspicious_milk|volume=1.0|pitch=1.0, 0.9, 1.1}}{{Sound table|sound=Goat screaming milk1.ogg|sound2=Goat screaming milk2.ogg|sound3=Goat screaming milk3.ogg|sound4=Goat screaming milk4.ogg|sound5=Goat screaming milk5.ogg|description=When a screaming goat is milked|source=neutral|id=mob.goat.milk.screamer|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bucket|spritetype=item|nameid=bucket|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|showaliasids=y|generatetranslationkeys=y|displayname=Bucket|spritetype=item|nameid=bucket|id=360|aliasid=bucket / 0|form=item|foot=1}}== Video ==<div style="text-align:center">{{yt|0tVu5HYLQMw}}</div>== Achievements =={{Load achievements|I am a Marine Biologist}}== Advancements =={{Load advancements|Hot Stuff}}== History =={{History|java infdev}}{{History||20100615|[[File:Bucket JE1 BE1.png|32px]] Added buckets.|Buckets can currently pick up only [[water]] and [[lava]].}}{{History||20100625-2|Buckets can now be found in the new [[dungeon]] [[chest]]s.}}{{History|java alpha}}{{History||v1.0.11|[[Cow]]s are now [[milk]]able by using buckets.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be milked like normal [[cow]]s.}}{{History|||snap=Beta 1.9 Prerelease 5|In [[Creative]] mode, buckets now remain empty when {{control|used}} to pick up [[water]] and [[lava]].}}{{History||1.2.1|snap=12w06a|Buckets are now [[renewable resource|renewable]], due to zombies having a chance to drop iron ingots.}}{{History||1.3.1|snap=12w21a|Buckets are now stackable up to 16.|[[Dispenser]]s can now use buckets to collect and dispense water and lava.}}{{History|||snap=12w22a|[[Smelting]] in a [[furnace]] with a [[lava bucket]] now leaves an empty bucket for the [[player]] to retrieve.}}{{History||1.8|snap=14w25b|An empty bucket in the [[fuel]] slot now fills and become a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the furnace is still smelting, and for empty buckets left by lava buckets.|Stacked buckets in the fuel slot now become a single water bucket.}}{{History|||snap=14w26a|The [[player]] can now place only one bucket in the [[fuel]] slot, which fixes the bug above.}}{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].|The average yield of buckets from [[dungeon]] [[chest]]s has been substantially decreased.}}{{History|||snap=15w46a|Buckets now replace single [[snow|snow layers]] when {{control|used}} on the top, instead of placing the [[water]] or [[lava]] in the [[air]] above the snow layer.}}{{History|||snap=15w50a|Added [[sound]]s for buckets: <code>item.bucket.fill</code>, <code>item.bucket.fill_lava</code>, <code>item.bucket.empty</code>, and <code>item.bucket.empty_lava</code>.}}{{History||1.11|snap=16w39a|Buckets are now found in the new [[woodland mansion]] [[chest]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 325.}}{{History|||snap=November 18, 2017|slink=https://youtu.be/A_Z3AokMwWI?t=1h52m07s|Buckets were said to be able to pick up fish mobs.}}{{History|||snap=18w08b|Added [[fish bucket]]s, which turn into regular buckets when {{control|used}}.}}{{History||1.14|snap=18w43a|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}{{History|||snap=18w49a|Buckets can now be found in chests in [[savanna]] [[village]] houses.}}{{History||1.16|snap=Pre-release 1|Using a bucket on water or lava in Creative mode now provides the player with one water or lava bucket in the inventory.<ref>{{bug|MC-9856}}</ref> This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets.|Cows and mooshrooms can also now be milked in Creative mode,<ref>{{bug|MC-36322}}</ref> providing the player with limitless milk buckets.}}{{History|||snap=Pre-release 4|Milking cows now provides Creative players with only one bucket.<ref>{{bug|MC-188352}}</ref>}}{{History||1.17|snap=October 3, 2020|slink=https://youtu.be/DWZIfsaIgtE?t=2h04m58s|Buckets were revealed to be able to be used to collect [[axolotl]]s.}}{{History|||snap=21w13a|[[Goat]]s are now milkable by using buckets.}}{{History|||snap=20w46a|Added [[powder snow]], which can be collected with buckets.}}{{History|pocket alpha}}{{History||v0.7.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}{{History||v0.7.4|Filled buckets no longer stack.<ref>{{bug|MCPE-3960}}</ref>|Empty buckets no longer allow [[liquid]] sources to be targeted and broken like [[block]]s.<ref>{{bug|MCPE-3857}}</ref>}}{{History||unknown|The stack limit for empty buckets has been changed from 64 to 16.}}{{History||v0.14.0|snap=build 1|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].}} {{History||v0.16.0|snap=build 1|Added [[sound]]s when using buckets.|An empty bucket in the [[fuel]] slot now fills and becomes a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the [[furnace]] is still [[smelting]], and for empty buckets left by [[lava bucket]]s.}}{{History||?|Buckets no longer highlight fluid blocks when aiming at them.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Buckets now generate in [[woodland mansion]] [[chest]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Added [[fish bucket]]s, which turn into regular buckets when used.|Empty buckets can now be used to catch [[fish]].|Moved all bucket items from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}{{History||1.9.0|snap=beta 1.9.0.2|[[Cauldron]]s filled with [[lava]] can now be emptied by using a bucket, filling it with lava.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Buckets can now be found in [[savanna]] [[village]] house [[chest]]s.}}{{History||1.16.200|snap=beta 1.16.200.52|[[Goat]]s are now milkable by using buckets.}}{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow]], which can be used to turn bucket to powder snow bucket.}}{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]]s, which can be used to turn bucket to axolotl bucket.}}{{History||1.19.0|snap=?|Added [[tadpole]]s, which can be used to turn bucket to tadpole bucket.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}{{History||xbox=TU9|Buckets are now stackable up to 16.}}{{History|PS4}}{{History||1.90|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}{{History|new 3DS}}{{History||0.1.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Bucket SDGP.png|Bucket in the [[Super Duper Graphics Pack]].</gallery>== See also ==*[[Cauldron]]*[[Bowl]]*[[Glass Bottle]]*[[Water]]== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory-bucket Taking Inventory: Bucket] – Minecraft.net on December 14, 2018{{Items}}[[Category:Tools]][[Category:Renewable resources]][[cs:Kbelík]][[de:Eimer]][[es:Cubo]][[fr:Seau]][[hu:Vödör]][[it:Secchio]][[ja:バケツ]][[ko:양동이]][[nl:Emmer]][[pl:Wiadro]][[pt:Balde]][[ru:Ведро]][[th:ถัง]][[uk:Відро]][[zh:桶]]</li></ul>
Pre-Release 1F3 + D no longer clears recently typed messages and commands from and .
1.16
{{Extension DPL}}<ul><li>[[Iron Nugget|Iron Nugget]]<br/>{{About|the nugget|the ore|Iron Ore|the item|Iron Ingot|the mineral block|Block of Iron}}{{Item| image = Iron Nugget.png| renewable = Yes| stackable = Yes (64)}}'''Iron nuggets''' are pieces of iron that can be obtained by [[smelting]] iron [[tools]]/[[Sword|weapons]] or iron/chainmail [[armor]]. One iron nugget is worth one-ninth of an [[iron ingot]].== Obtaining ===== Crafting ==={{Crafting|Iron Ingot|Output= Iron Nugget,9|type=Material}}=== Smelting ==={{Smelting|Iron Sword; {Any iron tools}; {Any iron armor}; {Any chainmail armor}; Iron Horse Armor|Iron Nugget|0,1}}[[Item durability|Durability]] and [[enchantments]] do not affect the ability to smelt iron tools, weapons, or armor into iron nuggets.=== Bartering ===[[Piglins]] may [[barter]] 9–36 iron nuggets when given a [[gold ingot]].=== Chest loot ==={{LootChestItem|iron-nugget}}== Usage ==Iron nuggets are used to craft [[iron ingot]]s, [[lantern]]s, [[soul lantern]]s, and [[chain]]s.=== Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Iron Nugget|spritetype=item|nameid=iron_nugget|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Iron Nugget|spritetype=item|nameid=iron_nugget|id=569|form=item|foot=1}}== History =={{History|java}}{{History||1.11.1|snap=16w50a|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. |Iron nuggets can be used to craft [[iron ingot]]s.|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 452.}}{{History|||snap=18w11a|Iron nuggets now generate in [[shipwreck]] [[chest]]s.}}{{History||1.14|snap=18w46a|Iron nuggets are now used to craft [[lantern]]s.}}{{History|||snap=18w50a|Iron nuggets can now be found in chests in [[taiga]] [[village]] houses.}}{{History||1.16|snap=20w06a|Iron nuggets are now used to craft [[soul fire lantern]]s.}}{{History|||snap=20w10a|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.}}{{History|||snap=20w16a|Iron nuggets are now used to craft [[chain]]s.|Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets.|Iron nuggets can be used to craft [[iron ingot]]s.|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|Iron nuggets can now be found in some [[shipwreck]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Iron nuggets are now used to craft [[lantern]]s.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron nugget can now be found in [[taiga]] [[village]] house chests.}}{{History||1.16.0|snap=beta 1.16.0.51|Iron nuggets are now used to craft [[soul fire lantern]]s.}}{{History|||snap=beta 1.16.0.57|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.|Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}}{{History|||snap=beta 1.16.0.59|Iron nuggets are now used to craft [[chain]]s.}}{{History||1.16.100|snap=beta 1.16.100.50|Iron nuggets can now be used as fuel in a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}{{History||1.18.30|snap=beta 1.18.30.26|Iron nuggets can no longer be used as fuel in a furnace.}}{{History|console}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. |Iron nuggets can be used to craft [[iron ingot]]s.|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|Iron nuggets are now used to craft [[lantern]]s}}{{History|new 3ds}}{{History||1.9.19|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets.|Iron nuggets can be used to craft [[iron ingot]]s.|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}{{History|foot}}== Issues =={{issue list}}==Gallery==<gallery>Pocket Edition Iron Nugget.jpg|First image of an iron nugget in ''Bedrock Edition''.</gallery>== See also ==*[[Gold Nugget]]*[[Iron]]== References =={{Reflist}}{{Items}}[[de:Eisenklumpen]][[fr:Pépite de fer]][[ja:鉄塊]][[ko:철 조각]][[nl:IJzerklompje]][[pl:Bryłka żelaza]][[pt:Pepita de ferro]][[ru:Кусочек железа]][[uk:Залізний самородок]][[zh:铁粒]][[Category:Renewable resources]]</li><li>[[Raw Copper|Raw Copper]]<br/>{{Item| image = Raw Copper.png| renewable = No| stackable = Yes (64)}}'''Raw copper''' is a raw metal resource obtained from mining [[copper ore]].== Obtaining ===== Mining ===Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.=== Crafting ==={{Crafting|showname=1|Block of Raw Copper|Output=Raw Copper,9|type=Material|foot=1}}== Usage ==The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s.=== Crafting ==={{crafting usage}}=== Smelting ingredient ==={{Smelting|showname=2|Raw Copper|Copper Ingot|0.7}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Raw Copper|spritetype=item|nameid=raw_copper|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Copper|spritetype=item|nameid=raw_copper|form=item|id=507|foot=1}}== History =={{History|java}}{{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}}{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}}{{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed.|Raw copper can now be used to craft [[block of raw copper]].}}{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}}{{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}{{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}}{{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}}{{History|bedrock}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}}{{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}}{{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}{{History|foot}}== Issues =={{Issue list}}==Gallery==<gallery>JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.Jappa Raw Ores 2.png|Jappa shows raw ore textures.Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.</gallery>{{Items}}[[Category:Non-renewable resources]][[de:Rohkupfer]][[es:Cobre en bruto]][[fr:Cuivre brut]][[it:Rame grezzo]][[ja:銅の原石]][[pl:Surowa miedź]][[pt:Cobre bruto]][[ru:Необработанная медь]][[tr:Ham Bakır]][[uk:Необроблена мідь]][[zh:粗铜]]</li></ul>
20w18aThe "Looking at block" and "Looking at fluid" were integrated into "Targeted block" and "Targeted fluid" located on the right side of the debug screen.
Added a new line detailing mob spawning in different categories.
20w20aAdded gamemode switcher accessible with F3 + F4.
F3 + N now toggles between Spectator mode and the previous gamemode.
1.17
{{Extension DPL}}<ul><li>[[Tropical Fish (item)|Tropical Fish (item)]]<br/>{{Item| title = Tropical Fish| image = Tropical Fish.png| renewable = Yes| heals = {{hunger|1}}| stackable = Yes (64)}}'''Tropical fish''' is a [[food]] item that cannot be cooked.== Obtaining ===== Fishing ===Tropical fish can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).Tropical fish cannot be caught when fishing in [[jungle]] biome and variants.{{only|bedrock}}<!--1-6 exp-->=== Mob drops ===[[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 2% chance of being tropical fish. The chance of getting the fish drop can be increased by 1% per level of [[Looting]], but the type of fish is not affected.[[Tropical fish]] always drop 1 tropical fish in its item form when killed. This drop is not affected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>== Usage ===== Food ===Tropical fish restores {{hunger|1}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]].=== Trading ===Expert-level fisherman [[villager]]s have a {{frac|1|7}} chance to buy a single tropical fish for one [[emerald]].{{only|bedrock}}Expert-level fisherman villagers always offer to buy 6 tropical fish for an emerald.{{only|java}}=== Wolves ==={{IN|Bedrock}}, tropical fish can be used to feed [[wolves]], healing them by {{hp|1|mob=1}}. However, unlike other wolf food, tropical fish cannot be used to breed or speed up the growth of baby wolves. Tropical fish can be fed only to a wolf that is not at full health.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Tropical Fish|spritetype=item|nameid=tropical_fish|itemtags=fishes, axolotl_tempt_items|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showaliasids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Tropical Fish|spritetype=item|nameid=tropical_fish|aliasid=clownfish|id=266|form=item|translationkey=tile.clownfish.name|foot=1}}== Achievements =={{load achievements|Lion Hunter}}== Advancements =={{load advancements|Husbandry;A Balanced Diet;Fishy Business}}== History =={{History|java}}{{History||1.7.2|snap=13w36a|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}{{History||1.8|snap=14w25a|Clownfish are now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardians]].}}{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}{{History|||snap=18w08b|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] clownfish as their [[item]] form when killed.|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of clownfish has been changed.}}{{History|||snap=18w19a|"Clownfish" has been renamed to "Tropical Fish".}}{{History|||snap=pre5|The [[item]] ID has now been changed to <code>tropical_fish</code>.}}{{History||1.14|snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] tropical fish.}}{{History||1.17|snap=20w51a|Tropical fish can be used to [[breeding|breed]] the new [[axolotl]]s.|Tropical fish can be used to make axolotls attack drowned and guardians.}}{{History|||snap=21w20a|Axolotls can no longer be bred using tropical fish, but instead can only be bred with [[Bucket of aquatic mob|buckets of tropical fish]].}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}{{History||v0.12.1|snap=build 1|Clownfish now restore [[hunger]] instead of [[health]].}}{{History||v0.16.0|snap=build 1|Clownfish can now be [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|"Clownfish" has been renamed to "Tropical Fish".|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] tropical fish as their [[item]] form when killed.|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}{{History||1.8.0|snap=beta 1.8.0.8|Tropical fish can now be used to fed [[ocelot]] to gain their trust.}}{{History||1.11.0|snap=beta 1.11.0.4|Tropical fish can now be [[trading|sold]] to fisherman [[villager]]s.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Clownfish" has been renamed to "Tropical Fish".|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Fishing]]== References =={{reflist}}{{items}}[[de:Tropenfisch (Nahrung)]][[es:Pez tropical (objeto)]][[ja:熱帯魚 (アイテム)]][[ko:열대어 (아이템)]][[it:Pesce tropicale (oggetto)]][[ru:Тропическая_рыба_(предмет)]][[zh:热带鱼(物品)]][[Category:Renewable resources]][[Category:Food]]</li><li>[[Iron Ingot|Iron Ingot]]<br/>{{About|the ingot|the ore|Iron Ore|the mineral block|Block of Iron|the nugget|Iron Nugget|the raw mineral|Raw Iron}}{{Item| image = Iron Ingot.png|type=| renewable = Yes| stackable = Yes (64)}}'''Iron ingots''' are versatile [[metal]] ingots used extensively in [[crafting]].== Obtaining ===== Chest loot ==={{LootChestItem|iron-ingot}}=== Crafting ==={{Crafting|head=1|showname=0|Block of Iron|Output=Iron Ingot,9|type=Material}}{{Crafting|A1= Iron Nugget|B1= Iron Nugget|C1= Iron Nugget|A2= Iron Nugget|B2= Iron Nugget|C2= Iron Nugget|A3= Iron Nugget|B3= Iron Nugget|C3= Iron Nugget|Output=Iron Ingot|type= Material|foot=1}}=== Smelting ==={{see also|Iron Ore#Natural generation}}[[Smelting]] raw iron in a [[furnace]] or [[blast furnace]] is the most common way to obtain iron ingots.{{Smelting|head=1|Iron Ore;Deepslate Iron Ore|Iron Ingot|0,7}}{{Smelting|foot=1|Raw Iron|Iron Ingot|0,7}}=== Compound creation ===Iron Ingot can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}{| class="wikitable"!Name!Elements!Example recipe|- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->!Iron Ingot|Iron <br>|{{Crafting Table|shapeless= 1|A2=Iron|Output=Iron Ingot}}|}=== Mob loot ==={{see also|Tutorials/Iron golem farming}}[[Iron golem]]s drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped.[[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an iron ingot, [[carrot]], or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives iron ingots the following chances of dropping:* {{frac|1|120}} (about 0.83%)* {{frac|7|600}} (about 1.17%) with Looting I* {{frac|9|600}} (1.50%) with Looting II* {{frac|11|600}} (about 1.83%) with Looting III== Usage ===== Crafting ingredient ==={{crafting usage}}=== Trading ===Apprentice-level Armorer, Toolsmith, and Weaponsmith [[Villager|villagers]] buy 3 iron ingots for an [[emerald]] as their third trade.{{only|bedrock}}Apprentice-level Armorer villagers have a 50% chance to buy 4 iron ingots for one emerald, and apprentice-level Toolsmith and Weaponsmith villagers always offer to buy 4 iron ingots for one emerald.{{only|java}}=== Repairing ===Iron ingots are the repair items for the iron [[tier]] and chainmail and iron [[armor material]]s, and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:* {{ItemLink|Chainmail Helmet}}* {{ItemLink|Chainmail Chestplate}}* {{ItemLink|Chainmail Leggings}}* {{ItemLink|Chainmail Boots}}* {{ItemLink|Iron Helmet}}* {{ItemLink|Iron Chestplate}}* {{ItemLink|Iron Leggings}}* {{ItemLink|Iron Boots}}* {{ItemLink|Iron Sword}}* {{ItemLink|Iron Axe}}* {{ItemLink|Iron Pickaxe}}* {{ItemLink|Iron Shovel}}* {{ItemLink|Iron Hoe}}=== Healing iron golems ==={{control|Using}} an iron ingot on an [[iron golem]] restores its health by {{hp|25}}. === Beacons ===Iron ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an iron ingot in the item slot. An iron ingot can be substituted for an [[emerald]], a [[gold ingot]], a [[diamond]], or a [[netherite ingot]].