Final Fantasy VI stats (2024)

Final Fantasy VI stats (1)

The following is a list of stats in Final Fantasy VI. Stats apply to both party members and enemies.

The characters' stats—with the exception of HP and MP—do not rise on leveling up, but are instead boosted by equipping weapons, relics and magicite. Magicite permanently increase a stat on level up, while the others increase them when equipped. The Cursed Shield reduces all stats by 7, with the exception of the Defense, Evasion, Magic Defense, and Magic Evasion, which it increases by 0.

A list of party member stats can be found below.

Contents

  • 1 Points
    • 1.1 LV
    • 1.2 HP
    • 1.3 MP
    • 1.4 EXP
    • 1.5 Magic AP
  • 2 Stats
    • 2.1 Strength
    • 2.2 Agility
    • 2.3 Stamina
    • 2.4 Magic
    • 2.5 Attack
    • 2.6 Defense
    • 2.7 Evasion
    • 2.8 Magic Defense
    • 2.9 Magic Evasion
    • 2.10 Hit Rate
    • 2.11 Escape Success
  • 3 Stats by characters
    • 3.1 Level evolution
    • 3.2 Raw stats
  • 4 Gallery
  • 5 Notes
    • 5.1 Annotations
    • 5.2 Citations
  • 6 References

Points[]

LV[]

Once a party member gains enough experience, they will level up. The level stat is used in damage calculations for magic and physical damage sources, but does not increase stats. Levels play an important role in a few spells: namely Lv.5 Death, Lv.4 Flare, Lv.3 Confuse, and Lv.? Holy, while Dischord can halve the target's level.

When a character joins the party, their level is calculated based on the average level of the current party members. The new character's level equals the average of all current members' levels rounded down. If a character rejoins in the World of Ruin, the new level will never be lower than their old level. If a character is joining for the first time, a value is added to the average party level to determine their new level.

HP[]

The HP stat shows how much health a character has left. Once it reaches zero, a character reaches KO status. Party members are capped at 9999 HP while enemies are not, but cannot have more than 65,535 HP. The 0 HP character bug allows players to keep a character alive with 0 HP, thus becoming invincible unless healed.

MagiciteIncrease
Siren+10%
Catoblepas+10%
Midgardsormr+30%
Bahamut+50%
Diabolos+100%
RelicIncrease
Muscle Belt+50%
Bone Wrist+50%

MP[]

The MP is a measure of how many spells that require MP can be cast. Some enemies, and Gau when in some Rages, die when it reaches 0. Characters are capped at 999 MP while enemies are not, but the cap is 65,535 MP. The stat is subject to couple of bugs.

Though few relics increase MP, several reduce the MP cost of spells. Gold Hairpin can halve it, while Celestriad can reduce it to 1 MP cost to all spells.

MagiciteIncrease
Phantom+10%
Fenrir+30%
Crusader+50%
RelicIncrease
Crystal Orb+50%

EXP[]

Also known as Exp.[1][2] Awarded after battle from defeated enemies, EXP will increase a characters' level. Equipping the Growth Egg will double the amount of EXP earned from battles. Boss battles do not reward the player with EXP.

Magic AP[]

Awarded after battle, the Magic AP allow the character to learn spells of their equipped magicite or equipment. Unlike EXP, it is not tied to defeated enemies, but to defeated formations of enemies.

Stats[]

Strength[]

Also known as Vigor,[1][2] the Strength[3][4] stat increases damage done by physical attacks. The stat's boost caps at 128; although it can be raised to up to 255 Strength, any stat above 128 will have the same effect as a 128 Strength stat. The Strength stat is doubled (multiplied by 2) and added to the Attack stat when calculating a physical attack's damage, which also takes the attackers' level and other factors into account.

Enemies do not have set Strength stats, rather, their Strength is determined randomly at the beginning of battle, and is between 56 and 63.

Strength can be boosted by equipping certain weapons and relics and mastering certain magicite. A few pieces of armor also boost the strength stat. All characters' strongest weapons from Dragons' Den grant a moderate strength boost.

Agility[]

Also known as Speed,[1][2][3] Agility[4] increases the rate at which the ATB gauge fills. It can be increased only by Odin as well as the Cactuar and Quetzalli magicite only in certain game versions. The Speed stat +20, in addition to any Haste or Slow status, will add to the equation determining that rate at which it is filled; these statuses are calculated independently of the Speed stat.

Very few pieces of equipment boost the Speed stat.

MagiciteIncrease
Odin+1 or +2 (Pixel Remaster)
Cactuar+2
Quetzalli+1 (Pixel Remaster)
RelicIncrease
Bone Wrist+5
Thief's Bracer+5

Stamina[]

Stamina increases the chance to survive against Death attacks, the amount they are healed by Regen, the amount of damage dealt by Poison, Sap, and HP Leak, and the amount of healing per step done by Tintinnabulum.

Like Strength, enemies do not have a Stamina stat, but it is not randomly selected. In its place, it is calculated as follows:

Final Fantasy VI stats (2)

If the above calculation exceeds 40, the number becomes 40 instead.

