Seed (level generation) (2024)

{{Extension DPL}}<ul><li>[[Bow|Bow]]<br/>{{For}}{{For|the ranged weapon of a similar name|Crossbow}}{{Item| image = <gallery>Bow.png | BowBow (Pull 0).png | Pulled (state 0)Bow (Pull 1).png | Pulled (state 1)Bow (Pull 2).png | Pulled (state 2)</gallery>| rarity = Common| renewable = Yes| durability = 384| stackable = No}}A '''bow''' is a ranged [[weapon]] that shoots [[arrow]]s.== Obtaining ===== Crafting ==={{crafting|showname=0|B1= Stick|C1= String|A2= Stick|C2= String|B3= Stick|C3= String|Output= Bow|type= Combat}}===Mob loot======= Skeletons and Strays ====[[Skeleton]]s and [[stray]]s have an 8.5% chance of dropping a normal or enchanted bow on death when killed by a [[player]] or a tamed [[wolf]]. The chance of dropping a bow is increased by 1% per level of [[Looting]], allowing up to an 11.5% chance of dropping. The chance of being enchanted depends on the [[difficulty]], whether it is normal or hard. The enchantment level is equal to enchant level 5-22. Bows of [[skeleton trap]]s are always enchanted at level 5 to 23. The exact level depends on [[regional difficulty]], as on Easy it is always a level-5 enchantment.==== Illusioners ===={{exclusive|java|section=1}}[[Illusioner]]s have an 8.5% chance of dropping an unenchanted bow when killed by the player. The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping. === Trading ===Apprentice-level fletcher [[villager]]s sell bows for 2 [[emerald]]s as part of their [[trading|trade]]s.Expert-level fletcher villagers sell enchanted bows for 7–21 emeralds as part of their trades. The enchantment level is equal to enchant level 5–19.=== Fishing ===Bows have a chance of being caught by [[fishing]]. When caught, the bow may be damaged and contain random [[enchantment]]s equivalent to a level 30 enchantment from an [[enchanting table]], including treasure enchantments like [[Mending]].=== Repairing ==={{Grinding|showdescription=1|ingredients=2x Damaged [[Bow]]|Damaged Bow|Damaged Bow|Bow|description=The durability of the two bows is added together, plus an extra 5% durability.}}{{Crafting|Damaged Bow|Damaged Bow|Output=Bow|type=Combat|ignoreusage=1}}== Usage ===== Weapon ===[[File:Steve aiming with Bow.png|150px|right]][[File:Alex aiming with Bow.png|150px|right]]Bows can be drawn back by {{control|using}} them. In order to use a bow, the player must have at least one [[arrow]] in their [[inventory]] or be in [[Creative]] mode. The arrow that is shown inside the bow always looks like a regular arrow, regardless of what kind of arrow is actually being shot from the bow.<ref>{{bug|MC-87685||Drawn bow texture does not reflect arrow that will be shot|WF}}</ref>When drawing a bow, the display zooms in slightly. Charging the bow to its maximum causes it to visually shake as an indicator. Releasing the button shoots an [[arrow]]. Drawing a bow can be canceled by switching to another hotbar slot while holding use.While the bow is being charged or remains fully charged, the player is forced to move at [[sneaking]] speed, unless they are riding a [[horse]], [[minecart]] or [[boat]], or flying with [[elytra]]. It is not possible to [[Sprinting|sprint]] while charging a bow or holding a drawn bow. When the bow is released, normal motion resumes although any prior sprint is cancelled. Sneaking while drawing the bow makes the player move even slower.If an arrow hits another player, the player that shoots the arrow hears a high-pitched "ding" sound.{{only|je}}Fully charged shots launch critical arrows which have a trail of [[particles]] behind them and deal up to <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math>damage, where <math>x</math>is the damage after any enchantments. The listed values below describe maximum damage from a bow with no [[Power]] enchantments, assuming the target is at a distance where drag and gravity are negligible. However, the critical damage is likely to be more around 8-10; critical damage is added at a random value between <math>x</math>and <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math> and it is rare to have minimum or maximum values. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. {| class="wikitable" style="text-align:center" data-description="Shot base damage by changing time"|-! Charging time! Maximum attack damage|-|{{ItemSprite|Bow|text= '''0.1 s'''}} (no charge)|{{hp|1}}|-|{{ItemSprite|Bow|text= '''0.2–0.9 s'''}} (medium charge)|{{hp|5}}|-|{{ItemSprite|Bow|text= '''1+ s'''}} (full charge)|{{hp|6}}|-|{{ItemSprite|Bow|text= '''1+ s'''}} (critical)|{{hp|11}}|-|}The game stores the damage of arrows even in values with a decimal point. For example, it is possible for a critical arrow shot to cause damage values such as 6.4. In this cases of a broken value, the game can round up or down and store the amount for subsequent damage sources.Any projectile thrown by the player is under the influence of momentum in current versions of ''Minecraft''. Naturally, the player's movement speed can be modified under a number of circ*mstances, affecting the ballistic trajectory of projectiles, and as a result, the damage inflicted by arrows.In [[Java Edition Combat Tests]], to avoid sniping, arrows shot from fully-charged bows become non-critical if held drawn back for longer than three seconds. Instantaneous effects on tipped arrows are scaled by 1/8, just like the duration of other effects. For example, Instant Damage I arrow will deal an additional {{hp|0.75}} magical damage.Damage caused by the arrow is not affected by the [[Strength]] effect.