=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Iron Ingot|Any Armor Trim Smithing Template|Netherite Chestplate|Iron Ingot|Iron Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palettes are shown on the designs on trimmed armor:*{{TrimPalette|iron ingot}}*{{TrimPalette|iron ingot|darker=1}} (a darker color palette is used when an iron armor piece is trimmed using an iron ingot).== Achievements =={{load achievements|Acquire Hardware}}== Advancements =={{load advancements|Acquire Hardware}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Iron Ingot|spritetype=item|nameid=iron_ingot|itemtags=beacon_payment_items|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Iron Ingot|spritetype=item|nameid=iron_ingot|id=305|form=item|foot=1}}== History =={{History|java indev}}{{History||0.31|snap=20100128|[[File:Iron Ingot JE1.png|32px]] Added iron ingots.}}{{History|||snap=20100129|[[File:Iron Ingot JE2 BE1.png|32px]] The texture of iron ingots has been changed.|Iron ingots can be [[smelting|smelted]] from [[iron ore]] and [[drops|drop]] 3–5 iron ingots. |Iron ingots can be used to craft [[iron block]]s, [[flint and steel]] and iron [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}{{History|||snap=20100130|Iron ingots are now used to craft [[arrow]]s.|[[Iron block]]s now require 9 iron ingots (3×3) instead 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}{{History||20100206|Iron ingots can now be used to [[crafting|craft]] iron [[hoe]]s.}}{{History||?|[[Smelting]] now [[drops]] only 1 iron ingot (down from 3–5).}}{{History||20100218|Iron ingots are now used to craft iron [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}{{History|java infdev}}{{History||20100615|Iron ingots are now used to craft [[bucket]]s.}}{{History||20100618|Iron ingots are now used to craft [[rail]]s and [[minecart]]s.}}{{History||20100625-2|Iron ingots can be found in [[dungeon]] [[chest]]s.}}{{History|java alpha}}{{History||v1.0.1|Iron ingots are now used to [[crafting|craft]] iron [[door]]s.}}{{History||v1.0.14|Iron ingots are no longer used to craft [[arrow]]s.}}{{History||v1.1.0|Iron ingots are now used to craft [[compass]]es.}}{{History|java beta}}{{History||1.5|Iron ingots are now used to craft [[detector rail]]s.}}{{History||1.7|Iron ingots are now used to craft [[piston]]s and [[shears]].}}{{History||1.8|snap=Pre-release|Iron ingots are found in the new [[stronghold]] storeroom and [[mineshaft]] [[chest]]s.|Iron ingots are now used to craft [[iron bars]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Iron ingots are now used to craft [[cauldron]]s.}}{{History|||snap=Beta 1.9 Prerelease 3|Iron ingots are now found in the new stronghold altar [[chest]]s.}}{{History||1.1|snap=12w01a|Iron ingots are now found in [[village]] blacksmith chests.}}{{History||1.2.1|snap=12w06a|[[Zombie]]s now rarely [[drops|drop]] iron ingots, making it a [[renewable resource]].}}{{History|||snap=12w08a|[[Iron golem]]s now drop 3–5 iron ingots.}}{{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing iron ingots.|Blacksmith [[villager]]s now [[trading|buy]] 8–9 iron ingots for 1 [[emerald]].}}{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with iron ingots.|Iron ingots are now used to craft [[tripwire hook]]s.}}{{History||1.4.2|snap=12w32a|Iron ingots can be used to activate [[beacon]]s.}}{{History|||snap=12w41a|Iron ingots are now used to craft [[anvil]]s.}}{{History|||snap=12w42a|Anvils now need 4 iron ingots to [[craft]] instead of 1.}}{{History||1.5|snap=13w01a|Iron ingots are now used to [[crafting|craft]] heavy [[weighted pressure plate]]s.}}{{History|||snap=13w02a|Iron ingots are now used to craft [[hopper]]s and [[activator rail]]s.}}{{History||1.6.1|snap=13w16a|Iron ingot is now used to craft iron [[horse armor]] and [[horse saddle]].}}{{History|||snap=13w18a|Iron ingot is no longer used to craft iron [[horse armor]] and [[horse saddle]].|Iron ingots are now found in [[nether fortress]] [[chest]]s.}}{{History||1.8|snap=14w02a|[[Trading]] for iron ingots has been changed: armorer, weapon smith and tool smith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}{{History|||snap=14w07a|Iron ingots are now used to craft [[iron trapdoor]]s.}}{{History||1.9|snap=15w31a|Iron ingots are now found in [[end city]] ship [[chest]]s.}}{{History|||snap=15w33c|Iron ingots are now used to craft [[shield]]s.}}{{History|||snap=15w44a|The average yield from [[dungeon]] and [[desert temple]] chests has been substantially decreased. |The average yield from [[mineshaft]] and [[nether fortress]] chests has been slightly decreased.}}{{History||1.11|snap=16w39a|Iron ingots are now found in the new [[woodland mansion]] chests.}}{{History||1.11.1|snap=16w50a|Iron ingots are now used to craft [[iron nugget]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 265.}}{{History|||snap=18w10a|Iron ingots now generate in [[buried treasure]] [[chest]]s.}}{{History|||snap=18w11a|Iron ingots can now be found in the chests of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|Iron ingots can now be used to craft [[crossbow]]s.|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}{{History|||snap=18w47a|Iron ingots can now be found inside of loot [[chest]]s on top of [[pillager outpost]]s.}}{{History|||snap=18w50a|Iron ingots can now be found in chests in [[village]] toolsmith houses.|Iron ingots can now be used to craft a [[blast furnace]].}}{{History|||snap=19w04a|Iron ingots can now be used to craft [[stonecutter]]s.}}{{History||1.15|snap=19w41a|Iron ingots can now be used to heal [[iron golem]]s.}}{{History||1.16|snap=20w16a|Iron ingots now generate in[[bastion remnants]]chests.|Iron ingots are now used to craft [[chain]]s.}}{{History||1.16.2|snap=20w30a|The average yield of iron ingots from bastion remnant chests has been slightly increased.}}{{History||1.17|snap=21w08a|Iron ingots can now be smelted from [[deepslate iron ore]].}}{{History|||snap=21w14a|Iron ingots can now be smelted from [[raw iron]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Iron ingots can now be used as an armor trim material.}}{{History|||snap=23w05a|Iron ingots can now be trimmed with iron [[armor]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots. They are currently unobtainable and serve no purpose.}}{{History||v0.3.2|Iron ingots are now obtainable by [[smelting]] iron ore in a [[furnace]].|Iron ingots can be used to craft [[shears]], [[blocks of iron]] and iron [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}{{History||v0.4.0|Iron ingots are now used to craft [[flint and steel]] and iron [[hoe]]s.}}{{History||v0.5.0|Iron ingots are now used to craft [[nether reactor core]]s.}}{{History||v0.6.0|Iron ingots are now used to craft iron [[armor]].}}{{History||v0.7.0|Iron ingots are now used to craft [[bucket]]s.}}{{History||v0.8.0|snap=build 1|Iron ingots are now used to craft [[compass]]es and [[iron bars]].}}{{History|||snap=build 2|Iron ingots are now used to craft [[minecart]]s and [[rail]]s.}}{{History||v0.9.0|snap=build 1|Iron ingots can now be found in [[village]] blacksmith [[chest]]s, [[stronghold]] altar chests and [[dungeon]] chests.|[[Zombie]]s now rarely drop iron ingots.}}{{History||v0.12.1|snap=build 1|Iron ingots are no longer used to craft [[nether reactor core]]s and are instead dropped by it.|Iron ingots are now used to craft [[anvil]]s.|Iron ingots are now found in [[nether fortress]] chests.|Added [[iron golem]]s, which [[drops|drop]] iron ingots.|Iron ingots can now be used to repair iron [[tool]]s, [[armor]] and [[weapon]]s in [[anvil]]s.|Added [[zombie villager]]s, which rarely drop iron ingots.}}{{History||v0.13.0|snap=build 1|Iron ingots are now used to craft [[tripwire hook]]s, [[detector rail]]s, [[iron trapdoor]]s and heavy [[weighted pressure plate]]s.|Added [[desert temple]]s, which have hidden [[chest]] rooms and loot containing iron ingots.}}{{History||v0.14.0|snap=build 1|Iron ingots are now used to craft [[hoppers]] and [[cauldron]]s.|Iron ingots can now be found in [[minecart with chest|minecart chests]] generated in [[mineshaft]]s.}}{{History||v0.15.0|snap=build 1|Iron ingots are now used to craft [[piston]]s.|Added [[jungle temple]]s, which have hidden [[chest]] rooms and main treasure rooms that have loot containing iron ingots.|Added [[husk]]s, which rarely [[drops|drop]] iron ingots.}}{{History||v0.16.0|snap=build 4|Iron ingots can now be used to activate [[beacon]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Iron ingots can now be found in [[end city]] ship [[chest]]s.|Iron ingots can now be found in [[stronghold]] storeroom chests.}}{{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]]—armorer, weaponsmith and toolsmith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Iron ingots can now be [[crafting|crafted]] using [[iron nugget]]s.|Iron ingots can now be used to [[crafting|craft]] iron nuggets.|Iron ingots can now be found in [[woodland mansion]] [[chest]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Iron ingots now generate in [[buried treasure]] [[chest]]s.|Iron ingots can now be found in [[shipwreck]] treasure chests.}}{{History||1.8.0|snap=beta 1.8.0.10|Iron ingots can now be used to craft [[crossbow]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Iron ingots can now be found inside [[pillager outpost]]s and plains [[village]]s' weaponsmith chests.|Iron ingots can now be used to craft [[blast furnace]]s, [[stonecutter]]s and [[shield]]s.|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron ingots can now be found in [[village]] armorer and toolsmith [[chest]]s.|Iron ingots can now be found in [[savanna]], [[taiga]], [[desert]] and [[snowy taiga]] village weaponsmiths.}}{{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] 4 iron ingots for an [[emerald]].}}{{History||1.16.0|snap=beta 1.16.0.57|Iron ingots now generate in bastion remnants chests.}}{{History||1.17.0|snap=beta 1.16.230.52|Iron ingots can now be smelted from [[deepslate iron ore]].}}{{History|||snap=beta 1.17.0.50|Iron ingots can now be smelted from [[raw iron]].}}{{History||1.18.10|snap=beta 1.18.10.26|Iron ingots can now be used to heal iron golems.}}{{History||1.19.80|snap=beta 1.19.80.21|Iron ingots can now be used as an armor trim material.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* To craft each recipe once, a player would need 152 iron ingots, including 27 for the iron blocks in an [[anvil]], while using the extra tripwire hook for the [[crossbow]] and the [[iron nuggets]] for the [[chain]].== See also ==* {{BlockLink|Block of Iron}}* {{ItemSprite|Iron Chestplate}} [[Iron armor]]* {{ItemLink|Iron Nugget}}* {{BlockLink|Iron Ore}}* [[Ores]]== External links ==* {{Mcnet|taking-inventory--iron-ignot|Taking Inventory: Iron Ingot}}{{Items}}[[cs:Železný ingot]][[de:Eisenbarren]][[es:Lingote de hierro]][[fr:Lingot de fer]][[hu:Vasrúd]][[it:Lingotto di ferro]][[ja:鉄インゴット]][[ko:철괴]][[nl:IJzerstaaf]][[pl:Sztabka żelaza]][[pt:Barra de ferro]][[ru:Железный слиток]][[uk:Залізний зливок]][[zh:铁锭]][[Category:Renewable resources]]</li></ul>
21w11aAdded F3 + L to generate Performance Metrics.
1.18
{{Extension DPL}}<ul><li>[[Lingering Potion|Lingering Potion]]<br/>{{about|throwable potions that leave a lingering area of effect|the throwable potions without a lingering effect|Splash Potion|the drinkable potions|Potion}}{{Item| image = <gallery>Lingering Water Bottle.png | Water BottleUncraftable Lingering Potion.png | Uncraftable</gallery>| extratext = View [[#Gallery|all renders]]| renewable = Uncraftable, Luck{{only|java|short=1}}, Decay{{only|bedrock|short=1}}: No<br>All others: Yes| stackable = No}}'''Lingering potions''' are variants of [[splash potion]]s that can be thrown to leave clouds with [[status effect]]s that linger on the ground in an area. == Obtaining ===== Brewing ==={{main|Brewing}}{{brewing |Dragon's Breath |Any Lingering Potion |ingredients=[[Dragon's Breath]] + <br>Any [[Splash Potion]]}}== Usage ===== Creating area effect clouds ===Lingering potions are thrown, like [[splash potion]]s, by {{control|using}} them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown. The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a {{frac|1|2}} block immediately, reducing the cloud's lifespan by 5 seconds.For effects with duration, the duration applied by the cloud is {{frac|1|4}} that of the corresponding [[potion]]. For effects without duration such as healing or harming, the potency of the effect is {{frac|1|2}} that of the corresponding potion.The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of {{hp|20}} health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players.Lingering potions can also be thrown out of [[dispenser]]s like splash potions.=== Lingering water bottle ===Like the [[Splash potion#Splash water bottles|splash water bottle]], a lingering water bottle puts out fire and damages endermen and blazes by {{hp|1}}. It creates no effect cloud.==== Mud ====Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].=== Crafting ingredient ==={{crafting usage|Lingering Potion, Lingering Water Bottle|match=any}}=== Filling cauldrons ==={{IN|bedrock}}, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).=== Uncraftable lingering potion ==={{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and splash potion forms, as well as for tipped arrows.It can be obtained using the following command: {{cmd|give @s minecraft:lingering_potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.{| class="wikitable" style="text-align: center;" data-description="Unused potions"! Icon! Name|-| {{Slot|Uncraftable Lingering Potion|link=none}}! Uncraftable Lingering Potion|}== Custom effects =={{IN|java}}, lingering potions can be obtained with any status effect using {{cmd|give}} and the tag {{code|CustomPotionEffects}}, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.== Sounds =={{edition|java}}:<br>Lingering potions use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|subtitle=Bottle smashes|source=neutral|description=When a lingering potion impacts something|id=entity.splash_potion.break|translationkey=subtitles.entity.potion.splash|volume=1.0|pitch=0.9-1.0|distance=16}}{{Sound table|rowspan=2|sound=Bow shoot.ogg|subtitle=Bottle thrown|source=neutral|description=When a lingering potion is thrown by a player|id=entity.lingering_potion.throw|translationkey=subtitles.entity.potion.throw|volume=0.5|pitch={{frac|1|3}}-0.5|distance=16}}{{Sound table|subtitle=Dispensed item|source=block|description=When a lingering potion is dispensed by a [[dispenser]]|id=block.dispenser.launch|translationkey=subtitles.block.dispenser.dispense|volume=1.0|pitch=1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|source=block|description=When a splash potion impacts something|id=random.glass|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Bow shoot.ogg|source=player|description=When a splash potion is thrown by a player|id=random.bow|volume=0.5|pitch=0.33-0.5}}{{Sound table|source=player|description=When a splash potion is dispensed from a dispenser|id=random.bow|volume=1.0|pitch=0.83-1.25|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Lingering Potion|spritetype=item|nameid=lingering_potion|form=item|translationkey=item.minecraft.lingering_potion,item.minecraft.lingering_potion.effect.empty,item.minecraft.lingering_potion.effect.water,item.minecraft.lingering_potion.effect.mundane,item.minecraft.lingering_potion.effect.thick,item.minecraft.lingering_potion.effect.awkward,item.minecraft.lingering_potion.effect.night_vision,item.minecraft.lingering_potion.effect.invisibility,item.minecraft.lingering_potion.effect.leaping,item.minecraft.lingering_potion.effect.fire_resistance,item.minecraft.lingering_potion.effect.swiftness,item.minecraft.lingering_potion.effect.slowness,item.minecraft.lingering_potion.effect.water_breathing,item.minecraft.lingering_potion.effect.healing,item.minecraft.lingering_potion.effect.harming,item.minecraft.lingering_potion.effect.poison,item.minecraft.lingering_potion.effect.regeneration,item.minecraft.lingering_potion.effect.strength,item.minecraft.lingering_potion.effect.weakness,item.minecraft.lingering_potion.effect.levitation,item.minecraft.lingering_potion.effect.luck,item.minecraft.lingering_potion.effect.turtle_master,item.minecraft.lingering_potion.effect.slow_falling|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Lingering Potion|spritetype=item|nameid=lingering_potion|id=562|form=item|translationkey=potion.emptyPotion.linger.name,potion.mundane.linger.name,potion.mundane.extended.linger.name,potion.thick.linger.name,potion.awkward.linger.name,potion.nightVision.linger.name,potion.invisibility.linger.name,potion.jump.linger.name,potion.fireResistance.linger.name,potion.moveSpeed.linger.name,potion.moveSlowdown.linger.name,potion.heal.linger.name,potion.harm.linger.name,potion.poison.linger.name,potion.regeneration.linger.name,potion.damageBoost.linger.name,potion.weakness.linger.name,potion.wither.linger.name,potion.turtleMaster.linger.name,potion.slowFalling.linger.name|foot=1}}=== Item data ===<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Potion}}</div>=== Thrown potion ==={{Entity| title = Thrown lingering potion| networkid = '''[[JE]]''': 73}}==== ID ===={{edition|java}}:{{ID table|generatetranslationkeys=java|displayname=Lingering Potion|spritetype=entity|nameid=potion|foot=1}}{{edition|bedrock}}:{{ID table|shownumericids=y|generatetranslationkeys=bedrock|displayname=Lingering Potion|spritetype=entity|nameid=lingering_potion|id=101|foot=1}}==== Entity Data ===={{see also|Chunk format|Potions#Data values|title2=Potion data values}}Lingering potions when thrown have entity data that define various properties of the entity.{{:Splash Potion/ED}}=== Area Effect Cloud ==={{Entity| title = Area Effect Cloud| image = Area Effect Cloud.png |imagesize=290px}}==== ID ===={{edition|java}}:{{ID table|generatetranslationkeys=java|displayname=Area Effect Cloud|spritetype=entity|nameid=area_effect_cloud|foot=1}}{{edition|bedrock}}:{{ID table|shownumericids=y|generatetranslationkeys=bedrock|displayname=Area Effect Cloud|spritetype=entity|nameid=area_effect_cloud|id=95|foot=1}}==== Entity data ===={{see also|Chunk format}}The cloud that is created when: lingering potions are thrown; [[creeper]]s with potion effects explode; [[Ender Dragon#Dragon_Fireball|dragon fireballs]] hit the ground, is an entity, which has entity data that defines the properties of the entity.{{/ED}}==Advancements=={{Load advancements|Zombie Doctor;A Furious co*cktail;How Did We Get Here?;Bullseye}}== History =={{Info needed section|Lingering Potion of Decay; Lingering Potion of Weakness; Uncraftable Lingering Potion}}{{History|java}}{{History||1.9|snap=15w33a|[[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] Added lingering water bottle, and Mundane, Thick, and Awkward lingering potions.}}{{History|||snap=15w33c|The bug where the [[player]] could not place [[splash potion]]s in the [[brewing stand]] has been fixed. This now allows for easier creation of lingering potions.}}{{History|||snap=16w06a|Lingering potions can now be used to craft [[tipped arrow]]s.