Prefab Editor Export Import (2024)

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Proposed since September 2022.


This guide will walk players through minimal steps to export a Prefab from the PREFAB EDITOR in the EDITING TOOLS menu and import it into a playable game world such as Navezgane or a Random World Generation. The intended audiences are players that already know the basics of how to create buildings with blocks from the Creative Menu.

Contents

  • 1 Video Tutorial
  • 2 Disable the EasyAntiCheat Setting
  • 3 Open the PREFAB EDITOR
  • 4 Create a Prefab
  • 5 Export a Prefab
  • 6 Start a NEW GAME or CONTINUE GAME
  • 7 Enable Debug Mode
  • 8 Import a Prefab

Video Tutorial[ | ]

Guide how to import a prefab into a new/existing game world.

Note: These steps are for standard 7 Days to Die (Alpha 17 b240+) without any modifications on the PC/Steam platform.

Disable the EasyAntiCheat Setting[ | ]

Prefab Editor Export Import (2)

  • Start Steam and launch 7 Days to Die
  • Click on Show game launcher button from the Launch Options
  • Remove tick from the Use EasyAntiCheat (EAC) checkbox
  • Click on the Run button to start the game
Note: Disabling of EAC is required to save an imported Prefab

Open the PREFAB EDITOR[ | ]

Prefab Editor Export Import (3)

  • Click on EDITING TOOLS from the main menu


Prefab Editor Export Import (4)

  • Click on PREFAB EDITOR from the EDITING TOOLS menu

Create a Prefab[ | ]

Prefab Editor Export Import (5)

  • Press the ESC key to open the DEBUG TOOLS


Prefab Editor Export Import (6)

  • Click on the PREFAB BROWSER icon in the DEBUG TOOLS
  • Click on the CREATE NEW PREFAB button


Prefab Editor Export Import (7)

  • Click on the LEVEL TOOLS 2 icon
  • Place a tick in the SHOW GROUND LEVEL checkbox
  • Press the ESC key to exit the DEBUG TOOLS
  • Press the U key to open the Creative Menu
  • Put any building blocks into the Player Toolbelt and INVENTORY grid
  • Press the ESC key to exit the Creative Menu


Prefab Editor Export Import (8)

  • Press the 1 key to make the first block on the Toolbelt active
  • Press the Z key to start a selection


Prefab Editor Export Import (9)

  • Move the cursor about one block east/right and press the Z key again to expand the selection


Prefab Editor Export Import (10)

  • Press the L key to fill the selection with the current active block in the Toolbelt


Prefab Editor Export Import (11)

  • Press the CTRL+C keys to copy the selection
  • Press the SHIFT+CTRL+V keys to create a movable preview of the selection


Prefab Editor Export Import (12)

  • Press the X key to rotate the preview


Prefab Editor Export Import (13)

  • Press the G+SPACE keys to move the preview up
  • Press the SHIFT+CTRL+V keys again to place the moved blocks thereby ending the preview

Export a Prefab[ | ]

Prefab Editor Export Import (14)

  • Focus the cursor on the corner block and press the SHIFT+Z keys expanding the existing selection to encompass all the placed blocks


Prefab Editor Export Import (15)

  • Press the ESC key to open the DEBUG TOOLS
  • Click on the LEVEL TOOLS 2 icon
  • Place a tick in the SHOW BOUNDS checkbox
  • Click on the UPDATE BOUNDS button


Prefab Editor Export Import (16)

  • Click on the PREFAB BROWSER icon
  • Click on the SAVE button


Prefab Editor Export Import (17)

  • Type in a desired Prefab NAME
  • Click on the SAVE button
  • Click on the EXIT button to quit the PREFAB EDITOR

Start a NEW GAME or CONTINUE GAME[ | ]

Prefab Editor Export Import (18)

  • Click on NEW GAME or CONTINUE GAME from the Main Menu
  • Type a new GAME NAME or click on an existing game entry if continuing
  • Click on the ADVANCED tab
  • Click to set CHEAT MODE to ON
  • Click on the START button
Note: CHEAT MODE is required to be ON during Prefab import and may be disabled afterwards

Enable Debug Mode[ | ]

Prefab Editor Export Import (19)

  • Press the F1 key to open the Command Console window
  • Type dm and press the ENTER key to enable Debug Mode
  • Press the ESC key to quit the Command Console window

Import a Prefab[ | ]

Prefab Editor Export Import (20)

  • Find a fairly flat ground area
  • Press the Z key to select one block
  • Press the K key to open the Prefab Properties menu
  • Click on the DynamicPrefabs button


Prefab Editor Export Import (21)

  • Click on the previously saved Prefab name from the list
  • Click on the Load into prefab button


Prefab Editor Export Import (22)

  • Press the K key again to open the Prefab Properties menu
  • Click on the DynamicPrefabs button again
  • Click on the Apply BB position button


Prefab Editor Export Import (23)

  • Click on the Save all prefab positions button


Prefab Editor Export Import (24)

  • Press the ESC key to quit the DynamicPrefabs window
  • Press the ESC key again to open the DEBUG TOOLS menu
  • Click on the RECALC STABILITY button from the DEBUG TOOLS menu
  • Click on the EXIT button to quit this game world


Prefab Editor Export Import (25)

  • Lastly, Continue the Game
Prefab Editor Export Import (2024)
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