[[Endermen]] cannot be shot using an arrow, because the arrow either disappears as the enderman teleports, or it gets deflected. Even while immobile, the enderman is immune to damage from arrows. However, an arrow shot from a bow enchanted with [[Flame]] can ignite the enderman.=== Crafting ingredient ==={{crafting usage|Bow, Damaged Bow}}=== Enchantments ===Bows can receive several different [[enchantment]]s and have a base enchantability of 1. Bow enchantments have no effect on [[arrow]] speed or the distance it travels. In [[Bedrock Edition]], if a bow is enchanted with any level 1 enchantment, it always gets Power I.{{verify|This used to be in the trivia section. Not valid in Java Edition.}}{| class="wikitable col-3-center"|+!Name!Summary!Max Level|-|[[Power]]|Increases the damage dealt by bow-shot arrows.|V|-|[[Punch]]|Increases the knockback dealt by bow-shot arrows.|II|-|[[Flame]]|Ignites arrows, dealing fire damage to anyone hit as well as igniting TNT and campfires.|I|-|[[Infinity]]<ref group=n name=exclusive>Mending and Infinity are mutually exclusive.</ref> |Stops the bow from consuming arrows when shot. A minimum of 1 arrow is still required to work.|I|-|[[Unbreaking]]|Grants a chance to negate durability consumption, making the bow last longer.|III|-|[[Mending]]<ref group=n name=exclusive></ref>|Repairs the bow using experience, but also preventing the player from gaining score.|I|-|[[Curse of Vanishing]]|The bow vanishes on death, not dropping as an item. Overridden by keepInventory.|I|};Notes{{Reflist|group=n}}=== Fuel ===A bow can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per bow {{in|java}} or 1 item per bow {{in|bedrock}}.== Arrows =={{main|Arrow}}As in real life, a flying [[arrow]] in ''Minecraft'' is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a {{w|Parabola|parabolic}} flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.{{Only|Java}}Arrows that hit solid [[blocks]] become stuck and can be retrieved, unless the arrow was shot by a bow [[enchant]]ed with [[Infinity]], a player in Creative mode, or a mob.An arrow shot through [[lava]] ignites, giving it the effect of the [[Flame]] enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to {{hp|4}} damage. Although a [[wither skeleton]] does not spawn naturally with bows, if it holds a bow then it also shoots flaming arrows.On impact, an arrow can trigger a wooden [[pressure plate]], [[target]] block, [[wooden button]], or [[tripwire]]. Arrows cannot trigger stone pressure plates or stone buttons.The player can choose the type of arrow to shoot based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to [[Inventory#Slots|slot 0]] is selected.Arrows shot by bows in [[Bedrock Edition]] has a slightly higher range than arrows shot by bows in [[Java Edition]].==Sounds=={{edition|java}}:{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|subtitle=Arrow hits|source=neutral|description=When an arrow impacts something|id=entity.arrow.hit|translationkey=subtitles.entity.arrow.hit|volume=1.0|pitch={{frac|12|11}}-{{frac|4|3}}|distance=16}}{{Sound table|sound=Bow shoot.ogg|subtitle=Arrow fired|source=player|description=When a bow shoots an arrow|id=entity.arrow.shoot|translationkey=subtitles.entity.arrow.shoot|volume=1.0|pitch={{frac|4|3}}-1.125 <ref group=sound>Depends on how long the bow has been charging. uncharged bows give {{frac|5|6}}-0.625</ref> |distance=16}}{{Sound table|sound=Succesfull Hit.ogg|subtitle=Player hit|source=player|description=When an arrow shot by a player hits another player|id=entity.arrow.hit_player|translationkey=subtitles.entity.arrow.hit_player|volume=0.18|pitch=0.45|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a bow's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|source=player|description=When an arrow impacts something|id=random.bowhit|volume=1.0|pitch=1.09-1.3}}{{Sound table|sound=Bow shoot.ogg|source=player|description=When a bow shoots an arrow|id=random.bow|volume=1.0|pitch=0.83-1.25}}{{Sound table|sound=Random break.ogg|source=player|description=When a bow's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bow|spritetype=item|nameid=bow|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Bow|spritetype=item|nameid=bow|id=300|form=item|foot=1}}==Achievements=={{load achievements|Sniper Duel;Archer;Dispense with this;Bullseye}}==Advancements=={{load advancements|Take Aim;Sniper Duel;Bullseye}}==Video==<div style="text-align:center">{{yt|orNlaO12EQg}}</div>==History=={{History|java classic}}{{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how bows and [[arrow]]s would work in [[Survival]] mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it."