}}{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from {{code|AreaEffectCloud}} to {{code|area_effect_cloud}}.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 441.}}{{History|||snap=18w07a|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added the lingering potions of the Turtle Master.}}{{History|||snap=18w14a|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}}{{History||1.14|snap=18w43a|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}{{History||1.19|snap=22w11a|Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}{{History||1.19.3|snap=22w43a|Lingering water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}}{{History||1.19.4|snap=Pre-release 1|Lingering potions no longer have an enchantment glint.}}{{History|||snap=Pre-release 3|[[File:Lingering Potion of Night Vision JE3.png|32px]] [[File:Lingering Potion of Invisibility JE3.png|32px]] [[File:Lingering Potion of Leaping JE3.png|32px]] [[File:Lingering Potion of Fire Resistance JE3.png|32px]] [[File:Lingering Potion of Swiftness JE3.png|32px]] [[File:Lingering Potion of Slowness JE3.png|32px]] [[File:Lingering Potion of the Turtle Master JE3.png|32px]] [[File:Lingering Potion of Water Breathing JE3.png|32px]] [[File:Lingering Potion of Harming JE3.png|32px]] [[File:Lingering Potion of Poison JE3.png|32px]] [[File:Lingering Potion of Strength JE3.png|32px]] Changed colors of the following lingering potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.|The lingering potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the lingering potion of [[Invisibility]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions.|Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}}{{History|bedrock}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added lingering potions of the Turtle Master.}}{{History||1.6.0|snap=beta 1.6.0.5|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following lingering potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.|Removed enchantment glint from lingering potions.}}{{History|console}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Lingering Potion of Decay BE1.png|32px]] [[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of the [[Wither (effect)|Decay]], [[Slow Falling]], and Turtle Master.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions.|Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* A thrown lingering potion faces toward the [[player]] in first-person view while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions).== Gallery ==<gallery>Lingering Water Bottle.png|Water BottleLingering Potion of Night Vision.png|Night VisionLingering Potion of Invisibility.png|InvisibilityLingering Potion of Leaping.png|LeapingLingering Potion of Fire Resistance.png|Fire ResistanceLingering Potion of Swiftness.png|SwiftnessLingering Potion of Slowness.png|SlownessLingering Potion of the Turtle Master.png|Turtle MasterLingering Potion of Water Breathing.png|Water BreathingLingering Potion of Healing.png|HealingLingering Potion of Harming.png|HarmingLingering Potion of Poison.png|PoisonLingering Potion of Regeneration.png|RegenerationLingering Potion of Strength.png|StrengthLingering Potion of Weakness.png|WeaknessLingering Potion of Slow Falling.png|Slow FallingLingering Potion of Luck.png|LuckLingering Potion of Decay.png|DecayUncraftable Lingering Potion.png|Uncraftable</gallery>=== Screenshots ===<gallery>Transparent Area Effect Cloud Image.png|Just area affect cloud particles</gallery>== See also ==* {{ItemLink|Glass Bottle}}* {{ItemLink|Potion}}* {{ItemLink|Splash Potion}}{{Items}}{{Entities}}[[Category:Combat]][[de:Verweiltrank]][[fr:Potion persistante]][[ko:잔류형 물약]][[ja:残留ポーション]][[pl:Trwałe miotane mikstury]][[pt:Poção prolongada]][[ru:Оседающие зелья]][[uk:Осідаючі зілля]][[zh:滞留药水]]</li><li>[[Hoe|Hoe]]<br/>{{Item| image = <gallery>Wooden Hoe.png | WoodenStone Hoe.png | StoneIron Hoe.png | IronGolden Hoe.png | GoldenDiamond Hoe.png | DiamondNetherite Hoe.png | Netherite</gallery>|rarity = Common|renewable = * '''Netherite''': No * '''All others''': Yes| durability = * Wood: 59* Stone: 131* Iron: 250* Golden: 32* Diamond: 1561* Netherite: 2031| stackable = No}}A '''hoe''' is a [[tool]] used to harvest certain plant-based or organic blocks more quickly, as well as to till most types of [[Dirt (disambiguation)|dirt]] into [[farmland]] and convert [[Coarse Dirt|coarse dirt]] and [[Rooted Dirt|rooted dirt]] to regular [[dirt]].== Obtaining ===== Crafting ==={{Crafting|head=1|showname=0|showdescription=1|name=[[Hoe]]|A1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond|B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond|B2= Stick|B3= Stick|Output=Wooden Hoe; Iron Hoe; Golden Hoe; Diamond Hoe|type=Tool}}{{Crafting|name=[[Stone Hoe]]|A1=Any stone-tier block |B1=Any stone-tier block|B2=Stick|B3=Stick|Output=Stone Hoe|type=Tool||description=Can use cobblestone and its other variants interchangeably.}}{{Crafting |foot=1 |ignoreusage=1 |name=[[Hoe]] |ingredients=Damaged Matching Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Output=Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe |description= The durability of the two hoes is added together, plus an extra 5% durability. |type= Tool}}=== Upgrading ===Like other diamond tools, a diamond hoe can be upgraded to a netherite hoe, increasing its durability and slightly increasing its mining speed.{{Smithing|head=1|Netherite Upgrade|Diamond Hoe|Netherite Ingot|Netherite Hoe|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=2x Damaged [[Wooden Hoe]] or<br>2x Damaged [[Stone Hoe]] or<br>2x Damaged [[Iron Hoe]] or<br>2x Damaged [[Golden Hoe]] or<br>2x Damaged [[Diamond Hoe]] or<br>2x Damaged [[Netherite Hoe]]|Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe|Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe|Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe|description=The durability of the two hoes is added together, plus an extra 5% durability.}}==== Unit repair ===={{main|Anvil mechanics#Unit repair}}{{/Repairing with Anvils}}A hoe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material (or the same hoe of that tier), with each repair material restoring 25% of the hoe's maximum durability, rounded down. It also keeps the hoe's [[Enchanting|enchantments]].=== Chest loot ==={{LootChestItem|wooden-hoe,diamond-hoe,golden-hoe,random-enchanted-golden-hoe,damaged-level-enchanted-diamond-hoe}}=== Trading ===Novice-level toolsmith [[villager]]s have a chance to sell a stone hoe for one [[emerald]], and journeyman-level toolsmiths have a chance to sell a diamond hoe for 4 emeralds. {{IN|bedrock}}, these are 25% chances, and {{in|java}}, these are 40% chances.=== Villager gifts ===Toolsmith [[Villager|villagers]] occasionally throw stone hoes at players with the [[Hero of the Village]] status effect.{{Only|java}}== Usage ===== Harvesting ===Hoes are used to harvest certain plant-based or organic blocks more quickly. Breaking one of these blocks takes 1 [[durability]].{{breaking row|Sculk Catalyst|sort=1|simple=1}}{{breaking row|Sculk Shrieker|sort=1|simple=1}}{{breaking row|Sculk Sensor|sort=1|simple=1}}{{breaking row|Calibrated Sculk Sensor|sort=1|simple=1}}{{breaking row|Nether Wart Block,Warped Wart Block|sort=1|simple=1}}{{breaking row|Shroomlight|sort=1|simple=1}}{{breaking row|Hay Bale|sort=1|simple=1}}{{breaking row|Target|sort=1|simple=1}}{{breaking row|Dried Kelp Block|sort=1|simple=1}}{{breaking row|Sponge,Wet Sponge|sort=1|simple=1}}{{breaking row|Leaves|sort=1|simple=1}}{{breaking row|Sculk|sort=1|simple=1}}{{breaking row|Sculk Vein|sort=1|simple=1}}{{breaking row|Moss Block|foot=1}}Breaking any other block takes 0 durability if the block breaks instantly when broken by hand, or 1 otherwise.=== Tilling ===Hoes are used to turn dirt, grass blocks, and dirt paths into [[farmland]]. To till, press {{control|use}} on a grass or dirt block while holding a hoe. This does not work on [[mycelium]] or [[podzol]],<ref>{{bug|MC-8231||Mycelium and podzol cannot be tilled with hoes}}</ref> nor does it work if there are other blocks on top of the targeted blocks, including snow layers or torches. However, mycelium and podzol can be first converted to dirt paths with a shovel, then tilled into farmland with a hoe.Hoes can be used to convert [[coarse dirt]] into regular dirt by pressing {{control|use}} on the coarse dirt. Similar to tilling dirt, the space above the coarse dirt must be empty for it to be tilled.Hoes can also be used on [[rooted dirt]], which turns it into normal dirt, and yields a [[hanging roots]] item.Tilling is effectively instantaneous, regardless of material, and uses 1 durability. Breaking blocks with a hoe uses 0 or 1 durability, depending on the block.Hoes are unable to work on blocks with a plant on top, even if that plant could normally be placed on top of farmland without reverting it to dirt.<ref>{{bug|MC-167846||Hoe cannot be used on blocks with certain blocks on top even if said blocks can normally exist on farmland|WAI}}</ref>=== Weapon ===Hoes may be used as a weapon, although they deal only {{hp|1}} damage {{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 2 durability when used as a weapon.{{IN|java}}, hoes have an attack speed modifier depending on the material: wood and gold have a modifier of -3 (refill in 1s), stone has a modifier of -2 (refill in 0.5s), iron has a modifier of -1 (refill in 0.33s), and diamond and netherite have a modifier of 0 (refill in 0.25s).{| class="wikitable" style="text-align:center" data-description="Attack damage"! Attack damage! colspan="4" | Attack speed! colspan="4" | Damage/Second (DPS)|-| {{hp|1}}| {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1| {{ItemSprite|Stone Hoe}} 2| {{ItemSprite|Iron Hoe}} 3| {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4| {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1| {{ItemSprite|Stone Hoe}} 2| {{ItemSprite|Iron Hoe}} 3| {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4|}Hoes always attack instantly {{in|bedrock}}.=== Enchantments ===A hoe can receive the following enchantments and curses:{| class="wikitable col-2-center"|+!Name!Max Level![[Enchanting|Method]]|-|[[Efficiency]]|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Fortune]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Unbreaking]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Silk Touch]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>|I|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|}{{Notelist}}=== Fuel ===Wooden hoes can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per hoe.=== Smelting ingredient ==={{Smelting|showname=1|Iron Hoe;Golden Hoe|Iron Nugget;Gold Nugget|0,1}}===Piglins==={{EntityLink|Piglin|Piglins}} are attracted to golden hoes and run toward any golden hoes on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory.== Sounds =={{edition|java}}:{{Sound table|sound=Hoe till1.ogg|sound2=Hoe till2.ogg|sound3=Hoe till3.ogg|sound4=Hoe till4.ogg|subtitle=Hoe tills|source=block|description=When a block is tilled into farmland|id=item.hoe.till|translationkey=subtitles.item.hoe.till|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a hoe's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Gravel hit1.ogg|sound2=Gravel hit2.ogg|sound3=Gravel hit3.ogg|sound4=Gravel hit4.ogg|source=block|description=When a block is tilled into farmland|id=use.gravel|volume=1.0|pitch=0.8}}{{Sound table|sound=Random break.ogg|source=player|description=When a hoe's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wooden Hoe|spritetype=item|nameid=wooden_hoe|form=item}}{{ID table|displayname=Stone Hoe|spritetype=item|nameid=stone_hoe|form=item}}{{ID table|displayname=Iron Hoe|spritetype=item|nameid=iron_hoe|form=item}}{{ID table|displayname=Diamond Hoe|spritetype=item|nameid=diamond_hoe|form=item}}{{ID table|displayname=Golden Hoe|spritetype=item|nameid=golden_hoe|form=item}}{{ID table|displayname=Netherite Hoe|spritetype=item|nameid=netherite_hoe|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wooden hoe|spritetype=item|nameid=wooden_hoe|id=329|form=item}}{{ID table|displayname=Stone hoe|spritetype=item|nameid=stone_hoe|id=330|form=item}}{{ID table|displayname=Iron hoe|spritetype=item|nameid=iron_hoe|id=331|form=item}}{{ID table|displayname=Diamond hoe|spritetype=item|nameid=diamond_hoe|id=332|form=item}}{{ID table|displayname=Golden hoe|spritetype=item|nameid=golden_hoe|id=333|form=item}}{{ID table|displayname=Netherite hoe|spritetype=item|nameid=netherite_hoe|id=608|form=item|foot=1}}== Achievements =={{load achievements|Time to Farm!; MOAR Tools;Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny;Serious Dedication;A Seedy Place}}== Video ==<div style="text-align:center">{{yt|Wkqfv6QLEs0}}</div>== History =={{History|java indev}}{{History||20100206|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.|Compared to other golden tools, golden hoes had much higher durability, which was 513 instead of 33.}}{{History|java alpha}}{{History||v1.0.17|Golden hoes' durability has been decreased from 513 to 65, matching the stone tools.}}{{History|java beta}}{{History||1.2|Golden hoes now have the same durability as the other gold tools.}}{{History||1.6|snap=Test Build 3|Before, using a hoe on [[grass block]]s was the only way to collect [[Wheat Seeds|seeds]] for planting. As [[tall grass]] has been introduced, this feature has been removed.}}{{History|java}}{{History||1.2.1|snap=12w07a|Player is now unable to till [[dirt]] or [[grass block]] when there is block on top of them.}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden hoes.}}{{History||1.3.1|snap=12w18a|Wooden hoes can now be used as [[Smelting#Fuel|fuel]] in a [[furnace]].}}{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond hoe for 7 [[emerald]]s, and 1 iron hoe for 4–5 emeralds.}}{{History||1.4.2|snap=12w38a|Hoes now have a [[sound]] when tilling [[dirt]].}}{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden hoes.}}{{History||1.8|snap=14w02a|Villagers no longer trade iron or diamond hoes, making diamond hoes [[non-renewable resource|non-renewable]].}}{{History|||snap=14w32a|Hoes can now be used to convert [[coarse dirt]] into regular [[dirt]].}}{{History||1.9|snap=15w34c|Stone, iron and diamond hoes now do slightly more [[damage]] than an unarmed attack.}}{{History|||snap=15w34d|All hoes now lose 1 [[durability]] when used as a [[weapon]].}}{{History|||snap=15w35a|Hoes now all do the same damage, but better materials have higher speeds.}}{{History|||snap=15w50a|Added a [[sound]] for hoes: <code>item.hoe.till</code>.}}{{History||1.11|snap=16w39a|Diamond hoes are now found in the new [[woodland mansion]] [[chest]]s.}}{{History||1.11.1|snap=16w50a|Golden and iron hoes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History||1.13|snap=17w47a|Prior to ''[[1.13/Flattening|The Flattening]]'', these items' numeral IDs were 290 (wooden), 291 (stone), 292 (iron), 293 (diamond) and 294 (golden).}}{{History||1.14|snap=18w43a|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}{{History|||snap=19w11a|Toolsmith villagers now sell stone hoes and diamond hoes, making diamond hoes [[renewable resource|renewable]] again.}}{{History|||snap=19w13a|Toolsmith villagers now give stone hoes to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Hoe JE1.png|32px]] Added netherite hoes.|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table.|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden hoes.}}{{History|||snap=20w09a|Hoes can now break [[Nether Wart Block|nether wart and warped wart block]]s quickly.|Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s.|[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}}{{History|||snap=20w10a|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against.|Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].|Hoes now mine [[hay bale]]s faster than other tools.|Netherite hoes are now less common when bartering with piglins.|Hoes now lose 2 durability when used as a weapon.|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed.|Netherite hoes can no longer be [[crafted]].|Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].}}{{History|||snap=20w11a|Hoes can now mine [[dried kelp block]]s, [[target]]s, and [[shroomlight]]s faster than other [[tool]]s.}}{{History|||snap=20w12a|Hoes can now mine [[sponge]]s faster than other tools.}}{{History|||snap=20w15a|Hoes can now mine [[leaves]] faster.|Stone hoes can now be crafted using [[blackstone]].}}{{History|||snap=20w16a|Golden hoes now generate randomly enchanted in[[bastion remnant]]sand [[ruined portal]] chests.}}{{History|||snap=20w20a|Netherite hoes can no longer be obtained through bartering with piglins, making them no longer renewable.}}{{History||1.17|snap=20w49a|Hoes can now mine [[sculk sensor]]s faster than other tools.}}{{History|||snap=21w11a|Hoes are now the appropriate tool for breaking [[moss block]]s.}}{{History|||snap=21w08a|Stone hoes can now be crafted using [[cobbled deepslate]].}}{{History|||snap=21w20a|Hoes can now be used on [[rooted dirt]], turning it into normal dirt, yielding a [[hanging roots]] item.}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden hoes.}}{{History|||snap=22w12a|Hoes can now mine mangrove [[leaves]] faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}}{{History|||snap=22w13a|Diamond hoes may now be found in [[ancient city]] [[chest]]s.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond hoes to netherite hoes now requires the netherite upgrade [[smithing template]].}}{{History||1.20|snap=23w12a|Wooden hoes may now be found when brushing [[suspicious sand]] and [[suspicious gravel]] in cold and warm [[ocean ruins]] and [[trail ruins]].}}{{History|||snap=23w16a|Wooden hoe no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wooden hoe now is in the common loot.}}{{History|upcoming java}}{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of wooden hoes has been changed to 2, stone to 2.5, and diamond and gold to 3.5.|The [[damage]] dealt for wooden, stone, and gold hoes have been changed to {{hp|2}} and iron and diamond hoes to {{hp|3}}.|The attack reach of hoes has been increased to 4 [[block]]s.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. |Only iron hoes are available in the Creative inventory.|[[Wheat seed]]s are now obtained by using a hoe on [[grass]] blocks.}}{{History||v0.8.0|snap=build 3|[[Beetroot seeds]], [[carrot]]s, and [[potato]]es are now obtained by using a hoe on [[grass]] blocks.}}{{History|||snap=build 4|[[Carrot]]s and [[potato]]es no longer spawn from tilling [[grass]] blocks with a hoe.}}{{History||v0.11.0|snap=build 11|Wooden, stone, golden, and diamond hoes are now available in the [[creative]] [[inventory]].}}{{History|||snap=build 12|Wooden, stone, golden, and diamond hoes have been removed from creative.}}{{History|||snap=build 13|All hoes are now available in [[creative]] mode again.}}{{History||v0.16.2|Wooden hoes can now be found inside the [[chest]] in the large house of [[ice plains]] [[village]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden hoes are now [[smelting|smeltable]].|Diamond hoes can now be found inside [[woodland mansion]] [[chest]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Hoes can now be used to transform [[coarse dirt]] into normal [[dirt]].}}{{History||1.10.0|snap=beta 1.10.0.3|Due to [[village]]s being overhauled, wooden hoes can no longer be found in [[village]]s.|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Stone and diamond hoes can now be [[trading|bought]] from toolsmith [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.4|The price of diamond hoes [[trading|sold]] by toolsmith villagers has been lowered to 4 [[emerald]]s.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Hoe BE1.png|32px]] Added netherite hoes.|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table.|[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}}{{History|||snap=beta 1.16.0.57|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against.|Hoes can now break [[hay bale]]s, [[dried kelp block]]s, [[target block]]s, [[Sponge|dry and wet sponges]], [[shroomlight]]s, [[leaves]], [[Nether Wart Block|nether wart and warped wart block]]s quickly.|Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].|Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s.|Netherite hoes can no longer be [[crafting|crafted]].|Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].|Stone Hoes can now be created using Blackstone.|Golden and netherite hoes now generate randomly enchanted in[[bastion remnants]]chests.|Golden hoes now generate randomly enchanted in ruined portal chests.|Hoes now deal the same damage as pickaxes of each tier.}}{{History||1.16.100|snap=beta 1.16.100.54|Netherite hoes can no longer be obtained through [[bartering]] with [[piglin]]s, making them no longer renewable.}}{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed to match ''Java Edition''.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes (all five types).}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden hoes are now [[smelting|smeltable]].}}{{History|ps4}}{{History||1.90|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==*Tilling a [[dirt]] block that has a dirt block on top of it changes it to [[farmland]] even though it cannot be used. If a hoe is used on a [[block]] horizontally adjacent to such a block, the first block reverts to dirt and the selected block is not tilled.*When a hoe breaks, it does not display the tool breaking animation like on other tools, because tilling is not predicted client-side.*The textures for the post 1.14 iron and stone hoes have an error, where the color for the edge of the handle is partly the same color as the edge of the top part. This isn't present in any other tool.== Gallery ==<gallery>Stone Hoe SDGP.png|Stone hoe in the [[Super Duper Graphics Pack]].Kingbdogz Hoe.jpg|[[Kingbdgoz]] holding a hoe.</gallery>=== Enchanted hoes ===<gallery>Enchanted Wooden Hoe.gifEnchanted Stone Hoe.gifEnchanted Iron Hoe.gifEnchanted Golden Hoe.gifEnchanted Diamond Hoe.gifEnchanted Netherite Hoe.gif</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--hoe Taking Inventory: Hoe] – Minecraft.net on June 25, 2019{{Items}}[[Category:Combat]][[cs:Motyka]][[de:Hacke]][[es:Azada]][[fr:Houe]][[hu:Kapa]][[it:Zappa]][[ja:クワ]][[ko:괭이]][[nl:Schoffel]][[pl:Motyka]][[pt:Enxada]][[ru:Мотыга]][[tr:Çapa]][[uk:Мотика]][[zh:锄]]</li></ul>