MagiciteIncrease
Ramuh+1
Golem+2
Lakshmi+2
Leviathan+2
RelicIncrease
Bone Wrist+5

Magic[]

Also known as Mag.Pwr,[1][2] Magic[3][4] increases damage done by magical attacks. Unlike Strength, it can exceed 128. It is multiplied with the magic spell's power and the users' level into account when calculating damage. Sabin's Blitzes use his Magic stat for damage calculation.

It calculates as follows:

Final Fantasy VI stats (3).
RelicIncrease
Bone Wrist+5
Barrier Ring+2

Attack[]

Also known as Bat.Pwr,[1][2] Attack[3][4] is based on weapons equipped, along with the in-built battle stats of enemies and characters. It increases damage dealt by physical attacks, adding to the damage calculation equation with Strength and the level.

Magicite, armor and relics do not increase this stat.

Defense[]

Defense reduces the damage dealt by physical attacks, factoring negatively into a damage modification of the damage calculation at the end. The modification is ignored if the attack is Defense-ignoring.

Final Fantasy VI stats (4)

The +1 at the end ensures that an attack never deals 0 damage, and can always deal at least 1 damage.

No magicite or weapons increase Defense.

RelicIncrease
Mythril Glove+6
White Cape+5
Bone Wrist+10
Gauntlet+5
Genji Glove+5

Evasion[]

Also known as Evade%,[1][2] Evasion[3][4] can increase the chances to block an attack.

It calculates the block value as follows:

Final Fantasy VI stats (5)

If this is greater than 255, it will instead be 255; if this is less than 1, it will instead be 1.

In the original SNES release, Evasion was bugged and did not work, with Magic Evasion working in place of it; this was rectified in the Advance release and Evasion now works for physical attacks.

See Also
Growth Egg

No magicite increase Evasion, but several weapons do.

RelicIncrease
Prayer Beads+20
Zephyr Cloak+10
Bone Wrist+10

Magic Defense[]

Also known as Mag.Def,[1][2] Magic Defense[3][4] functions identically to Defense in the calculations, but for a different type of damage.

No magicite or weapons increase Magic Defense.

RelicIncrease
White Cape+5
Bone Wrist+10

Magic Evasion[]

Magic Evasion, or MBlock%, increases the chance of a magic attack being blocked and failing to connect. It functions identically to Evasion in the calculations, but for a different type of damage.

In the original SNES release, Magic Evasion was calculated in every single equation determining hit and miss chances and Evasion was redundant, but this is rectified in later releases.

RelicIncrease
White Cape+10
Zephyr Cloak+10
Bone Wrist+10

Hit Rate[]

Hit Rate is used to reduce the chance of an attack missing. This stat only applies to enemies. If the Hit Rate multiplied by the block value (determined by either Evasion or Magic Evasion) and divided by 256 is greater than a randomly generated number between 0 and 99, then an attack connects; if the Hit Rate is 255, it always connects.

To illustrate:

Final Fantasy VI stats (6)

Escape Success[]

Escape Success is a hidden stat that determines the ability for the character to escape. It determines how quickly each character escapes individually (as each character needs to escape on their own, unlike many other games in the series, until no one on the screen is left), with the exception of side attacks where the value is 0 and is ignored.

Once every 2 seconds during battle, the game checks if the the party is trying to run. If they are, each character's "run success" value increases, depending on the character, and a random number between 1 to their Escape Success stat. If a character's "run success" value is greater than or equal to the "Escape Success" value and if the character's ATB gauge is full, the character will escape. If not, they will keep trying to escape and their "run success" value will increase 2 seconds later.

Stats by characters[]

Level evolution[]

Each character has a different evolution in HP and MP on levels, determined by their HP and MP growth stat. This only adds to the base HP and MP evolution that every character has additively, meaning their HP is base character HP + characters' HP growth, and MP similarly is base character MP + characters' MP growth.

The evolution by levels is as follows:

LevelHPMPEXP+
211432
323896
43713208
55418400
67424672
796301056
8120371552
9146452184
10173532976
11201623936
12231715080
13266816432
14305917992
153491019784
1639911111840
1745312114152
1851013216736
1957114319616
2063615422832
2170316526360
2277217630232
2384418834456
2492020039056
2599921244072
26108122449464
27116723655288
28125724961568
29135226268304
30145127575496
31155128883184
32165230191384
331754315100088
341856329109344
351959343119136
362063357129504
372169371140464
382276386152008
392384401164184
402494416176976
412605431190416
422718446204520
432832462219320
442948478234808
453065494251000
463184510267936
473304526285600
483426543304040
493551560323248
503679577343248
513809593364064
523940608385696
534073622408160
544207635431488
554343647455680
564480658480776
574619668506760
584761677533680
594905685561528
605050692590320
615197698620096
625345703650840
635495708682600
645647714715368
655800720749160
665955727784016
676111734819920
686269741856920
696429749895016
706591757934208
716751765974536
7269067731016000
7370577811058640
7472027881102456
7573427951147456
7674788021193648
7776108081241080
7877368141289744
7978568201339672
8079738261390872
8180868311443368
8281968361497160
8383048411552264
8484098461608712
8585118511666512
8686118561725688
8787098611786240
8888048671848184
8988968731911552
9089868791976352
9190748852042608
9291618912110320
9392468982179504
9493299062250192
9594119152322392
9694919252396128
9795749362471400
9896609482548224
9997489612637112