}}{{History||0.24 SURVIVAL TEST|The [[player]] did not need a bow to shoot arrows. Instead, {{Key|Tab}} was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.}}{{History|java indev}}{{History||0.31|snap=20100110|[[File:Bow JE1.png|32px]] Added bow texture to [[items.png]].}}{{History|||snap=20100122|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[arrow]] deals {{hp|4}} for each hit. They fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in air or water. They travel approximately 15 [[block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.|Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action.|At this point, bows have no durability, and can essentially be used infinitely.}}{{History|java alpha}}{{History||v1.2.6|Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow.}}{{History|java beta}}{{History||1.2|Bows are now used to craft [[dispenser]]s.}}{{History||1.8|snap=July 8, 2011|slink={{tweet|notch|89414265441763328}}|[[Notch]] teased hold-to-charge bows.}}{{History|||snap=July 13, 2011|slink={{tweet|notch|91250232981061632}}|Notch indicated that along with bow charging, he would add an [[achievement]] based around shooting a [[skeleton]] at 50 meters, eventually to be known as ''Sniper duel''.}}{{History|||snap=Pre-release|Bow behavior has been overhauled; they now need to be charged to fire.}}{{History|java}}{{History||1.0.0|snap=RC1|A fully charged [[arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}.|Bows now have a [[durability]] of 385 uses.|Bows no longer need arrows for ammo in [[Creative]] mode.|The bow can now be [[enchanting|enchanted]] via console commands, but no enchantment affects it.}}{{History||1.1|snap=release|Bows can now be legitimately enchanted. Four enchantments have been added: [[Flame]], [[Punch]], [[Power]] and [[Infinity]].}}{{History||1.2.1|snap=12w06a|[[Skeleton]]s now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}}{{History||1.4.6|snap=12w50a|Bows can now be enchanted with [[Unbreaking]] using an [[anvil]] and an appropriate [[enchanted book]].}}{{History|||snap=pre|When a [[player]] hits another player from far away with a bow it makes a high pitched "dinging" sound.}}{{History||1.7.2|snap=13w36a|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].|Bows can now be [[enchanting|enchanted]] with [[Unbreaking]] directly in an [[enchantment table]] without the use of an [[anvil]].}}{{History||1.8|snap=14w02a|Fletcher [[villager]]s now [[trading|sell]] 1 bow for 2–3 [[emerald]]s.}}{{History|||snap=14w30a|Bow placement when drawing back has been slightly changed.}}{{History||1.9|snap=15w31a|When shooting, the arrows are no longer offset to the right of the Crosshair.|The bow in the hotbar now shows an [[arrow]] when being drawn.|Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0.|Bows cannot be used in the off-hand.}}{{History|||snap=15w37a|The bow can now be used in the off-hand.|Bows now prioritize the selected hotbar slot for [[arrow]]s if the bow is in the off hand.|When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}{{History|||snap=?|Momentum now affects the physics of arrows fired from bows.}}{{History||1.10|snap=16w20a|Bows are now used by [[stray]]s and can now sometimes be obtained as a rare [[drop]].}}{{History||1.11|snap=16w33a|Bows can now be used to fuel [[furnace]]s.}}{{History||1.11.1|snap=16w50a|[[Infinity]] and [[Mending]] are now mutually exclusive for bows.}}{{History||1.12|snap=17w16a|Bows are now used by [[illusioner]]s and can now sometimes be obtained as a rare [[drop]], although unenchanted.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 261.}}{{History||1.13.1|snap=18w30a|{{bug|MC-88356}}: Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}{{History||1.14|snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] enchanted bows.}}{{History|pocket alpha}}{{History||v0.3.3|[[File:Bow JE2 BE1.png|32px]] Added bows.}}{{History||v0.4.0|Bows now have a durability of 385 uses.|Bows also now slow down the player while aiming.}}{{History||v0.5.0|Bows are now obtainable after activating the [[nether reactor]].}}{{History||v0.8.0|snap=build 1|[[File:Bow BE2.png|32px]] The texture of bows has been changed.}}{{History|||snap=build 7|Bows can now be used as fuel in a [[furnace]].}}{{History||v0.11.0|snap=build 1|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].}}{{History||v0.12.1|snap=build 1|Fully charged bows now cause [[particle]]s.|Bows can now be [[enchanting|enchanted]].|Bows obtained by [[fishing]] can now be caught enchanted.|Bows are no longer available from the [[nether reactor]].}}{{History||v0.15.0|snap=build 1|Added [[stray]]s, which are equipped with a bow that can rarely be dropped by them.|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on the arrow type closest to slot 0.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Added the [[Mending]] enchantment, which can now be applied to bows and is mutually exclusive to the [[Infinity]] enchantment.|[[Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}}{{History|bedrock}}{{History||?|Momentum now affects the physics of arrows fired from bows.}}{{History||1.8.0|snap=beta 1.8.0.10|Bows in the hotbar now show an [[arrow]] when being drawn.