Experimental Snapshot 1Added two new lines: Multinoise and Terrain.
1.18.2
{{Extension DPL}}<ul><li>[[:Category:Planned items|Category:Planned items]]<br/>All pages relating to items that have been officially announced, but are not yet in the game.__EXPECTUNUSEDCATEGORY__[[Category:Items]][[Category:Planned]][[pt:Itens planejados]]</li><li>[[Nautilus Shell|Nautilus Shell]]<br/>{{Item| type =| stackable = Yes (64)| renewable = Yes}}A '''nautilus shell''' is an item that is used for crafting [[conduit]]s.==Obtaining=====Fishing==={{main|Fishing#Junk and treasure}}Nautilus shells can be rarely obtained as a treasure item from fishing. The drop chances of nautilus shells slightly increase with each level of [[Luck of the Sea]] on the [[player]]'s [[fishing rod]].===Mob loot===[[Drowned]] have a 3%{{only|java|short=1}} or 8%{{only|bedrock|short=1}} chance to spawn with a nautilus shell in their off-hand, and this nautilus shell always drops upon [[death]].===Trading===[[Wandering trader]]s may [[trading|sell]] a nautilus shell for 5 [[emerald]]s each, but they only sell 5 of them at a time.==Usage=={{IN|bedrock}}, a nautilus shell is one of the few items that can be held in the off-hand.===Crafting ingredient==={{crafting usage}}=== Trading ===Nautilus shells can be given to trident-wielding drowned with a chance for the drowned to pick up the shell and drop the trident.<sup>[''[[Bedrock Edition]] only'']</sup>==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Nautilus Shell|spritetype=item|nameid=nautilus_shell|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Nautilus Shell|spritetype=item|nameid=nautilus_shell|id=570|form=item|foot=1}}==History=={{History|java}} {{History||1.13|snap=18w15a|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}{{History||1.14|snap=19w05a|Added [[Wandering Trader|wandering trader]]s, which sell nautilus shells.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Nautilus Shell BE1.png|32px]] Added nautilus shells.}}{{History|||snap=beta 1.2.20.2|[[File:Nautilus Shell JE1 BE2.png|32px]] The texture of nautilus shells has now been changed.}}{{History||1.5.0|snap=beta 1.5.0.0|[[Drowned]] now sometimes spawn holding a nautilus shell.|Nautilus shells are no longer behind [[Experimental Gameplay]].}}{{History|||snap=beta 1.5.0.1|Nautilus shells can now be used to craft [[conduit]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}{{History|console}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}{{History||xbox=none|ps=1.91|wiiu=none|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}{{History|foot}}==Issues=={{issue list}}==Trivia==*[[wikipedia:Nautilus|Nautilus]]es are animals that occupy deep oceans in the real world. However, they are absent in Minecraft and there are currently no plans to add nautilus [[mob]]s into the game.*Because {{el|bedrock}} allows for Nautilus shells to be held in the off-hand (since drowned hold them), they are the only item in that version that can be put in the off-hand slot without having a specific function.{{items}}[[de:Nautilusschale]][[es:Caparazón de nautilo]][[fr:Coquille de nautile]][[it:Conchiglia di nautilus]][[ja:オウムガイの殻]][[ko:앵무조개 껍데기]][[nl:Nautilusschelp]][[pl:Muszla łodzika]][[pt:Concha de náutilo]][[ru:Раковина наутилуса]][[th:เปลือกหอยงวงช้าง]][[uk:Мушля наутилуса]][[zh:鹦鹉螺壳]][[Category:Renewable resources]]</li></ul>
22w03aNow contains the chunk position in the region file, and the name of this region file that player is currently in, in the end of the "Chunk" row.
Moved the location of the player within a chunk from "Chunk" row, into the new square brackets at the end of the "Block" row.
22w07aMerged the "Terrain" and "Multinoise" row into the "NoiseRouter" row.
1.19
{{Extension DPL}}<ul><li>[[Rabbit Stew|Rabbit Stew]]<br/>{{Item| title = Rabbit Stew| heals = {{hunger|10}}| renewable = Yes| stackable = No}}'''Rabbit stew''' is a [[food]] [[item]] that can be eaten by the [[player]].== Obtaining ===== Crafting ==={{Crafting |shapeless=true |B1=Cooked Rabbit |A2=Carrot |B2=Baked Potato |C2=Any Mushroom |B3=Bowl |Output=Rabbit Stew |type=Foodstuff}}=== Trading ==={{IN|bedrock}}, novice-level Butcher villagers always offer to sell rabbit stew for one emerald as their second trade.{{IN|java}}, novice-level Butcher villagers have a 50% chance of offering rabbit stew for one emerald.== Usage ===== Food ===To eat rabbit stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|10}} [[hunger]] and 12 hunger [[Hunger#Mechanics|saturation]]. This restores more hunger than any other food type in the game except [[cake]], but has less saturation than a [[golden carrot]], a [[cooked porkchop]], or a [[steak]].Eating rabbit stew leaves the player with an empty bowl, similar to [[mushroom stew]], [[suspicious stew]], and [[beetroot soup]].=== Wolves ==={{IN|bedrock}}, rabbit stew can be used to feed [[wolves]], healing them by {{hp|10|mob=1}}. However, unlike other wolf food, rabbit stew does not speed up the growth of baby wolves, and it cannot be used to breed them. It is usable only on a wolf that has less than full health.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Rabbit Stew|spritetype=item|nameid=rabbit_stew|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Rabbit Stew|spritetype=item|nameid=rabbit_stew|id=290|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|GwCqwtydRBc}}</div>== History =={{History|java}}{{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483725253018157057}}|[[Ryan Holtz]] tweets the recipe of rabbit stew, and that it can restore hunger better than any other item other than [[golden apple]]s (which was incorrect, as golden apples restore less hunger, but a whole [[cake]] restores more).}}{{History|||snap=14w27a|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 413.}}{{History||1.14|snap=18w43a|[[File:Rabbit Stew JE2.png|32px]] The texture of rabbit stew has been changed.|The rabbit stew's [[recipe]] is now shapeless.}}{{History|||snap=18w50a|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.}}{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}{{History|pocket alpha}}{{History||v0.13.0|snap=build 1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.|The recipe for rabbit stew is now shapeless.}}{{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.|The recipe for rabbit stew is now shapeless.}}{{History|new 3ds}}{{History||0.1.0|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* If the ingredients of rabbit stew were eaten separately and the [[mushroom]] had become half of a [[mushroom stew]], they would restore a total of {{Hunger|16}} and 19.2 saturation points. Without counting the mushroom, the separate ingredients would restore {{Hunger|13}} and 15.6 saturation points. Therefore, crafting rabbit stew results in a net loss of restorative points, though it is quicker than eating all the ingredients separately.* Rabbit stew restores more hunger and total food points (hunger + saturation) than nearly any other single item (the exception is a suspicious stew with Saturation). This is balanced by the point that the stew does not stack, and with its complex recipe it's not so easy to make "on the road". The suspicious stew shares the unstackability, but with only four ingredients it can at least be crafted in the inventory.==Gallery==<gallery>Rabbit Stew Crafting.jpg|Crafting rabbit stew.</gallery>== References =={{Reflist}}{{items}}[[de:Kaninchenragout]][[es:Estofado de conejo]][[it:Stufato di coniglio]][[fr:Ragoût de lapin]][[ja:ウサギシチュー]][[ko:토끼 스튜]][[nl:Konijnenstoofpot]][[pl:Gulasz z królika]][[pt:Ensopado de coelho]][[ru:Тушёный кролик]][[uk:Тушкований кролик]][[zh:兔肉煲]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Gray Dye|Gray Dye]]<br/>{{Item| image = Gray Dye.png| renewable = Yes| stackable = Yes (64)}}'''Gray dye'''{{fn|Known as '''Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Secondary colors|secondary color]] dye.== Obtaining ===== Crafting ==={{Crafting |Black Dye |White Dye |Output=Gray Dye,2 |type=Material |head=1 |showdescription=1 |showname=0}}{{Crafting |Ink Sac;Black Dye;Ink Sac |Bone Meal;Bone Meal;White Dye |Output=Gray Dye,2 |type=Material |description={{only|bedrock|education}} |foot=1}}=== Trading ===[[Wandering trader]]s sell 3 gray dye for an [[emerald]].{{only|bedrock}}== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Gray Dye}}=== Trading ===Journeyman-level villagers have a 20% chance to buy 12 gray dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Gray Dye|spritetype=item|nameid=gray_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Gray Dye|spritetype=item|nameid=gray_dye|aliasid=dye / 8|id=403|form=item|translationkey=item.dye.gray.name|foot=1}}== Video =={{yt|wGalHy0_fj0}}== History =={{History|java beta}}{{History||1.2|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Gray dye can be now [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Gray dye is now [[crafting|crafted]] using [[black dye|black]] and [[white dye]]s, instead of [[ink sac]] and [[bone meal]].|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}{{History|||snap=18w44a|Gray dye can now change the text color on the [[sign]]s to gray.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sell gray dyes.}}{{History|||snap=19w11a|Gray dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Gray dye can now used to craft [[gray candle]]s.}}{{History|||snap=21w19a|Gray dye can no longer be used to craft gray candles.}}{{History|||snap=Pre-release 1|Gray dye can once again be used to craft gray candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Gray dye can now change the text color on [[hanging sign]]s to gray.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye. It is currently unobtainable and serves no purpose.}}{{History||v0.8.0|snap=build 1|Gray dye can be [[craft]]ed with [[bone meal]] and an [[ink sac]], despite there being no way of obtaining ink sacs at the time.}}{{History|||snap=build 3|Gray dye is now available in [[creative]] mode.}}{{History||v0.9.0|snap=build 3|Gray dye can now be obtained in [[survival]] mode.}}{{History|||snap=build 11|Gray dye can now be used to craft colored [[terracotta]].}}{{History||v0.11.0|snap=build 1|Gray dye can now be used to dye tamed [[wolf]] collars.}}{{History||v0.14.0|snap=build 1|Gray dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Gray dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Gray dye can now be used to dye tamed [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Gray dye is now [[trading|sold]] by [[wandering trader]]s.|Gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Gray dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of gray dye has been changed from <code>dye/8</code> to <code>gray_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}{{History|PS4}}{{History||1.90|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}{{History|foot}}== Issues =={{Issue list}}== Notes =={{fnlist}}== References =={{Reflist}}{{Items}}[[Category:Dyes]][[Category:Renewable resources]][[cs:Šedé barvivo]][[de:Grauer Farbstoff]][[es:Tinte gris]][[fr:Teinture grise]][[hu:Szürke festék]][[ja:灰色の染料]][[ko:회색 염료]][[nl:Grijze kleurstof]][[pl:Szary barwnik]][[pt:Corante cinza]][[ru:Серый краситель]][[zh:灰色染料]]</li></ul>
22w11aAdded estimated GPU utilization percentage to performance profiling metrics and F3 debug screen, available only for graphics devices that support GPU timer queries.
Added "Blending" row, above the "Noise Router" row.
The H for "humidity" has been changed for a V for "vegetation".
22w12aRemoved the F3 + F and F3 + ⇧ Shift + F hotkeys that change render distance.
22w16aAdded "Allocation Rate" row, which shows heap memory allocation rate.
1.19.1
{{Extension DPL}}<ul><li>[[:Category:Plants|Category:Plants]]<br/>All pages covering blocks of such things as tall grass and flowers.[[Category:Blocks]][[Category:Items]][[cs:Kategorie:Rostliny]][[es:Categoría:Plantas]][[fr:Catégorie:Plante]][[hu:Kategória:Növények]][[it:Categoria:Piante]][[ja:カテゴリ:植物]][[ko:분류:식물]][[nl:Categorie:Planten]][[pl:Kategoria:Rośliny]][[pt:Categoria:Plantas]][[ru:Категория:Растения]][[th:หมวดหมู่:พืช]][[zh:Category:植物]]</li><li>[[Pufferfish (item)|Pufferfish (item)]]<br/>{{DISPLAYTITLE:Pufferfish}}{{about|the food item|the mob|Pufferfish}}{{Item| title = Pufferfish| image = File:Pufferfish_(item)_JE5_BE2.png| renewable = Yes| heals = {{hunger|1}}| stackable = Yes (64)|effects=: {{EffectLink|link=Hunger (effect)|Hunger}} III (0:15): {{EffectLink|Poison}} II (1:00): {{EffectLink|Nausea}} I (0:15){{only|JE}}: {{EffectLink|Nausea}} II (0:15){{only|BE}}}}A '''pufferfish''' is a poisonous [[food]] item that is used to brew [[Potion of Water Breathing|Water Breathing potions]].== Obtaining ===== Fishing ===Pufferfish can be obtained through [[fishing]]. The pufferfish catch rate can be increased by [[Lure]], which reduces wait time generally.<!--1-6 exp-->{{IN|bedrock}}, pufferfish can be caught only when fishing outside [[jungle]] biomes and its variants (i.e. everywhere ''except'' in jungles).=== Mob loot ======= Guardians and elder guardians ====[[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 13% chance of being pufferfish (0.325% chance of dropping a pufferfish). The chance of getting a fish can be increased by 1% per level of [[Looting]], but the type of fish is not affected.==== Pufferfish ====[[Pufferfish]] always drop 1 pufferfish in its item form when killed. This drop is not affected by the Looting enchantment.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>== Usage ===== Food ===Pufferfish restores {{hunger|1}} hunger and 0.2 [[Hunger#Mechanics|saturation]], but inflicts [[Hunger_(effect)|Hunger]] III for 15 seconds, [[Poison]] II for 1 minute, and [[Nausea]] I<sup>[''[[Java Edition|JE]] only'']</sup> or II<sup>[''[[Bedrock Edition|BE]] only'']</sup> for 15 seconds. Unlike [[rotten flesh]], it is not helpful to eat pufferfish while starving because they inflict more hunger than they earn.===Brewing ingredient==={{brewing|Pufferfish|Potion of Water Breathing|head=1}}{{brewing|Pufferfish|Mundane Potion|ingredients=Pufferfish + [[Water Bottle]]|foot=1}}=== Trading ===Master-level fisherman [[villager]]s buy 1~4{{only|bedrock|short=1}} or four{{only|java|short=1}} pufferfish for an [[emerald]].=== Wolves ==={{IN|Bedrock}}, pufferfish can be used to feed a [[wolf]], healing it by {{hp|1|mob=1}}, but only when the wolf is not at full health. Unlike other wolf food, pufferfish cannot be used to speed up the growth of baby wolves, and cannot be used to breed them.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Pufferfish|spritetype=item|nameid=pufferfish|itemtags=fishes|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Pufferfish|spritetype=item|nameid=pufferfish|id=267|form=item|foot=1}}== Advancements =={{load advancements|A Furious co*cktail;How did we get here;Husbandry;A Balanced Diet;Fishy Business}}== History =={{History|java}}{{History||1.7.2|snap=13w36a|[[File:Pufferfish (item) JE1.png|32px]] Added pufferfish.|Added potions of [[Water Breathing]], which can be [[brewing|brewed]] by adding a pufferfish to an [[Awkward Potion]].}}{{History|||snap=13w43a|[[File:Pufferfish (item) JE2 BE1.png|32px]] The texture of pufferfish has been changed.}}{{History||1.8|snap=14w25a|Pufferfish is now obtainable as a rare drop from [[guardian]]s and [[elder guardian]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}{{History|||snap=18w08b|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its item form when killed.|[[File:Pufferfish (item) JE3 BE2.png|32px]] The texture of pufferfish has been changed.}}{{History||1.14|snap=18w43a|[[File:Pufferfish (item) JE4 BE1.png|32px]] The texture of pufferfish has accidentally been reverted.}}{{History|||snap=18w43b|[[File:Pufferfish (item) JE5 BE2.png|32px]] The correct texture of pufferfish has been restored.}}{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] pufferfish.}}{{History||1.16.2|snap=Pre-release 2|The level of [[Nausea]] given by pufferfish has been reduced from II to I.<ref>{{bug|MC-196473}}</ref>}}{{History||1.17|snap=20w46a|The level of [[Poison]] given by pufferfish has been reduced from IV to II.<ref>{{bug|MC-197276}}</ref>}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}{{History||v0.12.1|snap=build 1|Pufferfish now restore [[hunger]] instead of [[health]].|Pufferfish can now be used to make [[potion]] of Water Breathing.}}{{History||v0.16.0|snap=build 1|Pufferfish is now dropped by [[guardian]]s and [[elder guardian]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[Pufferfish]] has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}{{History||1.8.0|snap=beta 1.8.0.8|Pufferfish can now be used to feed [[ocelot]]s to gain their trust.}}{{History||1.11.0|snap=beta 1.11.0.4|Pufferfish can now be [[trading|sold]] to fisherman [[villager]]s.}}{{History||1.19.10|snap=beta 1.19.10.23|The strength of the [[poison]] effect has been decreased from IV to II.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The consumption of pufferfish inflicting the player with Nausea and Poison is based on reality. Real pufferfish contain the dangerous [[Wikipedia:Tetrodotoxin|tetrodotoxin]] within their organs, especially in the liver. Tetrodotoxin leads to quick death through respiratory paralysis. Muscle tissue and blood contain trace amounts. In East Asia, pufferfish are considered a delicacy known as [[Wikipedia:Fugu|fugu]], as small parts of the fish are actually edible. Any chef preparing fugu must have special licensing/certification to prepare this dish.== Gallery ==<gallery>File:Eat Pufferfish.png|The result of eating pufferfish.</gallery>== See also ==* [[Fishing]]== References =={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--pufferfish Taking Inventory: Pufferfish] – Minecraft.net on October 14, 2020{{items}}[[cs:Čtverzubec]][[de:Kugelfisch (Nahrung)]][[es:Pez globo (objeto)]][[fr:Poisson (nourriture)]][[it:Pesce palla (oggetto)]][[ja:フグ (アイテム)]][[ko:복어 (아이템)]][[nl:Kogelvis]][[pl:Rozdymka]][[pt:Baiacu (item)]][[ru:Иглобрюх (предмет)]][[th:ปลาปักเป้า (ไอเทม)]][[tr:Kirpi balığı]][[zh:河豚(物品)]][[Category:Food]][[Category:Brewing recipe]][[Category:Renewable resources]]</li></ul>