Raw stats[]

The following lists the raw stats that characters start with:

StatHPMPStrengthSpeedStaminaMagicAttackDefenseEvasionMag. Def.Magic DefenseMag. Eva.Magic EvasionEsc. Succ.Escape Success
Terra40163133283912425%337%4
Locke48737403128144615%232%5
Cyan5354028332525486%201%3
Shadow51639383033234728%259%5
Edgar4963930342920504%221%4
Sabin58347373928265312%214%4
Celes44153434313616447%319%4
Strago35132825193410336%277%3
Relm371826342244113513%309%5
Setzer4693632322918489%261%4
Mog391629362635165210%3612%5
Gau451044383634994421%3418%5
Gogo361225302026133910%256%4
Umaro6005733463747898%685%3
Banon46161024113265636%5132%2
Leo501052384136606322%4121%3
Ghost 12611415103022660%520%5
Ghost 22014821510170%110%3
Moglin5091811123335477%275%2
Mogret549181412331387%265%2
Moggie489181412331427%335%2
Molulu6491714123311407%325%2
Moghan5591614123311447%295%2
Moguel5192014123321457%305%2
Mogsy5292414123327417%315%2
Mogwin5391914123320417%315%2
Mugmug5091714123344277%195%2
Cosmog5392014123311407%335%2
Mog[note 1]123412121212121212%1212%2
??????000000000%00%5
Maduin101030303030303030%3030%5
??????51640403035254930%2712%5
Wedge68040354629247715%500%4
Biggs70041364528277912%500%4
(Unnamed)000000000%00%5
Kefka 114171426182274250%3640%5
Kefka 22551715151515155010%5010%5
Kefka 35050808080808018060%18060%5
Kefka 4221715151515155010%5010%5
Kefka 5[note 2]341715151515155010%5010%5
Kefka 6[note 3]141715151515155010%5010%5
Kefka 7[note 4]141715151515155010%5010%5
(Dummy)[note 5]000000000%00%5

Gallery[]

Final Fantasy VI stats (7)

Status menu (SNES).

Final Fantasy VI stats (8)

First page of the Status menu (GBA).

Final Fantasy VI stats (9)

Second page of the Status menu (GBA).

Notes[]

Annotations[]

  1. This is the Mog used to select the Three Scenarios.
  2. Unused Kefkas.
  3. Unused Kefkas.
  4. Unused Kefkas.
  5. Turko-Ho.

Citations[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Final Fantasy VI (SNES)
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Final Fantasy VI (PlayStation)
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Final Fantasy VI Advance
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Final Fantasy VI (Pixel Remaster)
ContentAllusions - Artwork - Dummied content - Merchandise - Script - Timeline - Translations - Version differences - Walkthroughs
GameplayFeaturesCharacters - Locations - Menu
InventoryArmor - Items - Magicite - Relics - Weapons
MechanicsAbilities (Command abilities - Support abilities) - Elements - Espers - Stats - Statuses
EnemiesBestiary - Enemies - Enemy abilities - Enemy formations
OtherAchievements - Album - Bonus - Bugs and glitches - Coliseum flowcharts - Item farming - SNES game script
MediaRelated releasesFinal Fantasy VI: The Interactive CG Game
Music albumsOriginal Soundtrack - Grand Finale - Piano Collections - Kefka's Domain - Special Tracks - Stars Vol.1 - Stars Vol.2 - Music from FFV and FFVI Video Games - Final Fantasy Finest Box - Pixel Remaster Original Soundtrack
Musical themes"Battle" - "The Decisive Battle" - "Terra's Theme" - "The Phantom Forest" - "Celes's Theme - "Kefka" - "Kids Run Through the City" - "Mog's Theme" - "Aria di Mezzo Carattere" - "Relm's Theme" - "Battle to the Death" - "Searching for Friends" - "Dancing Mad"
Guide booksCharacter Collections (NTT) - Bōken Guide Book (NTT) - Settei Shiryō-hen‎‎ (NTT) - Kiso Chishiki-hen (NTT) - Kanzen Kōryaku-hen (NTT) - The Complete (NTT) - V Jump Kinkyū Zōkan Kanzen Kōryaku - Nintendo Player's Guide - Players Guide (Infotainment) - Anthology Official Strategy Guide (BradyGames) - Advance Official Complete Guide (Square Enix) - Advance Master Guide (V-Jump)
OtherFigaro no Kekkon: Tales from Desert

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Final Fantasy VI stats (2024)
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