}}{{History||1.10.0|snap=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been changed to match {{el|je}}'s texture.}}{{History||1.11.0|snap=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}}{{History||1.16.210|snap=beta 1.16.210.58|Bows in first-person view is now held differently.<ref>{{bug|MCPE-116741}}</ref>}}{{History||1.17.0|snap=beta 1.17.0.52|Bows are now held like it was before [[Bedrock Edition beta 1.16.210.58|1.16.210.58 beta]].<ref>{{bug|MCPE-116741}}</ref>}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bow JE2 BE1.png|32px]] Added bows.}}{{History||xbox=TU5|Bow behavior is overhauled; they now need to be charged to fire.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on arrow type held in the off-hand or closest to slot 0.}}{{History|foot}}Historical sounds:{| class="wikitable"!Sound!From!to!Pitch|-|{{sound||Bow Shooting Old.ogg}}|0.31|Sound Update|1.0|}==Issues=={{issue list}}==Trivia==* Bows were left unchanged in the [[Texture Update]].<ref>{{bug|MC-168156|||WAI}}</ref>*Dinnerbone got the idea for the high-pitched "ding" sound from playing on a former PvP server called Project Ares.<ref>{{tweet|Dinnerbone|280044119345229826|Also things I learnt from pvping today: Bows need to ding when you hit people (it's so much fun/rewarding!) & arrows don't render far enough|December 15, 2012}}</ref><ref>{{ytl|-b5aXYacYsk|Minecraft PvP with Dinnerbone & Docm77 - Team DocBone @ 11:52|docm77|December 7, 2013|t=712s}}</ref>==Gallery==<gallery>Enchanted Bow.gif|An enchanted bow.Bow Shooting.gif|Using the bow.1.9bow.gif|Drawback animation.Bow SDGP.png|Bow in the [[Super Duper Graphics Pack]].Hunting Wabbits.jpg|Using a bow to hunt rabbits.</gallery>==References=={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--bow Taking Inventory: Bow] – Minecraft.net on April 13, 2023{{items}}[[Category:Combat]][[Category:Renewable resources]][[cs:Luk]][[de:Bogen]][[es:Arco]][[fr:Arc]][[hu:Íj]][[it:Arco]][[ja:弓]][[ko:활]][[nl:Boog]][[pl:Łuk]][[pt:Arco]][[ru:Лук]][[uk:Лук]][[zh:弓]]</li><li>[[Banner|Banner]]<br/>{{for|the image|Banner (image)}}{{Block| image = <gallery>White Banner.gif | BannerWhite Wall Banner.png | Wall Banner</gallery>| rarity = Common| transparent = Yes| light = No| tool = axe| renewable = Yes| stackable = Yes (16)| flammable = No| lavasusceptible = Yes}}'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.== Obtaining ===== Breaking ===Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.{{breaking row|horizontal=1|Banners|Axe}}A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.=== Natural generation ==={| class="wikitable collapsible"! Name!! Location!! Appearance!! Design|-! Magenta Banner| Outside of [[end cities]].| style="text-align: center" | [[File:End City Banner.png|32px]]| Magenta Banner* Black Inverted Chevron* Black Chevron|-! Gray Banner| In banner room in [[woodland mansion]]s.| style="text-align: center" | [[File:Gray Banner.png|32px]]| Gray Banner|-! Light Gray Banner| In master bedroom in [[woodland mansion]]s.| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]| Light Gray Banner* White Flower Charge|- id="Ominous Banner"! Ominous Banner{{only|java|short=1}} Illager Banner{{only|bedrock|education|short=1}}| Carried by [[raid captain]]s.<br> Located in [[pillager outpost]]s.{{IN|java}}, the ominous banner cannot be crafted or copied because the design uses 8 patterns.{{IN|bedrock}}, the illager banner is a separate type that cannot be placed in a loom.| style="text-align: center" | [[File:Ominous Banner.png|32px]]<br/>[[File:Ominous Banner BE.png|32px]]| White Banner{{only|java|short=1}}* Cyan Lozenge* Light Gray Base* Gray Pale* Light Gray Bordure* Black Fess* Light Gray Per Fess* Light Gray Roundel* Black BordureSeparate type entirely{{only|bedrock|short=1}}|-! Brown Banner| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. | style="text-align: center" | [[File:Brown Banner.png|32px]]| Brown Banner|-! Black Banner| In altar room in [[woodland mansions]].| style="text-align: center" | [[File:Black Banner.png|32px]]| Black Banner|}=== Crafting ===Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].{{Crafting|head=1|showdescription=1|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool|B3=Stick|Output=Matching Banner|Olink=Banner|type=Decoration block|description=Once the banner is crafted, its base color cannot be changed.{{only|java}}}}{{Crafting|showdescription=1|Any Banner|Bleach|Output=White Banner|type=Decoration block|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}|foot=1}}=== Trading ===Expert-level cartographer [[villager]]s always offer to [[trading|sell]] 1 or 2 blank banners of a random color for 3 [[emeralds]]. Expert-level shepherd villagers have a {{frac|2|7}} chance of offering the same trade.{{only|java}}{{IN|bedrock}}, expert-level cartographer and shepherd villagers both offer to sell one of 16 blank banners for 3 emeralds as part of their trades.=== Mob loot ===[[Illager]]s that spawn carrying an ominous banner{{only|java|short=1}} / illager banner{{only|bedrock|education|short=1}} always drop it upon death.