1.19.1-rc1The "Blending" row now disappears when the chunk that the player is in uses the new method, instead of displaying "Blending: New".
1.19.4
{{Extension DPL}}<ul><li>[[Rabbit Stew|Rabbit Stew]]<br/>{{Item| title = Rabbit Stew| heals = {{hunger|10}}| renewable = Yes| stackable = No}}'''Rabbit stew''' is a [[food]] [[item]] that can be eaten by the [[player]].== Obtaining ===== Crafting ==={{Crafting |shapeless=true |B1=Cooked Rabbit |A2=Carrot |B2=Baked Potato |C2=Any Mushroom |B3=Bowl |Output=Rabbit Stew |type=Foodstuff}}=== Trading ==={{IN|bedrock}}, novice-level Butcher villagers always offer to sell rabbit stew for one emerald as their second trade.{{IN|java}}, novice-level Butcher villagers have a 50% chance of offering rabbit stew for one emerald.== Usage ===== Food ===To eat rabbit stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|10}} [[hunger]] and 12 hunger [[Hunger#Mechanics|saturation]]. This restores more hunger than any other food type in the game except [[cake]], but has less saturation than a [[golden carrot]], a [[cooked porkchop]], or a [[steak]].Eating rabbit stew leaves the player with an empty bowl, similar to [[mushroom stew]], [[suspicious stew]], and [[beetroot soup]].=== Wolves ==={{IN|bedrock}}, rabbit stew can be used to feed [[wolves]], healing them by {{hp|10|mob=1}}. However, unlike other wolf food, rabbit stew does not speed up the growth of baby wolves, and it cannot be used to breed them. It is usable only on a wolf that has less than full health.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Rabbit Stew|spritetype=item|nameid=rabbit_stew|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Rabbit Stew|spritetype=item|nameid=rabbit_stew|id=290|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|GwCqwtydRBc}}</div>== History =={{History|java}}{{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483725253018157057}}|[[Ryan Holtz]] tweets the recipe of rabbit stew, and that it can restore hunger better than any other item other than [[golden apple]]s (which was incorrect, as golden apples restore less hunger, but a whole [[cake]] restores more).}}{{History|||snap=14w27a|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 413.}}{{History||1.14|snap=18w43a|[[File:Rabbit Stew JE2.png|32px]] The texture of rabbit stew has been changed.|The rabbit stew's [[recipe]] is now shapeless.}}{{History|||snap=18w50a|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.}}{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}{{History|pocket alpha}}{{History||v0.13.0|snap=build 1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.|The recipe for rabbit stew is now shapeless.}}{{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.|The recipe for rabbit stew is now shapeless.}}{{History|new 3ds}}{{History||0.1.0|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* If the ingredients of rabbit stew were eaten separately and the [[mushroom]] had become half of a [[mushroom stew]], they would restore a total of {{Hunger|16}} and 19.2 saturation points. Without counting the mushroom, the separate ingredients would restore {{Hunger|13}} and 15.6 saturation points. Therefore, crafting rabbit stew results in a net loss of restorative points, though it is quicker than eating all the ingredients separately.* Rabbit stew restores more hunger and total food points (hunger + saturation) than nearly any other single item (the exception is a suspicious stew with Saturation). This is balanced by the point that the stew does not stack, and with its complex recipe it's not so easy to make "on the road". The suspicious stew shares the unstackability, but with only four ingredients it can at least be crafted in the inventory.==Gallery==<gallery>Rabbit Stew Crafting.jpg|Crafting rabbit stew.</gallery>== References =={{Reflist}}{{items}}[[de:Kaninchenragout]][[es:Estofado de conejo]][[it:Stufato di coniglio]][[fr:Ragoût de lapin]][[ja:ウサギシチュー]][[ko:토끼 스튜]][[nl:Konijnenstoofpot]][[pl:Gulasz z królika]][[pt:Ensopado de coelho]][[ru:Тушёный кролик]][[uk:Тушкований кролик]][[zh:兔肉煲]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Item (entity)|Item (entity)]]<br/>{{Entity| title = Item Entity| image = Item.gif| health = {{hp|5}}<ref>Items cannot be damaged by attacking them.</ref>| size = Height: 0.25 Blocks<br>Width: 0.25 Blocks}}'''Items''' are "dropped" [[block]]s or [[item]]s (non-block resources) that appear in the world, rather than being in the [[inventory]] of a [[player]] or [[block entity]]; they are a type of [[entity]].== Appearance ==[[File:Item entities.png|150px|thumb|3D dropped items, both blocks and strict items.]]Items have two possible appearances, generally corresponding to whether the item appears as a 3D or 2D shape in a player's inventory screens. 3D items appear as their 3D shape, miniaturized to about {{frac|1|4}} scale, while 2D items appear as {{frac|1|2}} scale with all the pixels extruded into a cube. Both types slowly rotate and bob up and down; this is merely a visual effect, the item itself does not actually rotate or bob up and down.Item entities that represent a stack of more than one item appear as several items stuck together. Stacks of 1 appear as one item, 2-16 as two items, 17–32 as three, 33-48 as four, and 49+ as five.The rotation rate of the item is approximately 2.87675 degrees per tick, or 57.595 degrees per second.== Behavior ==Item entities come from many sources. Some common ones are:* The death of a [[mob]] or [[player]].* A [[block]] that is mined by a player, destroyed by an [[explosion]], or washed away by [[water]].* An inventory item tossed by pressing the drop item key (default {{key|Q}} on PC, {{xbtn|dpad-down}} on Xbox, {{nsbtn|down}}/{{nsbtn|dpad-down}} on Nintendo Switch, {{psbtn|dpad-down}} on PlayStation) or dragging a stack outside of an inventory window.** In the mobile versions of {{el|be}}, items in the hotbar can be dropped by pressing on the item's slot. The entire stack is dropped.* A container (other than an {{BlockLink|ender chest}} or a {{BlockLink|shulker box}}) that is destroyed while holding items inside.The player may be thought of as having an "item pickup" box that surrounds their hitbox. This pickup box extends 1 additional block to the horizontal sides, and 0.5 additional blocks up and down. Any item whose hitbox intersects with the pickup box can be picked up. The pickup box is inclusive on the horizontal sides (distance less than or equal to 1 will count), and exclusive on the vertical sides (distance less than 0.5 will count, but not equal). When the player's hitbox size changes, such as when crouching{{only|java}} or sleeping, the pickup box size changes with it.Once an item entity's hitbox overlaps with the player's pickup box, it can transfer its items. As many items as can fit in the player inventory, excluding the armor slots and the [[dual wield|off-hand slot]], are transferred. If any item is transferred, [[Item (entity)#Sounds|a "plopping" sound]] is played. If all items are transferred, the items appear to move into the center of the player. The item entity never physically moves, however, which means it can appear to go through lava and blocks in its path. This can happen through blocks that are thinner than a full block, but also through the shared edge of two full blocks. Unlike [[experience orb]]s, multiple item entities can be picked up simultaneously. Dropped items have a delay of 10 [[tick]]s (half a second) between appearing and being able to be picked up, or 40 ticks (2 seconds) if thrown by a player, [[dolphin]], or [[fox]].When two stackable items of the same type come within 3/4 of a block of each other, they merge into a single stack if the resulting stack size does not exceed that item's maximum stack size.Items do not collide with other entities(except boats) and are only moved or stopped by blocks.Like other entities, items can be pushed by flowing water and [[bubble column]]s, pushed by a [[piston]], launched by a moving [[slime block]], stuck to a [[honey block]], or caught in a [[cobweb]]. Items move at faster speeds if [[ice]] is placed under the flowing water. When in still water, items float slowly up to the surface.Items can be reared by [[fishing rod]]s, costing 3 [[durability]].{{only|je}}If an item is within a [[solid block]], then it flies out one of the unobstructed sides, or out of the top of the block if surrounded by solid blocks on all sides. It does this even if the space below is unoccupied; therefore, it is possible to recover an item dropped by breaking a hole in a floor by quickly placing another block there.Items visually disappear when the player is about 16 blocks away from them, and reappear when they get closer. This distance can be adjusted by the "Entity Distance" slider in [[Options#Video Settings|video settings]].Unlike most entities, items cannot be spectated in [[Spectator]] mode without use of the {{cmd|spectate}} command.=== Damage ===Items cannot be attacked by players or mobs; attempting to do so simply hits through them. However, they take damage and disappear from environmental or block-based damage such as [[explosion]]s, [[fire]], [[lava]], and contact with [[cactus|cacti]]. Items have essentially no health, so they are destroyed by the slightest damage, though if set on fire they may remain for a few seconds before disappearing. [[Nether star]]s are immune to explosions, and [[netherite]]-based items and tools are immune to fire and float on top of lava. Also, some blocks that normally damage mobs, such as [[magma block]]s, [[campfire]]s, [[Sweet Berries|sweet berry bushes]], [[flower|wither rose]]s and [[powder snow]], do not damage items.=== Despawning ===Items despawn after 6000 game [[tick]]s (5 minutes) of being in a loaded, entity-ticking [[chunk]]; this is affected by the player's [[simulation distance]]. If two item stacks merge, the timer is set to the item that has more time remaining. The 5-minute timer is paused when the chunk is unloaded or no longer processing entities. Nether stars do not despawn{{only|bedrock}}.Items that fall into the [[void]] immediately despawn when they fall below Y=-128 in the [[Overworld]], or Y=-64 in [[the Nether]] and [[the End]].== Sounds =={{Edition|Java}}:<br>Item Entities use the Ambient/Environment sound category for entity-dependent sound events.{{Sound table|nocat=1|sound=Pop.ogg|subtitle=Item plops|source=player<!--Even when not picked up by player-->|description=When an item is picked up|id=entity.item.pickup|translationkey=subtitles.entity.item.pickup|volume=0.2|pitch=1.6-3.4 <ref group=sound>0.6-3.4 for using {{cmd|give}} and items from advancement rewards</ref>|distance=16}}{{Sound table|sound=fizz.ogg|nocat=1|subtitle=Burning|source=ambient|description=When an item is destroyed by [[lava]], but not [[fire]]<ref>{{bug|MC-36538}}</ref>|id=entity.generic.burn|translationkey=subtitles.entity.generic.burn|volume=0.4|pitch=2.0-2.4|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|rowspan=2|sound=Pop.ogg|source=player|description=When an item is picked up|id=random.pop|volume=0.25|pitch=0.6-2.2}}{{Sound table|source=player|description=When an item is dropped|id=random.pop|volume=0.3|pitch=0.55-0.75}}{{Sound table|sound=fizz.ogg|source=block|description=When an item is destroyed by lava, but not fire|id=random.fizz|volume=0.5|pitch=1.8-2.4|foot=1}}== Data values ===== ID ==={{editions|java}}:{{ID table|generatetranslationkeys=java|displayname=Item|spritename=items|spritetype=env|translationtype=entity|nameid=item|foot=1}}{{editions|bedrock}}:{{ID table|shownumericids=y|generatetranslationkeys=bedrock|displayname=Item|spritename=items|spritetype=env|translationtype=entity|nameid=item|id=64|foot=1}}=== Entity data ==={{see also|Chunk format}}Dropped items have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== History =={{History|java classic}}{{History||0.24 Resource Test|In the first public mention of item entities, {{ytl|OP3jzMWJmu8|this early video of Minecraft (Classic 0.24) by Notch}}, they were referred to as "resources".<ref name="resources">{{ytl|YIm_AKUbqh8}} Early video of Minecraft (Classic 0.24) by Notch referring to item entities as "resources"</ref>}}{{History||August 4, 2009|link=https://notch.tumblr.com/post/155882307/a-video-showing-what-i-did-today-are-vids-like|Items were showcased by [[Notch]] in a blog post.}}{{History||0.24_SURVIVAL_TEST|Added items to the game.|Items currently take the form of destroyed [[block]]s.|Items currently pulse white (similar to the selection cursor).<ref name="resources"/>|Instead of appearing as shrunken down blocks, items use pixels the same size as block pixels.}}{{History|java indev}}{{History||0.31|snap=20091231-2|Dropped items don't spin and don't glow white anymore.|Dropped items now appear as shrunken down blocks.|Items no longer prevent the placement of blocks but instead are moved to the nearest chunk. {{info needed}}|Non-block items added (as sprites); they now rotate to face the [[player]].}}{{History||?|Dropped items now spin again.}}{{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Oversized items.png|100px|right]][[File:In awe at the size of these fluids.png|100px|right]] A bug causing many item forms of blocks to be displayed at the {{frac|1|2}} scale rather than {{frac|1|4}} was fixed. The following items were affected by this at least at one point:* [[Cactus]]* [[Oak Trapdoor]]* [[Oak Fence]]* [[Oak Pressure Plate]]* [[Stone Pressure Plate]]* [[Stone Button]]* [[Oak Stairs]]* [[Cobblestone Stairs]]* [[Snow]] (unobtainable at the time)* [[Farmland]] (unobtainable)* [[Cake]] ([[Technical blocks/Cake|unobtainable version]])* [[Nether Portal (block)|Nether Portal]] ([[Technical blocks/Nether Portal|unobtainable]])* [[Water]] ([[Technical blocks/Water|unobtainable]], before becoming 2D in [[Java Edition Infdev 20100615]])* [[Lava]] ([[Technical blocks/Lava|unobtainable]], before becoming 2D in [[Java Edition Infdev 20100615]])}}{{History|java}}{{History||1.3.1|snap=12w15a|Items that are moved into the same location now combine into stacks instead of remaining independent entities.}}{{History||1.4.2|snap=12w34a|Items, like other entities, can now travel through [[portal]]s.}}{{History|||snap=12w34b|Some [[zombie]]s, [[skeleton]]s and [[Zombified Piglin|zombie pigmen]] can now pick up items.}}{{History||1.4.4|snap=1.4.3|Items are now pushed out of transparent solid blocks as well as opaque ones.<ref>{{bug|MC-15}}</ref> Items can push into solid blocks while trying to escape a solid block instead of stopping (this has been used to create vertical transport of items). New feature: items are pushed out of the inside corner of stair blocks, causing "bouncing" effects.}}{{History||December 11, 2012|link=none|[[Dinnerbone]] tweeted a picture of [[diamond]]s being rendered in 3D as dropped items.<ref>{{tweet|dinner|278457679805030401|Diamonds are a miners best friend. It's only fair they get treated to some luxury rendering. http://dinnerbone.com/media/uploads/2012-12/screenshots/Minecraft_2012-12-11_12-13-11.png … #AndMaybeEverythingElseToo|December 11, 2012}}</ref> He also revealed that other items would rendered in this way, but only in [[fancy graphics]].<ref>{{tweet|dinner|278463997982949378|@PaymenowTV It's Fancy Rendering option, but really won't make much of a difference on even a slow pc.|December 11, 2012}}</ref>}}{{History||December 12, 2012|link=none|TeamMojang ([[wikipedia:Youtube|YouTube]]) posted a video showing off the new 3D items.<ref>{{ytl|tMOZLAxPWFE}}</ref>}}{{History||1.4.6|snap=12w49a|[[Nether star]]s are the first items to not be deleted by [[explosion]]s.}}{{History|||snap=12w50a|When dropped, items now render in the [[fancy graphics]] setting as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).|Dropped items now merge with nearby items and be stacked.|Enchanted items now show the enchanted glow when dropped.}}{{History||1.5|snap=13w01a|Added [[hopper]]s, which can collect items.}}{{History|||snap=13w03a|Added [[Minecart with Hopper|hopper minecart]]s, which can collect items.}}{{History||1.8|snap=14w04a|Dropped items don't spin, and they are visible only from the south on fast graphics.}}{{History|||snap=14w04b|Dropped items are now completely invisible on fast graphics.}}{{History|||snap=14w05a|Dropped items on fast graphics now face the player on all three axes, and they spin again on fancy graphics.}}{{History|||snap=14w25a|Dropped items now render in 3D on fast graphics, instead of just on fancy graphics, likely due to item models being fully implemented and replacing the need for 2D items. However, they do not spin.}}{{History||1.8.1|snap=pre4|Dropped items now spin on fast graphics.}}{{History||1.10|snap=16w21a|Items can now be reared by [[fishing rod]]s.}}{{History||1.11|snap=16w32a|The entity ID of items has been changed from <code>Item</code> to <code>item</code>.}}{{History||1.13|snap=18w07a|Items in water now float up.}}{{History||1.16|snap=20w06a|Netherite items are the first items to not burn in [[lava]], and float in lava.}}{{History||1.20|snap=Pre-release 5|Item are no longer destroyed by falling [[anvil]]s.<ref>{{bug|MC-120158||Anvils and other falling_blocks with HurtEntities set to true kill items and xp orbs|Fixed}}</ref>}}{{History|pocket alpha}}{{History||v0.2.0|Added items to the game.}}{{History||?|Items now have improved graphics.{{more info|clarify}}}}{{History|Bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Items in [[water]] now float up.}}{{History||1.16.0|snap=beta 1.15.0.51|When dropped, items now render as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).}}{{History|||snap=beta 1.16.0.51|Added [[netherite]] items, which float and do not burn in [[lava]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added items to the game.}}{{History||xbox=TU12|When dropped, items now render as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Items in [[water]] now float up.}}{{History|foot}}== Trivia ==* {{bug|MC-4}}, the oldest standing bug in the Minecraft [[bug tracker]], involves item entity positioning being incorrectly handled.==Gallery==<gallery>3D Diamonds.png|First image of 3D dropped items.</gallery>== See also ==* [[Drops]] — items dropped by [[mobs]] when killed.* [[Chunk format#Items|Chunk format]] for more information about the attributes of items.== References =={{Reflist}}{{entities}}{{items}}[[Category:Items| ]][[de:Drop]][[es:Objeto (entidad)]][[fr:Objet (entité)]][[ja:アイテム (エンティティ)]][[ko:아이템 (개체)]][[nl:Voorwerp (entiteit)]][[pt:Drops]][[ru:Предмет (сущность)]][[zh:物品(实体)]]</li></ul>
Pre-release 3Pressing F3 + S will now dump contents of dynamic textures (like atlases, maps, etc.) to screenshots/debug/.
1.20
{{Extension DPL}}<ul><li>[[Poisonous Potato|Poisonous Potato]]<br/>{{Item| title = Poisonous Potato| image = Poisonous Potato.png| heals = {{hunger|2}}|effects={{EffectLink|Poison}} (0:05) (60% chance)| stackable = Yes (64)| renewable = Yes}}A '''poisonous potato''' is a type of [[potato]] that can [[poison]] the [[player]].== Obtaining ==The poisonous potato is a rare [[drop]] when harvesting (destroying) [[potato|potato crops]]; a fully grown plant has a 2% chance of dropping one in addition to the 2-5 regular potatoes.=== Chest loot ==={{LootChestItem|poisonous-potato}}== Usage ==Poisonous potatoes cannot be planted on [[farmland]] or [[Baked Potato|baked]]. They also have no use with the [[composter]].<ref>{{bug|MC-142373|resolution=WAI}}</ref>=== Food ==={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat a poisonous potato, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]] and has a 60% chance of applying 5 seconds of [[Poison]] II, draining {{hp|4|poisoned=1}} points of [[health]].Interestingly, a poisonous potato actually restores double the hunger and saturation than a normal, unpoisoned potato. (A normal potato gives {{hunger|1}} hunger and 0.6 saturation points.)==Sounds=={{Sound table/Entity/Food}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Poisonous Potato|spritetype=item|nameid=poisonous_potato|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Poisonous Potato|spritetype=item|nameid=poisonous_potato|id=282|form=item|foot=1}}== History =={{History|java}}{{History||1.4.2|snap=12w34a|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}{{History||1.13|snap=17w47a|Prior to [[Java_Edition_1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 394.}}{{History|||snap=18w11a|Poisonous potatoes now generate in the [[chest]]s of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Poisonous Potato JE2.png|32px]] The texture of poisonous potatoes has been changed.}}{{History|||snap=18w50a|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed, once again.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Poisonous potatoes can now be found inside of [[shipwreck]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[Category:Plants]][[cs:Jedovatá brambora]][[de:Giftige Kartoffel]][[es:Patata envenenada]][[fr:Pomme de terre empoisonnée]][[hu:Mérgező burgonya]][[it:Patata velenosa]][[ja:青くなったジャガイモ]][[ko:독이 있는 감자]][[nl:Giftige aardappel]][[pl:Trujący ziemniak]][[pt:Batata venenosa]][[ru:Ядовитый картофель]][[th:มันฝรั่งพิษ]][[uk:Отруйна картопля]][[zh:毒马铃薯]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Brush|Brush]]<br/>{{Item|image=Brush.png|rarity=Common|renewable=Yes|durability=64|stackable=No}}A '''brush''' is a [[tool]] used in [[archaeology]] to excavate [[suspicious block]]s for different items.==Obtaining=====Crafting==={{Crafting|head=1|showname=0|showdescription=1|B1=Feather|B2=Copper Ingot|B3=Stick|Output=Brush|type=Tool}}{{crafting|foot=1|ignoreusage=1|Damaged Brush|Damaged Brush|Output=Brush|description=The durability of the two brushes is added together, plus an extra 5% durability.|type=Tool}}==Usage=={{Main|Suspicious Block}}{{Control|Using}} the brush on any block displays a brushing animation, slowing down the player and creating breaking [[particles]], but not actually damaging the block or brush. When continuously brushing a [[suspicious block]], a random item slowly emerges from it until it drops out, and the block turns into regular [[sand]] or regular [[gravel]], depleting 1 [[durability]] point on the brush. It takes 96 [[game tick]]s (4.8 seconds) to brush a single suspicious block. === Enchantments ===A brush can receive the following [[enchantment]]s:{|class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Unbreaking]]|III|{{Inventory slot|Anvil}} |-|[[Mending]]|I|{{Inventory slot|Anvil}} |-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}} |}== Sounds =={{Edition|Java}}:{{Sound table<!--All of these sounds are, in fact, different-->|sound=Brushing sand1.ogg|sound2=Brushing sand2.ogg|sound3=Brushing sand3.ogg|sound4=Brushing sand4.ogg|subtitle=Brushing Sand|source=block|description=While a brush is brushing suspicious sand|id=item.brush.brushing.sand|translationkey=subtitles.item.brush.brushing.sand|volume=0.6|pitch=0.6|distance=16}}{{Sound table|sound=Brushing gravel1.ogg|sound2=Brushing gravel2.ogg|sound3=Brushing gravel3.ogg|sound4=Brushing gravel4.ogg|subtitle=Brushing Gravel|source=block|description=While a brush is brushing suspicious gravel|id=item.brush.brushing.gravel|translationkey=subtitles.item.brush.brushing.gravel|volume=0.6|pitch=0.6|distance=16}}{{Sound table|sound=Brushing generic1.ogg|sound2=Brushing generic2.ogg|sound3=Brushing generic3.ogg|sound4=Brushing generic4.ogg|subtitle=Brushing|source=block|description=While a brush is brushing any other block|id=item.brush.brushing.generic|translationkey=subtitles.item.brush.brushing.generic|volume=0.6|pitch=0.6|distance=16}}{{Sound table|sound=Brushing sand completed1.ogg|sound2=Brushing sand completed2.ogg|sound3=Brushing sand completed3.ogg|sound4=Brushing sand completed4.ogg|sound5=Brushing sand completed5.ogg|subtitle=Brushing Sand completed|source=Players<ref group=sound name=badsource>{{Bug|MC-260202}}</ref>|overridesource=1|description=When a brush finishes brushing suspicious sand|id=item.brush.brushing.sand.complete|translationkey=subtitles.item.brush.brushing.sand.complete|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Brushing gravel completed1.ogg|sound2=Brushing gravel completed2.ogg|sound3=Brushing gravel completed3.ogg|sound4=Brushing gravel completed4.ogg|subtitle=Brushing Gravel completed|source=Players<ref group=sound name=badsource/>|overridesource=1|description=When a brush finishes brushing suspicious gravel|id=item.brush.brushing.gravel.complete|translationkey=subtitles.item.brush.brushing.gravel.complete|volume=1.0|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Brushing sand1.ogg|sound2=Brushing sand2.ogg|sound3=Brushing sand3.ogg|sound4=Brushing sand4.ogg|source=player|description=While a brush is brushing suspicious sand|id=brush.suspicious_sand|volume=1.0|pitch=0.8-1.0}}{{Sound table|sound=Brushing gravel1.ogg|sound2=Brushing gravel2.ogg|sound3=Brushing gravel3.ogg|sound4=Brushing gravel4.ogg|source=player|description=While a brush is brushing suspicious gravel|id=brush.suspicious_gravel|volume=1.0|pitch=0.8-1.0}}{{Sound table|sound=Brushing generic1.ogg|sound2=Brushing generic2.ogg|sound3=Brushing generic3.ogg|sound4=Brushing generic4.ogg|source=player|description=While a brush is brushing any other block|id=brush.generic|volume=1.0|pitch=0.8-1.0}}{{Sound table|sound=Brushing sand completed1.ogg|sound2=Brushing sand completed2.ogg|sound3=Brushing sand completed3.ogg|sound4=Brushing sand completed4.ogg|sound5=Brushing sand completed5.ogg|source=player|description=When a brush finishes brushing suspicious sand|id=brush_completed.suspicious_sand|volume=1.0|pitch=0.8-1.0}}{{Sound table|sound=Brushing gravel completed1.ogg|sound2=Brushing gravel completed2.ogg|sound3=Brushing gravel completed3.ogg|sound4=Brushing gravel completed4.ogg|source=player|description=When a brush finishes brushing suspicious gravel|id=brush_completed.suspicious_gravel|volume=1.0|pitch=0.8-1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Brush|spritetype=item|nameid=brush|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Brush|spritetype=item|nameid=brush|id=684|form=item|foot=1}}== Advancements =={{load advancements|Respecting the Remnants}}== History =={{History||October 3, 2020|link=https://youtu.be/DBvZ2Iqmm3M?t=2178|[[File:Brush (pre-release 1).png|32px]][[File:Brush 2.png|32px]] Brushes were announced at [[Minecraft Live 2020]] with two variants.}}{{History||?|link=https://youtu.be/klP9SrJFDU8?t=206|[[File:Brush (pre-release 2).png|32px]] Changed the brush's item texture.}}{{History||February 10, 2023|[[File:Brush JE1 BE1.png|32px]] [[Sofia Dankis]] posted an article about upcoming archaeology features, including brushes.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}}{{History|java}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Brush JE1 BE1.png|32px]] Added brushes with an updated texture behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|The crafting recipe was originally three [[string]] and two [[stick]]s.{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"! Recipe{{!}}-{{!}}{{Crafting Table|A1 = String|B1 = String|C1 = String|B2 = Stick|B3 = Stick|Output = Brush|type = Tool|ignoreusage=1}}{{!}}}}}{{History|||snap=1.19.4 Pre-release 1|The crafting recipe for brushes has been changed:{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"! Recipe{{!}}-{{!}}{{Crafting Table|B1 = Feather|B2 = Copper Ingot|B3 = Stick|Output = Brush|type = Tool|ignoreusage=1}}{{!}}}}}{{History||1.20|snap=23w12a|Brushes are now available without using the "Update 1.20" experimental data pack.|Brushes can now brush [[suspicious gravel]].}}{{History|||snap=23w14a|The brushing sound of brush is now controlled by the "Blocks" sound slider instead of the "Players" sound slider.}}{{History|||snap=23w17a|The player now gets the [[advancement]] "Respecting the Remnants" when they use a brush on a [[suspicious block]] to obtain a [[pottery sherd]].}}{{History|bedrock}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Brush JE1 BE1.png|32px]] Added brushes behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|The crafting recipe is originally three [[string]] and two [[stick]]s.{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"! Recipe{{!}}-{{!}}{{Crafting Table|A1 = String|B1 = String|C1 = String|B2 = Stick|B3 = Stick|Output = Brush|type = Tool|ignoreusage=1}}{{!}}}}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|The crafting recipe for brushes has been changed:{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"! Recipe{{!}}-{{!}}{{Crafting Table|B1 = Feather|B2 = Copper Ingot|B3 = Stick|Output = Brush|type = Tool|ignoreusage=1}}{{!}}}}}{{History||1.20.0|snap=beta 1.20.0.21|Brushes are now available without using the "Next Major Update" experimental toggle.}}{{History|foot}}== Issues =={{Issue list}}== References =={{Reflist}}==External Links==*[https://www.minecraft.net/en-us/article/brush Taking Inventory: Brush] – Minecraft.net on July 6, 2023{{Items}}[[Category:Renewable resources]][[de:Pinsel]][[es:Pincel]][[ja:ブラシ]][[pt:Pincel]][[pl:Pędzel]][[uk:Щітка]][[zh:刷子]]</li></ul>
23w17aFont textures are included in debug texture dump (F3 + S).
1.20.2
{{Extension DPL}}<ul><li>[[Minecart with Command Block|Minecart with Command Block]]<br/>{{ItemEntity|renewable=No|stackable=No|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks|image=Minecart with Command Block.gif|image2=Minecart with Command Block BE.gif|invimage1=Minecart with Command Block|networkid=10|drops={{drop|Item|Minecart|1}}|health={{hp|6}}|rarity=Epic}}A '''minecart with command block''' is an impulse{{only|java|short=y}} or repeating{{only|bedrock|education|short=y}} [[command block]] inside a [[minecart]].== Obtaining ==The minecart with command block is obtainable only using the [[command]] {{cmd|give @s command_block_minecart}}, as it does not appear in the creative inventory{{only|BE}} and has no [[crafting]] recipe. It can also be summoned using the command {{cmd|summon command_block_minecart}}. It can be broken like any other minecart, but only the minecart is retained, while the command block is lost.== Usage =={{main|Command Block}}The minecart with command block combines the functionalities of both minecarts and command blocks. Although the minecart visually contains an impulse command block, it functions more similarly to a repeating command block, and runs its command once every four game [[tick]]s when on an active [[activator rail]]. When it passes over a [[detector rail]] with a [[comparator]] connected next to it, it outputs the command block's result.== Sounds =={{Edition|Java}}:<br>Minecarts with command blocks use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="rollsource">{{bug|MC-42132}}</ref>{{Sound table|sound=Minecart rolling.ogg|subtitle=Minecart rolls|source=Friendly Creatures <ref group=sound name=rollsource/>|overridesource=1|description=While a minecart with command block is moving|id=entity.minecart.riding|translationkey=subtitles.entity.minecart.riding|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Minecart rolling.ogg|source=neutral|description=While a minecart with command block is moving|id=minecart.base|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Minecart with Command Block|spritetype=item|nameid=command_block_minecart|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Minecart with Command Block|spritetype=entity|nameid=command_block_minecart|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Minecart with Command Block|spritetype=item|nameid=command_block_minecart|id=563|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Minecart with Command Block|spritename=minecart-with-repeating-command-block|spritetype=entity|nameid=command_block_minecart|id=100|foot=1}}=== Entity data ===Minecarts with command blocks have entity data associated with them that contain various properties of the entity. {{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== History =={{History|java}}{{History||1.7.2|snap=13w39a|[[File:Minecart with Command Block JE1.png|32px]] [[File:Minecart with Command Block (item) JE1 BE2.png|32px]] Added minecart with command block.}}{{History||1.9|snap=15w34a|[[File:Minecart with Command Block JE2.png|32px]] The texture of the [[command block]] in the [[minecart]] has been removed due to the new texture and types for the command block.}}{{History|||snap=15w35a|[[File:Minecart with Command Block JE3.png|32px]] The texture of the command block has been changed.}}{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartCommandBlock</code> to <code>commandblock_minecart</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 422.}}{{History|||snap=pre5|The entity ID has been changed to <code>command_block_minecart</code>.}}{{History||1.14|snap=18w43a|[[File:Minecart with Command Block JE4.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The textures of the minecart with command block has been changed.}}{{History||1.17|snap=21w20a|Minecart with command block [[Rarity|rarity color]] was changed from common to epic.}}{{History||1.19.3|snap=22w44a|Minecart with command block is now available in the creative inventory, but only if cheats are enabled.}}{{History|||snap=22w45a|Moved the minecart with command block behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}}{{History|pocket}}{{History||1.0.5|snap=alpha 1.0.5.0|[[File:Minecart with Command Block BE1.png|32px]] [[File:Minecart with Command Block (item) BE1.png|32px]] Added minecart with command block. The [[minecart]] has a [[repeating command block]] in it, instead of an impulse command block.}}{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has been changed from <code>minecartcommandblock</code> to <code>command_block_minecart</code>.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Command Block BE2.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The texture of the minecart with command block has been changed. Also the item texture has been changed to match {{el|je}}'s.<ref>{{bug|MCPE-42990}}</ref>}}{{History|console}}{{History||xbox=?|xbone=?|ps=?|wiiu=?|switch=?|Added minecart with command blocks. This only exists as an item, as placing it will result in a normal minecart being placed. The command block in the minecart cannot be modified via NBT editing and it has an unused tooltip stating "Used to execute commands on the move!".}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Minecart with command block 13w39b.png|A minecart with command block in [[1.16.4]].File:A minecart command block testing the block in the red bucket with air.png|A minecart command block testing the block in the red area with [[air]].</gallery>==References=={{Reflist}}{{Items}}{{Entities}}[[de:Befehlsblocklore]][[fr:Wagonnet à bloc de commande]][[it:Carrello da miniera]][[ja:コマンドブロック付きのトロッコ]][[nl:Mijnkar met opdrachtblok]][[pl:Wagonik z blokiem poleceń]][[pt:Carrinho de mina com bloco de comando]][[ru:Вагонетка с командным блоком]][[uk:Вагонетка з командним блоком]][[zh:命令方块矿车]]</li><li>[[Super Fertilizer|Super Fertilizer]]<br/>{{education feature}}{{Exclusive|Bedrock|Education}}{{Item| image = Super Fertilizer.png| renewable = No| stackable = Yes (64)}}'''Super fertilizer''' is a powerful form of [[bone meal]] that is created using [[ammonia]] and [[phosphorus]].== Obtaining ===== Lab table ==={| class="wikitable"! Result! Materials Needed|-!rowspan=2|{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]|{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element}}{{slot}}|-|<center>[[Compound|Ammonia]], [[Element|Phosphorus]]</center>|}== Usage ==Super fertilizer can be used in the same way as bone meal. It produces more [[flowers]] in a larger area when used on [[grass block]]s compared to bone meal. When super fertilizer is used on a [[sapling]], a [[tree]] is instantly grown after one use, instead of multiple uses as with bone meal. Super fertilizer matures crops with a single use.Note that super fertilizer does not instantly grow a hanging [[mangrove propagule]]. This could be a bug.== Sounds =={{Sound table|type=bedrock|sound=Gravel hit1.ogg|sound2=Gravel hit2.ogg|sound3=Gravel hit3.ogg|sound4=Gravel hit4.ogg|source=player|description=When super fertilizer is created by a [[lab table]]|id=step.gravel|volume=1.0|pitch=0.2/0.4}}{{Sound table|sound=Bonemeal1.ogg|sound2=Bonemeal2.ogg|sound3=Bonemeal3.ogg|sound4=Bonemeal4.ogg|sound5=Bonemeal5.ogg|description=When super fertilizer is successfully used|source=Blocks|id=item.bone_meal.use|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Super Fertilizer|spritetype=item|nameid=rapid_fertilizer|id=597|form=item|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}{{History|education}}{{History||1.0.27|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}{{History|foot}}{{items}}{{Education Edition}}[[Category:Plants]][[Category:Non-renewable resources]][[Category:Education Edition items]][[de:Superdünger]][[ja:スーパー肥料]][[ko:슈퍼 비료]][[lzh:神肥]][[pl:Supernawóz]][[pt:Super fertilizante]][[uk:Супердобриво]][[zh:超级肥料]]</li></ul>
23w31aF3 + B now shows the passenger's attachment point on the entity it's riding.
Values in the SH row will now show up as question marks when playing on a server, instead of wrong values.
23w32aOpening it with CTRL + F3 will now show charts for ping and received network traffic.
23w33aThe debug charts can now be toggled with F3 + 1 (pie chart), F3 + 2 (FPS and TPS) and F3 + 3 (bandwidth and ping) instead of ⇧ Shift, Alt or Ctrl while opening the screen.