== Usage ==[[File:Standing banner with block.png|thumb|upright|Overlapping block on a banner.]][[File:Wall banner with block.png|thumb|upright|Overlapping on a wall mounted banner.]]There are 16 colored blank banners, and numerous patterns each available in each of the 16 colors. A banner can feature up to 6 different patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.Banners, much like signs, can be placed both on the ground facing in any direction, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. This makes it possible to overlap another solid block on the top half of a banner for floor banners, or the bottom half of wall banners.When a banner is placed on the side of a block, its position is set by the top block, and it is possible to place it so it appears half buried.Banners can also be placed in [[item frame]]s, where they simply appear as their item model.[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]].<gallery>File:Wall banner with water below.png| Water can be placed below wall bannersFile:Water flowing around banner.png| Water flows around a banner on the ground</gallery>Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). Banners also cannot be moved by [[piston]]s.If a banner is renamed on an [[anvil]], it retains its name when a pattern is added, but not when a pattern is removed.=== Helmet ==={{exclusive|java|section=13}}While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|java|short=1}}.=== Chestplate ==={{exclusive|bedrock|section=13}}While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|bedrock|education|short=1}}.<gallery>Steve wearing White Banner.png|Alex wearing White Banner.png|Pillager with Ominous Banner.png|Vindicator with Ominous Banner.png|Evoker with Ominous Banner.png|Illusioner with Ominous Banner.png|</gallery>=== Crafting ingredient ===[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. Banners that have more than six patterns, such as Ominous Banners or banners obtained through inventory editors, will be reduced to six patterns on the shield.{{Crafting|showdescription=1|Shield|Matching Banner; Ominous Banner|Output=Matching Shield; Ominous Shield|B2link=Banner|type=Combat|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no pre-existing patterns.<br>Does not change existing durability or enchantments on the shield.}}=== Copying ===Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.{{Crafting|showdescription=1|Matching Banner|Matching Banner|Output=Matching Banner|A2link=Banner|B2link=Banner|Olink=Banner|type=Decoration block|ignoreusage=1|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.}}=== Map marker ===[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|right|How every banner appears {{IN|java}} on a map, including named banners.]]{{exclusive|java|section=13}}{{IN|java}}, {{control|using}} on a standing banner with a [[map]] selected places a marker of the banner's position on the selected map, and {{control|using}} on the banner again removes the marker. Note that wall banners cannot serve as map markers. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.=== Patterns ==={{see also|Banner/Patterns|title1=List of patterned banners}}[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]A banner may have up to six layers of patterns, which are overlaid with the last-crafted on top. A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners is approximately 2.3x10^16 (or 23 quadrillion).Any color banner can be used; the pattern overlays the color. {{IN|java}}, a [[loom]] is used to make patterns. However, {{in|bedrock}}, the patterns can be made in a [[loom]] or a [[crafting table]].A banner can have more than six layers of patterns through the commands <code>/[[Commands/give|give]]</code>, <code>/[[Commands/setblock|setblock]]</code> or <code>/[[Commands/fill|fill]]</code>. This only works in ''Java Edition'', as Bedrock Edition doesn't have any NBT commands. Here is an example of a mining banner with seven different patterns. There is specific codes for the [[Banner#Item data:~:text=white-,Item,-In Java Edition|colors]] and [[Banner/Patterns|patterns]] that you have to input. <code><nowiki>/give @p white_banner{display:{Name:"\"Mining Industries Banner\""},BlockEntityTag:{Patterns:[{Pattern:"cr",Color:15},{Pattern:"bs",Color:15},{Pattern:"sc",Color:12},{Pattern:"ms",Color:0},{Pattern:"hh",Color:15},{Pattern:"bo",Color:15},{Pattern:"tts",Color:8}]}} 1</code>{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}=== Renaming ==={{IN|java}}, a banner can be given a custom name that remains as the banner is placed and retrieved. The player can use an [[anvil]] to rename the banner item, or may change the <code>CustomName</code> tag using the {{cmd|data}} command on the banner block.=== Fuel ===Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.=== Note Blocks ===Banners can be placed under [[note block]]s to produce "bass" sounds.