Pre-1.8 legend[]

This section describes content that exists only in outdated versions of Minecraft.

This feature used to be in the game but has since been removed.

NameDescription[2][3]
CNumber of chunk sections rendered over total number of chunks. Counts all render passes: if a chunk section is rendered twice (because it contains both water and normal blocks, for example) then it is counted twice.
FNumber of chunk sections loaded outside the viewing distance. Counts all render passes.
ONumber of chunk sections removed through occlusion culling. Counts all render passes.
E (first row)Number of empty chunk sections. These sections are skipped for one of two reasons: Either the chunk has not yet been loaded and rendered into polygons, or the section has nothing to draw in the current render pass. Counts all render passes.
E (second row)Number of rendered entities over total entities
BUnused, always 0.
INumber of invisible entities
PNumber of particles on screen
TDisplays the player's max framerate
ALLDisplays the total number of loaded entities (including mobs and dropped items)
ServerChunkCache
ChunkCache
The most chunks that can be loaded
xPlayer's location in blocks East of 0,0 (negative values are to the West) and after the // is the player's chunk number with the block within the chunk in ()
yPlayer's altitude in blocks (63 (62.9) is overworld sea level, 11 (10.9) is overworld lava flood level, 32 (31.9) is nether lava sea).
zPlayer's location in blocks South of 0,0 (negative values are to the North) and after the // is the player's chunk number with the block within the chunk in ()
fThe direction in which a player is facing (south=0, west=1, north=2, east=3) and if the player walks toward x or z respectively
lcMax section height for the chunk the player is in (uses cubic chunk sections, so heights display in multiples of 16 minus 1).
bShows the player what biome they are in.
bl(for "block light") The amount of light from other blocks (e.g. torches) at the block the player's head is in. If the player stands on top of a torch, this field shows a light level of 13 instead of the expected 14, due to the player's head being one block away from it.
sl(for sky light) The amount of light from the sky at the block the player's head is in. Note that the number shown here is accurate only during the day. It shows the light level the block would get from the sun in full daylight, but does not account for the lower light levels at night or during a storm.
rl(for raw light) The total light level where the player's head is, equal to max (bl,sl). Note that because the "sl" field is factored in here, this field has the same caveats as that one.
wsWalking speed.
fsFlying speed.
gOn ground, Boolean value, true if the player touches the ground.
flThe y-coordinate of the highest block where the player is able to stand, rounded up when standing on half-blocks, such as slabs. When above the void (where there is no block), it equals 0.
shaderThe file path of the currently-active shader (within the "assets" directory of minecraft.jar). Displayed only if a shader is active.