== Sounds ===== Generic ==={{Sound table/Block/Wood}}=== Unique ==={{edition|java}}: ''None''{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Water Splash Old.ogg|source=block|description=When all patterns are removed from a banner using a cauldron|id=cauldron.cleanbanner|volume=0.1|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=White Banner|spritetype=block|nameid=white_banner|blocktags=banners, wall_post_override|itemtags=banners|translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner}}{{ID table|displayname=Orange Banner|spritetype=block|nameid=orange_banner|blocktags=banners, wall_post_override|itemtags=banners}}{{ID table|displayname=Magenta Banner|spritetype=block|nameid=magenta_banner|blocktags=banners, wall_post_override|itemtags=banners}}{{ID table|displayname=Light Blue Banner|spritetype=block|nameid=light_blue_banner|blocktags=banners, wall_post_override|itemtags=banners}}{{ID table|displayname=Yellow Banner|spritetype=block|nameid=yellow_banner|blocktags=banners, wall_post_override|itemtags=banners}}{{ID table|displayname=Lime Banner|spritetype=block|nameid=lime_banner|blocktags=banners, wall_post_override|itemtags=banners}}{{ID table|displayname=Pink Banner|spritetype=block|nameid=pink_banner|blocktags=banners, wall_post_override|itemtags=banners}}{{ID table|displayname=Gray Banner|spritetype=block|nameid=gray_banner|blocktags=banners, wall_post_override|itemtags=banners}}{{ID table|displayname=Light Gray Banner|spritetype=block|nameid=light_gray_banner|blocktags=banners, wall_post_override|itemtags=banners}}{{ID table|displayname=Cyan Banner|spritetype=block|nameid=cyan_banner|blocktags=banners, wall_post_override|itemtags=banners}}{{ID table|displayname=Purple Banner|spritetype=block|nameid=purple_banner|blocktags=banners, wall_post_override|itemtags=banners}}{{ID table|displayname=Blue Banner|spritetype=block|nameid=blue_banner|blocktags=banners, wall_post_override|itemtags=banners}}{{ID table|displayname=Brown Banner|spritetype=block|nameid=brown_banner|blocktags=banners, wall_post_override|itemtags=banners}}{{ID table|displayname=Green Banner|spritetype=block|nameid=green_banner|blocktags=banners, wall_post_override|itemtags=banners}}{{ID table|displayname=Red Banner|spritetype=block|nameid=red_banner|blocktags=banners, wall_post_override|itemtags=banners}}{{ID table|displayname=Black Banner|spritetype=block|nameid=black_banner|blocktags=banners, wall_post_override|itemtags=banners}}{{ID table|displayname=White Wall Banner|spritetype=block|nameid=white_wall_banner|blocktags=banners, wall_post_override|form=block|translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner}}{{ID table|displayname=Orange Wall Banner|spritetype=block|nameid=orange_wall_banner|blocktags=banners, wall_post_override|form=block|translationkey=block.minecraft.orange_banner}}{{ID table|displayname=Magenta Wall Banner|spritetype=block|nameid=magenta_wall_banner|blocktags=banners, wall_post_override|form=block|translationkey=block.minecraft.magenta_banner}}{{ID table|displayname=Light Blue Wall Banner|spritetype=block|nameid=light_blue_wall_banner|blocktags=banners, wall_post_override|form=block|translationkey=block.minecraft.light_blue_banner}}{{ID table|displayname=Yellow Wall Banner|spritetype=block|nameid=yellow_wall_banner|blocktags=banners, wall_post_override|form=block|translationkey=block.minecraft.yellow_banner}}{{ID table|displayname=Lime Wall Banner|spritetype=block|nameid=lime_wall_banner|blocktags=banners, wall_post_override|form=block|translationkey=block.minecraft.lime_banner}}{{ID table|displayname=Pink Wall Banner|spritetype=block|nameid=pink_wall_banner|blocktags=banners, wall_post_override|form=block|translationkey=block.minecraft.pink_banner}}{{ID table|displayname=Gray Wall Banner|spritetype=block|nameid=gray_wall_banner|blocktags=banners, wall_post_override|form=block|translationkey=block.minecraft.gray_banner}}{{ID table|displayname=Light Gray Wall Banner|spritetype=block|nameid=light_gray_wall_banner|blocktags=banners, wall_post_override|form=block|translationkey=block.minecraft.light_gray_banner}}{{ID table|displayname=Cyan Wall Banner|spritetype=block|nameid=cyan_wall_banner|blocktags=banners, wall_post_override|form=block|translationkey=block.minecraft.cyan_banner}}{{ID table|displayname=Purple Wall Banner|spritetype=block|nameid=purple_wall_banner|blocktags=banners, wall_post_override|form=block|translationkey=block.minecraft.purple_banner}}{{ID table|displayname=Blue Wall Banner|spritetype=block|nameid=blue_wall_banner|blocktags=banners, wall_post_override|form=block|translationkey=block.minecraft.blue_banner}}{{ID table|displayname=Brown Wall Banner|spritetype=block|nameid=brown_wall_banner|blocktags=banners, wall_post_override|form=block|translationkey=block.minecraft.brown_banner}}{{ID table|displayname=Green Wall Banner|spritetype=block|nameid=green_wall_banner|blocktags=banners, wall_post_override|form=block|translationkey=block.minecraft.green_banner}}{{ID table|displayname=Red Wall Banner|spritetype=block|nameid=red_wall_banner|blocktags=banners, wall_post_override|form=block|translationkey=block.minecraft.red_banner}}{{ID table|displayname=Black Wall Banner|spritetype=block|nameid=black_wall_banner|blocktags=banners, wall_post_override|form=block|translationkey=block.minecraft.black_banner|foot=1}}{{ID table|displayname=Block