Issues[]

Issues relating to "Debug screen" or "F3" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Biome, and the lighting values do not display when the player is outside of the build limits.
  • Deeper into the profiler (⇧ Shift + F3), some tasks have numbers higher than 9 and can't be accessed. Pressing the two keys simultaneously does not open the task.
  • The profiler graph is commonly used by players to find structures, such as nether fortresses. This tactic is commonly known as "pie-ray".
    • This feature has been criticized as it has been used by players to locate hidden underground bases in multiplayer SMP servers.

Gallery[]

  • Debug screen (8)

    Image from Notch showing an "unlicensed copy" message on the top corner of the screen.

  • Debug screen (9)

    A sneak peek of the performance profiler shown on Notch's Twitter on October 2, 2011[4]

  • Debug screen (11)

    Jeb using the debug screen.

  • Debug screen (12)

    Dinnerbone using the debug screen.

  • Debug screen (13)

    Rockenroll4life using the debug screen.

  • Debug screen (14)

    Rockenroll4life using the debug screen.

  • Debug screen (15)

    Door block data in the debug screen.

  • Debug screen (16)

    Redstone block data in the debug screen.

  • Debug screen (17)

    Tripwire hook block data in the debug screen.

  • Debug screen (18)

    Showing the chunk borders debug feature.

  • Debug screen (19)

    Showing the hitboxes debug feature.

Notes[]

  1. F3 + I was used to copy targeted block or entity data to clipboard.

References[]

  1. MC-135509; per comments there, some keyboards do not allow pressing those keys at the same time (as they are in the same vertical column, presumably). http://keyboardchecker.com/ can be used to check.
  2. http://gaming.stackexchange.com/questions/14990/minecraft-debug-screen
  3. http://www.minecraftforum.net/viewtopic.php?f=35&t=13231
  4. https://twitter.com/notch/status/120525867045765120
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