entity|spritename=Banners|spritetype=block|nameid=banner|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Banner|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Standing|spritename=Banners|spritetype=block|nameid=standing_banner|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name|id=176|form=block}}{{ID table|displayname=Wall|spritename=Banners|spritetype=block|nameid=wall_banner|id=177|form=block|translationkey=-}}{{ID table|displayname=Item|spritename=Banners|spritetype=item|nameid=banner|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name|id=567|form=item|foot=1}}{{ID table|notnamespaced=y|displayname=Block entity|spritename=Banners|spritetype=block|nameid=Banner|foot=1}}=== Metadata ======= Item ===={{IN|Bedrock}}, banner items use the following data values:{| class="wikitable"! DV!! Banner color|-|| 0 || black|-|| 1 || red|-|| 2 || green|-|| 3 || brown|-|| 4 || blue|-|| 5 || purple|-|| 6 || cyan|-|| 7 || light gray|-|| 8 || gray|-|| 9 || pink|-|| 10 || lime|-|| 11 || yellow|-|| 12 || light blue|-|| 13 || magenta|-|| 14 || orange|-|| 15 || white|}=== Item ==={{IN|Java}}, banner items use the following data values:{| class="wikitable"! DV!! Banner color|-|| 15 || black|-|| 14 || red|-|| 13 || green|-|| 12 || brown|-|| 11 || blue|-|| 10 || purple|-|| 9 || cyan|-|| 8 || light gray|-|| 7 || gray|-|| 6 || pink|-|| 5 || lime|-|| 4 || yellow|-|| 3 || light blue|-|| 2 || magenta|-|| 1 || orange|-|| 0 || white|}=== Block states ==={{see also|Block states}}{{/BS}}=== Block data ===A banner has a block entity associated with it that holds additional data about the block. {{el|bedrock}}:: See [[Bedrock Edition level format/Block entity format]].{{el|java}}:{{see also|Block entity format}}{{/BE}}=== Item data ==={{el|java}}:{{main|Player.dat format}}Banners, as items, use an NBT tag <code>BlockEntityTag</code> to indicate the patterns and details when it is placed.<div class="treeview" style="margin-top: 0;">* {{nbt|compound|Item}}: The item** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.*** {{nbt|compound|BlockEntityTag}}: The details of the shulker box.**** All block data, except tags common to all block entities.</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].== Achievements =={{load achievements|Fruit on the Loom}}== Advancements =={{load advancements|Voluntary Exile}}== History =={{info needed section|The Nether Update}}{{History|java}}{{History||1.8|snap=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}{{History|||snap=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}{{History|||snap=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}{{History|||snap=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].|Banners can now be used as a [[fuel]] in [[furnace]]s.}}{{History||1.8.8|snap=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}{{History||1.9|snap=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}{{History|||snap=15w33c|Banners can be used to apply patterns to [[shield]]s.}}{{History||1.11|snap=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[mob head|creeper head]] or [[golden apple|enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}{{History|||snap=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}{{History||1.12|snap=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}{{History|||snap=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}{{History|||snap=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}{{History||1.13|snap=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.}}{{History|||snap=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}{{History||1.14|snap=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.|All recipes for banner patterns have been removed.}}{{History|||snap=18w45a|[[File:Ominous Banner Revision 1.png|17px]] Added [[illager patrol]]s, where the leader of an illager patrol carries an [[illager]] banner.}}{{History|||snap=18w46a|[[File:Ominous Banner.png|17px]] The pattern of [[illager]] banner now has a black border.}}{{History|||snap=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}{{History|||snap=Pre-Release 2|"Illager Banners" have been renamed to "Ominous Banners".}}{{History||1.17|snap=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}{{History||1.19.3|snap=22w43a|The ominous banner is now available in the Creative inventory.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}{{History||1.10.0|snap=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.|Brown banners now generate in new [[savanna]] [[village]]s.|Black banners now generate in [[pillager outpost]] watchtowers.}}{{History||1.11.0|snap=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.|[[File:Ominous Banner BE.png|17px]] Added [[illager captain]]s, which drop an [[illager]] banner upon [[death]].}}{{History|||snap=beta 1.11.0.3|Illager banners now generate in [[pillager outpost]] watchtowers, instead of gray banners.}}{{History|||snap=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}{{History||1.20.0|snap=beta 1.20.0.20|Banners can now be used to customise [[shield]]s.}}{{History|console}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}{{History||ps=1.91|[[File:Ominous Banner BE.png|17px]] Added [[illager]] banners, which generate with [[pillager outpost]]s and are [[drops|dropped]] by [[illager captain]]s upon [[death]].}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* With 16 blank banners, 38 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 × (608<sup>0</sup> + 608<sup>1</sup> + 608<sup>2</sup> + 608<sup>3</sup> + 608<sup>4</sup> + 608<sup>5</sup> + 608<sup>6</sup>) ≈ 809 quadrillion - 809 with 15 zeros (809,573,616,779,945,488). The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns, or the entire banner, or be duplicated due to the symmetric set of patterns (e.g. field or (yellow) + per pale azure (blue) = field azure + per pale or inverted).** Not 38 patterns are available on BE, but 40 patterns of 16 colors each (640 uniquely-colored patterns), so the number is even greater. 16 × (640<sup>0</sup> + 640<sup>1</sup> + 640<sup>2</sup> + 640<sup>3</sup> + 640<sup>4</sup> + 640<sup>5</sup> + 640<sup>6</sup>) ≈ 1 quintillion - 1 with 18 zeros (1,101,232,303,249,827,856). This increases the number by almost 1.4 times, or almost 292 quadrillion, despite the addition of only 2 patterns.* If a banner has over 6 patterns, only the six bottom-most patterns are displayed when hovered over in the [[inventory]].* The Mojang logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. If [[wikipedia:Google Translate|Google Translate]] is used, it translates to "thingys" or "contraption".** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner.** There are 40 monochrome textures, each containing all 6 sides of the banner.** The texture of the back side is the mirrored texture of the front side.** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.* Banners that have the purple NBT+ line in the bottom (obtained by holding Ctrl and middle-clicking the banner, which also copies the NBT [[tag]] of anything that the player points their crosshair to) actually have no difference with the base banner obtained by middle click.*The Illager Banner in Bedrock Edition is available as a separate item but is just a second variant of the white banner.**Standard variant of white banner is set to type 0.**Illager variant is set to type 1.== Gallery ==<gallery>Banners Jeb.png|The first image of banners, as tweeted by Jens Bergensten.Iceland and Norway Flags.png|Another banner image from Jeb.Searge Banners.png|Several banners made by Searge.The Bountiful Update.png|Banners in the official 1.8 poster.BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.All positions and rotations of a banner.png|All positions and rotations of a bannerItem Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].EndCityBanners.png|Banners floating outside of an [[End city]] tower.Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE}} or {{cmd|item replace}}{{Only|JE}}.Better Together Banners.jpg|Banners in ''Bedrock Edition''.Better Together Banner Crafting 1.jpg|A banner in the hand.Better Together Banner Crafting 2.jpg|A banner in the inventory.Better Together Banner Crafting 3.jpg|A banner in the crafting grid.Better Together Banner Crafting 4.jpg|A banner being given a pattern.</gallery>=== Renders ===<gallery>Ominous Banner.gifWhite Banner.gifLight Gray Banner.gifGray Banner.gifBlack Banner.gifBrown Banner.gifRed Banner.gifOrange Banner.gifYellow Banner.gifLime Banner.gifGreen Banner.gifCyan Banner.gifLight Blue Banner.gifBlue Banner.gifPurple Banner.gifMagenta Banner.gifPink Banner.gifOminous Wall Banner.png| White Wall Banner.png| Light Gray Wall Banner.png| Gray Wall Banner.png| Black Wall Banner.png| Brown Wall Banner.png| Red Wall Banner.png| Orange Wall Banner.png| Yellow Wall Banner.png| Lime Wall Banner.png| Green Wall Banner.png| Cyan Wall Banner.png| Light Blue Wall Banner.png| Blue Wall Banner.png| Purple Wall Banner.png| Magenta Wall Banner.png| Pink Wall Banner.png</gallery><gallery>File:Ominous Banner.gif|Ominous banner pattern in Java Edition.File:Ominous Banner BE.gif|Illager banner pattern in Bedrock Edition.File:Ominous Banner Revision 1.gif|Old Ominous banner pattern.File:Ominous Banner washing.gif|Washing with cauldron shows how to apply the ominous banner pattern.</gallery>=== [[Lego Minecraft]] Banners ===<gallery>File:Lego Red Creeper Banner Collage.jpg|Lego banners from 21127 and 21131File:Lego Melon Banner.png|Lego banner from 21138File:Lego Fish Banner.png|Lego banner from 21142File:Lego Beetroot Banner.png|Lego banner from 21144File:Lego Wheat Banner.png|Another lego banner from 21144File:Lego Carrot Banner.png|A third lego banner from 21144File:Lego Crossbones Banner.png|Lego banner from 21152File:Lego Green Creeper Banner Collage.jpg|Lego banners from 21155File:Lego Ominous Banner.png|Lego ominous banner from 21160</gallery>== References =={{reflist}}{{Blocks|Utility}}{{Items}}[[Category:Generated structure blocks]][[Category:Manufactured blocks]][[Category:Block entities]][[Category:Non-solid blocks]][[cs:Prapor]][[de:Banner]][[es:Estandarte]][[fr:Bannière]][[ja:旗]][[ko:현수막]][[nl:Banier]][[pl:Sztandar]][[pt:Estandarte]][[ru:Флаг]][[uk:Стяг]][[zh:旗帜]]</li></ul></nowiki>
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